Creating The Lore Of Horzion Zero Dawn

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One of the most exciting parts of Horizon Zero Dawn is its fascinating world where humans are at the bottom of the food chain and giant, animal-like machines rule the roost. But how did it get that way, and why are things getting more dangerous? How is it that people came to forget technology and live in this preindustrial state of development? That's for you to uncover when you finally step into the game come February 28. We spoke to Guerrilla Games and discovered that the team spent a lot of time on the lore and explanations for the world.

From the beginning, Guerrilla Games decided it wanted the story to be a work of science fiction, and so no fantastical elements or explanations, such as magic, would come into play. "We're not going to rely on fantasy at any point; we're not going to go for any kind of supernatural explanations," says lead writer John Gonzalez. "We really dug down into the history of the world and built it all the way up in order to imagine how it is this world came to be. What I want to put out there to people is just that it does make sense. We took that really seriously."

Join Our Upcoming Game Club Discussion Of Bioshock

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This year on The Game Informer Show podcast, we kicked off GI Game Club that has us playing through games and discussing them in detail with our community. The next game that we're tackling, thanks to the remastered collection that's available now, is the original Bioshock from Irrational Games. On September 22nd, we'll air the first half of our discussion on The Game Informer Show, which will cover everything up through Fort Frolic. We'd love for the community to play and experience the game for the first time or revisit the classic alongside us, so send all your thoughts and feedback on the experience to podcast@gameinformer.com. We strongly encourage you to write in to the podcast with any interesting (or funny) thoughts on your experience with the first half of Bioshock, but here are a couple of prompts that you can respond to by sending in an email to podcast@gameinformer.com.

- Jumping back into this beloved game from 2007, what immediately stands out for you? What makes the game a product of its time?

- What does Bioshock get right in the first half of the game that makes it stand out from the crowd?

Massive — World of Warcaft: Legion Is A Refreshing Reset

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World of Warcraft has undergone a multitude of changes over the last decade, adding options for finding groups, different difficulty modes, daily quests, garrison housing, and tons of new dungeons, raids, and zones. In many ways, Legion is a form of “WoW’s greatest hits,” drawing upon some of the most famous and impactful characters from the extensive lore, bringing back one of the great invasion threats, and morphing and refining with great success many of the systems that players have had issues with over the years. 

Legion truly offers something for players of all types, from the ultra-casual that logs on once a week to the hardcore player that’s putting in multiple hours each and every day, and it does so without making any sacrifices. Legion is the best expansion World of Warcraft has seen since the venerable days of The Burning Crusade and Wrath of the Lich King, making it worthy of notice for lapsed veterans or players looking to finally see what the MMORPG that made the genre mainstream is all about.

Super Replay – Resident Evil 4 Episode 7

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Super Replay – Resident Evil 4 Episode 7

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!

The Big Games And Trends Of TGS 2016

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The Big Games And Trends Of TGS 2016

Another Tokyo Game Show has come and gone. The event was teeming with energy, but as has been the trend of the last few years, it's still a show in decline. Fewer and fewer developers seem to be making the trek to it, and you can see that in the wide open spaces left on the edges of the halls. That doesn’t stop thousands from rushing to the Makuhari Messe, Japan’s largest convention center, to play games and cosplay, though. In fact, this year it hit a high of 271,224 visitors over its four day run. Love for video games is in the air, even if not as many games are present. Here’s a look at the biggest games and trends of the show. 

The Games That Dominated 

The biggest titles on display were, obviously, the Japanese games with big budgets that continue to have hype surrounding them. Final Fantasy had a lot of momentum with its release date nearing, although its demo was the same one at PAX West (you can read our thoughts here). The line to play it was constantly packed, and fans reveled in getting paper masks of each character to wear around the show. Yes, even I grabbed all the different characters. 

The Amazing Sights Of TGS 2016

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The Amazing Sights Of TGS 2016

Every year we try to bring the Tokyo Game Show experience to you. The event may not be the powerhouse it once was for reveals, but there's still plenty of enthusiasm in the air for all things video games. From amazing cosplayers to cool booth setups, we snapped shots of the show floor this year. We'll be updating this gallery through the weekend, so be sure to check back to get more perspective and fun photos from the show.

Like the North Star, this slime and moogle will always guide you back to the Square Enix booth.

Which, of course, has plenty of Final Fantasy XV on display. Noctis looks pretty determined to get our approval...

The Amazing Sights Of TGS 2016

about X hours ago from
The Amazing Sights Of TGS 2016

Every year we try to bring the Tokyo Game Show experience to you. The event may not be the powerhouse it once was for reveals, but there's still plenty of enthusiasm in the air for all things video games. From amazing cosplayers to cool booth setups, we snapped shots of the show floor this year. We'll be updating this gallery through the weekend, so be sure to check back to get more perspective and fun photos from the show.

Like the North Star, this slime and moogle will always guide you back to the Square Enix booth.

Which, of course, has plenty of Final Fantasy XV on display. Noctis looks pretty determined to get our approval...

Join Our Upcoming Game Club Discussion Of Bioshock

about X hours ago from

This year on The Game Informer Show podcast, we kicked off GI Game Club that has us playing through games and discussing them in detail with our community. The next game that we're tackling, thanks to the remastered collection that's available now, is the original Bioshock from Irrational Games. On September 22nd, we'll air the first half of our discussion on The Game Informer Show, which will cover everything up through Fort Frolic. We'd love for the community to play and experience the game for the first time or revisit the classic alongside us, so send all your thoughts and feedback on the experience to podcast@gameinformer.com. We strongly encourage you to write in to the podcast with any interesting (or funny) thoughts on your experience with the first half of Bioshock, but here are a couple of prompts that you can respond to by sending in an email to podcast@gameinformer.com.

- Jumping back into this beloved game from 2007, what immediately stands out for you? What makes the game a product of its time?

- What does Bioshock get right in the first half of the game that makes it stand out from the crowd?

Top Of The Table – The Best Pirate Games

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For well over a decade, September 19 has happily ascended into the world’s consciousness as the single day it’s alright to shout “Argh, Mateys!” in public. Or, at least, you have an excuse. International Talk Like A Pirate Day arrives every year at this time, and the ludicrous event is just the excuse you need to declare a party, invite your friends over, and celebrate with some swashbuckling tabletop fun. 

The pirate theme is one of those concepts that shows up again and again in board game design, sitting right alongside zombie invasions, fantasy questing, and the clashing of armies. That’s because pirates offer a simple and accessible fantasy that translates well into fun action, colorful characters, and often great game mechanics. 

While there’s a good bit of competition out there, here are six of my favorites, any one of which would be a great pick for an evening of pirate-themed fun with friends and family. 

Goodbye Killzone: Horizon Zero Dawn And Guerrilla's New Frontier

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To go along with our October cover story on Horizon Zero Dawn from Guerrilla Games, we've been rolling out features highlighting the impressive new game. We've already taken you inside the development history of the action-RPG, but with this interview we wanted to sit down with Guerrilla Games' managing director Hermen Hulst to speak specifically about what it's like for the studio to leave the Killzone series behind and create the vast world of Horizon Zero Dawn. It's an interesting transition period for the studio, so we speak about what is at the core of Guerrilla Games' DNA and how fans of Killzone might feel more at home than they think fighting robotic dinosaurs.

Watch the video interview with Hulst below to learn more about the potential future of Killzone, the importance of an inspired team, and how RIGS on PlayStation VR fits in to Guerrilla's strategy.

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