The Virtual Life – Night In The Woods And The Necessity Of Unlikeable Protagonists

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The Virtual Life – Night In The Woods And The Necessity Of Unlikeable Protagonists

I've been slowly creeping my way through Night In The Woods over the past week or so. Part of that is scheduling. The game came out right before GDC and I have some other games I'm playing to write words about. However, it also feels strange to rush through this small, quiet tale about ordinary (animal) people living and suffering in small towns that feel intimately familiar to those that populate our world. It's not a polished high-thrills ride like Gears Of War 4 or Titanfall 2 that can be devoured in one go but is instead a story that should ideally be given a fair amount of patience and understanding.

I've kept my eyes on what people are saying about the game as well, partially to keep up with the conversation about it, partially so I don't write a piece about this game that someone else has already written. I could tell you, if i wished, about how Night In The Woods is an accurate portrayal of what it's like to return home to your small town and find that everything is continuing to decay and you don't really know how to interact with the people you grew up with.

Naughty Dog's New Vision For Uncharted: The Lost Legacy

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Naughty Dog's New Vision For Uncharted: The Lost Legacy

We're excited to kick off a month of coverage on Naughty Dog's Uncharted: The Lost Legacy to coincide with our new cover story on the game. We have a lot of new details on the game in the cover story itself, but for a quick rundown of the team's vision of the game we sat down with creative director Shaun Escayg and game director Kurt Margenau. Learn what held Naughty Dog back from creating more large, open spaces in Uncharted 4: A Thief's End and why they're excited about creating new, bold setpieces for players.

Watch the video below to learn more about the benefits of creating a game smaller than Uncharted 4: A Thief's End and what stage they're at right now in development.

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5 Updates Switch Desperately Needs

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5 Updates Switch Desperately Needs

Overall, we've been happy with the Switch. The console has delivered on its promise to be both a home and mobile console, and Zelda is fantastic. It does, however, have a number of shortcomings. Some aspects, like the physical design and hardware, cannot be fixed without releasing a new, redesigned console (which Nintendo will almost certainly do in the coming years). But other elements we take issue with are software-related and could, conceivably, be fixed or updated with a patch.

Here are five software fixes that need to be implemented as soon as possible.

Friend Codes Are DumbThere are some handy ways to add friends on the Switch, like being able to add a person who is physically near you, or being able to draw from the friends you made in Miitomo. Friend codes, however, are still the best way to directly add a friend who is not standing next to you. The friend code system was abandoned for Wii U which made it surprising to see it return for Switch. To make it additionally confusing, I made sure to grab my preferred username back in February. Why did I do that if it was just going to be a friend-code system? Honestly, this is something I don't see changing, but we can all do our best to hope that it disappears in a forthcoming update.

Four Things To Know About Nier: Automata

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Four Things To Know About Nier: Automata

March 7 marks the release of Nier: Automata, Square Enix's follow-up to the cult hit Nier. We have some mixed feelings about the experience as a whole (you can read the full review for more info), but it definitely has some great moments and plenty of cool features to call out.

In the video below, we run down four things you should know if you're interested in checking out Nier: Automata.

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14 Ghost Recon: Wildlands Tips To Help You Wage War Against The Cartel

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14 Ghost Recon: Wildlands Tips To Help You Wage War Against The Cartel

Ghost Recon: Wildlands just hit stores today. It's a big game, so we need more time with it before our review is ready to go live.  However, if you've already touched down in Bolivia and are ready to take on the cartel with your friends or by yourself, here are some tips to help you get started.

Play With Friends If You Can Seriously. Or at least play with other players in public sessions. The team A.I. is serviceable and they'll do a decent job of helping you raid camps and execute enemies, but it's also more boring to play with them, and they're not the best at helping you get out of tough situations when your plan falls to pieces. 

Always Be On The Lookout For Upgrades And Resources
Weapon upgrades, accessories, and skill tree points are littered around the map. They can often be tagged by your drones or seen with your own eyes if you're close enough, so don't settle for just getting the objective done. Look around. Take your time in camps. Caches often hold valuable upgrades for both your character and weapons.

Game Informer's Top Scoring Game Reviews Of 2017

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Game Informer's Top Scoring Game Reviews Of 2017

Game Informer reviews tons of games every year, but only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2017 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through. Also, be sure to save this page so you can check back each month to see which new games we think should be added to your "must-play" list.

For more of our favorite games from recent years, head to the links below.

A Video Tour Of MLB The Show 17's Franchise Mode

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A Video Tour Of MLB The Show 17's Franchise Mode

MLB The Show 17 has been the only triple-A baseball simulation in town for several years now, but that doesn't mean the development team is getting complacent. In addition to new additions to Diamond Dynasty and Road to the Show, Sony San Diego Studio is adding Retro Mode, a nostalgic exhibition experience that recalls games from the early '90s. One mainstay mode that's receiving several new features in MLB The Show 17 is franchise mode.

Join Game Informer's Brian Shea and Sony San Diego Studio's Ramone Russell as they take a quick tour of franchise mode. 

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Science-Fiction Weekly – The Best And Worst Of Mass Effect's Companions

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Science-Fiction Weekly – The Best And Worst Of Mass Effect's Companions

In just two short weeks we have the chance to enter the Andromeda Galaxy. The journey takes us 780 kiloparsecs from Earth, and everyone at our side is a stranger. The N7 logo on our chest is familiar and comforting, but everything else about Mass Effect Andromeda will likely feel alien. BioWare is leaving Commander Shepard and his or her crew behind. That story is done. What we'll discover is anyone's guess. In 2006, the Spitzer Space Telescope discovered Andromeda is a spiral galaxy much larger than our Milky Way, containing double the number of stars, which is believed to be over one trillion.

We know BioWare isn't making an endless game like No Man's Sky, so we won't explore most all of these stars, but we do know Andromeda is the developer's biggest effort yet, and a lot of the depth comes from companion missions – one of the most popular elements from the core series, and a reason why most people say Mass Effect 2 is their favorite entry. I was going to use this week's column to profile some of the new companions we'll get to know in Andromeda, but I shied away from them for the sake of spoilers, especially when the game's release grows ever close, like the falling moon in Majora's Mask.

Super Replay – The Worst Sonic The Hedgehog Ever

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Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

We're Live Streaming Ghost Recon Wildlands Today

about X hours ago from
We're Live Streaming Ghost Recon Wildlands Today

Tom Clancy's Ghost Recon Wildlands is out today, and we're assembling a team of the finest* Game Informer editors to live stream the open world action.

Tune in at 2pm CT and join Andrew Reiner, Matt Bertz, Javy Gwaltney, and Jeff Marchiafava as they galavant across the Bolivian countryside to party-crash the Mexican Santa Blanca cartel. In the meantime, check out the 22 things we learned from going hands-on with the game.

You can click the banner below to watch the stream on Twitch or Youtube on Monday, or just tune in here using the embedded video below. See you then!