Cliff Bleszinski Talks LawBreakers, VR, And The Future Of Games

about X hours ago from
Cliff Bleszinski Talks LawBreakers, VR, And The Future Of Games

At PAX East 2017, I sat down with Cliff Bleszinski to chat about his upcoming game LawBreakers, his thoughts on VR, and more. Read on for the full interview!

Game Informer: The market is full of competitive arena shooters now. What is going to set LawBreakers apart from that?

Cliff Bleszinski: Well, I always cite the style, right? The majority of character-based shooters has that kind of like Pixar look to it, which, it’s not for me. I play the s--- out of games like Overwatch, Paladins is pretty cool too, but that’s not the kind of game I wanna make, you know? I wanna make the one that looks, you know, like it’s more set for the Battlefield, Call of Duty audience, so…

We're Live Streaming Mass Effect: Andromeda Right Now

about X hours ago from
We're Live Streaming Mass Effect: Andromeda Right Now

We're live! Click below to join the stream.

Original Story:

Join Andrew Reiner and crew tomorrow for a two-hour live stream of Mass Effect: Andromeda, starting at 11 am CT. We'll be playing through the opening hours, fielding questions from the community, and giving a general (and non-spoiler) look at the game..

We're Live Streaming Mass Effect: Andromeda Tomorrow

about X hours ago from
We're Live Streaming Mass Effect: Andromeda Tomorrow

Join Andrew Reiner and crew tomorrow for a two-hour live stream of Mass Effect: Andromeda, starting at 11 am CT. We'll be playing through the opening hours, fielding questions from the community, and giving a general (and non-spoiler) look at the game..

In the meantime definitely check out our month of coverage for Andromeda last November where we go over art design, in-game squadmates, and much more.

You can click the banner below to watch the stream on Twitch or Youtube on Tuesday, or just tune in here using the embedded video below.

Final Fantasy XV Producer Haruyoshi Sawatari Talks Future DLC And Chapter 13

about X hours ago from
Final Fantasy XV Producer Haruyoshi Sawatari Talks Future DLC And Chapter 13

At PAX East 2017, I sat down with Final Fantasy XV producer Haruyoshi Sawatari to discuss the upcoming Final Fantasy XV: Episode Gladiolus, Chapter 13, his favorite games, and so much more. Read on for the full interview.

Game Informer: How long does the DLC take to complete?

We’re kind of impressed that you actually got to that second boss fight in 30 minutes. Going back to your first question, we generally think a normal playthrough will be anywhere between an hour and a half to two hours, depending on player skill and how familiar they are with the basic mechanics.

The Sports Desk – Hands-On With Mutant Football League

about X hours ago from
The Sports Desk – Hands-On With Mutant Football League

The original Mutant League Football came out for the Genesis in 1993 by Electronic Arts. It catered to an audience who wanted an alternative to the traditional sim-based takes on the sport – one with the ability to kill players and fields littered with hazards such as landmines. Now series creator, Michael Mendheim, has successfully Kickstarted a spiritual successor to the original title (called Mutant Football League) with Digital Dreams Entertainment for release on PC in October, with PS4 and Xbox One versions to follow in spring 2018. We recently got hands-on time with a pre-alpha build of the title, and the game's promise already shines through.

Mutant Football League plays like an old-school Blitz title, but throws in enough extra elements to think about from play-to-play and even moment-to-moment. From a giant chainsaw roving across the fifty-yard line to electrically charged defensive players who cause fumbles on contact, Mutant Football League is a different kind of pigskin, but more importantly, it's one that layers its additions on top of a traditional gameplay foundation. Calling audibles, making reads as a QB, and calling the right plays sit comfortably alongside giant orcs that can kill your players and avoiding mines on the field and blood moats along the sideline.

Uncharted: The Lost Legacy Exclusive Concept Art Gallery

about X hours ago from
Uncharted: The Lost Legacy Exclusive Concept Art Gallery

We’re continuing our exclusive online coverage of our recent cover story, Uncharted: The Lost Legacy, with a concept art gallery. Exhibiting Naughty Dog’s vision for its standalone DLC due out this year, this gallery shines the spotlight on the environments Chloe Frazer and Nadine Ross will visit. The two team up together to get their hands on the highly valuable Tusk of Ganesh, hoping to change their status in the treasure-hunting business. The trip will take them across the mountains of India, where they visit temples, scale statues, and drive through its terrain. Expect plenty of chaotic and dangerous moments, but also quieter, more reflective times.  

Note: Click on photos for full size.

Super Replay – The Worst Sonic The Hedgehog Ever

about X hours ago from
Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Hands-On With Final Fantasy XV: Episode Gladiolus

about X hours ago from
Hands-On With Final Fantasy XV: Episode Gladiolus

At PAX East 2017, I played around 30 minutes of the upcoming Final Fantasy XV: Episode Gladiolus (The full DLC should take around 2-3 hours to complete). While story spoilers are off the table, I'm eager to share just how Gladiolus plays.

I had a lot more fun with Gladiolus than I ever did with Noctis. Gladiolus features an in-your-face smashy-smashy playstyle that's all about huge offense and precise defense. Through attacking, Gladiolus charges up powerful moves, often area-of-effect attacks, that dish out tremendous damage. But that's not all, Gladiolus is much more than an attack spammer. A block/guard ability allows Gladiolus to prevent incoming damage and negate attacks, and if you time it right, builds up a rage meter that can add a ridiculous multiplier to your outgoing damage. 

Your blocks must be precise in order to really get the meter going though, so you must pay careful attention to enemy movements and attack signals. If you can time the block just before an incoming attack lands, you'll build your rage in addition to leaving the enemy vulnerable to devastating attacks.