Test Chamber – Yooka-Laylee's Tribalstack Tropics

about X hours ago from
Test Chamber – Yooka-Laylee's Tribalstack Tropics

We recently got a chance to play Yooka-Laylee for an extended period of time, and wanted to share some of my impressions.

Intern Michael Leri and I got to play around in one of the game's early levels, Tribalstack Tropics, for about an hour, and while we weren't able to record our own gameplay, developer Playtonic did pass along some gameplay footage showing off the level. You can see the level in action below, and hear Michael and I's impressions and explanations about the game's mechanics and collectibles.

For more gameplay from Yooka-Laylee, check out our previous Test Chamber video covering the Toybox, which was basically an unfinished level, here.

The Last Guardian's Composer On Living Up To Team Ico's Legacy

about X hours ago from
The Last Guardian's Composer On Living Up To Team Ico's Legacy

The Last Guardian's delays have almost always eclipsed the game itself. But it is indeed a real PlayStation 4 game now, created over many years by many people.

Takeshi Furukawa was one of those people. He's The Last Guardian's composer and the conductor for the game's orchestrated score. Furukawa composed music for television shows such as Star Wars: The Clone Wars, Star Trek: Enterprise, and more.

We recently had a chat with Furukawa via email where he gave us his impressions of Team Ico's past work, when he joined The Last Guardian, and some of the philosophies behind composing the game's score, which you can pre-order on vinyl here

The Last Guardian's Composer On Living Up To Team Ico's Legacy

about X hours ago from
The Last Guardian's Composer On Living Up To Team Ico's Legacy

The Last Guardian's delays have almost always eclipsed the game itself. But it is indeed a real PlayStation 4 game now, created over many years by many people.

Takeshi Furukawa was one of those people. He's The Last Guardian's composer and the conductor for the game's orchestrated score. Furukawa composed music for television shows such as Star Wars: The Clone Wars, Star Trek: Enterprise, and more.

We recently had a chat with Furukawa via email where he gave us his impressions of Team Ico's past work, when he joined The Last Guardian, and some of the philosophies behind composing the game's score, which you can pre-order on vinyl here

Test Chamber – How Watch Dogs 2 Improves On The Original

about X hours ago from
Test Chamber – How Watch Dogs 2 Improves On The Original

Ubisoft's Watch Dogs 2 launched today, and while our review isn't available yet, we decided to show off some of what the vibrant San Francisco has to offer. Watch Javy Gwaltney and I get chased by the cops, forge evidence to mark a random civilian as a wanted criminal, and hack our way through some wacky side missions.

In Watch Dogs 2, you take on the role of Marcus Holloway, who is part of the hacktivism group DedSec. Similar to the first game, you can hack traffic lights and steam pipes, but now you can also control massive cranes, rig proximity traps, and use gadgets like a flying drone and a tiny remote-controlled car.

(Please visit the site to view this media)

Test Chamber – How Watch Dogs 2 Improves On The Original

about X hours ago from
Test Chamber – How Watch Dogs 2 Improves On The Original

Ubisoft's Watch Dogs 2 launched today, and while our review isn't available yet, we decided to show off some of what the vibrant San Francisco has to offer. Watch Javy Gwaltney and I get chased by the cops, forge evidence to mark a random civilian as a wanted criminal, and hack our way through some wacky side missions.

In Watch Dogs 2, you take on the role of Marcus Holloway, who is part of the hacktivism group DedSec. Similar to the first game, you can hack traffic lights and steam pipes, but now you can also control massive cranes, rig proximity traps, and use gadgets like a flying drone and a tiny remote-controlled car.

(Please visit the site to view this media)

Inside Mass Effect Andromeda's Stunning Art Direction

about X hours ago from
Inside Mass Effect Andromeda's Stunning Art Direction

While a lot of the features we've been rolling out this month to go alongside our cover story on BioWare's Mass Effect Andromeda have focused on characters or gameplay, there's plenty more to discuss with the game's art direction. We've focused in on the design of the alien race called the Kett in an earlier video, but Mass Effect Andromeda's art director Joel MacMillan had a lot more to say about the art in the new game. Not only is the team at BioWare Montreal consulting with the Mass Effect trilogy's art director Derek Watts, but they also brought in vehicle designer Daniel Simon. You might recognize Simon's work from films such as Oblivion or Tron: Legacy.

Watch the video below to learn from MacMillan how these two artists are helping to shape the vision of Mass Effect Andromeda.

(Please visit the site to view this media)

Inside The Stunning Art Direction Of Mass Effect Andromeda

about X hours ago from
Inside The Stunning Art Direction Of Mass Effect Andromeda

While a lot of the features we've been rolling out this month to go alongside our cover story on BioWare's Mass Effect Andromeda have focused on characters or gameplay, there's plenty more to discuss with the game's art direction. We've focused in on the design of the alien race called the Kett in an earlier video, but Mass Effect Andromeda's art director Joel MacMillan had a lot more to say about the art in the new game. Not only is the team at BioWare Montreal consulting with the Mass Effect trilogy's art director Derek Watts, but they also brought in vehicle designer Daniel Simon. You might recognize Simon's work from films such as Oblivion or Tron: Legacy.

Watch the video below to learn from MacMillan how these two artists are helping to shape the vision of Mass Effect Andromeda.

(Please visit the site to view this media)

Science-Fiction Weekly – Arrival, Pacific Rim, Astroneer, Rogue One

about X hours ago from
Science-Fiction Weekly – Arrival, Pacific Rim, Astroneer, Rogue One

Home theaters are relatively cheap, and are increasingly becoming the place where people view movies. I am one of those people. I tend to see most films with my wife, and we've found it's more cost-effective and comfortable to view a movie at home than the theater. Granted, we have to wait four to six months for films to come to Blu-Ray or UHD, but we are in no rush to see the majority of releases. The only exceptions we've made are for Star Wars and Marvel – we see those on day one, mostly out of excitement, but also from the fear of having them spoiled.

If you still love the theater experience, or have hermitized it like I have, you need to see Arrival on the biggest screen possible. This is one of those films that pulls you in visually and aurally, and benefits from high-end setups. I don't think a 50-inch screen with a soundbar will cut it, and whatever you do, don't watch this on an airplane or on a tablet or phone. Go as big and noisy as you can. I don't often give this advice, but like the great Contact before it, I strongly believe the theater is the way to go for the first viewing of Arrival.

Science-Fiction Weekly – Arrival, Pacific Rim, Astroneer, Rogue One

about X hours ago from
Science-Fiction Weekly – Arrival, Pacific Rim, Astroneer, Rogue One

Home theaters are relatively cheap, and are increasingly becoming the place where people view movies. I am one of those people. I tend to see most films with my wife, and we've found it's more cost-effective and comfortable to view a movie at home than the theater. Granted, we have to wait four to six months for films to come to Blu-Ray or UHD, but we are in no rush to see the majority of releases. The only exceptions we've made are for Star Wars and Marvel – we see those on day one, mostly out of excitement, but also from the fear of having them spoiled.

If you still love the theater experience, or have hermitized it like I have, you need to see Arrival on the biggest screen possible. This is one of those films that pulls you in visually and aurally, and benefits from high-end setups. I don't think a 50-inch screen with a soundbar will cut it, and whatever you do, don't watch this on an airplane or on a tablet or phone. Go as big and noisy as you can. I don't often give this advice, but like the great Contact before it, I strongly believe the theater is the way to go for the first viewing of Arrival.

Test Chamber – 20 Minutes Of Gwent: The Witcher Card Game Beta

about X hours ago from
Test Chamber – 20 Minutes Of Gwent: The Witcher Card Game Beta

The Witcher 3's mini-game Gwent was a popular favorite for those seeking additional adventures amidst tavern mugs and tournament halls, and next year it will move into a full-fledged game experience as a competitive standalone card game.

The beta is available now and if you sign up it's likely you'll get an invite during the course of testing, tweaking, and balancing. Gwent: The Witcher Card game will hit major consoles as well as PC, with Xbox One and PS4 both on the platform list.

Join Daniel Tack and Wade Wojcik to get a glimpse of how the sidegame translates to the real game in this episode of Test Chamber!