Replay – Splinter Cell: Chaos Theory

about X hours ago from
Replay – Splinter Cell: Chaos Theory

On this week's show we take a look at Splinter Cell: Chaos Theory, the third entry in the beloved stealth/action series. We go in without any tutorial, which proves to be costly early on, but once we learn how to see in the dark and punch guys in the ears, things turn around and we make progress for the first time in Replay history. We dedicate the full hour to this classic title that appeared on pretty much every system at the time, including PlayStation 2 and GameCube.

Thanks again for watching. This week's show was prerecorded, but we'll hopefully be back to the live format next week for another viewer-choice pick.

Replay – Splinter Cell: Chaos Theory

about X hours ago from
Replay – Splinter Cell: Chaos Theory

On this week's show we take a look at Splinter Cell: Chaos Theory, the third entry in the beloved stealth/action series. We go in without any tutorial, which proves to be costly early on, but once we learn how to see in the dark and punch guys in the ears, things turn around and we make progress for the first time in Replay history. We dedicate the full hour to this classic title that appeared on pretty much every system at the time, including PlayStation 2 and GameCube.

Thanks again for watching. This week's show was prerecorded, but we'll hopefully be back to the live format next week for another viewer-choice pick.

Talking Monster Hunter World: Iceborne with Ryozo Tsujimoto

about X hours ago from
Talking Monster Hunter World: Iceborne with Ryozo Tsujimoto

Monster Hunter: World Iceborne is less than a week away (at least if you're playing on console, anyway), so we decided to catch up with Iceborne producer Ryozo Tsujimoto at PAX West 2019 for a quick chat before we head to Hoarfrost Reach.

GI: Okay, so were there any weapons that you wanted to add or thought about adding to this expansion?

Talking Monster Hunter World: Iceborne with Ryozo Tsujimoto

about X hours ago from
Talking Monster Hunter World: Iceborne with Ryozo Tsujimoto

Monster Hunter: World Iceborne is less than a week away (at least if you're playing on console, anyway), so we decided to catch up with Iceborne producer Ryozo Tsujimoto at PAX West 2019 for a quick chat before we head to Hoarfrost Reach.

GI: Okay, so were there any weapons that you wanted to add or thought about adding to this expansion?

Role Queue Is The Best Thing To Come To Overwatch

about X hours ago from
Role Queue Is The Best Thing To Come To Overwatch

I’m enjoying playing competitive Overwatch again. I never thought I’d be back in this spot, but role queue has turned things around drastically. Look, I like everything behind competitive play: the bigger stakes, more experienced players, and slowly climbing into new skill tiers. Matches take on a whole new meaning when something is at risk and a higher level of competition means a bigger adrenaline rush when you come out on top. However, matches often felt a gamble, coming more down to luck about your teammates’ willingness to tank and heal rather than actual skill.

Role Queue Is The Best Thing To Come To Overwatch

about X hours ago from
Role Queue Is The Best Thing To Come To Overwatch

I’m enjoying playing competitive Overwatch again. I never thought I’d be back in this spot, but role queue has turned things around drastically. Look, I like everything behind competitive play: the bigger stakes, more experienced players, and slowly climbing into new skill tiers. Matches take on a whole new meaning when something is at risk and a higher level of competition means a bigger adrenaline rush when you come out on top. However, matches often felt a gamble, coming more down to luck about your teammates’ willingness to tank and heal rather than actual skill.

Replay – Aliens: Colonial Marines

about X hours ago from
Replay – Aliens: Colonial Marines

Join the Game Informer crew for a look at one of the most controversial games of all time. We're playing through the opening acts of Gearbox Software and Sega's Aliens: Colonial Marines, a game that looked great in trailers prior to release, yet ended up looking considerably different when players finally got their hands on it. We discuss this topic, and also try to find the good in this 2013 release as we try to keep the xenomorph scourge at bay.

Make sure to subscribe on Twitch and YouTube to be notified when we go live next, like we do with Replay every Friday at 2 PM Central. Thanks again for the support, everyone!

Replay – Aliens: Colonial Marines

about X hours ago from
Replay – Aliens: Colonial Marines

Join the Game Informer crew for a live book at one of the most controversial games of all time. We're playing through the opening acts of Gearbox Software and Sega's Aliens: Colonial Marines, a game that looked great in trailers prior to release, yet ended up looking considerably different when players finally got their hands on it. We discuss this topic, and also try to find the good in this 2013 release as we try to keep the xenomorph scourge at bay.

Join us live here on Game Informer, Twitch, and YouTube at 2 p.m. CT to see chat with the editors. The episode will also be archived for future viewing after the livestream ends. Thanks again for the support, everyone!

Five Fun Facts About The Artist Behind Persona And Catherine

about X hours ago from
Five Fun Facts About The Artist Behind Persona And Catherine

Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. And that's only a small sample of his work. To celebrate his efforts, Atlus recently held a big showcase exhibit devoted to Soejima’s Persona 5 and Catherine designs at Gallery Nucleus in Alhambra, CA. With both games getting re-released in the near future via Persona 5 Royal and Catherine: Full Body, it was a wonderful look at two of Soejima's most memorable contributions. We were on hand at the event to not only show you what was on display but also interview Soejima about his career and future projects. Here are some of the most interesting revelations.  

Designing for Catherine allowed Soejima to step out of his comfort zone and try something new, and he's quick to note how different it was for him versus working on Persona where he mostly depicted Japanese high school students. "Catherine was sort of a challenge to myself to try to completely switch gears and create something new," Soejima says. "The first main difference is obviously Catherine's a lot more sensual and sexual, and so that design was definitely a departure from the Persona series."

Five Fun Facts About The Artist Behind Persona And Catherine

about X hours ago from
Five Fun Facts About The Artist Behind Persona And Catherine

Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. And that's only a small sample of his work. To celebrate his efforts, Atlus recently held a big showcase exhibit devoted to Soejima’s Persona 5 and Catherine designs at Gallery Nucleus in Alhambra, CA. With both games getting re-released in the near future via Persona 5 Royal and Catherine: Full Body, it was a wonderful look at two of Soejima's most memorable contributions. We were on hand at the event to not only show you what was on display but also interview Soejima about his career and future projects. Here are some of the most interesting revelations.  

Designing for Catherine allowed Soejima to step out of his comfort zone and try something new, and he's quick to note how different it was for him versus working on Persona where he mostly depicted Japanese high school students. "Catherine was sort of a challenge to myself to try to completely switch gears and create something new," Soejima says. "The first main difference is obviously Catherine's a lot more sensual and sexual, and so that design was definitely a departure from the Persona series."