Her Stories: Inspiring Tales Of Women In The Game Industry

about X hours ago from
Her Stories: Inspiring Tales Of Women In The Game Industry

The Strong National Museum of Play’s new Women in Games exhibit opens with a pair of contrasting statistics: 48 percent of video game participants are female,* but only 23 percent of video game makers are female.** This imbalance is a testament to the fact that the game industry hasn’t always been a welcoming space. The Strong’s sobering exhibit opener highlights inequality, but the rest of its showcase offers hope to burgeoning game makers and fans alike.

“We like to pick a word or two that encompasses the theme of our exhibits and what we want to do with them,” says the Strong’s curator Shannon Symonds. “I picked the word ‘Inspire,’ because more than anything else I want to inspire the next generation, specifically the female generation, and show them that they have amazing role models. That women have been here since the inception of the industry, and when they face opposition or bullying, they can persevere.”

The Women in Games exhibit tells the story of many underappreciated women who have shaped the video game industry and created some of its most beloved games. The space explores the various roles women have assumed in the industry, from programming to sound design to managing entire publishing companies. Old game-design documents and concept art sit next to profiles on industry leaders like Jennifer Hale, Yoko Shimomura, and Roberta Williams.

Her Stories: Inspiring Tales Of Women In The Game Industry

about X hours ago from
Her Stories: Inspiring Tales Of Women In The Game Industry

The Strong National Museum of Play’s new Women in Games exhibit opens with a pair of contrasting statistics: 48 percent of video game participants are female,* but only 23 percent of video game makers are female.** This imbalance is a testament to the fact that the game industry hasn’t always been a welcoming space. The Strong’s sobering exhibit opener highlights inequality, but the rest of its showcase offers hope to burgeoning game makers and fans alike.

“We like to pick a word or two that encompasses the theme of our exhibits and what we want to do with them,” says the Strong’s curator Shannon Symonds. “I picked the word ‘Inspire,’ because more than anything else I want to inspire the next generation, specifically the female generation, and show them that they have amazing role models. That women have been here since the inception of the industry, and when they face opposition or bullying, they can persevere.”

The Women in Games exhibit tells the story of many underappreciated women who have shaped the video game industry and created some of its most beloved games. The space explores the various roles women have assumed in the industry, from programming to sound design to managing entire publishing companies. Old game-design documents and concept art sit next to profiles on industry leaders like Jennifer Hale, Yoko Shimomura, and Roberta Williams.

A Look At Every Supernatural Ability In Remedy's Control

about X hours ago from
A Look At Every Supernatural Ability In Remedy's Control

Control’s Jesse Faden is a force to be reckoned with. Aside from her Service Weapon, a transforming gun, her main defense against the dangerous supernatural force known as The Hiss is her ever-growing arsenal of powerful abilities that bring devastating results. During our cover story trip, we spoke to Remedy about their creation, and tried a slew of abilities ourselves during a hands-on demo.

From Max Payne’s bullet-time to Alan Wake’s encounters with the paranormal, most of Remedy’s games feature some supernatural element. Remedy wanted to take that a step further with Control. “In this case, we actually have a supernatural hero who has abilities,” game director Mikael Kasurinen says. “Sure, in Quantum [Break] we had similar ideas, but I think here we’re really, really embracing that through the different attacks you can do. That was a conscious decision from the get-go: Let’s embrace that you have supernatural powers and go as far as we can with them.”

A Look At Every Supernatural Ability In Remedy's Control

about X hours ago from
A Look At Every Supernatural Ability In Remedy's Control

Control’s Jesse Faden is a force to be reckoned with. Aside from her Service Weapon, a transforming gun, her main defense against the dangerous supernatural force known as The Hiss is her ever-growing arsenal of powerful abilities that bring devastating results. During our cover story trip, we spoke to Remedy about their creation, and tried a slew of abilities ourselves during a hands-on demo.

From Max Payne’s bullet-time to Alan Wake’s encounters with the paranormal, most of Remedy’s games feature some supernatural element. Remedy wanted to take that a step further with Control. “In this case, we actually have a supernatural hero who has abilities,” game director Mikael Kasurinen says. “Sure, in Quantum [Break] we had similar ideas, but I think here we’re really, really embracing that through the different attacks you can do. That was a conscious decision from the get-go: Let’s embrace that you have supernatural powers and go as far as we can with them.”

8 Takeaways After Finishing Assassin’s Creed Odyssey’s First DLC Arc

about X hours ago from
8 Takeaways After Finishing Assassin’s Creed Odyssey’s First DLC Arc

Now that the third and final episode of Legacy of the First Blade has released, players finally have a complete picture of this expanded content and what it adds to the main story. Instead of shrugging my shoulders and saying “We’ll see how it turns out,” I can now offer some conclusive thoughts on the ups and downs of the DLC.

I’ve written about episodes one and two separately, but these are the eight major points that define the arc as a whole for me.

Warning: This article contains spoilers for the Assassin’s Creed Odyssey DLC!

8 Takeaways After Finishing Assassin’s Creed Odyssey’s First DLC Arc

about X hours ago from
8 Takeaways After Finishing Assassin’s Creed Odyssey’s First DLC Arc

Now that the third and final episode of Legacy of the First Blade has released, players finally have a complete picture of this expanded content and what it adds to the main story. Instead of shrugging my shoulders and saying “We’ll see how it turns out,” I can now offer some conclusive thoughts on the ups and downs of the DLC.

I’ve written about episodes one and two separately, but these are the eight major points that define the arc as a whole for me.

Warning: This article contains spoilers for the Assassin’s Creed Odyssey DLC!

Physicists Explain Mortal Kombat's Gruesome Fatalities

about X hours ago from
Physicists Explain Mortal Kombat's Gruesome Fatalities

Few games feel as bombastic as Mortal Kombat. Its roster of otherworldly fighters bash, choke, tackle, and torment each other across bombastic arenas; often while saying things like, “Your soul’s within reach!” and “Shut up and bleed!” In a landscape of games dominated by grounded, AAA blockbusters, Mortal Kombat stands as a reminder of video games’ earliest aspirations: It wasn’t about making things more real – it was about bringing the craziest ideas to life.

Perhaps Mortal Kombat isn’t as unrealistic as it seems. Is it possible to freeze someone’s head instantaneously, then shatter it with a quick jab? Could Scorpion’s fiery chain actually split someone in half? How hard is it to punch through someone’s rib cage and pull out their spine? We discussed some of Mortal Kombat’s most gruesome fatalities with two physicists to investigate the scientific plausibility of the series’ most infamous moves.

Punching through a character’s chest and ripping out their spine is an image that epitomizes a Mortal Kombat Fatality (to the horror of parents everywhere). But is it as easy as it seems? According to Jim Kakalios, a physics professor at the University of Minnesota and author of The Physics of Superheroes, it’s not.

Physicists Explain Mortal Kombat's Gruesome Fatalities

about X hours ago from
Physicists Explain Mortal Kombat's Gruesome Fatalities

Few games feel as bombastic as Mortal Kombat. Its roster of otherworldly fighters bash, choke, tackle, and torment each other across bombastic arenas; often while saying things like, “Your soul’s within reach!” and “Shut up and bleed!” In a landscape of games dominated by grounded, AAA blockbusters, Mortal Kombat stands as a reminder of video games’ earliest aspirations: It wasn’t about making things more real – it was about bringing the craziest ideas to life.

Perhaps Mortal Kombat isn’t as unrealistic as it seems. Is it possible to freeze someone’s head instantaneously, then shatter it with a quick jab? Could Scorpion’s fiery chain actually split someone in half? How hard is it to punch through someone’s rib cage and pull out their spine? We discussed some of Mortal Kombat’s most gruesome fatalities with two physicists to investigate the scientific plausibility of the series’ most infamous moves.

Punching through a character’s chest and ripping out their spine is an image that epitomizes a Mortal Kombat Fatality (to the horror of parents everywhere). But is it as easy as it seems? According to Jim Kakalios, a physics professor at the University of Minnesota and author of The Physics of Superheroes, it’s not.

Three Obscure Devil May Cry Characters Worth Knowing Before Starting DMC 5

about X hours ago from
Three Obscure Devil May Cry Characters Worth Knowing Before Starting DMC 5

Devil May Cry 5 is without a doubt a sequel to the four Capcom-developed Devil May Cry games that came before it. All the greatest hits are present like Dante, Nero, Lady, and Trish, and newcomers like Nico and V get their proper introduction. Characters like Kyrie from Devil May Cry 4 are also referenced. There are a few characters, however, who you may not know about if you've only played the Devil May Cry video games and haven't dug into the extended universe anime or manga.

Not knowing who these characters are honestly doesn't have a major impact on your understanding of Devil May Cry 5's story, but it helps to at least know their quick biographies before starting the game. Knowing who these characters are represents the slightest of spoilers, but I just wanted to offer a heads-up in case you wanted to go into Devil May Cry 5 tomorrow completely blind.

Morrison appeared in Devil May Cry: The Animated Series and is a handler of sorts for Dante. He brings him jobs and even drives him to jobs. He's just a normal human with no supernatural abilities, unless you count having good contacts as a special power. Dante apparently owes him a fair bit of money, but Morrison keeps working with him anyway.

Three Obscure Devil May Cry Characters Worth Knowing Before Starting DMC 5

about X hours ago from
Three Obscure Devil May Cry Characters Worth Knowing Before Starting DMC 5

Devil May Cry 5 is without a doubt a sequel to the four Capcom-developed Devil May Cry games that came before it. All the greatest hits are present like Dante, Nero, Lady, and Trish, and newcomers like Nico and V get their proper introduction. Characters like Kyrie from Devil May Cry 4 are also referenced. There are a few characters, however, who you may not know about if you've only played the Devil May Cry video games and haven't dug into the extended universe anime or manga.

Not knowing who these characters are honestly doesn't have a major impact on your understanding of Devil May Cry 5's story, but it helps to at least know their quick biographies before starting the game. Knowing who these characters are represents the slightest of spoilers, but I just wanted to offer a heads-up in case you wanted to go into Devil May Cry 5 tomorrow completely blind.

Morrison appeared in Devil May Cry: The Animated Series and is a handler of sorts for Dante. He brings him jobs and even drives him to jobs. He's just a normal human with no supernatural abilities, unless you count having good contacts as a special power. Dante apparently owes him a fair bit of money, but Morrison keeps working with him anyway.