Never Played Shenmue II? Watch Us Play The First Seven Hours

about X hours ago from
Never Played Shenmue II? Watch Us Play The First Seven Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

Replay – The Terminator Spectacular

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This week on Replay, we look at four Terminator games of varying quality for the Super Nintendo with Capcom's Tim Turi.

We play games covering the first two Terminator films, and our first features a robot police officer who rose to prominence around the same time as James Cameron's time-hopping android from Austria.

Alongside Tim, you can look forward to (or dread) commentary from Andrew Reiner, Jeff Cork, and myself.

Funny To A Point – Three Cheers For Escapism!

about X hours ago from
Funny To A Point – Three Cheers For Escapism!

This week's column invites you to forget your cares by celebrating how games invite you to forget your cares. It's turtles all the way down from here.

Even if you weren't alive in the '90s, you're probably aware of the post-Doom scrutiny video games fell under, as parents and politicians alike blamed our digital hobby for everything that was wrong with those darned kids (then again, if you really weren't alive in the '90s, those darned kids probably are your parents). The truth is, video games have always been an easy scapegoat for the Jack Thompsons of the world; most of the people complaining about video games in the '80s and '90s didn't really even understand how computers worked – the interactive, animated games they ran might as well have been evil voodoo spirits invading their tiny living picture boxes.

Mass Effect Andromeda's New Approach To Romance

about X hours ago from
Mass Effect Andromeda's New Approach To Romance

Romance is one of the most popular elements of the Mass Effect series, and deciding which relationship to pursue is the most difficult choice for some players to make. After all, who wants to be lonely in space? And who wants to spend their time on the wrong partner?

BioWare has let us cozy up to various party members through the years, and each have their own memorable moments. The best part of exploring romantic arcs is that characters often reveal different sides of themselves, such as Jack allowing you to see her emotional side to her, and Garrus showing he's not always calm and collected when it comes to matters of the heart. For Mass Effect Andromeda, BioWare wants to make romances more natural and realistic, featuring different levels of intimacy. While the team isn't ready to talk about these love connections in detail, we did uncover some basic info by chatting with creative director Mac Walters.

Moving Forward From The Trilogy

Test Chamber – The Changes In Pokémon Sun & Moon

about X hours ago from
Test Chamber – The Changes In Pokémon Sun & Moon

Pokémon Sun & Moon is out today, and it brings some surprising changes to the series.

Join Wade Wojcik, intern/Pokémon superfan Kevin Slackie, and I to see some of the changes that make Sun & Moon feel different than previous Pokémon games, even if it does retain the series' core mechanics.

For our review of Pokémon Sun & Moon, head here.

RPG Grind Time – 40 Minutes Of Persona 5

about X hours ago from
RPG Grind Time – 40 Minutes Of Persona 5

Yesterday's announcement of Persona 5's delay to April in North America was devastating for fans, especially since the game is already out in Japan. But as RPG fans know, QA, voice work, and localization can make or break a game, and Atlus is doing its due diligence to provide the best experience possible. Today, I'm posting a special edition of Grind Time. I had recorded this video before Atlus' stream yesterday (excuse the references to the February release date!) to give you all a look at the Japanese import version of Persona 5.

Note: None of us speak enough Japanese to know what's going on in regards to dialogue, but at the very least you can get an idea of the gameplay and the overall aesthetics. Everything I'm seeing so far looks like this will be an amazing experience, and I'm a firm believer that good things come to those who wait. This is my most anticipated game for 2017, hands down. I can't wait to find out more about the characters.

In the video below, watch us go through an early dungeon, fight a crazy gym teacher, and run through the streets of Shibuya. 

Blog Herding – The Best Blogs Of The Community (November 17, 2016)

about X hours ago from

This week's group of blogs hit on recent releases, a popular TV show, and contains a lot of community writing challenge responses!

Community Blogs For November 10 – November 16:

Westworld and Video Games I didn't know until Whirz wrote about it, but Westworld takes a bit of inspiration from video games. I've only heard about it from one friend so far, and I can see the connection. Whirz wants that connection to go one step further, with Westworld becoming a video game.

Blog Herding – The Best Blogs Of The Community (November 17, 2016)

about X hours ago from

This week's group of blogs hit on recent releases, a popular TV show, and contains a lot of community writing challenge responses!

Community Blogs For November 10 – November 16:

Westworld and Video Games I didn't know until Whirz wrote about it, but Westworld takes a bit of inspiration from video games. I've only heard about it from one friend so far, and I can see the connection. Whirz wants that connection to go one step further, with Westworld becoming a video game.

RPG Grind Time – 40 Minutes Of Persona 5

about X hours ago from

Yesterday's announcement of Persona 5's delay to April in North America was devastating for fans, especially since the game is already out in Japan. But as RPG fans know, QA, voice work, and localization can make or break a game, and Atlus is doing its due diligence to provide the best experience possible. Today, I'm posting a special edition of Grind Time. I had recorded this video before Atlus' stream yesterday (excuse the references to the February release date!) to give you all a look at the Japanese import version of Persona 5.

Note: None of us speak enough Japanese to know what's going on in regards to dialogue, but at the very least you can get an idea of the gameplay and the overall aesthetics. Everything I'm seeing so far looks like this will be an amazing experience, and I'm a firm believer that good things come to those who wait. This is my most anticipated game for 2017, hands down. I can't wait to find out more about the characters.

In the video below, watch us go through an early dungeon, fight a crazy gym teacher, and run through the streets of Shibuya. 

Nickel And Dimed: Frustration With Deluxe Editions

about X hours ago from
Nickel And Dimed: Frustration With Deluxe Editions

Buying a video game is starting to feel like buying a car. Do I want the Gold Edition with the tinted windows and season pass? Maybe the Digital Deluxe Edition is more my speed, with seat warmers and a character skins pack. Or if I really want to splurge, I can buy the Collector’s Edition, which comes with a statue, a DVD player for the kids, all of the DLC, shiny rims, and more.

Believe it or not, a game used to be sold as just a game. Nowadays, the game is just one of many items included in the box. Getting more stuff is always a good thing, right? Not exactly. The act of shopping used to be fun, but I now find myself getting stressed out as I peruse new releases. A fair bit of research is required to truly understand what each version offers, and publishers are using guilt as a driving force. As I read product listings I can almost hear them say, "If you don't preorder the game, you'll miss out on the day-one DLC, and won't get a discount of all of the forthcoming digital content we don't want to tell you about yet."