Five Things You Need To Know About Assassin’s Creed Origins

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Five Things You Need To Know About Assassin’s Creed Origins

After a year off, Assassin's Creed is back, and this time it's taking us to ancient Egypt to see how the brotherhood was formed. Ubisoft took the stage at Microsoft's press conference to unveil Assassin's Creed Origins, providing your first substantial look at the game. Did you want more? Fortunately, it's also our July cover story. We visited Ubisoft's studio in Montreal to get the first big details and go hands-on with the game. Here are five things you should know about the newest entry in Ubisoft's juggernaut franchise.

 You Play As Bayek, The Last Medjay

Every Assassin has his or her own unique journey. In Origins, you assume the role of Bayek, an Egyptian who is the last Medjay. The role of a Medjay in the old kingdom is similar to a local sheriff - their role is to protect the community, making Bayek a well-known and respected man. What sets Bayek on his journey is a mystery you'll uncover while playing the game. He's not an assassin out of the gate, but he's building toward it. He's also a bit more mature than our previous protagonists. "We wanted to be accessible to a younger audience, but the story we wanted to tell was the story of a man in his 30s - almost mid-life for the time - and having to make some huge choices to change his life in order to change the world," says creative director Jean Guesdon.

More Burning Questions About The Sonic The Hedgehog Franchise Answered

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More Burning Questions About The Sonic The Hedgehog Franchise Answered

With each successive Sonic the Hedgehog game, fans come up with all sorts of questions about the series. Where does Sonic live? How much can you get for a Chaos Emerald? What is up with Sonic's eyes? I sat down with head of Sonic Team Takashi Iizuka and art director Kazuyuki Hoshino to ask them some of the most burning questions on behalf of the entire Sonic fan base.

For even more burning questions about the Sonic the Hedgehog franchise, head here.

Does Sonic live in Green Hill Zone, or does he just visit there often?

Watch The Full 2017 EA Play Press Conference

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Watch The Full 2017 EA Play Press Conference

EA brought something for everyone this year including a new story mode for Madden, Star Wars: Battlefront II multiplayer gameplay, and an intriguing look at Anthem from BioWare.

You can watch the full conference below with commentary from Game Informer's Dan Tack and Javy Gwaltney right here. You can also check here for our full stream schedule for the other conferences.

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Replay – Kung-Fu High Impact

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Replay – Kung-Fu High Impact

Kinect released for Xbox 360 on November 4, 2010, transforming many gamers into arm-waggling buffoons as they explored this odd, but somewhat compelling new frontier of interactive entertainment. Although Kinect's legacy will likely be that of a failure, and one of the reasons Xbox One struggled out of the gates, it delivered plenty of fun through odd games that did something different. Virtual Air Guitar Company's Kung-Fu High Impact is one such example. By no means is it a great game, but when you have a group of friends over, it can be a great experience.

We give you a nice taste of what to expect from this title, and our second segment dives into another long-forgotten Kinect series that brings out the true talents of Game Informer's Kyle Hilliard. Enjoy the episode, everyone, and thanks again for all of the support throughout the years.

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Top Of The Table – So You Want To Be A Dungeon Master?

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Top Of The Table – So You Want To Be A Dungeon Master?

I’ve made some of my closest friends sitting around a table playing role-playing games like Dungeons & Dragons. The experience of a shared narrative leads to tons of laughs and fun memories. But if you’ve never tried to run a role-playing game, the whole process can feel intimidating. 

I’ve received numerous emails over the years from prospective DMs who want to start playing, and are looking for some suggestions on how to get started. As I told those enthusiasts, while there’s no catch-all advice that is going to be perfect for everyone, there are some guidelines that should point you in the right direction. 

We’re going to divert a few times in the coming months from the regular schedule of individual board, card, and role-playing games, and discuss some of the ins and outs of running your own RPG game for your friends. It’s a surprisingly big and complex topic, but we’re starting today with some basics – what to play, how to think about your players, and what to prioritize as you prepare to sit down for your first adventure. A lot of the strategies for the actual running of a game are going to be in a future installment. We’ve got to start somewhere, and if you’re serious about running an RPG, the first lesson is that prep before sitting down at the table is as important as the actual game. 

Watch Our In-Depth Discussion Of Portal With GI Game Club

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Watch Our In-Depth Discussion Of Portal With GI Game Club

Update: Thanks for sending in your wonderful emails with thoughts on Portal 1, you're all the best. You can watch the full discussion below with Ben Hanson, Kyle Hilliard, Ben Reeves, and new video editor Leo Vader. We hope you enjoy the conversation!

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With the next rapid-fire entry in our ongoing GI Game Club series, we're taking a look back at 2007's Portal. Not Portal 2, just the original Portal. Several Game Informer editors are going to play through the game and talk about it in exhaustive detail on the next episode of The Game Informer Show podcast airing on June 7th. We're looking for your input. This is a great opportunity to go beyond the "Portal is brilliant" over-simplification and really dig into the how and why of the tiniest details on what makes the first Portal special. Please send in your focused and specific thoughts on what details stand out to you about Portal to podcast@gameinformer.com. Let's all find something new to say about this game.

The 10 Best Musical Performances Put On By Video Game Characters

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The 10 Best Musical Performances Put On By Video Game Characters

An Italian plumber once changed the world by traversing a two-dimensional landscape full of bricks, tubes, and mushrooms. It’s full of something else though, and that something, is music. Mario’s iconic theme song, along with red hat and overalls, helped bring him into the limelight as a harbinger of the industry’s revitalization. Games have come a long way since Mario stepped onto the screen, and their music is no exception. Video game music has evolved into a quintessential component of the gaming experience, even producing its own genre of games.

Soundtracks are notable in their ability to build atmosphere and shape the tone of a game. In some cases, however, music is used to build player-character relationships and foster empathy through the power of song. How can both the player and character hear the song, you ask? Fortunately, a term was created to solve that very conundrum. Diegetic music is a special style of music that originates within the story’s world, so both the audience and the characters are aware of it. It’s like sharing earbuds with someone but without the perpetual threat of earwax residue. From time to time, video game characters have produced their own music, which often leads to some very powerful moments. Here are 10 of the most meaningful performances by characters in a video game.

Ghost Recon Wildlands: Fallen Ghosts Expansion Feels Rote Despite Its New Challenge

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Ghost Recon Wildlands: Fallen Ghosts Expansion Feels Rote Despite Its New Challenge

Ubisoft has a unique relationship with expanded content for its campaign-focused titles. Rather than simply extend the storyline of the base game, it frequently challenges the status quo with unconventional approaches like the retro-futuristic Far Cry 3: Blood Dragon or alternative American-history storyline in Assassin’s Creed III: The Tyranny of King Washington. Ubisoft took this approach with the first expansion for Ghost Recon Wildlands, Narco Road, but the rally races, nitro boosts, and monster trucks felt more like a sad collection of abandoned Grand Theft Auto missions. Purists will likely prefer the latest, more straightforward expansion, Fallen Ghosts. Just don’t expect any drastic improvements on the base game. 

Fallen Ghosts opens after the events of the Wildlands campaign. With the Santa Blanca cartel in turmoil and the CIA involvement exposed by a data breach, the rogue Bolivian special operations division Unidad hires a high-tech mercenary group called Los Extranjeros to hunt down the American agents. This collection of opportunists is just as terrible for the local population as the cartel, but they prove more formidable against the Ghosts thanks to their cloaking and jamming devices, motion trackers, and plated armor. 

RPG Grind Time – The E3 2017 RPG Forecast

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RPG Grind Time – The E3 2017 RPG Forecast

Another E3 is on the horizon, which means we’ll soon be treated to a bevy of announcements, new trailers, and impressions of anticipated games. What will it hold for RPG fans? This year might not have an abundance of triple-A games, but there’s more than you’d think at first glance. For this Grind Time, I wanted to break down some my predictions, sharing my expectations and hopes for the show.

Square Enix Set For An Off Year

Let’s address the elephant in the room. I don’t expect many of Square’s big RPGs to be on the show floor. If anything, Square is going to use the show for announcements and new trailers. With the news of Kingdom Hearts III and Final Fantasy VII Remake launching in “the next three years or so” I don’t have high hopes to see them at the show. If we’re lucky, we might get new trailers, but I don’t even expect those to show off anything substantial. This morning, Square announced Dissidia Final Fantasy NT for PS4, which I suspect will be a big part of the show. It’s possible we’ll also get a look at the next character DLC for Final Fantasy XV.