The E3 2018 VR Round-Up

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The E3 2018 VR Round-Up

VR does not have a huge presence at E3. Facebook and Oculus have a spot on the floor, and there are a few PlayStation VR titles in the PlayStation booth, but otherwise E3 is focused on non-virtual reality experiences. That won't stop us from writing about them, though!

Developer: From Software, Sony Japan Studio Platforms: PlayStation VR
Release: 2018

Dark Souls series director Hidetaka Miyazaki is taking a bit of a break from creating brutal, oppressive worlds that frustrate as much as they fascinate to bring us something a bit lighter. Taking on the role of a magical fairy, your goal in Déraciné is to convince the world around you you're real. You do this by manipulating the world around in a few ways, including snatching vials and keys from children who swear they just had these objects in their pocket and mixing them into a stew to make them bitter.

The Hero We Need

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The Hero We Need

Each Spider-Man comic book cover tells the reader to expect something extraordinary. The artwork amplifies these commanding words, often showing the red-and-blue wall crawler soaring through the air, shooting webs, or pummeling evildoers. Just looking at the cover is an oddly exhilarating experience – a formula Marvel has successfully used since Spider-Man was first introduced in the 1962 comic book Amazing Fantasy #15.

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E3 2018 Wednesday Recap

about X hours ago from
E3 2018 Wednesday Recap

The gaming industry's biggest week of the year continues, and the Game Informer staff has been spread out across the E3 show floor seeing all the big titles. This is where you can find all of the day's coverage, including hands-on impressions, videos, analysis, and more.  So check it out, and be sure to come back tomorrow for the third (and final) day of E3 2018.

Let's Go's Director On Simplifying Pokémon, Required Motion Controls, And More

Seen At E3: Two Dumb Jeffs Edition

How The Monster Hunter: World/Final Fantasy XIV Crossover Came To Be

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How The Monster Hunter: World/Final Fantasy XIV Crossover Came To Be

Monster Hunter: World and Final Fantasy XIV are both dense games that keep you coming back with new quests and events. In one way, it makes sense that the two would eventually come together, but it’s still a surprise we didn’t see coming. Revealed at Square Enix’s press E3 2018 press conference, the teaser left plenty of questions. Yesterday, it was confirmed the content is not just coming to Final Fantasy XIV, but also Monster Hunter: World. During E3, I had the opportunity to chat with Monster Hunter: World producer Ryozo Tsujimoto and FF XIV director Naoki Yoshida, and learned more about what this collaboration means for both games.

A Promise Between Friends 

About seven years ago, Yoshida and Tsujimoto met at a bar arcade and became fast friends. Yoshida is a huge Monster Hunter fan, starting from the series’ inception on PlayStation 2 back in 2004. He’s since logged 1200 hours, laughing while saying he’s “hardcore.” Yoshida was just finishing up his work on the Dragon Quest series and was about to take over as director for the Final Fantasy XIV: A Realm Reborn revamp. With the MMORPG’s rocky start, Tsujimoto was worried and said, “If you are really serious about revamping XIV, let me know what we can do to help, what [Monster Hunter] can do to help. We’ll collaborate on something.” 

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One of the most exciting features on the way in the release of Destiny 2: Forsaken is a new weapon archetype. The bow changes up the battlefield in some important ways, not least because it’s a distance weapon that isn’t actually a gun.

I had the good fortune to get some extensive early hands-on time with the bow, and rapidly found the potential for fun. The pace of shooting is different from what we’ve come to expect with the guns of Destiny 2, and the change is refreshing. “There’s a pace and rhythm to it that is totally different from our other weapons – adding more anticipation to your shots sort of puts you in a zen-like trance,” says designer Greg Peng. “Draw, Aim, Fire, Nock, Draw, Aim, Fire, Nock, Draw, Aim Fire.” Until you shoot it for yourself, it’s hard to grasp the natural feel of the shooting. It delivers as a high-risk, high reward weapon. You invest a significant micro-chunk of time to draw the bow back and get to full power, so nailing the precision hit is essential. But when it connects (often killing PvE enemies in one shot) it’s immensely satisfying.

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Telltale Writer And Clementine's Voice Actor Talk Saying Goodbye To The Walking Dead Character

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Telltale Writer And Clementine's Voice Actor Talk Saying Goodbye To The Walking Dead Character

In 2012, Telltale Games exploded into the mainstream with an emotional tale of humanity in a world full of monsters and ordinary struggles within extraordinary circumstances. The Walking Dead was already well known for its comics and television show, but Telltale delivered a premiere season on par with any other medium tackling Robert Kirkman's zombie-infested world.

More than half a decade later, Telltale has expanded its stable of licensed properties to almost an absurd degree. From Game of Thrones and Borderlands to Guardians of the Galaxy and even Minecraft, the studio has applied the formula from that first season of The Walking Dead to myriad beloved properties. Despite this, The Walking Dead remains the most resonant franchise for many fans, as players lovingly watched Clementine grow from innocent child to hardened survivor.

In November, players learned that they'd be forced to say goodbye to Clementine and Telltale's vision of The Walking Dead, as the studio announced the final season was coming in 2018. While longtime players will undoubtedly lament no longer following Clementine's adventures, it represents the end of an era for Telltale.

Seen At E3: Two Dumb Jeffs Edition

about X hours ago from
Seen At E3: Two Dumb Jeffs Edition

The E3 showfloor is always a hectic place, but this year's convention seems crazier than usual. Thanks to the public once again being included in the festivities, E3 2018 is full of big crowds, big screens, and ... zombies. Seriously, where are all these zombies coming from?

Jeff Cork and I carved a bit of time out of our hectic schedules to check out the full E3 showfloor, and snap pictures of everything that seemed interesting – and even some things that weren't interesting at all! In short, it got dumb real quick. Scroll through the gallery below for a photo tour of E3 2018 like no other!

Note: If you press full-screen button in the upper right corner of the image, you can scroll through the gallery with your arrow keys. Try it!

Let's Go's Director On Simplifying Pokémon, Required Motion Controls, And More

about X hours ago from
Let's Go's Director On Simplifying Pokémon, Required Motion Controls, And More

The Pokémon series is no stranger to spin-offs and remakes, but Let's Go Pikachu and Let's Go Eevee feels a little different. It's a remake of Pokémon Yellow, and has many elements of a typical core Pokémon RPG, but it's also a bit of a spin-off with elements of Pokémon Go. To try and clear up some of the unknowns about the game, we spoke with Junichi Masuda, the games' director, about how it works, why motion controls are required, and if the developer is done with 3DS.

Can you tell me the entire history of Game Freak again?

I just told you all that… last July, wasn’t it?

Let's Go's Director On Simplifying Pokémon, Required Motion Controls, And More

about X hours ago from
Let's Go's Director On Simplifying Pokémon, Required Motion Controls, And More

The Pokémon series is no stranger to spin-offs and remakes, but Let's Go Pikachu and Let's Go Eevee feels a little different. It's a remake of Pokémon Yellow, and has many elements of a typical core Pokémon RPG, but it's also a bit of a spin-off with elements of Pokémon Go. To try and clear up some of the unknowns about the game, we spoke with Junichi Masuda, the games' director, about how it works, why motion controls are required, and if the developer is done with 3DS.

Can you tell me the entire history of Game Freak again?

I just told you all that… last July, wasn’t it?

E3 2018 Tuesday Recap

about X hours ago from
E3 2018 Tuesday Recap

After a busy few days of press conferences, the E3 show floor finally opened today, and we got our first look at a number of big games. In addition, Nintendo presented its vision for the future with its E3 Nintendo Direct. We played and offered impressions on big games like Spider-Man, Rage 2, and Metro Exodus, got big news about Destiny 2: Forsaken and a ton of games coming to Switch, and began gathering our favorite Indie Games of E3 and discussed some of the biggest surprises of E3 so far.

You can find links to all our stories below, and we'll update this round-up throughout the evening as more stories go live. 

Nintendo On Metroid Prime 4's E3 2018 Absence