Nine Zelda Tropes You Won't Find In Breath Of The Wild

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Nine Zelda Tropes You Won't Find In Breath Of The Wild

Since The Legend of Zelda franchises first explored 3D with Ocarina of Time, the franchise has featured a number of staples that fans have come to expect from the series. Breath of the Wild aims to shake up these expectations. After going hands-on with the game for our cover, along with our observations we've been making since the game was announced, we collected a number of common features from the Zelda franchise that fans won't find in Link's next adventure.

A compass points the way – the compass has been a recurring item that could players find in dungeons since the first Zelda game on NES. With Breath of the Wild, Nintendo has removed this common item. Players don't really need a dungeon compass, because dungeons are a bit smaller and their features automatically fill out on your map as you explore the space.

"Dungeons have always been like mazes, so we needed that compass to let the user know where the bosses were placed," says Zelda series producer Eiji Aonuma. "But then, as you probably saw, you can see the goal right away [in Breath of the Wild]. You won't get lost - you just have to figure out how to get there. We have over 100 Shrines, and because we wanted players to have fun find finding the dungeons and Shrines, there is actually a compass item users can use to help them find the Shrines."

Blog Herding – The Best Blogs Of The Community (February 16, 2017)

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 Blog Herding – The Best Blogs Of The Community (February 16, 2017)

Another week full of blogs – and great ones to boot! It seems with the impending release of a new Zelda game, we all have Link and company on the brain.

Community Blogs For February 9 – February 15:

Everything Wrong with Battlefield 1 When StarterPack writes about issues he has with Battlefield 1, he gives us a thorough look at what worked and didn't. Also, don't get him started on the issue of the flamethrower.

RPG Grind Time – The Nintendo Switch And Its Promise For RPGs

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 RPG Grind Time – The Nintendo Switch And Its Promise For RPGs

Confession time: I wasn’t really that excited for the Switch, especially before its big reveal. I felt let down by the Wii U, which collected dust aside from a handful of games, and I didn’t see much on the Switch to garner my enthusiasm outside of The Legend of Zelda: Breath of the Wild, which I could play on the Wii U. So imagine my surprise when I tuned into the reveal and saw Nintendo grabbing plenty of my favorite RPG franchises for its latest console. Xenoblade Chronicles 2. Shin Megami Tensei. Fire Emblem Warriors, a Musou Fire Emblem/Dynasty Warriors crossover. Square Enix’s smaller, gorgeous-looking RPG, Project Octopath Traveler. Suddenly, I had unexpected excitement for the console. 

Miyamoto And Aonuma On Zelda's Storytelling And Breath Of The Wild's "Trick"

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Miyamoto And Aonuma On Zelda's Storytelling And Breath Of The Wild's

With the month of exclusive content surrounding Game Informer's March cover story on The Legend of Zelda: Breath of the Wild, we've already shown new gameplay and shared our full impressions of playing the game on the Nintendo Switch. Throughout the rest of the month, we'll be posting (more serious) interviews with The Legend of Zelda's creator Shigeru Miyamoto and series producer Eiji Aonuma to learn more about their process of steering the Zelda franchise and creating the latest game.

Breath of the Wild offers a new level of freedom and exploration to the Zelda series which left us wondering about the role of a guided narrative. We spoke to Miyamoto and Aonuma about how some of their previous comments surrounding storytelling in games have been "misconstrued" and some of the lessons learned from The Legend of Zelda: Ocarina of Time.

Watch the full interview below to learn more about the team's approach to storytelling in Breath of the Wild.

See Why Prey’s Opening Hour Deserves Your Attention

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 See Why Prey’s Opening Hour Deserves Your Attention

Arkane Studios' new project is one that reminds of us games like BioShock and the mind-bending paradoxes of Soma. But underneath those similarities, Prey delves into an intriguing story that is much more than it appears.

Senior editor Ben Reeves and editor-in-chief Andy McNamara walk us through portions of the first hour of the game, highlighting the mysterious opening which sets the tone for the full experience coming later this year.

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Super Replay – The Worst Sonic The Hedgehog Ever

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Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Science-Fiction Weekly – Ghost In The Shell, Star Trek, Secret Empire, The Last Jedi

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Science-Fiction Weekly – Ghost In The Shell, Star Trek, Secret Empire, The Last Jedi

Guardians of the Galaxy Vol. 2 scored a perfect 100 in its first test screening – the highest of any Marvel movie to date. Both The Avengers and Iron Man 3 scored in the high 90s. Deadpool also pulled in a 96 for Fox. As the Hollywood Reporter notes, test screenings don't always lineup with theatergoers' interests, and Marvel is more selective in participants than other studios, leaning more on friends and family than random people who may leak spoilers.

Director James Gunn joked about the score on Twitter. "For the record, the 2nd highest scoring film I’ve worked on is Scooby-Doo 2: Monsters Unleashed – so I take these things with a grain of salt," he said. The first Guardians of the Galaxy film was fantastic – one of Marvel's best – and latest TV spot (below) makes the gang's return look like an absolute riot. Guardians of the Galaxy Vol. 2 opens in theaters on May 5.

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A 2D Zelda On The Switch Is “Definitely A Possibility”

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A 2D Zelda On The Switch Is “Definitely A Possibility”

Nintendo’s new Switch console falls somewhere between a traditional console and a portable gaming device. While Nintendo hasn’t stated whether their handheld-focused teams will shift focus to the Switch, many have speculated that that is the case.

During an interview with The Legend of Zelda series producer Eiji Aonuma for our recent Breath of the Wild cover story, we had a chance to talk about this possible developmental shift at Nintendo.

Since The Legend of Zelda: Breath of the Wild is a massive project, we asked Aonuma if Nintendo considered fusing the Breath of the Wild team with the team that worked on the 3DS Zelda titles like A Link Between Worlds and Tri Force Heroes. We wondered if the studio thought this would help speed up development of the upcoming console game.

Take A Look At Kidrobot's South Park: The Fractured But Whole Blind Box Figure Line

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Take A Look At Kidrobot's South Park: The Fractured But Whole Blind Box Figure Line

We've been anticipating South Park: The Fractured But Whole ever since its reveal, but following the announcement that it would be out around holiday 2016, the RPG from Ubisoft and the creators of South Park, Trey Parker and Matt Stone, has received multiple delays. The most recent news is that it will launch sometime between April 2017 and March 2018.

While we wait for the sequel to The Stick of Truth, Kidrobot sent us over some blindbox vinyl figures based on The Fractured But Whole. We opened them up and found that they are pretty accurate to how the characters look in the game and the TV series. You can see the gallery of the figures below.

For more Kidrobot figures, check out our gallery of their Sonic the Hedgehog line. For more on South Park: The Fractured But Whole, check out our exclusive hub of content from our cover story.

How Pro Gamers Deal With Peaking And Life After eSports

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How Pro Gamers Deal With Peaking And Life After eSports

In this month’s issue of Game Informer we dove into the world of eSports, detailing how players, teams, and sponsors work with each other to make sure people who excel at games like Street Fighter, Halo, and more can make a living off their skills. Here at Gameinformer.com, we’re also taking a look at some of the periphery aspects of eSports vital to understanding the world of competitive gaming.

Every professional eSports athlete must deal with one unstoppable enemy: time. As people age, their reaction times deteriorate, making it harder to move with the speed and precision often necessary to win stressful matches. Although many eSports athletes can compete into their 30s, the question remains: is being a professional eSports athlete a viable long-term career?

Peak PerformanceStudies on the peak age for reaction times (one of the most important parts of playing a game like Street Fighter, Dota 2, or Halo) often place the number at around 24, with ages before and after showing some decline. The common assertion, then, is that as players begin to age out of this ideal range of reaction times, they won’t be able to keep up with faster, more reactionary competitors. Take, for example, the ages of last year’s League of Legends World Champions, SK Telecom 1: