Science-Fiction Weekly – The Next Batch Of Marvel Films, Star Wars: Boba Fett, The Orville

about X hours ago from
Science-Fiction Weekly – The Next Batch Of Marvel Films, Star Wars: Boba Fett, The Orville

Marvel still hasn’t revealed the name of the next Avengers film, which hits theaters in just seven months, yet rumors are suggesting that the company will focus on the origin of the Marvel universe in the next batch of films. Along with next year’s Captain Marvel (a period piece releasing on March 8) and Spider-Man: Far From Home (the sequel set for July 5), Marvel may release an origin film for Black Widow and a debut film for The Eternals in 2020. The Black Widow film would reportedly give us a look at Natasha Romanova upbringing in the KGB, whereas The Eternals takes us back millions of years to show us the Celestials creating the groundwork for gods and heroes we see in the films today. We'll have to wait to see if Guardians of the Galaxy, Vol. 3 is added to that slate, but with James Gunn out of the picture, and development delayed, it will likely move to 2021 or later.

10 Quality Of Life Changes That Would Make Red Dead Redemption II Even Better

about X hours ago from
10 Quality Of Life Changes That Would Make Red Dead Redemption II Even Better

As we outlined in our review, Red Dead Redemption II is a remarkable achievement that will likely go down as one of the best games of the generation. We scored it a 10/10 and think everyone should play it, but that doesn’t mean the game is wart-free. Here are 10 easy fixes Rockstar could make to mitigate those small moments of frustration we’re all experiencing. 

We understand Rockstar made an aesthetic choice to limit fast travel options throughout the game; this is a world meant to be experienced, not rushed through. But fast travel already exists in the game via the camp upgrade, the trains/stagecoaches found in towns, and at the end of certain missions where your companion asks you if you want to ride back to camp. We don’t see the problem in adding a few more fast-travel options to cut down on the arduous travel through regions we’ve already explored at length. When we’re way out in the middle of nowhere, we would love a way to quickly get to our next destination, especially when the next missions are on the other side of the open world. 

10 Quality Of Life Changes That Would Make Red Dead Redemption II Even Better

about X hours ago from
10 Quality Of Life Changes That Would Make Red Dead Redemption II Even Better

As we outlined in our review, Red Dead Redemption II is a remarkable achievement that will likely go down as one of the best games of the generation. We scored it a 10/10 and think everyone should play it, but that doesn’t mean the game is wart-free. Here are 10 easy fixes Rockstar could make to mitigate those small moments of frustration we’re all experiencing. 

We understand Rockstar made an aesthetic choice to limit fast travel options throughout the game; this is a world meant to be experienced, not rushed through. But fast travel already exists in the game via the camp upgrade, the trains/stagecoaches found in towns, and at the end of certain missions where your companion asks you if you want to ride back to camp. We don’t see the problem in adding a few more fast-travel options to cut down on the arduous travel through regions we’ve already explored at length. When we’re way out in the middle of nowhere, we would love a way to quickly get to our next destination, especially when the next missions are on the other side of the open world. 

Hot Topics: The Fixes Fans Are Looking For

about X hours ago from
Hot Topics: The Fixes Fans Are Looking For

Fans have been digging into the fall sports titles’ gameplay and modes, uncovering various aspects that need fixing now that the launch dust has settled. Developers have issued patches and updates for their games, but correcting things is often an exercise of whack-a-mole as teams try and fix existing problems, while simultaneously introduce new elements and hoping new issues don’t pop up. This week we check in with a selection of titles and see what fans are still hoping gets addressed for the future.

Madden NFL 19 Madden didn’t have the greatest launch, with numerous bugs afflicting the title, from scores tabulated incorrectly to players teleporting. Some of these have been already fixed since then, but even after the recent mid-month update fans are still looking for more.

Scanning one of the game’s sub-reddits and twitter exposes that developer EA Tiburon still has its work cut out for it: fix a franchise crash problem on Xbox One (possibly due to the use of custom draft classes); change receivers stopping after the QB throws an INT; increase QB rushing stats during sims; and more.

Hot Topics

about X hours ago from
Hot Topics

Fans have been digging into the fall sports titles’ gameplay and modes, uncovering various aspects that need fixing now that the launch dust has settled. Developers have issued patches and updates for their games, but correcting things is often an exercise of whack-a-mole as teams try and fix existing problems, while simultaneously introduce new elements and hoping new issues don’t pop up. This week we check in with a selection of titles and see what fans are still hoping gets addressed for the future.

Madden NFL 19 Madden didn’t have the greatest launch, with numerous bugs afflicting the title, from scores tabulated incorrectly to players teleporting. Some of these have been already fixed since then, but even after the recent mid-month update fans are still looking for more.

Scanning one of the game’s sub-reddits and twitter exposes that developer EA Tiburon still has its work cut out for it: fix a franchise crash problem on Xbox One (possibly due to the use of custom draft classes); change receivers stopping after the QB throws an INT; increase QB rushing stats during sims; and more.

Hot Topics: The Fixes Fans Are Looking For

about X hours ago from
Hot Topics: The Fixes Fans Are Looking For

Fans have been digging into the fall sports titles’ gameplay and modes, uncovering various aspects that need fixing now that the launch dust has settled. Developers have issued patches and updates for their games, but correcting things is often an exercise of whack-a-mole as teams try and fix existing problems, while simultaneously introduce new elements and hoping new issues don’t pop up. This week we check in with a selection of titles and see what fans are still hoping gets addressed for the future.

Madden NFL 19 Madden didn’t have the greatest launch, with numerous bugs afflicting the title, from scores tabulated incorrectly to players teleporting. Some of these have been already fixed since then, but even after the recent mid-month update fans are still looking for more.

Scanning one of the game’s sub-reddits and twitter exposes that developer EA Tiburon still has its work cut out for it: fix a franchise crash problem on Xbox One (possibly due to the use of custom draft classes); change receivers stopping after the QB throws an INT; increase QB rushing stats during sims; and more.

12 Fake Games Cooked Up For TV, Film, And Print

about X hours ago from
12 Fake Games Cooked Up For TV, Film, And Print

The advantage of imagining a game is that you’re not bogged down with pesky things like physical limitations, coding skill, or time commitments. Since video games have entered the mainstream, fake games have regularly appeared in TV shows, movies, and print. These fictional games tap into nostalgia, dive into potent parody, and serve up serious satire. The best of these dreamt-up creations – even if they don’t, strictly speaking, exist – ignite fans’ imaginations. 

The Simpsons has introduced a dizzying amount of fictional games over the years, from Cereal Killer (in which the player shoots a multitude of cartoon breakfast mascots) to Billy Graham’s Bible Blaster (a game focused on converting as many people as possible to Christianity). Bonestorm, an over-the-top fighting game parody of Mortal Kombat, pushes Bart to theft in his eagerness to play. Though Bonestorm was never made into reality, it did spawn several fictional sequels and was referenced in real-world video game The Simpsons: Hit and Run.

12 Fake Games Cooked Up For TV, Film, And Print

about X hours ago from
12 Fake Games Cooked Up For TV, Film, And Print

The advantage of imagining a game is that you’re not bogged down with pesky things like physical limitations, coding skill, or time commitments. Since video games have entered the mainstream, fake games have regularly appeared in TV shows, movies, and print. These fictional games tap into nostalgia, dive into potent parody, and serve up serious satire. The best of these dreamt-up creations – even if they don’t, strictly speaking, exist – ignite fans’ imaginations. 

The Simpsons has introduced a dizzying amount of fictional games over the years, from Cereal Killer (in which the player shoots a multitude of cartoon breakfast mascots) to Billy Graham’s Bible Blaster (a game focused on converting as many people as possible to Christianity). Bonestorm, an over-the-top fighting game parody of Mortal Kombat, pushes Bart to theft in his eagerness to play. Though Bonestorm was never made into reality, it did spawn several fictional sequels and was referenced in real-world video game The Simpsons: Hit and Run.

New Gameplay Today - Every Mode In Tetris Effect

about X hours ago from
New Gameplay Today - Every Mode In Tetris Effect

Tetris Effect impressed us back at E3 based on our initial impressions of it as "Lumines but you play Tetris instead." As it turns out, however, there's more to Enhance's take on Tetris than that.

Enhance's own Tetsuya Mizuguchi and Mark MacDonald swung by the Game Informer office to show off the game and give us a rundown of what to expect when the game releases on November 9. There are a lot of modes here, and some of them do some trippy things to Tetris. You can also check out our written preview of this build of the game, as well as a fun, extended interview with Mizuguchi and MacDonald on the latest episode of the Game Informer Show.

New Gameplay Today - Every Mode In Tetris Effect

about X hours ago from
New Gameplay Today - Every Mode In Tetris Effect

Tetris Effect impressed us back at E3 based on our initial impressions of it as "Lumines but you play Tetris instead." As it turns out, however, there's more to Enhance's take on Tetris than that.

Enhance's own Tetsuya Mizuguchi and Mark MacDonald swung by the Game Informer office to show off the game and give us a rundown of what to expect when the game releases on November 9. There are a lot of modes here, and some of them do some trippy things to Tetris. You can also check out our written preview of this build of the game, as well as a fun, extended interview with Mizuguchi and MacDonald on the latest episode of the Game Informer Show.