Getting Up-Close With The Xbox One S Gears Of War 4 Console

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Getting Up-Close With The Xbox One S Gears Of War 4 Console

Gears of War 4 is one of the biggest releases for Xbox One owners in 2016, and to mark the launch, Microsoft is releasing a limited edition 2TB Xbox One S console inspired by the series. The console comes in a striking crimson red and has the iconic skull logo emblazoned across the front where the fan vents are. The console features actual etched scratches in the system to give it a "battle-weathered" look and feel.

The package also includes a custom Xbox One S wireless controller, which features the same look of the console including the color scheme and the etched-in scratches, and a full download of the Ultimate Edition of Gears of War 4 for both Xbox One and Windows 10 PC. This also includes digital copies of Gears of War, Gears of War 2, Gears of War 3, and Gears of War: Judgment through backward compatibility.

With Gears of War 4 hitting next week (or later this week if you've pre-ordered the Ultimate Edition of the game), we took a closer look at the new Xbox One S design. The limited edition console releases on October 7 to coincide with the Gears of War 4's early access period for Ultimate Edition owners. Check out our photo gallery below, and if you want to get a closer look, you can click on any of them to see the high resolution version.

Test Chamber – Why Modern Warfare Remastered Stands The Test Of Time

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Test Chamber – Why Modern Warfare Remastered Stands The Test Of Time

Back in 2007, Call of Duty 4: Modern Warfare revamped our expectations of not only the design of many shooters' multiplayer suites, but also how they examined the wars they recreated. To say it was "influential" is an understatement.

Though Modern Warfare Remastered hits stores next month, Javy Gwaltney and I had early access to Remastered's campaign, so we decided to see how the visual facelift fares, discuss the impact Call of Duty 4 had on shooters, and talk shop about where the series went in the years following the series' biggest release.

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What We Learned Playing With The Pokémon Go Plus

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What We Learned Playing With The Pokémon Go Plus

Pokémon Go remains one of the top-grossing downloads in the iOS App Store months after its initial release. What started as a fun distraction based on nostalgia turned into a crazy summer of meeting complete strangers and catching monsters. While the app is freely accessible to everyone with a smartphone, the Pokémon Go Plus sold out within hours, making it much harder to come by. This companion device has quickly become one of the most sought-after fall accessories.

The Pokémon Go Plus is an optional accessory for Pokémon Go that connects to your phone using Bluetooth. Once it's setup, the button on the device lights up and the unit vibrates to let the player know if there's anything of interest nearby. These notifications vary: green for Pokémon, blue for PokéStops, and red for failure to capture one of those adorable creatures. Success is celebrated with a rainbow strobe. When I first opened the Go Plus I was worried it would be easy to lose because it's so small, but the clip on the back has proven to be resilient. After putting the device through its paces I feel like I can judge its merits and faults. How useful the Go Plus is varies wildly depending on your playstyle, particularly if gyms are a major part of your Pokémon Go enjoyment.

Five Fun Diversions In Horizon Zero Dawn's Open World

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Five Fun Diversions In Horizon Zero Dawn's Open World

Horizon Zero Dawn takes you to a post-post apocalyptic world that's just as beautiful as it is dangerous. In this unique landscape, humanity has regressed, losing its technological advancements and struggling to survive against mechanical beasts who have replaced them at the top of the food chain. While you explore the main quest to discover why this happened and more about main character Aloy, the world also offers different activities you can do to gain experience and engage with this unique playground.

While we visited Guerrilla Games in Amsterdam, we saw some of the things you can do in the world. Here are five ways you can spend some of your time, and Guerrilla says there's plenty more side events it hasn't revealed yet.

Corruption ZonesCertain areas of the map, called Corruption Zones, are teeming with hostile machines. If you're looking for a challenge, you can clear these out to ease exploration and earn more experience. These house some of the bigger fights in the game, combining a lot of different machine types to keep you on your toes. Think Assassin's Creed and Infamous' area-control side quests.

The Sports Desk – Discovering Infinite Air

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The promises for HB Studios' Infinite Air sound simple but grand – allow players to create mountains filled with runs and stuff to trick off of, and then drop in/drop out of any creation at any time. But, as the developer showed with The Golf Club, these lofty claims are indeed legitimate. I played a beta version of Infinite Air, and came away with a trio of observations about the slope star.

Drop InThe downside of sledding when you were a kid was that once you reached the end of the run, you had to trudge back up the hill (and again if you dropped your sled on the way up). Thankfully, Infinite Air's helicopter is ready at a moment's notice to take you wherever you want to go. While there are boundaries to the game's mountains, it's easy to cruise around the environment and go to a particular part of the mountain or a marker for a race, back country exploration, halfpipe, etc.

Beyond that, the game lets you record/create and rewind runs while you're playing, which is yet another accessibility feature that helps you get to the good stuff and stay there.

Super Replay – Resident Evil 4 Episode 11

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Super Replay – Resident Evil 4 Episode 11

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!

Never Played Shenmue II? Watch Us Play The First Hour

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Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

In the first episode we explore the city a little bit, make a friend with a fellow capsule toy collector, and get all our stuff stolen. There's also a lady who forgot to finish getting dressed who really likes her motorcycle.

Stay tuned for more episodes at some point, and leave us lots of comments! We'll probably read yours on the next episode.

100ft Robot Golf's Dan Teasdale On PSVR And Rock Band/Destroy All Humans' Origins

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One of the most unique launch games on PlayStation VR is No Goblin's take on an arcade golfing game called 100ft Robot Golf. On the latest episode of The Game Informer Show podcast, we Skyped in No Goblin's Dan Teasdale to learn more about what it's like to create an ambitious comedic game that's also playable with PlayStation VR. In the interview, we also dive into the past and talk to Teasdale about his work designing Destroy All Humans at Pandemic and the earliest days of creating Rock Band at Harmonix.

Watch the interview below, or listen to it by subscribing to our podcast on iTunes or Google Play, to learn why Teasdale loves making independent, absurd games and hates Weezer.

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Top Of The Table – Codenames: Pictures

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Recent readers of Game Informer’s tabletop coverage know that I’m a big fan of Codenames, which I named one of my top games from 2015. This winner of 2016’s coveted Spiel des Jahres award is a brilliant game of deduction, word play, and shared associations, published by Czech Games Edition. In recent weeks, I’ve been exploring the follow-up; Codenames: Pictures uses the same intriguing formula, and can even be cross-played with the original game at the same time. Nonetheless, the new dynamic of surreal picture cards instead of words adds a whole new vibe, and is well worth your attention, as a standalone game or as an add-on to make your Codenames games even more intriguing. 

To understand what makes Codenames: Pictures so engaging, it’s worth looking at the core concept behind Codenames. Two rival teams of spies are each trying to find their agents in the field. One member of each team is the spymaster, who knows where those agents are located. They must send coded clues about those locations to their team operatives, in the hope of contacting all of their team’s agents before the opponent team. 

Join Our Game Club Discussion Of BioShock

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This year on The Game Informer Show podcast, we kicked off GI Game Club that has us playing through games and discussing them in detail with our community. The new game that we're tackling, thanks to the remastered collection that's available now, is the original BioShock from Irrational Games. We've played through the first half of the game, and we'll be posting the final discussion on the October 6th episode of The Game Informer Show podcast that will cover everything through to the end of the game. We'd love for the community to play and experience the game alongside us, so send all your thoughts and feedback on the experience to podcast@gameinformer.com. Is Fort Frolic where the game peaks? How well do the player abilities ramp up throughout the game? What do you think of the twist? What do you think of the game's ending? Send it all in to podcast@gameinformer.com.

Watch the video below to hear our and the community's thoughts on the first half of BioShock, we look forward to reading your emails for the second half!

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