It's Batman Day – Here Are All Of Our Batman Video Game Reviews

about X hours ago from
It's Batman Day – Here Are All Of Our Batman Video Game Reviews

September 15 is Batman day, which is a great excuse to look at the Dark Knight's mostly disappointing video game legacy.

With the impressive success of the Arkham series of Batman games, it's easy to forget that before the release of Batman: Arkham Asylum in 2009, pretty much all Batman games were absolutely terrible. Some Batman games were awarded the lowest scores this publication has ever seen. We gave Batman: Dark Tomorrow, for example, a 0.75. Things are great for the world's greatest detective today, but as the old idiom goes, those who forget the past are doomed to repeat it. With that in mind, let's take a look at all the Batman games Game Informer has given reviews.

The Adventures of Batman & Robin - 1994/1995 SNES - 8.75, Genesis - 7.75, Game Gear - 8, Sega CD - 6.75

Replay – The Commodore 64 Spectacular: Part 1

about X hours ago from
Replay – The Commodore 64 Spectacular: Part 1

On this episode of Replay, we invite you to travel back to 1982, to a time where gamers were freaking out over a new computer that packed a wallop with color graphics and 64KB of RAM. That beast of a machine was the Commodore 64, created by Commodore Business Machines, which retailed for $595, and was embraced by over 17 million people. The Commodore 64 had a long run, and games and software were created for it all the way up to 1994.

If you missed out on it back in the day, you're getting another chance to experience a key piece of gaming history when the Commodore 64 Mini launches on October 9. This replica features is home to 64 of the system's best games, and comes with a number of quality of life improvements, like HDMI output, 720p resolution, and save game functionality. The firmware can also be upgraded, and players can add more games to the system via the USB flash drive.

This is just part one of our look back at this great system, which put game creators front and center. Enjoy the history , folks!

Replay – The Commodore 64 Spectacular: Part 1

about X hours ago from
Replay – The Commodore 64 Spectacular: Part 1

On this episode of Replay, we invite you to travel back to 1982, to a time where gamers were freaking out over a new computer that packed a wallop with color graphics and 64KB of RAM. That beast of a machine was the Commodore 64, created by Commodore Business Machines, which retailed for $595, and was embraced by over 17 million people. The Commodore 64 had a long run, and games and software were created for it all the way up to 1994.

If you missed out on it back in the day, you're getting another chance to experience a key piece of gaming history when the Commodore 64 Mini launches on October 9. This replica features is home to 64 of the system's best games, and comes with a number of quality of life improvements, like HDMI output, 720p resolution, and save game functionality. The firmware can also be upgraded, and players can add more games to the system via the USB flash drive.

This is just part one of our look back at this great system, which put game creators front and center. Enjoy the history , folks!

Weekend Warrior – Look Out! Here Comes A Spider-Man!

about X hours ago from
Weekend Warrior – Look Out! Here Comes A Spider-Man!

We're already in September, which means we're just about at the final quarter of the year and the inexorable march of time stops for no one. If you chart your year by game releases, it's been fairly well-paced, and we're all playing games before the inevitable glut of October releases descends upon us. I mean, have you seen October? It's ridiculous! But I digress, let's take this one weekend at a time, starting with this one.

However, a regular weekend rundown isn't going to do it. So I'm going to assign each weekend a review score based entirely on a scale of Spider-Man sound effects. All of these are real sound effects from the Spider-Man comic that I googled briefly and did not verify at all.

Leo Vader – I’m waiting to stop liking Shadow of the Tomb Raider, which I’ve been assured will happen but hasn’t happened yet! I’ll also inch a little further in Spider-Man for the game club and hopefully finish Yakuza 6 so I can finally move onto Kiwami 2! This is a gamer-ass weekend for gamers. Love ya!!!

Weekend Warrior – Look Out! Here Comes A Spider-Man!

about X hours ago from
Weekend Warrior – Look Out! Here Comes A Spider-Man!

We're already in September, which means we're just about at the final quarter of the year and the inexorable march of time stops for no one. If you chart your year by game releases, it's been fairly well-paced, and we're all playing games before the inevitable glut of October releases descends upon us. I mean, have you seen October? It's ridiculous! But I digress, let's take this one weekend at a time, starting with this one.

However, a regular weekend rundown isn't going to do it. So I'm going to assign each weekend a review score based entirely on a scale of Spider-Man sound effects. All of these are real sound effects from the Spider-Man comic that I googled briefly and did not verify at all.

Leo Vader – I’m waiting to stop liking Shadow of the Tomb Raider, which I’ve been assured will happen but hasn’t happened yet! I’ll also inch a little further in Spider-Man for the game club and hopefully finish Yakuza 6 so I can finally move onto Kiwami 2! This is a gamer-ass weekend for gamers. Love ya!!!

Game Informer's Top Scoring Reviews Of 2018

about X hours ago from
Game Informer's Top Scoring Reviews Of 2018

Each year, the Game Informer staff reviews a ton of games. Despite hundreds of games coming across our desks each year, only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2018 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through.

Be sure to click on the blue game titles to jump to the full review text.

Game Informer's Top Scoring Reviews Of 2018

about X hours ago from
Game Informer's Top Scoring Reviews Of 2018

Each year, the Game Informer staff reviews a ton of games. Despite hundreds of games coming across our desks each year, only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2018 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through.

Be sure to click on the blue game titles to jump to the full review text.

Can We Cool It With The Spider-Man Hot Takes Already?

about X hours ago from
Can We Cool It With The Spider-Man Hot Takes Already?

Spider-Man is taking the video game industry by storm right now, which can only mean one thing: It’s HOT TAKE TIME! Everywhere you look, someone’s got a J. Jonah Jameson-worthy Spidey rant vying for your peepers. After thoroughly reading all of them, I have crafted the most meta-hot take of them all: Can we cool it with the friggin’ hot takes already?!

As you are probably aware (and if not, my condolences for what you are about to learn), the Spider-Man hot takes started before the game was even released with the maybe-ironically-named-but-who-knows-anymore PuddleGate controversy. PuddleGate revolved around a series of screencaps that compared an in-game cutscene from Spider-Man’s E3 demo to the cutscene in the final release. The main difference between the two versions was that there were more puddles on the ground in the older footage (flip between the above pictures to see for yourself), which obviously signaled that the dastardly developers at Insomniac had secretly bamboozled gamers with fake footage, only to downgrade the visuals at the end of development into a non-puddley heap of revolting eye garbage!

Can We Cool It With The Spider-Man Hot Takes Already?

about X hours ago from
Can We Cool It With The Spider-Man Hot Takes Already?

Spider-Man is taking the video game industry by storm right now, which can only mean one thing: It’s HOT TAKE TIME! Everywhere you look, someone’s got a J. Jonah Jameson-worthy Spidey rant vying for your peepers. After thoroughly reading all of them, I have crafted the most meta-hot take of them all: Can we cool it with the friggin’ hot takes already?!

As you are probably aware (and if not, my condolences for what you are about to learn), the Spider-Man hot takes started before the game was even released with the maybe-ironically-named-but-who-knows-anymore PuddleGate controversy. PuddleGate revolved around a series of screencaps that compared an in-game cutscene from Spider-Man’s E3 demo to the cutscene in the final release. The main difference between the two versions was that there were more puddles on the ground in the older footage (flip between the above pictures to see for yourself), which obviously signaled that the dastardly developers at Insomniac had secretly bamboozled gamers with fake footage, only to downgrade the visuals at the end of development into a non-puddley heap of revolting eye garbage!

Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

about X hours ago from
Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

We're still in the throes of our Destiny 2: Forsaken review, but we're loving what we've played thus far. Game Informer's resident guardian, Matt Miller, is in week two of his playthrough, and is finding it to be a deep and rewarding grind.

"It’s a truly massive expansion, with an overwhelming breadth of experiences to explore," he wrote in an editorial. "After several days of exploration and discovery, it’s clear that Forsaken is a rich and rewarding adventure, characterized by nuanced storytelling and worldbuilding, slow but steady character progression, broad choice in playstyle and activity variety, and mission design that is challenging, action-packed, and engrossing." You can check out our playthrough of Blind Well below:

I should be spending more time leveling up my guardians in Forsaken, but I'm instead playing something called Time Carnage, a mindless shooter in which you mow down waves of dinosaurs, robots, and zombies. Time Carnage originally released as a VR game for PC, but is now available as a standard shooting gallery experience on Xbox One and PlayStation 4. The goal is simple: Dual wield any weapons you want, stand mostly motionless, and fire away until no enemies are left standing.