New Gameplay Today – Hypnospace Outlaw

about X hours ago from
New Gameplay Today – Hypnospace Outlaw

Hypnospace Outlaw had me from the moment I saw its first trailer. I'm fairly immune to nostalgia plays, but something about Tendershoot's earnest and authentic-looking take on '90s internet hit home – from the highly compressed video to its dithered graphics and enthusiastic abundance of rotating gifs. In today's episode of New Gameplay Today, I guide Joe Juba and Leo Vader through much of the game's beta content.

In the game, you play as an online enforcer, whose job is to scour Hypnospace for rule violations. They can include things such as copyright violations, harassment, and countercurrency. When you find violations, you can flag them and get paid. The trick comes down to figuring out where to look for them. Check out the episode for a look at what it's like to be an enforcer, as well as a glimpse at some of the other silly ways you can pass time in the game. You like virtual pets and horrible WinAMP skins...?

Hypnospace Outlaw is set for a late 2018 release on PC.

New Gameplay Today – Hypnospace Outlaw

about X hours ago from
New Gameplay Today – Hypnospace Outlaw

Hypnospace Outlaw had me from the moment I saw its first trailer. I'm fairly immune to nostalgia plays, but something about Tendershoot's earnest and authentic-looking take on '90s internet hit home – from the highly compressed video to its dithered graphics and enthusiastic abundance of rotating gifs. In today's episode of New Gameplay Today, I guide Joe Juba and Leo Vader through much of the game's beta content.

In the game, you play as an online enforcer, whose job is to scour Hypnospace for rule violations. They can include things such as copyright violations, harassment, and countercurrency. When you find violations, you can flag them and get paid. The trick comes down to figuring out where to look for them. Check out the episode for a look at what it's like to be an enforcer, as well as a glimpse at some of the other silly ways you can pass time in the game. You like virtual pets and horrible WinAMP skins...?

Hypnospace Outlaw is set for a late 2018 release on PC.

Reggie Fils-Aimé Sheds Light On The Future Of Switch And His Progress In Breath Of The Wild

about X hours ago from
Reggie Fils-Aimé Sheds Light On The Future Of Switch And His Progress In Breath Of The Wild

At this year's Electronic Entertainment Expo, I was given the chance to speak to Reggie Fils-Aimé, Nintendo of America's president and chief operating officer. In this talk, Reggie outlines what we can expect from Nintendo for Switch, 3DS, and the Classic line of retro consoles in 2018. He doesn't give away any surprises, but did go off script a bit to talk about his playthrough of The Legend of Zelda: Breath of the Wild, and his fear of looking at how many hours he's logged into it.

Talk to me a little bit about your philosophy for the Nintendo Direct. Last year we saw some games that were kind of far out, holding the promise that a series was coming back. This year, it seems like, even with games in the hopper, you scaled back.

Broadly speaking, our focus at every E3 is driven by a handful of factors. One, we want to show games that are typically near in and our fans can look forward to purchasing relatively soon. Second, we always look at the total array of content, and decide what is the best thing to do – whether it’s a competition like we have this year, or some other key tactic. Every year is different, and every year is based on the content that is available.

Reggie Fils-Aimé Sheds Light On The Future Of Switch And His Progress In Breath Of The Wild

about X hours ago from
Reggie Fils-Aimé Sheds Light On The Future Of Switch And His Progress In Breath Of The Wild

At this year's Electronic Entertainment Expo, I was given the chance to speak to Reggie Fils-Aimé, Nintendo of America's president and chief operating officer. In this talk, Reggie outlines what we can expect from Nintendo for Switch, 3DS, and the Classic line of retro consoles in 2018. He doesn't give away any surprises, but did go off script a bit to talk about his playthrough of The Legend of Zelda: Breath of the Wild, and his fear of looking at how many hours he's logged into it.

Talk to me a little bit about your philosophy for the Nintendo Direct. Last year we saw some games that were kind of far out, holding the promise that a series was coming back. This year, it seems like, even with games in the hopper, you scaled back.

Broadly speaking, our focus at every E3 is driven by a handful of factors. One, we want to show games that are typically near in and our fans can look forward to purchasing relatively soon. Second, we always look at the total array of content, and decide what is the best thing to do – whether it’s a competition like we have this year, or some other key tactic. Every year is different, and every year is based on the content that is available.

Opinion – Stop Teasing Death Stranding And Show It Already

about X hours ago from
Opinion – Stop Teasing Death Stranding And Show It Already

Since it was announced over two years ago at E3 2016, Death Stranding has been an intriguing conversation piece. Every industry event provides another opportunity for Sony and Kojima Productions to showcase the game, and each cryptic trailer sends gamers into a frenzy as they try to find and decipher clues about the content. That approach may energize fans when a game is revealed, but we are too far beyond that with Death Stranding. The mystery isn’t interesting anymore; the lack of information is frustrating, and enough is enough. The next time I see Death Stranding, I want a clear picture of what players actually do in the game, and how.

Before I go any further, let me clarify that my complaint has nothing to do with my perception of Death Stranding’s quality. In fact, I love director Hideo Kojima’s Metal Gear series, so I already know I’m going to play this one. Because of that, I still want to be surprised; I’m not looking for huge story spoilers, or a deep dive into every weapon or enemy type. All I want is something – anything – concrete to be excited about. I want to know about gameplay, systems, goals, and progression. Just enough so that I can imagine what a session with Death Stranding might be like – but we haven’t crossed that threshold yet.

Opinion – Stop Teasing Death Stranding And Show It Already

about X hours ago from
Opinion – Stop Teasing Death Stranding And Show It Already

Since it was announced over two years ago at E3 2016, Death Stranding has been an intriguing conversation piece. Every industry event provides another opportunity for Sony and Kojima Productions to showcase the game, and each cryptic trailer sends gamers into a frenzy as they try to find and decipher clues about the content. That approach may energize fans when a game is revealed, but we are too far beyond that with Death Stranding. The mystery isn’t interesting anymore; the lack of information is frustrating, and enough is enough. The next time I see Death Stranding, I want a clear picture of what players actually do in the game, and how.

Before I go any further, let me clarify that my complaint has nothing to do with my perception of Death Stranding’s quality. In fact, I love director Hideo Kojima’s Metal Gear series, so I already know I’m going to play this one. Because of that, I still want to be surprised; I’m not looking for huge story spoilers, or a deep dive into every weapon or enemy type. All I want is something – anything – concrete to be excited about. I want to know about gameplay, systems, goals, and progression. Just enough so that I can imagine what a session with Death Stranding might be like – but we haven’t crossed that threshold yet.

Replay – Bushido Blade 2

about X hours ago from
Replay – Bushido Blade 2

Bushido Blade was the second game we ever played on Replay back in 2010, so a look at the sequel is long overdue. Join Reiner, Cork, Tack and me for a series of one-shot samurai duels. Even twenty years later, Bushido Blade remains a unique entry in fighting game history. Unless you count Divekick.

Replay – Bushido Blade 2

about X hours ago from
Replay – Bushido Blade 2

Bushido Blade was the second game we ever played on Replay back in 2010, so a look at the sequel is long overdue. Join Reiner, Cork, Tack and me for a series of one-shot samurai duels. Even twenty years later, Bushido Blade remains a unique entry in fighting game history. Unless you count Divekick.

Classic GI: I Have No Mouth, And I Must Scream

about X hours ago from
Classic GI: I Have No Mouth, And I Must Scream

Science-fiction author Harlan Ellison recently passed away, leaving a legacy of work that includes classic episodes of Star Trek and the Outer Limits as well as a dizzying array of novels and short stories. His short story "I Have No Mouth And I Must Scream" was adapted into a PC adventure game in the early 1990s, which maintained the source material's grim view of humanity. Here's our behind-the-scenes look at the game's development, which first appeared in issue #225 of Game Informer.

While some younger readers might find it hard to believe, our culture’s interest in post-apocalyptic settings didn’t originate with the Fallout series. Harlan Ellison’s 1967 short story “I Have No Mouth, and I Must Scream,” is an early landmark, offering readers an unimaginably bleak look at humanity’s future, with five desperate souls enduring the constant torture of a deranged AI. Despite its sparse characterization and lack of a traditional narrative, it was adapted into a computer game of the same name in 1995. Here’s the story of how Ellison and a pair of designers transformed the story into one of the most disturbing point-and-click adventure games of all time.

Diving Deeper Into Kingdom Hearts III And Cyberpunk 2077

about X hours ago from
Diving Deeper Into Kingdom Hearts III And Cyberpunk 2077

Two of my most anticipated games for the near future are Cyberpunk 2077 and Kingdom Hearts III. These games could not be more different than one another – and that’s part of why I love this genre. We have such a variety of experiences always at our disposal with unique worlds to get lost in, and it’s always interesting to see the genre evolve in different ways through Western and Japanese design. To say the last month has been busy is an understatement, but it’s a good kind of busy. I finally played Kingdom Hearts III for the first time (it’s real!) and then CD Projekt Red unveiled of Cyberpunk 2077 in grand fashion with a 50-minute live demonstration