Meet Your Mass Effect Andromeda Squadmates: Liam And PeeBee

about X hours ago from
Meet Your Mass Effect Andromeda Squadmates: Liam And PeeBee

BioWare has always had a knack for creating memorable characters, and the Mass Effect series has continually provided plentiful personalities to grow attached to. From the ultimate best friend Garrus to Mordin, the singing salarian seeking redemption, Mass Effect has allowed us to build a camaraderie with our squadmates through one-on-one chats and party banter. Mass Effect Andromeda starts a new chapter for the franchise and with it comes a younger, less experienced cast trying to find their way as outsiders in a new galaxy. “I think [the younger cast] provides a new energy and allows you to have a slightly lighter tone,” says creative director Mac Walters. 

Blog Herding – The Best Blogs Of The Community (November 10, 2016)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (November 10, 2016)

The new Modern Warfare remaster, the use of color in games, and video game characters for president are all topics covered by G.I.'s talented blogging community in this week's Blog Herding. Time to get reading!

Community Blogs For November 3 – November 9:

What Assassin's Creed Should Do With The Extra Year After reading Refle's blog headline I thought the apocalypse was upon us. Assassin's Creed games are as reliable as seeing the sun each day. Anyway, our blogger has a list of things that are key to focus on with the extra time, such as the setting and a stronger emphasis on story. I still want ninjas.

Blog Herding – The Best Blogs Of The Community (November 10, 2016)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (November 10, 2016)

The new Modern Warfare remaster, the use of color in games, and video game characters for president are all topics covered by G.I.'s talented blogging community in this week's Blog Herding. Time to get reading!

Community Blogs For November 3 – November 9:

What Assassin's Creed Should Do With The Extra Year After reading Refle's blog headline I thought the apocalypse was upon us. Assassin's Creed games are as reliable as seeing the sun each day. Anyway, our blogger has a list of things that are key to focus on with the extra time, such as the setting and a stronger emphasis on story. I still want ninjas.

The Last Guardian’s Creator On Subtlety And His Bedtime Rituals

about X hours ago from
The Last Guardian’s Creator On Subtlety And His Bedtime Rituals

Fumito Ueda, the creator behind Ico and Shadow of the Colossus, has been working on The Last Guardian for more than seven years. It was announced in 2009 as a PlayStation 3 game, and in the following years disappeared so far into obscurity that many presumed it had been canceled. It made a triumphant return, however, at E3 2015 where it had hopped generations for release on PlayStation 4. After one final small two-month delay moving the game from its original October release to December, Sony's president of worldwide studios Shuhei Yoshida announced that the game was finally, truly complete.

We haven’t been able to play the full adventure yet, but we did get a chance to speak with the game’s venerated creator about his upcoming post-Last Guardian life, some of his favorite recent games, and what time of the day he gets his creative work done.

I understand The Last Guardian has gone gold. The game is done. How do you feel about that? Nervous? Relieved? Excited?

The Last Guardian’s Creator On Subtlety And His Bedtime Rituals

about X hours ago from
The Last Guardian’s Creator On Subtlety And His Bedtime Rituals

Fumito Ueda, the creator behind Ico and Shadow of the Colossus, has been working on The Last Guardian for more than seven years. It was announced in 2009 as a PlayStation 3 game, and in the following years disappeared so far into obscurity that many presumed it had been canceled. It made a triumphant return, however, at E3 2015 where it had hopped generations for release on PlayStation 4. After one final small two-month delay moving the game from its original October release to December, Sony's president of worldwide studios Shuhei Yoshida announced that the game was finally, truly complete.

We haven’t been able to play the full adventure yet, but we did get a chance to speak with the game’s venerated creator about his upcoming post-Last Guardian life, some of his favorite recent games, and what time of the day he gets his creative work done.

I understand The Last Guardian has gone gold. The game is done. How do you feel about that? Nervous? Relieved? Excited?

Where Sonic Went Wrong

about X hours ago from
Where Sonic Went Wrong

This feature originally appeared in issue 284 of Game Informer.

In the late 1980s, Mario ruled the platforming genre. With the flourishing NES dominating the console market, it seemed as though no legitimate challenger could emerge to take on Nintendo's juggernaut. That all changed when Sonic the Hedgehog launched on the Sega Genesis. Sonic quickly rose to threaten Nintendo's mustachioed plumber as the face of the video game industry. Sonic was so popular that Sega's mascot – not Mario – became the first video game character to receive a float in the Macy's Thanksgiving Day Parade. At one point, Sonic was on a trajectory to be more recognizable than Mickey Mouse, according to former director of marketing at Sega Al Nilsen, who cites the mascot's Q-Rating at its peak.

The popularity of the Sonic the Hedgehog brand aided Sega in rising up to face Nintendo. "Sonic really helped demonstrate what the power of 16-bit was versus an 8-bit system," Nilsen says. "It was kind of a game changer. It was the first product that became a 'must-have' product and the product that drove Genesis hardware sales. It really got us noticed and helped us to go and build a strong base as Super NES was coming out."

Where Sonic Went Wrong

about X hours ago from
Where Sonic Went Wrong

This feature originally appeared in issue 284 of Game Informer.

In the late 1980s, Mario ruled the platforming genre. With the flourishing NES dominating the console market, it seemed as though no legitimate challenger could emerge to take on Nintendo's juggernaut. That all changed when Sonic the Hedgehog launched on the Sega Genesis. Sonic quickly rose to threaten Nintendo's mustachioed plumber as the face of the video game industry. Sonic was so popular that Sega's mascot – not Mario – became the first video game character to receive a float in the Macy's Thanksgiving Day Parade. At one point, Sonic was on a trajectory to be more recognizable than Mickey Mouse, according to former director of marketing at Sega Al Nilsen, who cites the mascot's Q-Rating at its peak.

The popularity of the Sonic the Hedgehog brand aided Sega in rising up to face Nintendo. "Sonic really helped demonstrate what the power of 16-bit was versus an 8-bit system," Nilsen says. "It was kind of a game changer. It was the first product that became a 'must-have' product and the product that drove Genesis hardware sales. It really got us noticed and helped us to go and build a strong base as Super NES was coming out."

New Mass Effect Andromeda Screenshots

about X hours ago from
New Mass Effect Andromeda Screenshots

Amid all of the talk about the characters, missions, and other details, the fact that Mass Effect Andromeda is a gorgeous-looking game might get lost in the shuffle. Built in the Frostbite engine, Andromeda uses the power of current hardware to create beautiful worlds and detailed creatures – but you don't need to take our word for it. Check out the images below and see for yourself.

These new screens are from our cover story (so they may not be new to you if you've already pored over that), but they also come with some additional explanation and context.

This vehicle is called the Nomad. It's like the Mako from the first Mass Effect, except it controls better and doesn't have any offensive weaponry. Rather than create two different combat systems – one for on-foot and one for vehicles – the team at BioWare decided refine just the third-person gunplay. The planet the Nomad is driving across is Elaaden, a scorching (and optional) desert world. 

New Mass Effect Andromeda Screenshots

about X hours ago from
New Mass Effect Andromeda Screenshots

Amid all of the talk about the characters, missions, and other details, the fact that Mass Effect Andromeda is a gorgeous-looking game might get lost in the shuffle. Built in the Frostbite engine, Andromeda uses the power of current hardware to create beautiful worlds and detailed creatures – but you don't need to take our word for it. Check out the images below and see for yourself.

These new screens are from our cover story (so they may not be new to you if you've already pored over that), but they also come with some additional explanation and context.

This vehicle is called the Nomad. It's like the Mako from the first Mass Effect, except it controls better and doesn't have any offensive weaponry. Rather than create two different combat systems – one for on-foot and one for vehicles – the team at BioWare decided refine just the third-person gunplay. The planet the Nomad is driving across is Elaaden, a scorching (and optional) desert world. 

Watch The Full Archive Of Our Outrageous Extra Life 2016 Stream

about X hours ago from
Watch The Full Archive Of Our Outrageous Extra Life 2016 Stream

This weekend Team Game Informer banded together and raised over $52,000 for Gillette Children's Specialty Healthcare in St. Paul, MN by participating in the Extra Life charity stream. We cannot thank those that watched and donated enough for their generous support. It was a 25-hour stream filled with kindness and a bunch of very embarrassing moments for Game Informer's editors, so we wanted to promote this archive as a thank you present to those that donated. Please leave any feedback on the stream in the comments below, let us know what you want to see more of next year, and let's get ready to knock things out of the park again in the future.

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We want to point out that donations are still open, so you're welcome to keep the generosity rolling in. Also, below you will find timestamps for some key moments. Let us know what we missed.