Question Of The Month: What Do You Want From Destiny 2?

about X hours ago from
Question Of The Month: What Do You Want From Destiny 2?

In issue 283, we asked readers what the number-one thing they want to see in Destiny 2 is. Now it's your turn to weigh in. 

Dedicated servers were the most popular request among magazine readers, a response that didn't raise many eyebrows with the office's big Destiny fans (because the game really needs them!). Better vehicles (dogfights in space, anyone?) and boatloads more content were also popular requests.

Now it's your turn. What's the number-one thing you want to see in Destiny 2? Share your wish list in the comments below!

Test Chamber – Super Mario Challenge Is The Highlight Of Mario Maker 3DS

about X hours ago from
Test Chamber – Super Mario Challenge Is The Highlight Of Mario Maker 3DS

Super Mario Maker For Nintendo 3DS is out tomorrow, and though is has some shortcomings compared to the Wii U version, it does have Super Mario challenge.

Super Mario Challenge is a large collection of new levels made by Nintendo, and they're very good. It's basically a full Super Mario campaign, and it features challenges that force the player to often re-examine how they would normally approach a level. In the Test Chamber video below, Brian Shea and I show off a few of Challenge's quality levels, go after a few medals, and play with the creation tools, which are nearly identical to the Wii U version of the game.

For our review of Super Maker for 3DS, head here. For our review of the Wii U version, head here.

The Definitive, XL Interview With Mortal Kombat's Ed Boon

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The Definitive, XL Interview With Mortal Kombat's Ed Boon

This interview was conducted by Andrew Reiner and Suriel Vazquez, and transcribed by Michael Leri.

Ed Boon has likely been making video games longer than you’ve been alive. Years before he became the steward of the Mortal Kombat franchise, Boon was programming pinball and arcade games for companies that no longer exist. But despite his over 30-year history in the industry, he’s only ever really had one job.

To get a full view of what such a storied career looks like, we talked with Boon about his early days at Williams Electronics, some of the names Mortal Kombat could have had, and what it’s like working on the same series for over two decades.

Watch Nine Minutes Of Exclusive Prey Gameplay

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Watch Nine Minutes Of Exclusive Prey Gameplay

Game Informer's next cover story is Prey from Arkane Studios and we're going to be filling this entire month with features that highlight different aspects of the game. To kick things off, here's an extended gameplay video with a commentary track from the game's creative director Raphael Colantonio and lead designer Ricardo Bare. There are a lot more exciting things to learn about Prey, so we encourage you to check out the digital version of the magazine (now available on smart phones) to learn much more about the game.

Watch the video below to see the game in action and learn all about it from two of the lead developers.

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Why Relaunch Prey, Anyway?

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Why Relaunch Prey, Anyway?

The original Prey came out about a decade ago, and a sequel was planned and later killed by publisher Bethesda. When Arkane revealed it was developing a new sci-fi game featuring aliens, and that it was named Prey, it seemed strange. Why reference a game that many had forgotten about – if they knew about it in the first place? Even though the action is set in lunar orbit, the reasons behind the decision are much more grounded, as we learned after speaking with Bethesda and Arkane about the project for our cover story.

When Arkane first began kicking around the idea of Prey, the name wasn’t even on its radar. As founder and creative director Raphael Colantonio recalls, the studio wanted to create a game where players were trapped in a relatively small space, being hunted. They realized a space station would be a perfect setting for such a game, and the rest of the game fell into place from that point.

30 Characters We'd Love To See In Marvel Vs. Capcom 4

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30 Characters We'd Love To See In Marvel Vs. Capcom 4

Rumors have been circulating that a Marvel vs. Capcom 4 announcement is on the horizon, but with so many characters to choose from, narrowing down to a manageable roster of fighters is difficult. Characters like Iron Man, Captain America, and Spider-Man are all but guaranteed to be included on the list from Marvel, while we would be utterly shocked if Ryu, Strider, and Morrigan don't make appearances on the Capcom side. With that in mind, we chose to focus on characters that aren't necessarily locks to appear.

Also, while the current rumor is that the characters from Marvel's side will focus in on the Marvel Cinematic Universe (meaning no X-Men, Fantastic Four, or Deadpool), we're going to disregard that tidbit in favor of creating a true wishlist that we feel would create the best roster for Marvel vs. Capcom 4.

Check out our picks below, and let us know which of your favorite characters we left off.

Never Played Shenmue II? Watch Us Play The First Eight Hours

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Never Played Shenmue II? Watch Us Play The First Eight Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

Test Chamber – One Hour On Hearthstone's Mean Streets of Gadgetzan

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Test Chamber – One Hour On Hearthstone's Mean Streets of Gadgetzan

Hearthstone's latest expansion Mean Streets of Gadgetzan is out today, featuring tri-class cards and all kinds of new sneaky shenanigans. Players can check out notable figures from the Gadgetzan crime families and random thieves, gamblers, and thugs while exploring 132 new cards and mechanics, like the ever-growing Jade Golems or a carefully crafted Kazakus potion.

Join Daniel Tack and Wade Wojcik as they explore the Mean Streets of Gadgetzan in this episode of Test Chamber!

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Should You Come Back For No Man’s Sky: Foundation?

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Should You Come Back For No Man’s Sky: Foundation?

No Man’s Sky is one of the most talked about games of 2016. Leading up to its release, many had established astronomical expectations about the title. At launch, the game fulfilled some of those expectations with a massive galaxy to explore, but left many disappointed in other regards, including the absence of a meaningful late-game loop, the inability to explore true multiplayer experiences, and several other lackluster game elements. For myself, my original review in August expressed wonder at the massive procedurally-generated alien universe, but bemoaned the focus on resource gathering, inventory management, and a lack of crafted content. 

Hello Games has remained mostly silent since the No Man’s Sky’s contentious launch, and a few days ago it responded to the gaming community not with words, but instead with a hefty free update called Foundation. The update adds a significant number of new gameplay features, and I spent the last few days acquainting myself with its revised gameplay.

Blog Herding – The Best Blogs Of The Community (December 1, 2016)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (December 1, 2016)

We took a break from Blog Herding to enjoy the holiday week. But now we're are back, better, and full of more Pokémon blogs than ever!

Community Blogs For November 17 – November 30:

Top 10 WTF Moments in Games When it comes to just about any creative medium, StarterPack know that sometimes things get a little bat-poo crazy. As an example, the Zelda series timeline. And most gamers know the twists and turns of BioShock, so we won't even go there.