New Gameplay Today – Beat Saber

about X hours ago from
New Gameplay Today – Beat Saber

Kyle Hilliard won't stop talking about Hyperbolic Magnetism's VR rhythm game, Beat Saber, so we have harnessed his enthusiasm for you, the viewing public. Watch as he blasts blocks with his make-believe lightsabers beam swords in time with the music. It's all heightened by Leo's excellent cinematography/willingness to take a punch.

The concept is fairly simple, but Kyle insists that the game is a lot of fun – in spite of his expressionless face. He claims that he was concentrating very hard, so that he could make the best possible video. Did he succeed? There's only one way to find out: Watch the video below, already!

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Pillars Of Eternity II Director On Fan Feedback, Publishers, And Genre Evolution

about X hours ago from
Pillars Of Eternity II Director On Fan Feedback, Publishers, And Genre Evolution

Josh Sawyer has had a long and prolific career with role-playing games. Having started in 1999 at Black Isle studios, Sawyer has been a major design force behind games like the Icewind Dale series, Alpha Protocol, and Fallout: New Vegas. Between Black Isle and Obsidian, he's cultivated a reputation for strong narratives. As Obsidian stood on the brink of closing down after a publisher cancellation, Sawyer suggested they return to their roots of isometric RPGs and turned to crowdfunding to fund Pillars of Eternity, which he was then selected to direct.

Now, with Pillars of Eternity II: Deadfire on the horizon, Sawyer is vocal about what where the community has taken the game and how the genre is evolving.

Game Informer: Walk me through the genesis of creating a scenario for a game. Do you work with gameplay first or start with a story idea?

The Sports Desk – MLB The Show 18 & Out Of The Park Baseball 19 Take On Reality

about X hours ago from
The Sports Desk – MLB The Show 18 & Out Of The Park Baseball 19 Take On Reality

It's a long baseball season, but with the first month in the books I thought it would be fun to see how MLB the Show 18 and Out of the Park Baseball 19 predicted the action through the month of April as compared to what happened in real life. Could they replicate Shohei Ohtani's solid start? Did the simulations predict the Diamondbacks' success so far?

I start this with the caveat that I'm not a statistical analyst, and the methodology I used isn't perfect (I simmed the first month of the baseball season 10 times in each game). However, I think both titles did well and exposed some fun things that you can and can't rely on when it comes to video game and real-life sports.

Most of the divisions in the games were represented more or less the same in each title's simulations, however, when looking at them on the whole I found the same handful of teams sticking out. Sure, teams like the Cubs, Yankees, and Red Sox did well the majority of the time, but the sims had a hard time consistently and accurately matching where the Reds, Orioles, Dodgers, Blue Jays, and Diamondbacks were at the end of April when compared to real-life.

Destiny 2 – The Season Two Report Card

about X hours ago from
Destiny 2 – The Season Two Report Card

Destiny 2 is a living game that is constantly changing. In addition to its major expansions, Bungie is regularly updating, patching, and otherwise tweaking the ins and outs of the play experience, and dedicated players are quick to note how even the smallest change affects their time in-game. As Season Three is about to launch alongside the Warmind expansion, I want to take the opportunity to look back at Season 2, which began with the launch of Curse of Osiris back in December, and comes to an end today.

Super Replay – Killer7 Episode 10: Right In The Reiner

about X hours ago from
Super Replay – Killer7 Episode 10: Right In The Reiner

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay – Dark Messiah Of Might And Magic Elements

about X hours ago from
Replay – Dark Messiah Of Might And Magic Elements

Following the release of Arx Fatalis, Arkhane Studios began work on a sequel, but ended up shifting directions to incorporate the Might and Magic license after partnering with publisher Ubisoft. That game ended up becoming Dark Messiah of Might and Magic, a fun first-person adventure that makes great use of physics. As this episode of Replay quickly shows you, the environment can be used to defeat enemies. Many boxes are thrown, and wooden beams are smashed to crush soldiers. We also use our boot more than you would care to see to send enemies flying into fires.

To say the least, we loved revisiting this game, and ended up spending the entire hour playing it. If you want to see more of Dark Messiah in future episodes (or potentially as a Super Replay) let us know in the comments below. We didn't want to stop playing it.

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Watch Our Complete God Of War Game Club Discussion

about X hours ago from
Watch Our Complete God Of War Game Club Discussion

Every once in a while on The Game Informer Show podcast, we get the urge to dive in as deep as possible on a game and wring the experience for every interesting discussion to be had alongside our community. The release of God of War on the PlayStation 4 seemed like a great opportunity we didn't want to pass up. Our deepest thanks to everybody that sent in emails throughout this Game Club discussion, you all rock!

Part 1: Watch us talk about everything in the game up until when you meet the character Mimir and speculate about how the game will end.

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Top Of The Table – Thanos Rising – Avengers: Infinity War

about X hours ago from
Top Of The Table – Thanos Rising – Avengers: Infinity War

Even when I was a kid, I’d see a great movie, captivating cartoon, or read a gripping book, and long for opportunities to revisit the worlds of those fantasies in new ways. If done right, a licensed board game taps into the characters and conflicts of the story that inspired it and gives its players novel interactions to engage with the fiction. It’s this trait that most intrigues me about Thanos Rising, the new two- to four-player cooperative game that reimagines the events of Avengers: Infinity War. Through a unique mixture of dice assignment, engine building, and the growing threat of an exponentially powerful villain, the game reminds me of many of the things that I loved the most about the recently released film, while also offering a brisk play experience that is friendly to almost any player group. 

Thanos Rising isn’t an especially complex or lengthy game. The rules are easy to grasp, and a full game can be played in about an hour. That’s par for the course for many licensed board games, which frequently value accessible play over deeper mechanics. This Avengers game distinguishes itself through some innovative twists on familiar gameplay concepts, some evocative components, and an element of genuine cooperation that I really love.