Five Big Ways NBA 2K18 Plans To Push Its Franchise Mode Forward

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Five Big Ways NBA 2K18 Plans To Push Its Franchise Mode Forward

Given the strong focus on sports game modes that generate additional revenues for publishers, like Ultimate Team and Diamond Dynasty, franchise mode fans often feel like a forgotten group this console generation. EA’s NHL and FIFA series still use player acquisition and scouting systems from a generation ago, MLB The Show hasn’t made a meaningful change in the basic way the mode operates for years now, and even sports games with decent franchise modes like Madden frequently take a year or more off from introducing significant changes to the minute-to-minute experience.

One series continues to buck this trend of neglect – NBA 2K. Year in and year out, senior producer Erick Boenisch’s franchise-focused team continues to deliver innovations like player expectations/morale, trade finders, team expansion, and a conversation system that drives your interaction with your owner, staff, coaches, and players. For NBA 2K18, the team has a slew of new ideas to push the benchmark even further ahead of its competitors.

MyGM: The Next Chapter

MachineGames Talks Wolfenstein Trilogy, Bloody Roadtrips, And Doom

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MachineGames Talks Wolfenstein Trilogy, Bloody Roadtrips, And Doom

In 2009, much of Starbreeze Studios, the developer behind critical darlings The Chronicles of Riddick: Butcher Bay and The Darkness, left to found MachineGames. In 2014, MachineGames released Wolfenstein: The New Order to praise for the game's blend of strong storytelling and old-time First-person shooter action. During a preview event for Wolfenstein II: The New Colossus, we got a chance to chat with creative director Jens Matthies for this thoughts on the developer's vision of Wolfenstein, the relationship between MachineGames and id Software, and what we can expect from Wolfenstein II. (Note: This interview has been edited)

We’re going to a lot of places in The New Colossus: New Orleans, Roswell, Manhattan. Would you call The New Colossus a roadtrip game, like The Last Of Us but with Nazis instead of zombies?

RPG Grind Time – Video And Hands-On Impressions Of Lost Sphear

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RPG Grind Time – Video And Hands-On Impressions Of Lost Sphear

Square Enix subsidiary Tokyo RPG Factory, a studio heavily influenced by classic RPGs from the ‘90s, made its debut last year with I Am Setsuna. The game was a nice homage to popular RPGs of yesteryear, especially Chrono Trigger, but struggled to find its own identity or bring much aside from nostalgia. Even so, the studio’s first game showed potential, with entertaining combat and moving music. Now Tokyo RPG Factory is set to try again with a new game called Lost Sphear, which borrows heavily from I Am Setsuna, but hopefully, Tokyo RPG Factory can build upon what it has learned and add some fresh ideas. 

In Lost Sphear, the main character awakens to his hometown disappearing and must go on a journey to rebuild the world in order to save from being lost forever. I recently played a brief demo to see how it was shaping up, which showed off combat positioning, vibrant locales (a nice change of pace from I Am Setsuna’s dreary snow), and fantastic music. You’re still exploring towns, discovering loot, and engaging in side activities like cooking.

Science-Fiction Weekly – Aven Colony, Fortnite, Thor: Ragnarok, Blade Runner 2049

about X hours ago from
Science-Fiction Weekly – Aven Colony, Fortnite, Thor: Ragnarok, Blade Runner 2049

Next to anything carrying the hallowed Star Wars name, Blade Runner 2049 is my most anticipated upcoming film. The first entry in the series showed us a dystopian society set in the year 2019. The sequel takes us decades into the future, leaving plenty of room for the world and the rules within it to change. This significant gap in time is no longer a mystery. A new Facebook video walks us through the key moments in history that lead up from 2018 to 2049. Here's a breakdown of the timeline:

2018After a bloody mutiny by a Nexus 6 combat team in an Off-world colony, Replicants are declared illegal on Earth – under penalty of death.

2019
A prototype Replicant, Rachael, and Officer Rick Deckard, a Blade Runner, escape Los Angeles together.

Assassin's Creed: Getting To Know The Off-Brand Assassins

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Assassin's Creed: Getting To Know The Off-Brand Assassins

Delving into the Assassin’s Creed expanded universe is a daunting, yet worthwhile endeavor for those who wish to explore the history of assassins. For those without the time or willpower to get to know them all personally, we’re introducing the most interesting Assassins from the expanded universe, and handing out special awards for those who go above and beyond the Creed.

WARNING: If you plan on delving into the universe yourself, beware: This contains spoilers galore.

Aguilar de NerhaAppears in: Assassin’s Creed (2016 film)

Four Things To Know About Pyre

about X hours ago from
Four Things To Know About Pyre

Pyre is the latest from Supergiant Games, the creators of Bastion and Transistor. It's a bizarre fantasy RPG that take inspiration from NBA Jam, of all places, and we enjoyed it. You can find out full review here, and you can also watch the video below to hear why the game is one worth checking out with Matt Miller.

(Please visit the site to view this media)

To learn more things about other games, in variables of four, follow think links for Ever Oasis, Injustice 2, Final Fantasy XII: The Zodiac Age, Prey, Dragon Quest Heroes II, Outlast II, Persona 5, Splatoon 2, Yooka-Laylee, Mass Effect: Andromeda, Nier: Automata, Bulletstorm: Full Clip Edition, and The Legend of Zelda: Breath of the Wild by following the links.

The Sports Desk – The Allure Of 3-On-3 Co-Op In The PES 2018 Beta

about X hours ago from
The Sports Desk – The Allure Of 3-On-3 Co-Op In The PES 2018 Beta

Konami has started a Pro Evolution Soccer 2018 online beta for the game's 3-on-3 online co-op play (anyone can join via the PSN and Xbox stores), and after having played a bit of it, I'm impressed with this feature's chances in the fall game.

Online hasn't been the series' forte, but with the success of MyClub, building out PES' online suite of modes is important as it's an area the franchise has trailed competitor FIFA in.

As it stands in the beta, I have questions of how deep the feature is (more on that later), but the experience on the pitch is a lot of fun. Apart from how much I enjoy the gameplay itself (Konami says the online beta uses an older game build, so there's only so many conclusions you can draw from it) one of the mode's core aspects – how it handles player switching among three teammates – is done well.

Replay – The Tween Television Spectacular

about X hours ago from
Replay – The Tween Television Spectacular

This week on Replay we're doing something a little different. Rather than playing games you have fond memories of, we're playing games based on TV shows you have fond memories of (in theory).

It's the Tween Television spectacular episode! In it we look at that strange pre-teen demographic that Nickelodeon and the Disney Channel cater to so well with games based on properties like Cory in the House (which has earned a strange internet following), Drake and Josh, Sabrina the Teenage Witch, and more. It's a weird episode full of weird games and we certainly didn't touch on all of them. If you want to see more, let us know, and we will seek out more games like these for a part two. As always, thanks for watching!

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RIP: Honoring The Life And Death Of Xbox One’s Default Gamerpics

about X hours ago from
RIP: Honoring The Life And Death Of Xbox One’s Default Gamerpics

It’s a sad day for Xbox fans. With the official rollout of custom Gamerpics for all Xbox One users, this means the inevitable death of all the bizarre, nondenominational default Gamerpics.

While we mourn their untimely demise, we’ll also be trying to make sense of these fearless masterpieces of art and design.

Cue the funeral organ