How Sega Brought Yakuza 0 To The West

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How Sega Brought Yakuza 0 To The West

The delightfully weird and heartfelt Yakuza 0 released last month to an uproar of praise and accolades. Our own Jeff Cork scored the game a 9.25 and said, "Yakuza 0 tries a ridiculous amount of things, and I’ll be damned if it doesn’t almost always succeed in its own weird way. The Yakuza series has established a cult following in the West, but it hasn’t managed to break through to the mainstream. If there’s any justice in this world, that’s about to change."

We recently chatted with Scott Strichart and Sam Mullen, producers at Sega, about bringing Yakuza 0 West, the series' cult status, and the upcoming remake of the first game, Yakuza Kiwami.

Game Informer: Why make a prequel?

The Sports Desk – What Does The Future Hold For EA Sports' PGA Series?

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The Sports Desk – What Does The Future Hold For EA Sports' PGA Series?

We usually hear about EA Sports' plans for its latest golf title by now, but judging by the fact that nothing was mentioned in EA's latest financial call setting up the year, it doesn't look like we're getting anything in 2017. When EA released its last golf title – 2015's Rory McIlroy PGA Tour – it said the follow-up would not be an annual release like other games in the publisher's arsenal, but that doesn't mean that EA's roadmap for the franchise going forward is clear.

When it came out, Rory's on-the-disc content was bare compared to previous entries, and as such, EA supported it after launch with a series of free content drops. But with no current indication that those are going to extend the life of the 2015 title until we get an all-new game at some point, fans of the franchise are adrift.

Eiji Aonuma’s Favorite Non-Nintendo Game Of 2016

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Eiji Aonuma’s Favorite Non-Nintendo Game Of 2016

Our chat with Zelda producer Eiji Aounuma unsurprisingly focused on Zelda and Breath of the Wild, but we did get a chance to talk to him about a topic Nintendo developers don’t often discuss – games they didn’t make.

“In the past I didn’t play many video games. But then I realized, this isn’t right, I have to. So nowadays, I actually play a lot of overseas titles,” Aonuma says. In research for Breath of the Wild, Aonuma played games like Far Cry, The Witcher, and The Elder Scrolls V: Skyrim, though he said Grand Theft Auto is a little too violent for him. “While playing those games, I do find some ideas, but it’s not that it connects directly to Zelda to where I would take something and use it in Zelda, but it’s more of something I keep in the back of my head while developing the game,” Aonuma says.

Four Things To Know About Horizon Zero Dawn

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Four Things To Know About Horizon Zero Dawn

Associate editor Kyle Hilliard and I discuss four big takeaways from Guerrilla Games' new open-world adventure.

Horizon Zero Dawn has been intriguing gamers ever since its E3 2015 reveal, and it's not hard to see why. Guerrilla Games has successfully translated its technical prowess in creating gorgeous first-person shooters to the open-world format, and Horizon's myriad mechanical beasts have had us itching to get out onto the post-historic battlefield. That time is finally here, and after playing 55+ hours of the game for our official review, I walked away with four main impressions.

Watch the video below to for a spoiler-free rundown of what makes Horizon unique. For more on the game, read our review, or check out our coverage hub of the game. Be sure to come back next week for tips and tricks.  

Super Replay – Brütal Legend

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Super Replay – Brütal Legend

After unequivocally completing Sonic the Hedgehog recently, we decided that it is definitely time to move onto a different game. We’re not going to play Sonic the Hedgehog ’06 anymore because it is a bad game that we don’t like and we watched the credits, so we don’t know what else you guys want from us.

Despite our pledge to play bad games on this show, for our next Super Replay, we decided to play a game we all enjoy – Double Fine’s Brütal Legend. Released in 2009 after a tumultuous publisher hand-off, Brütal Legend tells the story of Eddie Riggs (voiced by Jack Black) as he explores an open world inspired by heavy metal culture. It’s a hilarious rock ‘n roll adventure and we’re excited to definitely play through the whole thing start to finish, and never ever play Sonic the Hedgehog ’06 ever again.

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What It Takes To Run A Fighting Game Tournament

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What It Takes To Run A Fighting Game Tournament

Rick Thiher. Original photo credit: Chris Bahn

In this month’s issue of Game Informer we dove into the world of eSports, detailing how players, teams, and sponsors work with each other to ensure people who excel at games like Street Fighter, Halo, and more can make a living off their skills. Here at Gameinformer.com, we’re also looking at some of the periphery aspects of eSports vital to understanding the world of competitive gaming.

Without people like Rick Thiher, eSports tournaments would be chaos. Major events require hundreds of man-hours, months of planning, and the ability to manage dozens of moving parts deftly. Thiher runs Combo Breaker, one of the largest tournaments for fighting games throughout the year, and as attendees and players tell it, it’s a well oiled machine.

Replay – Valkyrie Profile

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Replay – Valkyrie Profile

This week on Replay, we take a look at a Japanese RPG from an era where the words Square and Enix were not joined by a hyphen.

Released in 2000 (1999 in Japan), Valkyrie Profile looked to Norse mythology for its world-base and told a darker story than its competition by exploring themes of life and death. It also had a pretty cool soundtrack. Andrew Reiner (who reviewed it for the magazine) is joined by me (who has never played the game) and Joe Juba – a huge fan of the series who would love to see a new entry.

Along with some awesome JRPG action (and by action, I mean admittedly slow story setup), we're joined by longtime Game Informer collaborator Zachary Pligge. Pligge is instrumental in helping organize our Extra Life charity efforts. In fact, he has already set up our page for accepting donations, which you can find right here.

The Ten Most Underrated Games Of This Generation

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The Ten Most Underrated Games Of This Generation

Each year, thousands of games are released across PS4, Xbox One, Wii U, and PC. While bigger franchises like Assassin's Creed, Mass Effect, and Resident Evil always get their fair share of attention, there are always a few games that don't get the recognition they deserve.

Here are ten of the best games you may have missed this console generation, and there's no better time to revisit these overlooked gems.

Salt and SanctuaryRelease Date: March 15, 2016
Platforms: PS4, PC, Mac

Top Of The Table – Bloodborne: The Card Game

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Top Of The Table – Bloodborne: The Card Game

Licensed board or card games don’t carry the same stigma as they do in the video game world. In video games, a licensed release has some preconceptions to overcome, thanks to years of lackluster cash-ins. In the tabletop world, some of the finest games every year are adaptations of existing properties from movies, comics, and video games. The recent release of Bloodborne: The Card Game joins the ranks of excellent card games that do justice to the video games they’re based on. Publisher CMON has put together a high-quality release that ensures a tense and action-packed game session for three to five friends, and a whole session plays in a little less than an hour. 

Designer Eric M. Lang has a prolific history in adapting big-name properties like Star Wars, Lord of the Rings, and XCOM. He has a talent for recognizing what makes a given franchise or world distinct, and then bringing that concept into the mechanics of his games. That’s especially true with Bloodborne, in which Lang has zeroed in on the fierce encounters between Hunter and monster, and found ways to emulate the quick pacing and constant character death that characterized the original video game. 

Miyamoto And Aonuma On Zelda's Balance Of Fan Feedback

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Miyamoto And Aonuma On Zelda's Balance Of Fan Feedback

With Game Informer's March cover story on The Legend of Zelda: Breath of the Wild, we took a deep dive into the mechanics and philosophy behind Link's next adventure. With today's video interview, we wanted to zoom out a bit speak with The Legend of Zelda's creator Shigeru Miyamoto and series producer Eiji Aonuma about the delicate balance of giving fans exactly what they want versus forging a new path and creating an unexpected gameplay experience. We talk about how the team is shifting away from elements of The Legend of Zelda: Skyward Sword and what details within Breath of the Wild best reflect their individual passions.

Watch the interview with Miyamoto and Aonuma below to learn more about Nintendo's philosophy toward focus testing and much more.

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