A Night To Remember: The Nier Orchestra Concert

about X hours ago from
A Night To Remember: The Nier Orchestra Concert

Music has the power to enhance video games’ greatest moments. It’s difficult to think of the intense boss battles, the unexpected emotional developments, or the thrill of exploring the world map without it. The soundtrack to our adventure matters, especially in something as long and engaging as an RPG. The genre is consistently associated with its great music –sometimes going on to define a series for years to come. For instance, try to imagine Kingdom Hearts without its “Dearly Beloved” theme. Just hearing a song can instantly evoke powerful memories from the games we play. 

Despite music being such a defining part of many games, I can only count a few series where I’ve consistently been impressed, such as Persona and Final Fantasy. If you ask me for some of my most memorable music I’ve encountered in a game, I also can’t deny how impressive the Nier games have been. The way the music intertwines with the narratives and their larger themes, makes for something that sticks with you after the credits roll. I often think back to an interview I did with Yoko Taro last year where he said, “It's almost like the game is a slave to the music in a lot of ways. The emotions that are created in the players themselves are [a result of the music] and the game just sort of follows along behind that.”

Submit Your Questions For Our Call Of Duty: Black Ops 4 Podcast!

about X hours ago from
Submit Your Questions For Our Call Of Duty: Black Ops 4 Podcast!

All month long we've been rolling out exclusive features covering Call of Duty: Black Ops 4. We've asked the game's developers hundreds of questions, and now it's your turn. Please leave a comment below for Treyarch's design director David Vonderhaar about Call of Duty: Black Ops 4 and especially Blackout and we'll ask it on the next special edition episode of The Game Informer Show podcast

So ask your question for Treyarch below and subscribe to The GI Show podcast to get ready for the answer!

Click on the banner below to enter our constantly-updating hub of exclusive content on Call of Duty: Black Ops 4.

Submit Your Questions For Our Call Of Duty: Black Ops 4 Podcast!

about X hours ago from
Submit Your Questions For Our Call Of Duty: Black Ops 4 Podcast!

All month long we've been rolling out exclusive features covering Call of Duty: Black Ops 4. We've asked the game's developers hundreds of questions, and now it's your turn. Please leave a comment below for Treyarch's design director David Vonderhaar about Call of Duty: Black Ops 4 and especially Blackout and we'll ask it on the next special edition episode of The Game Informer Show podcast

So ask your question for Treyarch below and subscribe to The GI Show podcast to get ready for the answer!

Click on the banner below to enter our constantly-updating hub of exclusive content on Call of Duty: Black Ops 4.

TGS Side Quest: A Delicious Trip To The Pokémon Cafe

about X hours ago from
TGS Side Quest: A Delicious Trip To The Pokémon Cafe

Through the years we've visited many different video game-themed restaurants. From one devoted specifically to Dragon Quest to another that encompassed all the Capcom properties, these are always a must-stop when we visit Japan for Tokyo Game Show. This year, we picked a new spot: The Pokémon Cafe located near Tokyo Station. Nintendo clearly loves its flagship franchise, putting a lot of care and love into everything it produces. This cafe is no exception. After tasting some of the items off the menu, we came away more than impressed by the best food we've encountered in a themed restaurant. 

To get an idea of our venture, check out the gallery above to see all the highlights, including eating Pikachu curry and drinking a Gengar-inspired smoothie. We also included some pics we snapped from The Pokémon Center's store. 

TGS Side Quest: A Delicious Trip To The Pokémon Cafe

about X hours ago from
TGS Side Quest: A Delicious Trip To The Pokémon Cafe

Through the years we've visited many different video game-themed restaurants. From one devoted specifically to Dragon Quest to another that encompassed all the Capcom properties, these are always a must-stop when we visit Japan for Tokyo Game Show. This year, we picked a new spot: The Pokémon Cafe located near Tokyo Station. Nintendo clearly loves its flagship franchise, putting a lot of care and love into everything it produces. This cafe is no exception. After tasting some of the items off the menu, we came away more than impressed by the best food we've encountered in a themed restaurant. 

To get an idea of our venture, check out the gallery above to see all the highlights, including eating Pikachu curry and drinking a Gengar-inspired smoothie. We also included some pics we snapped from The Pokémon Center's store. 

The Positives & Negatives Of The FIFA 19 Demo

about X hours ago from
The Positives & Negatives Of The FIFA 19 Demo

EA Sports and developer EA Vancouver have released a demo for FIFA 19 on the eve of the game's release, and while some tweaks may still occur before that time, the demo is indicative of what we'll see come release day.

I spent some time with it, and came away with both positive and critical impressions.

50/50 Battles: FIFA 19 has expanded its already good jostling and physical play to include battles for 50/50 balls – those times when the ball is in free space and two players come together to try and win possession. While who claims the ball in those situations isn't always correct due to possible clipping issues or pre-determined animations awarding possession, here's a positive: the ball. It's cool to see the ball squirt out or bounce off a player as a result of these interactions. FIFA players are used to the ball ending up in pre-set areas of the field, so the randomness created by these 50/50 battles is nice to see.

The Positives & Negatives Of The FIFA 19 Demo

about X hours ago from
The Positives & Negatives Of The FIFA 19 Demo

EA Sports and developer EA Vancouver have released a demo for FIFA 19 on the eve of the game's release, and while some tweaks may still occur before that time, the demo is indicative of what we'll see come release day.

I spent some time with it, and came away with both positive and critical impressions.

50/50 Battles: FIFA 19 has expanded its already good jostling and physical play to include battles for 50/50 balls – those times when the ball is in free space and two players come together to try and win possession. While who claims the ball in those situations isn't always correct due to possible clipping issues or pre-determined animations awarding possession, here's a positive: the ball. It's cool to see the ball squirt out or bounce off a player as a result of these interactions. FIFA players are used to the ball ending up in pre-set areas of the field, so the randomness created by these 50/50 battles is nice to see.

It's Batman Day – Here Are All Of Our Batman Video Game Reviews

about X hours ago from
It's Batman Day – Here Are All Of Our Batman Video Game Reviews

September 15 is Batman day, which is a great excuse to look at the Dark Knight's mostly disappointing video game legacy.

With the impressive success of the Arkham series of Batman games, it's easy to forget that before the release of Batman: Arkham Asylum in 2009, pretty much all Batman games were absolutely terrible. Some Batman games were awarded the lowest scores this publication has ever seen. We gave Batman: Dark Tomorrow, for example, a 0.75. Things are great for the world's greatest detective today, but as the old idiom goes, those who forget the past are doomed to repeat it. With that in mind, let's take a look at all the Batman games Game Informer has given reviews.

The Adventures of Batman & Robin - 1994/1995 SNES - 8.75, Genesis - 7.75, Game Gear - 8, Sega CD - 6.75

Replay – The Commodore 64 Spectacular: Part 1

about X hours ago from
Replay – The Commodore 64 Spectacular: Part 1

On this episode of Replay, we invite you to travel back to 1982, to a time where gamers were freaking out over a new computer that packed a wallop with color graphics and 64KB of RAM. That beast of a machine was the Commodore 64, created by Commodore Business Machines, which retailed for $595, and was embraced by over 17 million people. The Commodore 64 had a long run, and games and software were created for it all the way up to 1994.

If you missed out on it back in the day, you're getting another chance to experience a key piece of gaming history when the Commodore 64 Mini launches on October 9. This replica features is home to 64 of the system's best games, and comes with a number of quality of life improvements, like HDMI output, 720p resolution, and save game functionality. The firmware can also be upgraded, and players can add more games to the system via the USB flash drive.

This is just part one of our look back at this great system, which put game creators front and center. Enjoy the history , folks!

Replay – The Commodore 64 Spectacular: Part 1

about X hours ago from
Replay – The Commodore 64 Spectacular: Part 1

On this episode of Replay, we invite you to travel back to 1982, to a time where gamers were freaking out over a new computer that packed a wallop with color graphics and 64KB of RAM. That beast of a machine was the Commodore 64, created by Commodore Business Machines, which retailed for $595, and was embraced by over 17 million people. The Commodore 64 had a long run, and games and software were created for it all the way up to 1994.

If you missed out on it back in the day, you're getting another chance to experience a key piece of gaming history when the Commodore 64 Mini launches on October 9. This replica features is home to 64 of the system's best games, and comes with a number of quality of life improvements, like HDMI output, 720p resolution, and save game functionality. The firmware can also be upgraded, and players can add more games to the system via the USB flash drive.

This is just part one of our look back at this great system, which put game creators front and center. Enjoy the history , folks!