10 Characters We Don't Want To Pinch Us On St. Patrick's Day

about X hours ago from
 10 Characters We Don't Want To Pinch Us On St. Patrick's Day

Today is St. Patrick’s Day, which is technically some kind of holiday. If nothing else, it’s a way to work the color green into the color conversation. And what a versatile color it is. You can use it to dye rivers and beer, and also to ward off pinch-hungry friends and co-workers. If you weren’t able to scrounge up green clothing today for whatever reason, you may have unwittingly put yourself at risk. Here are some characters from games that you’ll probably want to avoid today for that reason. 

Chibi-Robo!Chibi-Robo! is small and helpful. That much, we know. He does a good job of picking up trash and scrubbing floors, even if he does use your toothbrush as a broom, which is technically a gross thing to do. But look at his little hands! Calling them hands is being generous, actually. Perhaps manufacturer Citrusoft decided against fingers as a cost-cutting measure, or maybe it was a purely aesthetic decision. Regardless, his little grippers would leave welts that no amount of buffing or scrubbing would remove. Still, it’s technically better than being crushed between big brother Giga Robo’s mechanical mitts.

Uncharted's Josh Scherr On The Biggest Decisions Behind The Lost Legacy

about X hours ago from
Uncharted's Josh Scherr On The Biggest Decisions Behind The Lost Legacy

With our cover story on Uncharted: The Lost Legacy, we offered an exclusive look at the game fans will be playing by the end of 2017. With today's update we wanted to take a look behind the scenes and talk about Naughty Dog's process of developing this stand-alone Uncharted adventure. The last time we spoke with Naughty Dog's Josh Scherr he was stepping up to become co-writer on Uncharted 4: A Thief's End. Now he has a new writing partner for Unhcharted: The Lost Legacy through the game's creative director Shaun Escayg. In this interview, Scherr talks about the development history of the new game, why they chose Chloe as the protagonist, and why (even after all of these years) it's still very hard to make an Uncharted game.

Watch the interview below to learn more about Naughty Dog's process of developing Uncharted: The Lost Legacy.

(Please visit the site to view this media)

Opinion: Robo Recall Captures Virtual Reality Gaming’s Triumphs And Failures

about X hours ago from
Opinion: Robo Recall Captures Virtual Reality Gaming’s Triumphs And Failures

Robo Recall, a frenzied shooter that has you taking on a city of haywire robots, was announced back in August at Oculus Connect 3. I remember sitting in the front of the stage, relatively bored with everything Oculus had trotted out. A glorified version of Skype. Some dull-looking demos. A couple of long-winded statements about virtual reality’s supposed impact on the future in gaming as well as other sectors. However, when Epic showed off Robo Recall, and later let me play it for a few minutes, I walked away intrigued by the possibilities of the game.

15 Fixes Ghost Recon: Wildlands Needs

about X hours ago from
15 Fixes Ghost Recon: Wildlands Needs

Ghost Recon: Wildlands is an ambitious game. When it's at its best, it's one of the most fun, cooperative experiences I've had in years, channeling the best bits of Metal Gear Solid V, Splinter Cell: Blacklist, and the legacy of Ghost Recon. However, a lot of elements get in the way of the game being at its best, and many of them seem possibly fixable in an update. Matt Bertz, who reviewed the game, Jeff Marchiafava, and I have collected our grievances here.

Let Players Import Their Own MusicOr at least have music options available. Bolivia is a big place and you spend a fair amount of time driving from mission to mission. It seems really bizarre not to give players an option that isn't Listen To The Annoying DJ And His Bad Music or Drive Silently Through The Land.

Let Players Change The Time Of Day
Night time offers more tactical options, so why not pull a Phantom Pain and let players speed up the clock? Especially if they're playing by themselves and need more of a tactical boost since they're working with wonky A.I. squadmates.

Get Ready For Our Mass Effect Andromeda GI Game Club

about X hours ago from
Get Ready For Our Mass Effect Andromeda GI Game Club

Mass Effect Andromeda is almost here, and we want to play through the entire game with you. If you're not familiar with the GI Game Club format, we break up a game into multiple chunks and then discuss each segment in detail on The Game Informer Show podcast while reading off emails from the community that are sent in to podcast@gameinformer.com. We're looking for all types of emails, from lore-hounds to funny little things you might have noticed.

The first discussion will air on The Game Informer Show on March 30th, and will cover everything in the game up to the completion of the main story mission on the second planet. If you watched our live stream, you know that there is also a short introductory planet and we're not counting that one. So please send in your thoughts on anything/everything in the game up until you've finished the main story mission on the planet after the planet named Eos.

If you're looking for some discussion points to get the ball rolling, here are some suggestions:

Blog Herding – The Best Blogs Of The Community (March 16, 2017)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (March 16, 2017)

Blog Herding took an unexpected hiatus last week due to illness, but we're back on track with another collection of intriguing posts from the community.

Community Blogs For March 2 – March 15:

Personifying My Persona 4 Experience Attackcobra loves Japan. So it only makes sense that Persona is another love. Here our blogger writes about enjoying a contemporary Japanese setting. It's a good thing Cobra's confusion over the series didn't prevent him from trying it.

Your Guide To Becoming A Professional Gamer

about X hours ago from
Your Guide To Becoming A Professional Gamer

This feature originally appeared in issue 287 of Game Informer magazine.

eSports may not captivate the world the way traditional sports do, but they’re getting there. According to games and interactive media research firm SuperData, the eSports industry generated $892.4 million of revenue in 2016. Last year’s competitive season was littered with multi-million dollar prize pools for Halo 5: Guardians, League of Legends, and Dota 2 tournaments, with the latter’s The International tournament pool reaching an astonishing $20.7 million.

High-profile players of these games can earn thousands (possibly millions) from a single tournament, join a sponsored team that can make the profession a lucrative six-figure job (on the high end), and land endorsement deals that can ensure they’re financially set for years to come. Getting to that point, however, can take a lifetime of dedication, the right social and financial management skills, and just a bit of luck. And even then, the average person probably won’t make it. Though many players of competitive games dream of going pro, few people will ever make it to the point where their skills will even pay for their itinerary.

RPG Grind Time – Yearning For Stronger Protagonists

about X hours ago from
RPG Grind Time – Yearning For Stronger Protagonists

I had an interesting discussion with my fiancé, a fellow RPG fan, the other day. I was telling him how I had grown tired of the player character in RPGs often being the least interesting person in the whole game. These characters all tend to fit a similar mode: a good-doer hellbent on saving the world. To say it mildly, most protagonists are usually very vanilla and predictable. This isn’t new to RPGs. Cliché characters are often one of their biggest criticisms, but I wondered why in my 20+ years of playing, there were so many characters I embodied that I just didn’t care much about. Isn’t part of the thrill of gaming stepping into the shoes of somebody who’s just cool to play as? Instead of thinking that, I’m often finding myself just feeling “meh” about the player character. 

Never Played Shenmue II? Watch Us Play The First 18 Hours

about X hours ago from
Never Played Shenmue II? Watch Us Play The First 18 Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

A Deeper Look At Uncharted: The Lost Legacy's Unlikely Duo

about X hours ago from
A Deeper Look At Uncharted: The Lost Legacy's Unlikely Duo

In Uncharted: The Lost Legacy, a standalone game set about year after the events of Uncharted 4, a new duo of thieves are in the spotlight: Chloe Frazer and Nadine Ross. How did the two come to know each other, and why did Naughty Dog choose to pair them up? We spoke to Naughty Dog, along with the protagonists' voice actresses, to find out what makes these characters unique.

While we first met Nadine in Uncharted 4, Chloe is a fan-favorite and has had a reoccurring appearance in previous installments. The Lost Legacy marks her return since Uncharted 3, and Chloe has moved up in the treasure hunting business since then. She's no longer just a getaway driver who handles a fight well; she's also matured and evolved since we've last seen her, taking on bigger jobs with higher risks.