Flipping the Switch – Sizing Up Nintendo's Newest Console

about X hours ago from
Flipping the Switch – Sizing Up Nintendo's Newest Console

Nintendo has always been experimental. Sometimes the company's gambles pay off in big ways (Wii), and sometimes they stumble in the market (Wii U). Ether way, consumers are always eager to see the company's next big step forward in the gaming space. The Switch is Nintendo's latest experiment, and it is full of fun ideas. We love the system's clean user interface and overall design, and moving between televisions and traveling with it is incredibly easy. On the other hand, the controller that makes all of this possible is a bit of a mixed bag. We put the Switch through its paces to find out how well the final product stacks up to its promise.

Everything In The Box

The HardwareFor the last several console generations, Nintendo has come up short on horsepower, relying more on unique mechanics and system features to sell its consoles. The Switch is no exception. A custom Nvidia Tegra processor makes the Switch more powerful than the Wii U, but still underpowered compared to the PS4 and Xbox One - even though those consoles are more than three years old.

Four Reasons Not To Miss Torment: Tides Of Numenera

about X hours ago from
Four Reasons Not To Miss Torment: Tides Of Numenera

Torment: Tides of Numenera released during a tough week. It's competing with Horizon Zero Dawn, a new Nintendo console, and a new Zelda game. That does not mean, however, that you should overlook it.

Matt Miller posted his review today and had a lot of positive things to say about the game. It plays with thematic ideas few would touch with excellent writing, world building, and interesting strange characters. To see and hear four reasons why Torment: Tides of Numenera is a game you should not let pass you by, check out the video below.

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Does The Public Know About Nintendo Switch?

about X hours ago from
Does The Public Know About Nintendo Switch?

It's an exciting time in the game industry, with the release of Nintendo's next system just days away. The question is: Does the general public know or understand what the Nintendo Switch can do? Nearly five years ago now, Game Informer's Ben Reeves took to the streets of Minneapolis, Minnesota to try to gauge the public's interest and awareness of Nintendo's Wii U. So has Nintendo done a better job this time around of bursting through the mass audience bubble?

Watch the video below to learn what random people on the street think about Nintendo's future.

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Science-Fiction Weekly – Torment, Guardians Of The Galaxy, Batman Vs. Aliens

about X hours ago from
Science-Fiction Weekly – Torment, Guardians Of The Galaxy, Batman Vs. Aliens

Most of you are hunting robotic dinosaurs today, but there's another science-fiction game you should consider dedicating time to, especially if you don't own a PlayStation 4. Torment: Tides of Numenera is readily available for PlayStation 4, Xbox One, and PC, and it's supposedly quite good. Game Informer's Matt Miller gave the game a respectable rating of 8.5 out of 10, and says it's a delight for speculative-fiction lovers.

Torment takes place one billion years in the future, well after the collapse of Earth's most advanced civilization. The remnants of that society still exist for a new civilization to discover, but it isn't just humans. Aliens, specters, and weird dream-like entities are all part of the same thriving society. Most beings don't know how to harness the power of the technologies and artifacts left behind by the previous generations, but those who can wield it gain immense power. The role you play is of a stranger in a strange land; someone who appears to be far removed from time and space, and has no business being here. I don't want to go too much into who you play, as it is a cool reveal, but it isn't what you would expect.

Super Replay – The Worst Sonic The Hedgehog Ever

about X hours ago from
Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Horizon Zero Dawn: Beginner Tips, Upgrade Guides, And Other Valuable Lessons

about X hours ago from
Horizon Zero Dawn: Beginner Tips, Upgrade Guides, And Other Valuable Lessons

Like a cavewoman stumbling out of the confines of her tribe for the first time, it's easy to feel overwhelmed by Horizon Zero Dawn's massive world. While the game does a good job of imparting the basics of combat and progression, a lot of questions remain. What are the best skills to go for? What inventory upgrades should I prioritize? What loot should I hold onto, and what can I sell? Keep reading for the answers to these questions and much, much more.

I've played a lot of Horizon Zero Dawn lately, and while I haven't completed everything there is to see and do in the game, I have learned plenty of valuable lessons during my 50+ hour playthrough that I wish I had known sooner. Here's my list of spoiler-free recommendations for beginners.

Skill Upgrades: What To Get And WhenHorizon Zero Dawn features a variety of abilities that you can unlock via skills points earned from leveling up and completing certain missions. These skills fall into three main categories: Prowler (stealth), Brave (combat), and Forager (crafting and enemy overrides). While the abilities are aligned across nine columns, pay special attention to the lines that connect certain skills – some trees end early or fan out into other columns, so make sure you aren't buying up the wrong skills to get to the ability you want.

The Switch's Architect On Why Nintendo's Consoles Are Different

about X hours ago from
The Switch's Architect On Why Nintendo's Consoles Are Different

Nintendo gave the world its first look at the Switch in October, followed by an in-depth presentation in January. This left the company with only a couple of months to inform gamers about its newest console/handheld hybrid – a situation that has left consumers extremely curious about Nintendo's next big step forward in the gaming space. We chatted with the deputy general manager of Nintendo's Entertainment Planning & Development division, Yoshiaki Koizumi, about the initial vision for the Switch, how this new console is an evolution of Nintendo's previous hardware, and why the right Joy-Con is red.

When did you first start dreaming about the Switch and what was the initial vision?We are always thinking about new hardware, and we started working on this plan about three years ago. Since then, there have been a lot of discussions between our staff, and we tried a lot of different things. Nintendo's concept of a social experience for the game systems we have developed in the past has been to provide a chance to play games together in your living room. To adjust that to the world as it is today, we decided that an unfettered experience that can be enjoyed anywhere would ultimately maximize the number of people who can enjoy our games and be the most fun, and so we decided on this design.

A Look At The New Premium Pokémon Gallery Figures

about X hours ago from
A Look At The New Premium Pokémon Gallery Figures

February 27 has been anointed by Nintendo and The Pokémon Company as "Pokémon Day" to celebrate the anniversary of the series' launch in Japan. Outside of in-game events, like Pokémon Go adding a party hat to all wild Pikachus for a week, The Pokémon Company has released a new premium line of figures called Gallery Figures.

The first four figures announced in the Gallery line are some of the most well-known creatures from the original 151 performing their signature moves. The Pikachu figure depicts the electric mouse Pokémon performing a thunderbolt, while Mew is using its psychic attack. The other two figures in the inaugural line show Magikarp using its splash attack and Eevee attacking with swift.

The company sent us one of each figure to check out for ourselves. Each character features a high level of detail and cool move effects surrounding them. However, those move effects (particularly the ones surrounding Pikachu and Mew) are quite fragile, so these are definitely more for display than play. The figures range from 3 inches to 4.5 inches tall, with Pikachu standing much taller than any of the other characters thanks to its tail and electrical arcs. You can see all of the figures and their packaging below. The figures are currently available on PokémonCenter.com and retail for $16.99.

Never Played Shenmue II? Watch Us Play The First 17 Hours

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Never Played Shenmue II? Watch Us Play The First 17 Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

The Sports Desk – Digging Into The Offseason With Front Office Football 8

about X hours ago from
The Sports Desk – Digging Into The Offseason With Front Office Football 8

The football offseason has begun, and with some free agents already signing with new teams, and the combine and then the draft coming this spring, there's plenty of work to be done on your franchise. For all you GMs ready to burn the midnight oil for your team, Front Office Football 8 is here to fill that need. The text simulator came out late last year on PC, and offers the kind of offseason and gameday options that any wanna-be GM and coach would appreciate.

The game features editable teams from all the NFL cities (you can also relocate your team or get a new stadium) with real-life player names, and fans of franchise management will appreciate that there are amenities such as multiple rounds of free agency (with multiple stages within each round), a coaching carousal, draft scouting, the ability to tweak salary offers, and other considerations. Players themselves can holdout, they have attitudes to consider, as well as various personality traits such as loyalty and fan popularity.