Your April Fool's Day 2019 Round-Up

about X hours ago from
Your April Fool's Day 2019 Round-Up

Today is April Fool's Day, which is an odd day on the Internet. You can't take anything seriously, and nothing makes sense. It's a fun occasion, though, as assorted content creators let relax and show off their goofy sides, us included! Keep an eye out for our annual Game Infarcer issue to be online a little later today, as well as our chat with Game Infarcer cover artist, Zander Cannon, about how it all came together. But enough about our own stuff – here's the stuff from other people.

Ubisoft released a strange update to For Honor this morning that will only last for 24 hours. It adds all kinds of Rabbids to battle in For Honor. If you participate in the event, you will unlock a melee pack.

You can read more about it here.

Your April Fools' Day 2019 Round-Up

about X hours ago from
Your April Fools' Day 2019 Round-Up

Today is April Fools' Day, which is an odd day on the Internet. You can't take anything seriously, and nothing makes sense. It's a fun occasion, though, as assorted content creators let relax and show off their goofy sides, us included! Keep an eye out for our annual Game Infarcer issue to be online a little later today, as well as our chat with Game Infarcer cover artist, Zander Cannon, about how it all came together. But enough about our own stuff – here's the stuff from other people.

Ubisoft released a strange update to For Honor this morning that will only last for 24 hours. It adds all kinds of Rabbids to battle in For Honor. If you participate in the event, you will unlock a melee pack.

You can read more about it here.

Super Replay – God Hand Episode 13: Cherry!

about X hours ago from
Super Replay – God Hand Episode 13: Cherry!

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Super Replay – God Hand Episode 13: Cherry!

about X hours ago from
Super Replay – God Hand Episode 13: Cherry!

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You're Not Actually Dead

about X hours ago from
Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You're Not Actually Dead

Hey there! I know your online mouse clicks are valuable. Thanks for using them on this article after seeing a headline that's fairly self-explanatory.

Since the headline sums up my thoughts, I'm not going to waste your time with 1,000 more words on why the thing in the headline is bad. It happened to me in Sekiro and I wanted to vent.

Please click on the other pages of our website. I promise there are more words in them. Bye!

Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You're Not Actually Dead

about X hours ago from
Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You're Not Actually Dead

Hey there! I know your online mouse clicks are valuable. Thanks for using them on this article after seeing a headline that's fairly self-explanatory.

Since the headline sums up my thoughts, I'm not going to waste your time with 1,000 more words on why the thing in the headline is bad. It happened to me in Sekiro and I wanted to vent.

Please click on the other pages of our website. I promise there are more words in them. Bye!

The Division 2's Level Design Is Its Secret Weapon

about X hours ago from
The Division 2's Level Design Is Its Secret Weapon

I like open-world games a lot. The Witcher, Red Dead Redemption, Grand Theft Auto, and Breath Of The Wild all rank among my favorite games of all time. However, there's a pretty common problem among the vast majority of open-world games. Let's call it the parking lot issue. And what the parking lot issue pans out to is that the vast majority of these sorts of spaces are often given over to wilderness. It's wilderness that sporadically populated by clusters of civilization like villages or cities, but it's basically just a vast playspace in which to drop quests, enemies, and dungeons.  So there's the part of the game where you're out in the open world, and then there's part of the game where you're in one of its dungeons or mission-related location. It's rare that these two flow into one another with a natural transition.

The Division 2's Level Design Is Its Secret Weapon

about X hours ago from
The Division 2's Level Design Is Its Secret Weapon

I like open-world games a lot. The Witcher, Red Dead Redemption, Grand Theft Auto, and Breath Of The Wild all rank among my favorite games of all time. However, there's a pretty common problem among the vast majority of open-world games. Let's call it the parking lot issue. And what the parking lot issue pans out to is that the vast majority of these sorts of spaces are often given over to wilderness. It's wilderness that sporadically populated by clusters of civilization like villages or cities, but it's basically just a vast playspace in which to drop quests, enemies, and dungeons.  So there's the part of the game where you're out in the open world, and then there's part of the game where you're in one of its dungeons or mission-related locations. It's rare that these two flow into one another with a natural transition.

In Defense of Assassin’s Creed III (And Its Remaster)

about X hours ago from
In Defense of Assassin’s Creed III (And Its Remaster)

Assassin’s Creed III has always carried a dubious reputation with fans, and for many it’s an easy target for derision. I’m a firm believer in the subjectivity of gaming experiences, and it’s clear Assassin’s Creed III simply didn’t hit the mark for many players. But I’ve always really loved the game, from an original glowing review, to my current replay of the new remaster, which just released today. This was a project rich in ambition, bravely trying out an array of new gameplay and systems and setting the stage for the franchise’s future. I believe it’s one of the most consequential entries in the long-running series. Not without missteps, Assassin’s Creed III is nonetheless a game that deserves a second look these many years later.

In Defense of Assassin’s Creed III (And Its Remaster)

about X hours ago from
In Defense of Assassin’s Creed III (And Its Remaster)

Assassin’s Creed III has always carried a dubious reputation with fans, and for many it’s an easy target for derision. I’m a firm believer in the subjectivity of gaming experiences, and it’s clear Assassin’s Creed III simply didn’t hit the mark for many players. But I’ve always really loved the game, from an original glowing review, to my current replay of the new remaster, which just released today. This was a project rich in ambition, bravely trying out an array of new gameplay and systems and setting the stage for the franchise’s future. I believe it’s one of the most consequential entries in the long-running series. Not without missteps, Assassin’s Creed III is nonetheless a game that deserves a second look these many years later.