How The Heck Isn't The Hunger Games A Video Game Yet?

about X hours ago from
How The Heck Isn't The Hunger Games A Video Game Yet?

Two intrepid G.I. editors discuss all the reasons triple-A publishers are blowing it by ignoring this obvious game idea.

Jeff M: So Cork, there's no shortage of gamers on the Internet who think they've got a brilliant idea for a video game, despite having zero programming or game design experience.

Jeff C: Such as, "Smash Bros., but with fatalities"?

The Virtual Life – Taking On Death In What Remains Of Edith Finch

about X hours ago from
The Virtual Life – Taking On Death In What Remains Of Edith Finch

One of the hardest truths of life is that dying is inevitable. I’ve touched on how video games handle death before in the first installment of The Virtual Life over a year ago. However, What Remains of Edith Finch from developer Giant Sparrow fixates on death so firmly that I thought it would be worthwhile to touch on the game’s unique approach to the subject.

Just a warning: from this point on, I’m talking full-on spoilers for this narrative-driven game. If you haven’t played What Remains of Edith Finch yet, I urge you to close this browser, purchase the game, and play it for yourself before returning because I’d hate to spoil something as fantastic as this.

What Remains of Edith Finch is dedicated to exploring death, not just as a terrible looming thing that will swallow you in time, but also as something we see happen to other people and how that affects us psychologically. Finch also takes care to try and present Death in as many ways as possible: classically somber, darkly humorous, and even as a roaring escape from the tortures of our crumbling mental states.

What The Heck Is This? Episode 1

about X hours ago from
What The Heck Is This? Episode 1

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer, but what about those random games that fly under the radar? The one among the hundreds that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

Andrew Reiner and I see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

For our first episode we look at two games. Lost Grimoires: Stolen Kingdom on Xbox One and Kamiko on Nintendo Switch. Stick around to the end to hear if we want to keep going, or if it's time to move on.

Science-Fiction Weekly – Guardians Of The Galaxy, Aliens 5, The Dark Tower

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Science-Fiction Weekly – Guardians Of The Galaxy, Aliens 5, The Dark Tower

Guardians of the Galaxy Vol. 2 opens in theaters on Thursday night, and the chatter from early screenings and critics alike is Marvel has another hit on its hands. This James Gunn-directed sequel currently holds a "fresh" rating of 86 percent on Rotten Tomatoes, which is a few points lower than the series' debut of 91 percent. I read a few of these reviews and it seems like the common takeaway is either "great action and humor," or "too much action and humor." Sounds like this space-faring journey offers action and humor.

You can get a taste of Guardians of the Galaxy's humor in the clip below, which is pretty damn great. You can never go wrong with raccoon humor, in my opinion. Chris Pratt delivers it with style.

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Opinion: Tales From The Borderlands Is Telltale’s Best Game

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Opinion: Tales From The Borderlands Is Telltale’s Best Game

I’ve hardly been quiet about my love for Tales From The Borderlands. One of the first things I did when I joined Game Informer was declare it my personal Game of the Year for 2015, to the skepticism and dismay of my fellow editors. Now that the game is available free to PS Plus members starting today, I thought I’d take some time to lay out why I think it’s the best game that Telltale has released (yes, even better than The Walking Dead) and why it’s worth your time.

Let’s get to it.

You Don’t Have To Play Borderlands To Understand ItThough Tales From The Borderlands takes place after Borderlands 2, explicitly references events from that game, and features characters from the series, you can play Tales without having ever touched a Borderlands game. Basically, all you need to know is that Pandora is a deadly place and that Handsome Jack is a selfish, maniacal butthead, and you’re good to go.

Join Us For A PlayerUnknown's Battlegrounds Livestream Today!

about X hours ago from
Join Us For A PlayerUnknown's Battlegrounds Livestream Today!

We've explored the survival struggle of PlayerUnknown's Battlegrounds before, but today Daniel Tack and Ben Hanson will be parachuting down to the island live! Who will survive the longest? Will Ben get lost in in the water somewhere? Will Dan do circles in a buggy around the school? Anything can happen, so tune in today at 3 PM CST for some old-fashioned "pass the sticks" action as these two Game Informer editors put their survival mettle to the test!

Check out the latest issue for some info on new content coming to the game!

You can click the banner below to watch the stream on Twitch or Youtube, or just tune in here using the embedded video below.

The Nine Best Cell Phones In Games

about X hours ago from
The Nine Best Cell Phones In Games

Cell phones. Those little doodads in our pockets that allow us access to a world of information and social media platforms at the press of a touchscreen. Oh, and you can call people on them, too, apparently. As mobile devices have become an inescapable tool in the modern world, so have they risen to prominence in video games. Here are the most noteworthy uses of cell phones in video games.

Grand Theft Auto IV and V (PS4, Xbox One, PS3, 360, PC)Who can forget the incessant calls from your cousin Roman to go bowling while you’re running guns and drugs for the mafia? Grand Theft Auto IV’s cell phone might not sound that great on paper; it let you make calls, set up meetings with friends, change the wallpaper – all very normal stuff for a phone. However, its mundane and essential nature makes it one of the first phones in a game that did a decent job drawing attention to how ingrained mobile phones have become in our culture. Part of the reason that Liberty City felt so real was Niko’s cell phone, since it served as a line to all his friends and business contacts, as well as the occasional mission that required you to use its endearing but grainy camera functionality. 

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The Sports Desk – Picking The Right NFL Rookies In Madden Ultimate Team

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The Sports Desk – Picking The Right NFL Rookies In Madden Ultimate Team

Another NFL draft is in the books, and while teams and fans are (mostly) excited for their picks, we won't know for a while how these rookies will pan out in real life for a few years. However, players of Madden's Ultimate Team have more immediate concerns, and I'm here today with answers! I played with this year's first-round quarterbacks and half-backs, and tell you which one is the best of the bunch.

DISCLAIMER: The attributes listed below are for the Ultimate Team elite versions of these players, and their values will change as they are incorporated in the Madden NFL 18 base game and in various Ultimate Team cards in the future. This article is based on my own observations playing the game, and is not an attempt at any real-world equivalencies.

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How A Set Of Golf Clubs Captured Some Of Call of Duty: WWII’s Best Sounds

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How A Set Of Golf Clubs Captured Some Of Call of Duty: WWII’s Best Sounds

This article was originally published on April 26.

Assembling and capturing the sound effects for battles on the scale of World War II is a daunting task, one that Sledgehammer Games’ audio director Dave Swenson and his team are taking on for Call of Duty: WWII. From camping out to capture sloshing water in rivers to bashing up bits of trees and timber, Swenson’s hunt for the perfect auditory sensations takes him to interesting places.

One of the more interesting captures for Call of Duty: WWII happened on a golf course.

A Look At The Funko Pop! Collectible Phenomenon

about X hours ago from
A Look At The Funko Pop! Collectible Phenomenon

This article was originally published April 26.

If you have spent time in a store that sells collectibles in the last few years, you may have noticed that a certain brand of vinyl figures have seemingly taken over its own share of the market. Funko Pop! Vinyls cover a wide variety of licenses and brands, including film and television series, video games, sports teams, and even cereal mascots. Love them or hate them, there’s no denying the all-encompassing phenomenon they’ve become. We spoke to Mark Robben, director of marketing for Funko, to get some insight into the Pop! Phenomenon, and learn about the licensing and production process for the figures.

Robben says that the now-iconic Funko design came out of a collaboration with DC Entertainment around 2010.