The Top 10 Superhero Games Of All Time

about X hours ago from
The Top 10 Superhero Games Of All Time

These days, box offices are dominated by comic-book and superhero movies from Marvel and DC. Unfortunately, while superhero movies have improved dramatically over the last decade, superheroes haven’t been as powerful in the realm of video games. In fact, nearly 40 years after the first superhero video game, many developers still struggle to create worthwhile experiences using some of the biggest names in entertainment today.

While not all superhero games are monumental duds like Superman on Nintendo 64, many tend to deliver middling, forgettable experiences. However, a select few that defy the stereotype to become superb titles we still look back on fondly as not only great superhero games, but terrific video games in their own rights.

While the superhero films of today are often critically acclaimed and feature a wide array of faces, our list of the best superhero games is substantially less diverse, with half of the list focused on two heroes. This speaks to the drastically different levels of quality these games have featured over the years.

The Top 10 Superhero Games Of All Time

about X hours ago from
The Top 10 Superhero Games Of All Time

These days, box offices are dominated by comic-book and superhero movies from Marvel and DC. Unfortunately, while superhero movies have improved dramatically over the last decade, superheroes haven’t been as powerful in the realm of video games. In fact, nearly 40 years after the first superhero video game, many developers still struggle to create worthwhile experiences using some of the biggest names in entertainment today.

While not all superhero games are monumental duds like Superman on Nintendo 64, many tend to deliver middling, forgettable experiences. However, a select few that defy the stereotype to become superb titles we still look back on fondly as not only great superhero games, but terrific video games in their own rights.

While the superhero films of today are often critically acclaimed and feature a wide array of faces, our list of the best superhero games is substantially less diverse, with half of the list focused on two heroes. This speaks to the drastically different levels of quality these games have featured over the years.

The Exciting Sights From The TGS 2018 Show Floor

about X hours ago from
The Exciting Sights From The TGS 2018 Show Floor

It's that time of year again! Tokyo Game Show is in full swing, about to open for its jam-packed public days. We've been on hand, scouring the show floor for all the cool sights. There's passion and pride in the air here that's hard to top, as the Capcom, Atlus/Sega, and Square Enix booth all drew big crowds. To give you a glimpse into the show, we've compiled a gallery capturing everything from video game mascots to cool merchandise. Check it out above and see for yourself. 

The Exciting Sights From The TGS 2018 Show Floor

about X hours ago from
The Exciting Sights From The TGS 2018 Show Floor

It's that time of year again! Tokyo Game Show is in full swing, about to open for its jam-packed public days. We've been on hand, scouring the show floor for all the cool sights. There's passion and pride in the air here that's hard to top, as the Capcom, Atlus/Sega, and Square Enix booth all drew big crowds. To give you a glimpse into the show, we've compiled a gallery capturing everything from video game mascots to cool merchandise. Check it out above and see for yourself. 

The Convoluted History Of Call Of Duty’s Bloody Zombies Mode

about X hours ago from
The Convoluted History Of Call Of Duty’s Bloody Zombies Mode

Jason Blundell likes to tell stories. The director of Call Of Duty’s Zombies mode has a habit of launching into one just as he’s finished a previous one, or even interrupting the one he’s telling to tell another one, with an incredible level of energy that’s downright infectious.

“The great thing about Chazz Palminteri,” he tells us of his time working on Mob Of The Dead with its ensemble cast of popular actors, “is sometimes you’d give him a line and he’d be like ‘An Italian wouldn’t say that! This is how he’d say it.’ “He’d start swearing in Italian and we’d ask what he meant. And he’d say ‘You just wouldn’t say it to your mother, that’s all you need to know.’”

Read more...

The Convoluted History Of Call Of Duty’s Bloody Zombies Mode

about X hours ago from
The Convoluted History Of Call Of Duty’s Bloody Zombies Mode

Jason Blundell likes to tell stories. The director of Call Of Duty’s Zombies mode has a habit of launching into one just as he’s finished a previous one, or even interrupting the one he’s telling to tell another one, with an incredible level of energy that’s downright infectious.

“The great thing about Chazz Palminteri,” he tells us of his time working on Mob Of The Dead with its ensemble cast of popular actors, “is sometimes you’d give him a line and he’d be like ‘An Italian wouldn’t say that! This is how he’d say it.’ “He’d start swearing in Italian and we’d ask what he meant. And he’d say ‘You just wouldn’t say it to your mother, that’s all you need to know.’”

Read more...

Here Are The Games We Want To See On The PlayStation Classic

about X hours ago from
Here Are The Games We Want To See On The PlayStation Classic

This morning Sony made a very smart announcement and revealed the PlayStation Classic Mini-Console. Much like the NES and SNES Classic consoles that likely inspired it, the PlayStation Classic is an adorable miniature version of the venerable platform and will include 20 built-in PlayStation games. Alongside the announcement, Sony revealed five of the games that will be included: Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms. That leaves 15 slots for possible inclusions, and we decided to choose what we think those games should be.

This isn't necessarily a list of games we think will be included on the console – it's more a collection of the games we want to see, regardless of the actual likelihood. Here are our selections presented in alphabetical order.

Symphony of the Night already had the backing of a beloved franchise. The story of a hero trying to save his love was set in a chilling gothic setting. The player finally confronts the looming figure of Dracula. The game initially met with wide critical acclaim and is still listed among the top PlayStation 1 games, for good reason.

Here Are The Games We Want To See On The PlayStation Classic

about X hours ago from
Here Are The Games We Want To See On The PlayStation Classic

This morning Sony made a very smart announcement and revealed the PlayStation Classic Mini-Console. Much like the NES and SNES Classic consoles that likely inspired it, the PlayStation Classic is an adorable miniature version of the venerable platform and will include 20 built-in PlayStation games. Alongside the announcement, Sony revealed five of the games that will be included: Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms. That leaves 15 slots for possible inclusions, and we decided to choose what we think those games should be.

This isn't necessarily a list of games we think will be included on the console – it's more a collection of the games we want to see, regardless of the actual likelihood. Here are our selections presented in alphabetical order.

Symphony of the Night already had the backing of a beloved franchise. The story of a hero trying to save his love was set in a chilling gothic setting. The player finally confronts the looming figure of Dracula. The game initially met with wide critical acclaim and is still listed among the top PlayStation 1 games, for good reason.

A Night To Remember: The Nier Orchestra Concert

about X hours ago from
A Night To Remember: The Nier Orchestra Concert

Music has the power to enhance video games’ greatest moments. It’s difficult to think of the intense boss battles, the unexpected emotional developments, or the thrill of exploring the world map without it. The soundtrack to our adventure matters, especially in something as long and engaging as an RPG. The genre is consistently associated with its great music –sometimes going on to define a series for years to come. For instance, try to imagine Kingdom Hearts without its “Dearly Beloved” theme. Just hearing a song can instantly evoke powerful memories from the games we play. 

Despite music being such a defining part of many games, I can only count a few series where I’ve consistently been impressed, such as Persona and Final Fantasy. If you ask me for some of my most memorable music I’ve encountered in a game, I also can’t deny how impressive the Nier games have been. The way the music intertwines with the narratives and their larger themes, makes for something that sticks with you after the credits roll. I often think back to an interview I did with Yoko Taro last year where he said, “It's almost like the game is a slave to the music in a lot of ways. The emotions that are created in the players themselves are [a result of the music] and the game just sort of follows along behind that.”

A Night To Remember: The Nier Orchestra Concert

about X hours ago from
A Night To Remember: The Nier Orchestra Concert

Music has the power to enhance video games’ greatest moments. It’s difficult to think of the intense boss battles, the unexpected emotional developments, or the thrill of exploring the world map without it. The soundtrack to our adventure matters, especially in something as long and engaging as an RPG. The genre is consistently associated with its great music –sometimes going on to define a series for years to come. For instance, try to imagine Kingdom Hearts without its “Dearly Beloved” theme. Just hearing a song can instantly evoke powerful memories from the games we play. 

Despite music being such a defining part of many games, I can only count a few series where I’ve consistently been impressed, such as Persona and Final Fantasy. If you ask me for some of my most memorable music I’ve encountered in a game, I also can’t deny how impressive the Nier games have been. The way the music intertwines with the narratives and their larger themes, makes for something that sticks with you after the credits roll. I often think back to an interview I did with Yoko Taro last year where he said, “It's almost like the game is a slave to the music in a lot of ways. The emotions that are created in the players themselves are [a result of the music] and the game just sort of follows along behind that.”