Join Our Upcoming Game Club Discussion Of Bioshock

about X hours ago from
Join Our Upcoming Game Club Discussion Of Bioshock

This year on The Game Informer Show podcast, we kicked off GI Game Club that has us playing through games and discussing them in detail with our community. The next game that we're tackling, thanks to the remastered collection that's available now, is the original Bioshock from Irrational Games. On September 22nd, we'll air the first half of our discussion on The Game Informer Show, which will cover everything up through Fort Frolic. We'd love for the community to play and experience the game for the first time or revisit the classic alongside us, so send all your thoughts and feedback on the experience to podcast@gameinformer.com. We strongly encourage you to write in to the podcast with any interesting (or funny) thoughts on your experience with the first half of Bioshock, but here are a couple of prompts that you can respond to by sending in an email to podcast@gameinformer.com.

- Jumping back into this beloved game from 2007, what immediately stands out for you? What makes the game a product of its time?

- What does Bioshock get right in the first half of the game that makes it stand out from the crowd?

How To Import Real Team Kits & More Into PES 2017 On PS4

about X hours ago from
How To Import Real Team Kits & More Into PES 2017 On PS4

This year's Pro Evolution Soccer has a bevy of official licenses, from English Premier League teams like Arsenal, Bundesliga sides like Borussia Dortmund, and leagues in Brazil and Chile (for a full list, go here). Moreover, there's an easy way to fill in the gaps on the PlayStation systems and PC (sorry Xbox owners). Here's your step-by-step guide for importing kits, badges, manager photos, and more for PES 2017 specifically on the PS4.

First, scroll over to the Extras tab at the top of the main menu screen and select Edit. You'll see the screen below:

You'll come back to the screen above often in the process to access and change a variety of different elements such as importing unis and editing players.

Is World Of Warcraft: Legion Its Best Expansion Yet?

about X hours ago from
Is World Of Warcraft: Legion Its Best Expansion Yet?

World of Warcraft's sixth expansion, Legion, has been out for just about two weeks, and it's caused editors around the Game Informer office to ask: Is this the best expansion yet?

Dan Tack and Matt Miller dive into the gritty detail of everything Blizzard is doing differently with Legion, from the dungeon design to the artifact weapons, and more. 

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Test Chamber – Laying The Beatdown In Mother Russia Bleeds

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Test Chamber – Laying The Beatdown In Mother Russia Bleeds

Mother Russia Bleeds is a gross, brutal homage to the likes of Streets of Rage and Double Dragon. And when I say "gross," I mean there is some straight up gnarly nastiness in every frame of the game. Fellow editor Brian Shea and I decided to play through the first level together for your viewing pleasure.

Your can watch the whole thing here:

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Fun With Prisma Game Screenshots

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This summer has seen a lot of excitement around the new photo filtering app called Prisma, which is available on both iOS and Android. The app allows users to take or input photos and then apply one of several different filters to produce images in a desired artistic style, from a mosaic form to more abstract inspirations. We thought it would be fun to warp the app’s original intent a little bit, and see what it could do with some of our favorite game screenshots.

We've seen lots of game players around the world doing the same thing throughout this summer on community forums and social media. We asked our staff to do the same. Several of our editors and production staff took to the task with gusto, and shared some beautiful images crafted from individual game screenshots run through one of Prisma’s many filters. 

Check out some of the best ideas our team came up with, and  let us know your favorites in the comments below. And if you want, create one of your own and tweet it our way. 

The Sports Desk – Three Impressive Things In The Forza Horizon 3 Demo

about X hours ago from
The Sports Desk – Three Impressive Things In The Forza Horizon 3 Demo

Microsoft and developer Playground Games just released the Forza Horizon 3 demo. It may be only a slice of the game's large open-world representation of Australia, but I like what the game is putting together so far.

THE LAND OF OZ

This isn't the first Forza Horizon title on Xbox One, but it sure feels like stepping into a gorgeous new world. Whether it's the beautiful Australian scenery or simply the power under the hood of the Xbox One (or both), the game looks amazing. I don't know if Forza Horizon 2 was held back at all by the fact that it was also out on the Xbox 360 at the time (that's pure speculation), but with this game it definitely feels like all the might of the console is being brought to the table. The environment is gorgeous and varied, and the sense of speed is strong. Beaches, jungles, and residential areas make the game feel like there's something around every corner, and I hope that continues with the full game. The dusty outback, bigger cities, and who know what else awaits.

The Sports Desk – Three Impressive Things In The Forza Horizon 3 Demo

about X hours ago from
The Sports Desk – Three Impressive Things In The Forza Horizon 3 Demo

Microsoft and developer Playground Games just released the Forza Horizon 3 demo. It may be only a slice of the game's large open-world representation of Australia, but I like what the game is putting together so far.

THE LAND OF OZ

This isn't the first Forza Horizon title on Xbox One, but it sure feels like stepping into a gorgeous new world. Whether it's the beautiful Australian scenery or simply the power under the hood of the Xbox One (or both), the game looks amazing. I don't know if Forza Horizon 2 was held back at all by the fact that it was also out on the Xbox 360 at the time (that's pure speculation), but with this game it definitely feels like all the might of the console is being brought to the table. The environment is gorgeous and varied, and the sense of speed is strong. Beaches, jungles, and residential areas make the game feel like there's something around every corner, and I hope that continues with the full game. The dusty outback, bigger cities, and who know what else awaits.

Inside The Challenging Origins Of Horizon Zero Dawn

about X hours ago from
Inside The Challenging Origins Of Horizon Zero Dawn

During Sony's press conference at E3 2015, the world was introduced to an brand-new world from the creators of Killzone that featured mechanical dinosaurs and a protagonist named Aloy. In this video feature, we bring viewers further back in time and behind the scenes of Horizon Zero Dawn's development within the halls of Guerilla Games. While visiting the Dutch studio for our October cover story, we spoke with the game's art director Jan-Bart van Beek, game director Mathijs de Jonge, and the studio's managing director Hermen Hulst about the challenges of creating such a bold game.

Watch the video below to learn how 80s cartoons, Duplo, and Killzone 3's Jammer helped forge the PlayStation 4's Horizon Zero Dawn.

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Super Replay – Resident Evil 4 Episode 5

about X hours ago from
Super Replay – Resident Evil 4 Episode 5

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!

Test Chamber – Fighting, Music, And Puzzling On The Go

about X hours ago from
Test Chamber – Fighting, Music, And Puzzling On The Go

The Fall is about to hit us with a ton of games for consoles and PC. But every day, hundreds of games get released on mobile phones. Sometimes, they're Pokémon Go. Other times, they're actually pretty fun. (Just Kidding. Pokémon Go's all right).

Brian Shea and I have been wrapped up in some mobile puzzle games based on console series recently. Shea's been making his way through Street Fighter Puzzle Spirits, fighting bosses and getting as many Vs as he can along the way. Meanwhile, I've been playing Lumines Puzzle and Music, which seems as good port of the PSP/Vita puzzler as you could have hoped for.

Both of them have more depth than you'd think, so we decided to give them the Test Chamber treatment in a single video, found below.