Science-Fiction Weekly – Picard's Return, Star Wars TV, Planet Alpha

about X hours ago from
Science-Fiction Weekly – Picard's Return, Star Wars TV, Planet Alpha

Patrick Stewart is reprising his role of captain Jean-Luc Picard in a new Star Trek television series. Even days after its announcement at the 2018 Star Trek Convention, just typing that line brought a big smile to my face. Picard is an all-time Star Trek great, and I can't wait to see where his story goes next. All we know for now is the show will air exclusively on CBS All Access, and will explore the next chapter in Picard’s life.

In a tweet to fans, Stewart seems eager to return to the captain's chair, and credited the stories he heard from fans as a reason for coming back. "During these past years, it has been humbling to hear stories about how The Next Generation brought people comfort, saw them through difficult periods in their lives or how the example of Jean-Luc inspired so many to follow in his footsteps, pursuing science, exploration, and leadership," he wrote. In his final line he teased that the journey ahead would explore "unexpected" territory for Picard.

You can see the moment Stewart announces his return in the video below. Prepare to be consumed by shivers.

The Games Improved The Most By Free Updates

about X hours ago from
The Games Improved The Most By Free Updates

Video games have changed over the years from the one-and-done packages of the early console heyday. Now games almost have more in common with television, as many operate as a service, consistently updating the original release with new content and tweaks to improve the original version. While this shift to the serialization has many drawbacks (chief among them players' dissatisfaction with developers releasing "unfinished" games), it's hard to deny that many games have benefited from a digital model that allows them to receive content packages and quality of life improvements months, sometimes even years after their original release.

From hero-oriented multiplayer shooters to epic adventures, here are the games that have improved the most through free updates.

Assassin's Creed: Origins Release: November 2017

The Games Improved The Most By Free Updates

about X hours ago from
The Games Improved The Most By Free Updates

Video games have changed over the years from the one-and-done packages of the early console heyday. Now games almost have more in common with television, as many operate as a service, consistently updating the original release with new content and tweaks to improve the original version. While this shift to the serialization has many drawbacks (chief among them players' dissatisfaction with developers releasing "unfinished" games), it's hard to deny that many games have benefited from a digital model that allows them to receive content packages and quality of life improvements months, sometimes even years after their original release.

From hero-oriented multiplayer shooters to epic adventures, here are the games that have improved the most through free updates.

Assassin's Creed: Origins Release: November 2017

Science-Fiction Weekly – Picard's Return, Star Wars TV, Planet Alpha

about X hours ago from
Science-Fiction Weekly – Picard's Return, Star Wars TV, Planet Alpha

Patrick Stewart is reprising his role of captain Jean-Luc Picard in a new Star Trek television series. Even days after its announcement at the 2018 Star Trek Convention, just typing that line brought a big smile to my face. Picard is an all-time Star Trek great, and I can't wait to see where his story goes next. All we know for now is the show will air exclusively on CBS All Access, and will explore the next chapter in Picard’s life.

In a tweet to fans, Stewart seems eager to return to the captain's chair, and credited the stories he heard from fans as a reason for coming back. "During these past years, it has been humbling to hear stories about how The Next Generation brought people comfort, saw them through difficult periods in their lives or how the example of Jean-Luc inspired so many to follow in his footsteps, pursuing science, exploration, and leadership," he wrote. In his final line he teased that the journey ahead would explore "unexpected" territory for Picard.

You can see the moment Stewart announces his return in the video below. Prepare to be consumed by shivers.

Under Construction: The Process, Pressure, And Mindset Behind Developing With Early Access

about X hours ago from
Under Construction: The Process, Pressure, And Mindset Behind Developing With Early Access

In 2013, Valve launched Early Access on Steam. While other titles had experimented with paid access to a work in progress, such as Minecraft in 2009, Steam’s program brought the concept to the mainstream. Avenues such as Indiegogo or Kickstarter allowed for crowdfunded titles, but there was no regulation as these options weren’t required to provide backers with playable versions of the games they supported. Steam’s budding program allowed developers to self-publish games but required a playable product and allowed users to refund their purchases further down the line. Since then, Early Access has exploded and titles like The Long Dark, Don’t Starve, and PlayerUnknown’s Battlegrounds have gained massive popularity that they may not have achieved without this new method of development and delivery.

Under Construction: The Process, Pressure, And Mindset Behind Developing With Early Access

about X hours ago from
Under Construction: The Process, Pressure, And Mindset Behind Developing With Early Access

In 2013, Valve launched Early Access on Steam. While other titles had experimented with paid access to a work in progress, such as Minecraft in 2009, Steam’s program brought the concept to the mainstream. Avenues such as Indiegogo or Kickstarter allowed for crowdfunded titles, but there was no regulation as these options weren’t required to provide backers with playable versions of the games they supported. Steam’s budding program allowed developers to self-publish games but required a playable product and allowed users to refund their purchases further down the line. Since then, Early Access has exploded and titles like The Long Dark, Don’t Starve, and PlayerUnknown’s Battlegrounds have gained massive popularity that they may not have achieved without this new method of development and delivery.

What We Want From Doom Eternal

about X hours ago from
What We Want From Doom Eternal

Doom’s 2016 reboot could have been an utter failure. After a mixed reaction to Doom 3, id Software went back to the drawing board and stayed there for a long time. Struggling to find a place for the classic shooter in the modern gaming climate, the studio initially started work on the colloquially-titled “Call of Doom.” Taking a page from the gritty, realistic military titles of the day, this version would have seen fighting across grey cityscapes and lots of ducking behind waist-high walls.

Call of Doom never saw the light of day. Instead, we got a loving throwback to the series’ roots: no reloading, no cover, no fluff. The Doom reboot ignored many of the conventions that define this decade of first-person shooters while adding just a few key elements of its core formula. In doing so, id created an experience that felt both new and excitingly primitive. We said it was an “unrelenting, kinetic, and obscenely bloody return to form.”

This E3, Bethesda and id announced Doom Eternal, a sequel to the 2016 reboot. The teaser showed off a massive city enveloped by hellish energy, with fleshy vines wrapping around skyscrapers and every manner of demon rising to meet the iconic Doom Guy.

The Madden 19 Franchise Mode Guide

about X hours ago from
The Madden 19 Franchise Mode Guide

Madden 19 introduces new wrinkles to franchise mode with its scheme fits feature (click here for the review), but we’re here to help you build a dynasty with our guide covering that and much more.

Note: These tips are applicable to both online and offline franchises, although some elements like trading or using custom draft classes will be influenced if not heavily restricted by an online commissioner.

First Steps

What We Want From Doom Eternal

about X hours ago from
What We Want From Doom Eternal

Doom’s 2016 reboot could have been an utter failure. After a mixed reaction to Doom 3, id Software went back to the drawing board and stayed there for a long time. Struggling to find a place for the classic shooter in the modern gaming climate, the studio initially started work on the colloquially-titled “Call of Doom.” Taking a page from the gritty, realistic military titles of the day, this version would have seen fighting across grey cityscapes and lots of ducking behind waist-high walls.

Call of Doom never saw the light of day. Instead, we got a loving throwback to the series’ roots: no reloading, no cover, no fluff. The Doom reboot ignored many of the conventions that define this decade of first-person shooters while adding just a few key elements of its core formula. In doing so, id created an experience that felt both new and excitingly primitive. We said it was an “unrelenting, kinetic, and obscenely bloody return to form.”

This E3, Bethesda and id announced Doom Eternal, a sequel to the 2016 reboot. The teaser showed off a massive city enveloped by hellish energy, with fleshy vines wrapping around skyscrapers and every manner of demon rising to meet the iconic Doom Guy.

The Madden 19 Franchise Mode Guide

about X hours ago from
The Madden 19 Franchise Mode Guide

Madden 19 introduces new wrinkles to franchise mode with its scheme fits feature, but we’re here to help you build a dynasty with our guide covering that and much more.

Note: These tips are applicable to both online and offline franchises, although some elements like trading or using custom draft classes will be influenced if not heavily restricted by an online commissioner.

First Steps