The Story Behind The Outer Worlds’ Amazing Art

about X hours ago from
The Story Behind The Outer Worlds’ Amazing Art

The Outer Worlds has a unique visual style that merges classic sci-fi inspirations with the team’s own vision. As players pursue their space adventures, they are treated to a variety of people, places, and creatures that evoke pulpy serials, comic books, Westerns, and more. This look and feel is an integral part of the experience, and we talked to The Outer Worlds' art lead Daniel Alpert and co-director Leonard Boyarsky about the art team’s goals and process when creating the game’s stylish appearance.

Alpert: We really wanted to capture what it was like to be on a frontier planet. That’s what it is: Going out to the outer reaches of space, colonizing new lands, and when you get there, it’s all wilderness. Just like it would be back in the Wild West times. But we also wanted to not just invoke that frontier landscape, but also make sure we get some of that science-fiction vibe. That’s why we wanted to hit it with the cryosuit, which is a huge juxtaposition. You take out the cryosuit, you take out the fancy city, it just looks likes a frontier landscape. You add those elements in, it becomes otherworldly.

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The Story Behind The Outer Worlds’ Amazing Art

about X hours ago from
The Story Behind The Outer Worlds’ Amazing Art

The Outer Worlds has a unique visual style that merges classic sci-fi inspirations with the team’s own vision. As players pursue their space adventures, they are treated to a variety of people, places, and creatures that evoke pulpy serials, comic books, Westerns, and more. This look and feel is an integral part of the experience, and we talked to The Outer Worlds' art lead Daniel Alpert and co-director Leonard Boyarsky about the art team’s goals and process when creating the game’s stylish appearance.

Alpert: We really wanted to capture what it was like to be on a frontier planet. That’s what it is: Going out to the outer reaches of space, colonizing new lands, and when you get there, it’s all wilderness. Just like it would be back in the Wild West times. But we also wanted to not just invoke that frontier landscape, but also make sure we get some of that science-fiction vibe. That’s why we wanted to hit it with the cryosuit, which is a huge juxtaposition. You take out the cryosuit, you take out the fancy city, it just looks likes a frontier landscape. You add those elements in, it becomes otherworldly.

Click image thumbnails to view larger version

Kingdom Hearts III Redeems Donald Duck

about X hours ago from
Kingdom Hearts III Redeems Donald Duck

Kingdom Hearts’ convoluted story is a punchline for many gamers who haven’t played the franchise, but fans who’ve stuck around since the beginning have a punchline of their own: Donald Duck.

The series defined clear expectations of Donald from the get-go in 2002. Donald is your team’s mage, and he’s supposed to heal you with a flick of his wizardy wand when you’re too busy blocking enemy attacks to heal yourself, the operative phrase being “supposed to.” I can’t tell you how many times an intense fight ended in failure because Donald decided to go rogue. “Oh look, Donald is unconscious again,” I’d grumble … because it’s inappropriate to swear at one of Disney’s darlings. 

Oddly enough, Goofy has never earned the same criticisms – his role has always been the team’s extra muscle, so I don’t fault him as much when he’s slow to throw a potion at me. Goofy is also easy to understand, whereas Donald always sounds like he’s choking on a pack of cigarettes. These few simple reasons explain why Goofy has traditionally been more lovable than Donald.

Kingdom Hearts III Redeems Donald Duck

about X hours ago from
Kingdom Hearts III Redeems Donald Duck

Kingdom Hearts’ convoluted story is a punchline for many gamers who haven’t played the franchise, but fans who’ve stuck around since the beginning have a punchline of their own: Donald Duck.

The series defined clear expectations of Donald from the get-go in 2002. Donald is your team’s mage, and he’s supposed to heal you with a flick of his wizardy wand when you’re too busy blocking enemy attacks to heal yourself, the operative phrase being “supposed to.” I can’t tell you how many times an intense fight ended in failure because Donald decided to go rogue. “Oh look, Donald is unconscious again,” I’d grumble … because it’s inappropriate to swear at one of Disney’s darlings. 

Oddly enough, Goofy has never earned the same criticisms – his role has always been the team’s extra muscle, so I don’t fault him as much when he’s slow to throw a potion at me. Goofy is also easy to understand, whereas Donald always sounds like he’s choking on a pack of cigarettes. These few simple reasons explain why Goofy has traditionally been more lovable than Donald.

Here's How To Get The Good And Bad Endings In Metro Exodus

about X hours ago from
Here's How To Get The Good And Bad Endings In Metro Exodus

Metro has always flirted with difficult moral choices and consequences. Never to the extent of Mass Effect’s branching setup but both 2033 and Last Light offered endings that depended on player’s actions at critical moments during the campaign. Exodus does the same. However, earning either the good or bad ending is more about your moment-to-moment playstyle than critical choices this go round.

The easiest, guaranteed way to get the good ending in Exodus is knock people out when you’re sneaking  around and don’t kill indiscriminately. That doesn’t mean you have to avoid firefights or do a pacifist playthrough (I earned over 500 kills and still got the good ending) but when enemies surrender, don’t kill them. During certain missions, characters will ask you not to kill certain people, so don’t kill those people!  Also, sometimes characters in your party will give you quests (like finding a guitar in the wasteland). Do all of this and congrats, the good ending is all yours.

If you want the bad ending, just do the opposite. Be a real monster and kill everyone you come across. Never do a quest for anyone. Presto: the bad ending is all yours. You’ll know you’re on the path to this ending if your compatriots complain to you or even attempt to leave your group. If your karma is low enough, sometimes you can lose people from the group, so keep that in mind as well.

Here's How To Get The Good And Bad Endings In Metro Exodus

about X hours ago from
Here's How To Get The Good And Bad Endings In Metro Exodus

Metro has always flirted with difficult moral choices and consequences. Never to the extent of Mass Effect’s branching setup but both 2033 and Last Light offered endings that depended on player’s actions at critical moments during the campaign. Exodus does the same. However, earning either the good or bad ending is more about your moment-to-moment playstyle than critical choices this go round.

The easiest, guaranteed way to get the good ending in Exodus is knock people out when you’re sneaking  around and don’t kill indiscriminately. That doesn’t mean you have to avoid firefights or do a pacifist playthrough (I earned over 500 kills and still got the good ending) but when enemies surrender, don’t kill them. During certain missions, characters will ask you not to kill certain people, so don’t kill those people!  Also, sometimes characters in your party will give you quests (like finding a guitar in the wasteland). Do all of this and congrats, the good ending is all yours.

If you want the bad ending, just do the opposite. Be a real monster and kill everyone you come across. Never do a quest for anyone. Presto: the bad ending is all yours. You’ll know you’re on the path to this ending if your compatriots complain to you or even attempt to leave your group. If your karma is low enough, sometimes you can lose people from the group, so keep that in mind as well.

Start Anthem’s Tomb Trials As Soon As Possible

about X hours ago from
Start Anthem’s Tomb Trials As Soon As Possible

Most players are still waiting to get their hands on the final version of Anthem, even as some PC players have been able to dive in and explore the full game through their Origins Premier membership. If you’re one of those players, it’s possible that you’ve already run into a particularly tedious stop sign on your forward progress through the game, which comes in the form of a grind-focused quest several hours into the main game.

The Challenges of the Legionnaires (or Tomb Trials) can be a pain, but on the bright side, you can begin to accrue the objectives you need even ahead of when the mission opens up. Here’s what you need to know.

There are four tombs, and for reasons we won’t get into here to prevent spoilers, you’re going to need to get into each one before the story can progress. Each tomb is themed around a particular dead Freelancer, and you need to complete certain feats to be worthy to enter each tomb. You will undoubtedly complete at least some of these objectives through the natural course of playing. Others will likely require purposeful effort.

Start Anthem’s Tomb Trials As Soon As Possible

about X hours ago from
Start Anthem’s Tomb Trials As Soon As Possible

Most players are still waiting to get their hands on the final version of Anthem, even as some PC players have been able to dive in and explore the full game through their Origins Premier membership. If you’re one of those players, it’s possible that you’ve already run into a particularly tedious stop sign on your forward progress through the game, which comes in the form of a grind-focused quest several hours into the main game.

The Challenges of the Legionnaires (or Tomb Trials) can be a pain, but on the bright side, you can begin to accrue the objectives you need even ahead of when the mission opens up. Here’s what you need to know.

There are four tombs, and for reasons we won’t get into here to prevent spoilers, you’re going to need to get into each one before the story can progress. Each tomb is themed around a particular dead Freelancer, and you need to complete certain feats to be worthy to enter each tomb. You will undoubtedly complete at least some of these objectives through the natural course of playing. Others will likely require purposeful effort.

The UFC 4 Career Wishlist

about X hours ago from
The UFC 4 Career Wishlist

This week my colleague Brian Shea weighs in on what he thinks the UFC franchise should do to build upon the foundation of its career mode. Developer EA Vancouver hasn't officially announced the series' next installment, so there should be plenty of time for it to listen to Shea's excellent suggestions.

---------------------------------------------------------------

It’s no secret that I loved EA Sports UFC 3 when it launched last February. In my review, I called it, “the best MMA game ever released.” While I still stand by that statement, now that we’re a year removed from launch, I think EA Vancouver could still make several adjustments and improvements upon the already-strong offerings of its 2018 release.

The UFC 4 Career Wishlist

about X hours ago from
The UFC 4 Career Wishlist

This week my colleague Brian Shea weighs in on what he thinks the UFC franchise should do to build upon the foundation of its career mode. Developer EA Vancouver hasn't officially announced the series' next installment, so there should be plenty of time for it to listen to Shea's excellent suggestions.

---------------------------------------------------------------

It’s no secret that I loved EA Sports UFC 3 when it launched last February. In my review, I called it, “the best MMA game ever released.” While I still stand by that statement, now that we’re a year removed from launch, I think EA Vancouver could still make several adjustments and improvements upon the already-strong offerings of its 2018 release.