The Full Mortal Kombat 11 Roster So Far

about X hours ago from
The Full Mortal Kombat 11 Roster So Far

The Mortal Kombat 11 reveal event lived up to its name, laying bare a number of new details. The biggest remaining mystery is who's filling out the character roster. NetherRealm has revealed a number of characters, old and new, that will be unleashing a bevy of punches, kicks, and gruesome finishers with. We imagine in the weeks to come we'll find out more as well. We'll update this list with every fighter revealed.

For now, here's who we know will be in Mortal Kombat 11 (and some folks who are probably on the way).

Armed with her bo-staff, the stealth assassin Jade is back as a revenant serving the Netherrealm.

10 Tips For Getting The Most Out Of Far Cry New Dawn

about X hours ago from
10 Tips For Getting The Most Out Of Far Cry New Dawn

Far Cry New Dawn may not be a huge revolution for the series, but it does introduce enough changes to its progression and unlock systems to keep players on their toes. Like the mutated animals running around Hope County, you’ll have to adapt your playstyle if you want to survive – luckily we’ve got some tips for what to focus on.

As in previous Far Cry games, your main focus will be taking down outposts, doing story missions and side activities, and looting everything in sight. However, here are some things to keep in mind as you get acquainted with this entry’s particular quirks and changes.

No, we’re not talking about New Dawn’s difficulty levels – rather, Challenges are simple achievement-style activities that you complete as you play the game, which will give you skill points to unlock perks. There are a number of very simple challenges that you can farm when you first start the game to build up a respectable pool of points. These include distracting enemies with rocks, crafting items, and killing a few enemies with the sawblade launcher, which is one of the first weapons you get in the game.

10 Tips For Getting The Most Out Of Far Cry New Dawn

about X hours ago from
10 Tips For Getting The Most Out Of Far Cry New Dawn

Far Cry New Dawn may not be a huge revolution for the series, but it does introduce enough changes to its progression and unlock systems to keep players on their toes. Like the mutated animals running around Hope County, you’ll have to adapt your playstyle if you want to survive – luckily we’ve got some tips for what to focus on.

As in previous Far Cry games, your main focus will be taking down outposts, doing story missions and side activities, and looting everything in sight. However, here are some things to keep in mind as you get acquainted with this entry’s particular quirks and changes.

No, we’re not talking about New Dawn’s difficulty levels – rather, Challenges are simple achievement-style activities that you complete as you play the game, which will give you skill points to unlock perks. There are a number of very simple challenges that you can farm when you first start the game to build up a respectable pool of points. These include distracting enemies with rocks, crafting items, and killing a few enemies with the sawblade launcher, which is one of the first weapons you get in the game.

You Should Play The Yawhg

about X hours ago from
You Should Play The Yawhg

A lot of games are released every year, especially in the indie scene. In 2017, Steam launched nearly 8,000 games alone, and the numbers have only gone up since then. It’s easy for special games to become forgotten in the never-ending flow of titles. I try to take the critic capacity of my job seriously, endeavoring to shine a light on smaller games I believe deserve to stand the test of time. One of those titles is called The Yawhg. Born as a small jam game developed by Damian Sommer and artist Emily Carroll, The Yawhg centers on four characters in a magical kingdom. As a devastating storm (the eponymous Yawhg) approaches, our would-be heroes live their lives blissfully unaware until the moment everything comes undone.

You Should Play The Yawhg

about X hours ago from
You Should Play The Yawhg

A lot of games are released every year, especially in the indie scene. In 2017, Steam launched nearly 8,000 games alone, and the numbers have only gone up since then. It’s easy for special games to become forgotten in the never-ending flow of titles. I try to take the critic capacity of my job seriously, endeavoring to shine a light on smaller games I believe deserve to stand the test of time. One of those titles is called The Yawhg. Born as a small jam game developed by Damian Sommer and artist Emily Carroll, The Yawhg centers on four characters in a magical kingdom. As a devastating storm (the eponymous Yawhg) approaches, our would-be heroes live their lives blissfully unaware until the moment everything comes undone.

The Wildest Weapons In The Outer Worlds

about X hours ago from
The Wildest Weapons In The Outer Worlds

The Outer Worlds isn’t exactly a serious or believable game, but it generally adheres to its own internal logic. Except when it comes to science weapons. These unique items are difficult to find, but thorough explorers who amass a collection of them are treated to a variety of outlandish and entertaining effects. During our time at Obsidian Entertainment, we talked to the team in detail about one of these weapons – the shrink ray – and about how the science weapons in general are implemented in The Outer Worlds.

The Shrink Ray According to co-director Tim Cain, science weapons are designed to have “inexplicable effects that we thought would be funny, and we didn’t care in any way if they were realistic.” The shrink ray is a perfect example of this philosophy: It collapses the space between atoms, causing creatures hit by its continuous beam to grow smaller (and stay that way as long as the beam remains focused on them).

The concept came from an unexpected place: huge monsters. Out in the wilderness of The Outer Worlds, you may encounter “mega-fauna,” which are especially large versions of specific creature types. Visually, these beasts are scaled up from their regular counterparts – but the technology that produces that effect goes in both directions.

The Wildest Weapons In The Outer Worlds

about X hours ago from
The Wildest Weapons In The Outer Worlds

The Outer Worlds isn’t exactly a serious or believable game, but it generally adheres to its own internal logic. Except when it comes to science weapons. These unique items are difficult to find, but thorough explorers who amass a collection of them are treated to a variety of outlandish and entertaining effects. During our time at Obsidian Entertainment, we talked to the team in detail about one of these weapons – the shrink ray – and about how the science weapons in general are implemented in The Outer Worlds.

The Shrink Ray According to co-director Tim Cain, science weapons are designed to have “inexplicable effects that we thought would be funny, and we didn’t care in any way if they were realistic.” The shrink ray is a perfect example of this philosophy: It collapses the space between atoms, causing creatures hit by its continuous beam to grow smaller (and stay that way as long as the beam remains focused on them).

The concept came from an unexpected place: huge monsters. Out in the wilderness of The Outer Worlds, you may encounter “mega-fauna,” which are especially large versions of specific creature types. Visually, these beasts are scaled up from their regular counterparts – but the technology that produces that effect goes in both directions.

Obsidian Isn't Happy With Fans Bashing Bethesda And Fallout 76

about X hours ago from
Obsidian Isn't Happy With Fans Bashing Bethesda And Fallout 76

This month at Game Informer, we're highlighting our new cover story on Obsidian's The Outer Worlds. We're rolling out a ton of exclusive information on the game, but we wanted to take a quick detour and address a recurring theme we're seeing in the comments and discussion surrounding the game. While visiting the studio, we spoke with Obsidian's CEO Feargus Urquhart about fans using the existence of The Outer Worlds as ammo to attack Bethesda and the release of Fallout 76.

Urquhart says he's surprised that some people assume the team at Obsidian would know back in 2015 when they started working on The Outer Worlds that the game's announcement would line up with a negative reaction toward Bethesda's Fallout 76 at the end of 2018. "People even said things about our trailer: 'Oh man, just slamming it home to Bethesda!' because we said the original creators of Fallout and makers of Fallout: New Vegas. We have storyboards from July that said that," he says. "I have no ill will for Bethesda, I love playing Fallout games... We’re not fighting for the same dollars."

Obsidian Isn't Happy With Fans Bashing Bethesda And Fallout 76

about X hours ago from
Obsidian Isn't Happy With Fans Bashing Bethesda And Fallout 76

This month at Game Informer, we're highlighting our new cover story on Obsidian's The Outer Worlds. We're rolling out a ton of exclusive information on the game, but we wanted to take a quick detour and address a recurring theme we're seeing in the comments and discussion surrounding the game. While visiting the studio, we spoke with Obsidian's CEO Feargus Urquhart about fans using the existence of The Outer Worlds as ammo to attack Bethesda and the release of Fallout 76.

Urquhart says he's surprised that some people assume the team at Obsidian would know back in 2015 when they started working on The Outer Worlds that the game's announcement would line up with a negative reaction toward Bethesda's Fallout 76 at the end of 2018. "People even said things about our trailer: 'Oh man, just slamming it home to Bethesda!' because we said the original creators of Fallout and makers of Fallout: New Vegas. We have storyboards from July that said that," he says. "I have no ill will for Bethesda, I love playing Fallout games... We’re not fighting for the same dollars."

Shawn Layden On PlayStation And The Future

about X hours ago from
Shawn Layden On PlayStation And The Future

On a rainy late afternoon in San Mateo, CA,  Game Informer sat down with Sony Interactive Entertainment Worldwide Studios chairman, Shawn Layden. Dressed sharply and with a charming grin, he made a telling observation just before our interview. The chairs were beautiful, but just didn’t quite fit his stature, and he opted for the conference table for us to chat. 

I thought the choice represented Sony Interactive Entertainment lately. Yes, there are plenty of things going on in games, from the success of Switch to the Battle Royale craze that brands have been chasing to compete in throughout the industry, but Sony has stuck to what it does best: Solid hardware coupled with the games that focus on single-player experiences or trying to push the boundaries on what games can be, from VR to Dreams.

Know yourself and know what you like – and after our talk, it was easy to tell that Shawn Layden’s long history with the company (he has been with the interactive group since 1996) has taught him to lean into what he knows. He also needs to make sure he is taking a few chances, even though he didn’t want to take a chance with the ill-fitting couch and chairs.