Great Games To Play With Kids

about X hours ago from
Great Games To Play With Kids

The opportunity to share tabletop gaming with the kids in your life is a not-to-be-missed chance for making memories. In my experience, children relish the chance to play games as a family. Their imagination is set loose on the concepts of the game, they often relish the chance to learn clear rules and gain mastery, and perhaps most importantly, it’s something they can do together with you.

Many of us grew up on classic games like Battleship, Sorry, Jenga, or Connect Four. While there’s nothing  wrong with any of those familiar older games, recent years have brought us an array of fantastic new ways to enjoy gaming, even with the youngest players.

If you’re curious about ways to introduce board gaming into your family’s routine, here are some of my recent favorites, including recommended ages.

Great Games To Play With Kids

about X hours ago from
Great Games To Play With Kids

The opportunity to share tabletop gaming with the kids in your life is a not-to-be-missed chance for making memories. In my experience, children relish the chance to play games as a family. Their imagination is set loose on the concepts of the game, they often relish the chance to learn clear rules and gain mastery, and perhaps most importantly, it’s something they can do together with you.

Many of us grew up on classic games like Battleship, Sorry, Jenga, or Connect Four. While there’s nothing  wrong with any of those familiar older games, recent years have brought us an array of fantastic new ways to enjoy gaming, even with the youngest players.

If you’re curious about ways to introduce board gaming into your family’s routine, here are some of my recent favorites, including recommended ages.

The Coolest Yu-Gi-Oh Cards We Pulled From Shadows In Valhalla Booster Packs

about X hours ago from
The Coolest Yu-Gi-Oh Cards We Pulled From Shadows In Valhalla Booster Packs

The Yu-Gi-Oh Trading Card Game has maintained its popularity for nearly two decades. With it showing no signs of slowing down, we opened the newest Structure Deck, as well as a few booster packs from the recent Shadows in Valhalla release to show off our favorites.

We were sent both the Powercode Link Structure Deck and a few booster packs in the Shadows in Valhalla set to see what we could pull. I was surprised by the quality of cards we got from the booster packs, with super and secret rare holo monster cards overflowing from the boosters.

Check out the gallery of what we pulled from the booster packs and the deck below.

The Coolest Yu-Gi-Oh Cards We Pulled From Shadows In Valhalla Booster Packs

about X hours ago from
The Coolest Yu-Gi-Oh Cards We Pulled From Shadows In Valhalla Booster Packs

The Yu-Gi-Oh Trading Card Game has maintained its popularity for nearly two decades. With it showing no signs of slowing down, we opened the newest Structure Deck, as well as a few booster packs from the recent Shadows in Valhalla release to show off our favorites.

We were sent both the Powercode Link Structure Deck and a few booster packs in the Shadows in Valhalla set to see what we could pull. I was surprised by the quality of cards we got from the booster packs, with super and secret rare holo monster cards overflowing from the boosters.

Check out the gallery of what we pulled from the booster packs and the deck below.

Capcom's Hideaki Itsuno On Ninja Theory, Nico, And The Difference Between Dante And Nero

about X hours ago from
Capcom's Hideaki Itsuno On Ninja Theory, Nico, And The Difference Between Dante And Nero

After finally getting some quality hands-on time with Devil May Cry 5 earlier this week, I had ton of questions about how it played, its characters, and what Capcom had learned in the years between DMC 4 and 5.
Luckily, I was able to sit down with director Director Hideaki Itsuno to have him answer as many questions as I could throw at him in half an hour. We talked about his attachment to various characters from the series, what Capcom learned from Ninja Theory and DmC: Devil May Cry, and more.

With it being a while since the last Devil May Cry game, what is the team’s philosophy behind this game? What did the team want to do?
Like you said it’s been 10 years since DMC 4, and there’s a couple of reasons that I wanted to do a sequel. The first was, I thought, “Okay, there’s actually a couple of new things that I want to do now,” after it had been seven years or so, and I said, ‘All right, I want to see what we can do.’ So that was kind of the first reason to get everything started. 

And then he had seen that recently, you don’t see as many action games like this these days. So I also kind of wanted to put out a little challenge and say, “This is what Capcom feels is true, unbridled action, so let’s put that out there and see how people react.”

Capcom's Hideaki Itsuno On Ninja Theory, Nico, And The Difference Between Dante And Nero

about X hours ago from
Capcom's Hideaki Itsuno On Ninja Theory, Nico, And The Difference Between Dante And Nero

After finally getting some quality hands-on time with Devil May Cry 5 earlier this week, I had ton of questions about how it played, its characters, and what Capcom had learned in the years between DMC 4 and 5.
Luckily, I was able to sit down with director Director Hideaki Itsuno to have him answer as many questions as I could throw at him in half an hour. We talked about his attachment to various characters from the series, what Capcom learned from Ninja Theory and DmC: Devil May Cry, and more.

With it being a while since the last Devil May Cry game, what is the team’s philosophy behind this game? What did the team want to do?
Like you said it’s been 10 years since DMC 4, and there’s a couple of reasons that I wanted to do a sequel. The first was, I thought, “Okay, there’s actually a couple of new things that I want to do now,” after it had been seven years or so, and I said, ‘All right, I want to see what we can do.’ So that was kind of the first reason to get everything started. 

And then he had seen that recently, you don’t see as many action games like this these days. So I also kind of wanted to put out a little challenge and say, “This is what Capcom feels is true, unbridled action, so let’s put that out there and see how people react.”

about X hours ago from

Capcom’s Resident Evil 2 remake is coming along nicely, but as we move close to its January 25 release date, fans are beginning to wonder what could be next for the series. Seriously, we’re impatient. Will Capcom stop remaking RE games with 2? Are they willing to talk about what they have planned next? During our Gamescom exploits we set off to find out.

“We want to get this one out the door, and see how it goes first,” said director Kazunori Kadoi. “We’ve got a lot of fans who ask for their favorite games, but we’re not going to commit to anything right now. We’d like to keep our possibilities open for the future and see what makes the most sense when we come to it. We don’t want to feed just nostalgia. We want to bring [out] how people felt about the original games and if we can, reimagine it in a way so that it bridges the generation gap between people who played it 20 years ago and newcomers.”

No matter how many creative ways I found to asked them about their next project, Capcom never slipped up and revealed anything they weren’t supposed to. So if they aren’t going to talk about previous projects, would they talk about past ones? I asked them about the original RE remake and the NES game that spawned Resident Evil in the first place.

Capcom: It Wouldn’t Be Totally “Laughable” To Remake The RE Remake

about X hours ago from
Capcom: It Wouldn’t Be Totally “Laughable” To Remake The RE Remake

Capcom’s Resident Evil 2 remake is coming along nicely, but as we move close to its January 25 release date, fans are beginning to wonder what could be next for the series. Seriously, we’re impatient. Will Capcom stop remaking RE games with 2? Are they willing to talk about what they have planned next? During our Gamescom exploits we set off to find out.

“We want to get this one out the door, and see how it goes first,” said director Kazunori Kadoi. “We’ve got a lot of fans who ask for their favorite games, but we’re not going to commit to anything right now. We’d like to keep our possibilities open for the future and see what makes the most sense when we come to it. We don’t want to feed just nostalgia. We want to bring [out] how people felt about the original games and if we can, reimagine it in a way so that it bridges the generation gap between people who played it 20 years ago and newcomers.”

No matter how many creative ways I found to asked them about their next project, Capcom never slipped up and revealed anything they weren’t supposed to. So if they aren’t going to talk about previous projects, would they talk about past ones? I asked them about the original RE remake and the NES game that spawned Resident Evil in the first place.

New Gameplay Today – Old School Musical

about X hours ago from
New Gameplay Today – Old School Musical

Old School Musical, as the name implies, is all about old school music. It's a rhythm game about a pair of non-descript video game brother characters who must save their mother by playing through a series of old video games. And while they're doing that, you play a chiptune rhythm game. The mechanics are simple, letting you focus on the excellent music while a bunch of referential video game action happens in the background.

Join Leo Vader and me while I do my best to play a rhythm game while talking about it. Old School Musical arrives September 13 on Switch and PC. For more on the game (and to hear its soundtrack without us jabbering on top of it) head here.

Get A Look At The Show Floor Insanity At Gamescom 2018

about X hours ago from
Get A Look At The Show Floor Insanity At Gamescom 2018

Gamescom is one of the world's largest trade fairs for video games and other interactive media. This year, attendance looks to reach upwards of half a million visitors. But if you’re not able to attend yourself, we’ve got you covered. Here are some of the craziest sights from this year’s show floor.