Never Played Shenmue II? Watch Us Play The First Eight Hours

about X hours ago from
Never Played Shenmue II? Watch Us Play The First Eight Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

Test Chamber – One Hour On Hearthstone's Mean Streets of Gadgetzan

about X hours ago from
Test Chamber – One Hour On Hearthstone's Mean Streets of Gadgetzan

Hearthstone's latest expansion Mean Streets of Gadgetzan is out today, featuring tri-class cards and all kinds of new sneaky shenanigans. Players can check out notable figures from the Gadgetzan crime families and random thieves, gamblers, and thugs while exploring 132 new cards and mechanics, like the ever-growing Jade Golems or a carefully crafted Kazakus potion.

Join Daniel Tack and Wade Wojcik as they explore the Mean Streets of Gadgetzan in this episode of Test Chamber!

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Should You Come Back For No Man’s Sky: Foundation?

about X hours ago from
Should You Come Back For No Man’s Sky: Foundation?

No Man’s Sky is one of the most talked about games of 2016. Leading up to its release, many had established astronomical expectations about the title. At launch, the game fulfilled some of those expectations with a massive galaxy to explore, but left many disappointed in other regards, including the absence of a meaningful late-game loop, the inability to explore true multiplayer experiences, and several other lackluster game elements. For myself, my original review in August expressed wonder at the massive procedurally-generated alien universe, but bemoaned the focus on resource gathering, inventory management, and a lack of crafted content. 

Hello Games has remained mostly silent since the No Man’s Sky’s contentious launch, and a few days ago it responded to the gaming community not with words, but instead with a hefty free update called Foundation. The update adds a significant number of new gameplay features, and I spent the last few days acquainting myself with its revised gameplay.

Blog Herding – The Best Blogs Of The Community (December 1, 2016)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (December 1, 2016)

We took a break from Blog Herding to enjoy the holiday week. But now we're are back, better, and full of more Pokémon blogs than ever!

Community Blogs For November 17 – November 30:

Top 10 WTF Moments in Games When it comes to just about any creative medium, StarterPack know that sometimes things get a little bat-poo crazy. As an example, the Zelda series timeline. And most gamers know the twists and turns of BioShock, so we won't even go there.

The Virtual Life – Becoming A Monster In Tyranny

about X hours ago from
The Virtual Life – Becoming A Monster In Tyranny

Tyranny is a CRPG in the style of Baldur's Gate and Pillars of Eternity that has a novel concept: you play the bad guy. And we're not talking a mischievous cackling Snidely Whiplash huckster, either. No, you are a capital-B bad person constantly doing evil things to the denizens of a fantasy land. I sat down with fellow editor Matt Miller, who reviewed the title, to talk about playing a game that lets us play the evildoer in year filled with despair and chaos.

Javy: Heya Miller. So let’s be real here for a sec: This year has sucked. This year has sucked hard. David Bowie, Leonard Cohen dead. The environment continues to fall to pieces. Tumultuous events happening all over the world. Despair around every corner. Real breaking of the seals kind of stuff, in a way.

I’ve had kind of a weird relationship with games this year. Like, they’ve always been escapist devices to me ever since I was a kid, but 2016 was the year they straight up became coping mechanisms in a way that’s maybe a little unhealthy? Titanfall 2. Wolfenstein. No Man’s Sky. All great ways to push my own problems, and anxieties about the world around me to the side and just not deal with things head on.

Game Informer's Full Extra Life Murder Mystery

about X hours ago from
Game Informer's Full Extra Life Murder Mystery

This year our Extra Life charity live stream displayed a host of Game Informer shenanigans, chiefly among them was the incredibly convincing murder mystery starring our beloved PC editor, Daniel Tack. 

For the second year in a row Tack was unable to join the crew for the 25-hour event. He still wanted to contribute, though, so he subjected himself to a series of poorly written, but beautifully directed skits from myself and Ben Hanson. During the live stream we released a new video or clue for every $5,000 raised. With the community's help we were able to unmask the killer and bring Tack back to life and on the stream (sort of).

Check out the full saga below!

Science-Fiction Weekly – Assassin's Creed, No Man's Sky, Rogue One, Dawn of Andromeda

about X hours ago from
Science-Fiction Weekly – Assassin's Creed, No Man's Sky, Rogue One, Dawn of Andromeda

My friends in Hollywood are convinced Assassin's Creed will be THE difference maker for video game movies. They say that it's tracking remarkably well, and could be the springboard release that sets up a promising future for video games on the silver screen. I told them that one successful film won't change anything. Game stories are markedly different than movie stories, and with the exceptions of Assassin's Creed, BioShock, or a handful of other games, I don't see that many options resonating well as films, unless the source material is dramatically altered. We'll have to wait and see what happens, but regardless of how Assassin's Creed turns out, I will continue to utter the Star Wars line "I have a bad feeling about this," whenever I hear of games like Portal or Watch Dogs getting optioned for film.

Tracking Final Fantasy XV's Long Road To Release

about X hours ago from
Tracking Final Fantasy XV's Long Road To Release

Many gamers are looking ahead to the next generation for exciting games, but for one of Square Enix’s most anticipated upcoming titles, we have to look backward. Final Fantasy Versus XIII was unveiled in 2006, but remained seldom-seen and mysterious until it reappeared as Final Fantasy XV. Even then, concrete answers about the game’s status are rare, so we’ve assembled this timeline of its progress, major appearances, and related comments from original director Tetsuya Nomura, current director Hajime Tabata, producer Yoshinori Kitase, and brand director Shinji Hashimoto.

Update 11/28/16: New entries added to reflect the continued (and presumably final) developments, including Final Fantasy XV's release on November 29, 2016.

May 2006 At E3, Final Fantasy Versus XIII is announced as part of Fabula Nova Crystalis, as is Final Fantasy XIII and Final Fantasy Agito XIII. Along with Final Fantasy XIII, it is revealed as a PS3 exclusive. 

Tracking Final Fantasy XV's Long Road To Release

about X hours ago from
Tracking Final Fantasy XV's Long Road To Release

Many gamers are looking ahead to the next generation for exciting games, but for one of Square Enix’s most anticipated upcoming titles, we have to look backward. Final Fantasy Versus XIII was unveiled in 2006, but remained seldom-seen and mysterious until it reappeared as Final Fantasy XV. Even then, concrete answers about the game’s status are rare, so we’ve assembled this timeline of its progress, major appearances, and related comments from original director Tetsuya Nomura, current director Hajime Tabata, producer Yoshinori Kitase, and brand director Shinji Hashimoto.

Update 11/28/16: New entries added to reflect the continued (and presumably final) developments, including Final Fantasy XV's release on November 29, 2016.

May 2006 At E3, Final Fantasy Versus XIII is announced as part of Fabula Nova Crystalis, as is Final Fantasy XIII and Final Fantasy Agito XIII. Along with Final Fantasy XIII, it is revealed as a PS3 exclusive.