For Honor Is The Fighting Game For People Who Don't Like Fighting Games

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For Honor Is The Fighting Game For People Who Don't Like Fighting Games

Strutting around an alcove atop a dilapidated castle as a Shugoki – a hulking brute wielding a giant kanabo club weapon – I see a Valkyrie quickly approaching. I’ve fought her before, and I know her playstyle: Go for the guard break to disarm defenses, then relentlessly attempt to push the enemy off the edge. 

I know what’s going to happen before we fight: thinking that I think it’s ridiculous to go for a guard break five times in a row, that’s exactly what she plans to do. So I club her five times in a row, shutting her down and whittling away most of her health. Desperate for a kill, she jumps backward into a defensive stance, hoping to charge forward and knock me off the edge. I don’t see it coming, but I don’t have to: My hulking body can withstand a single hit without flinching, so when I spread my arms to go for a bear hug, I swipe her up mid-charge and finish her.

The Coolest Pokémon Sun And Moon Cards We Pulled From Booster Packs

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The Coolest Pokémon Sun And Moon Cards We Pulled From Booster Packs

Pokémon Sun and Moon were enormous successes for Nintendo when they launched on 3DS in 2016, and the makers of the Pokémon Trading Card Game hope to capitalize on that popularity with the new Sun & Moon expansion. The expansion boasts hundreds of new cards featuring the new monsters that debuted in the latest games, as well as new cards featuring classic monsters in either their original or Alolan forms.

We were sent a box of 36 booster packs, as well as the three theme decks that feature the three starters from Sun and Moon (Litten, Popplio, and Rowlet) all the way up to their third forms. We pulled the ones that were either the coolest or most powerful from the packs we opened. 

Scroll to the gallery below to see our favorite cards we opened from the Sun & Moon expansion. For our favorite cards that we pulled from the more retro-facing Generations and XY Evolutions expansions, head to this gallery.

Four Things To Know About Halo Wars 2

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Four Things To Know About Halo Wars 2

Adapting what has been primarily a PC genre to the console can be a challenging task riddled with uncertainty.  And while the original Halo Wars was regarded as a triumph in bringing real-time strategy mechanics to the Xbox 360, Creative Assembly (Total War, Alien: Isolation) was charged with building upon the series' proven formula for Halo Wars 2.

Kyle Hilliard and Ben Reeves bring you four things to know before deciding if the game is right for you, and break down the main modes of play.

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Science-Fiction Weekly – Horizon Zero Dawn, Power Rangers, BioShock, The Predator

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Science-Fiction Weekly – Horizon Zero Dawn, Power Rangers, BioShock, The Predator

Horizon Zero Dawn isn't out for another week, but reviews are already hitting, and they are mostly glowing. Roughly 50 writers weighed in on Horizon, leading to an average score of 88 on Open Critic. Game Informer's Jeff Marchiafava nearly hit that cumulative score on the head with an 8.75 out of 10 rating.

In his review he complained about open-world tedium and ritualistic looting, but raved about almost everything else developer Guerilla Games threw at him. To quote:

Super Replay – The Worst Sonic The Hedgehog Ever

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Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Everything We Know About Princess Zelda In Breath Of The Wild

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Everything We Know About Princess Zelda In Breath Of The Wild

In most Zelda games, the titular princess is nothing more than a goal for the player to acquire. She is a princess in peril, and Link is her knight in shining armor. She has grown beyond that simple role recent releases, however, and has become a more realized, fleshed-out character. In Skyward Sword, she had a long history with Link, performed her own fated duties, and went on her own adventure in tandem with Link’s – something shown in detail during the game’s credits.

If Zelda’s assorted appearances in The Legend of Zelda: Breath of the Wild’s trailers and promotional material are any indication, it appears she will continue to play a larger role in the story. We spoke with Eiji Aonuma specifically about the character, and what we can expect from her.

How Sega Brought Yakuza 0 To The West

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How Sega Brought Yakuza 0 To The West

The delightfully weird and heartfelt Yakuza 0 released last month to an uproar of praise and accolades. Our own Jeff Cork scored the game a 9.25 and said, "Yakuza 0 tries a ridiculous amount of things, and I’ll be damned if it doesn’t almost always succeed in its own weird way. The Yakuza series has established a cult following in the West, but it hasn’t managed to break through to the mainstream. If there’s any justice in this world, that’s about to change."

We recently chatted with Scott Strichart and Sam Mullen, producers at Sega, about bringing Yakuza 0 West, the series' cult status, and the upcoming remake of the first game, Yakuza Kiwami.

Game Informer: Why make a prequel?

The Sports Desk – What Does The Future Hold For EA Sports' PGA Series?

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The Sports Desk – What Does The Future Hold For EA Sports' PGA Series?

We usually hear about EA Sports' plans for its latest golf title by now, but judging by the fact that nothing was mentioned in EA's latest financial call setting up the year, it doesn't look like we're getting anything in 2017. When EA released its last golf title – 2015's Rory McIlroy PGA Tour – it said the follow-up would not be an annual release like other games in the publisher's arsenal, but that doesn't mean that EA's roadmap for the franchise going forward is clear.

When it came out, Rory's on-the-disc content was bare compared to previous entries, and as such, EA supported it after launch with a series of free content drops. But with no current indication that those are going to extend the life of the 2015 title until we get an all-new game at some point, fans of the franchise are adrift.

Eiji Aonuma’s Favorite Non-Nintendo Game Of 2016

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Eiji Aonuma’s Favorite Non-Nintendo Game Of 2016

Our chat with Zelda producer Eiji Aounuma unsurprisingly focused on Zelda and Breath of the Wild, but we did get a chance to talk to him about a topic Nintendo developers don’t often discuss – games they didn’t make.

“In the past I didn’t play many video games. But then I realized, this isn’t right, I have to. So nowadays, I actually play a lot of overseas titles,” Aonuma says. In research for Breath of the Wild, Aonuma played games like Far Cry, The Witcher, and The Elder Scrolls V: Skyrim, though he said Grand Theft Auto is a little too violent for him. “While playing those games, I do find some ideas, but it’s not that it connects directly to Zelda to where I would take something and use it in Zelda, but it’s more of something I keep in the back of my head while developing the game,” Aonuma says.

Four Things To Know About Horizon Zero Dawn

about X hours ago from
Four Things To Know About Horizon Zero Dawn

Associate editor Kyle Hilliard and I discuss four big takeaways from Guerrilla Games' new open-world adventure.

Horizon Zero Dawn has been intriguing gamers ever since its E3 2015 reveal, and it's not hard to see why. Guerrilla Games has successfully translated its technical prowess in creating gorgeous first-person shooters to the open-world format, and Horizon's myriad mechanical beasts have had us itching to get out onto the post-historic battlefield. That time is finally here, and after playing 55+ hours of the game for our official review, I walked away with four main impressions.

Watch the video below to for a spoiler-free rundown of what makes Horizon unique. For more on the game, read our review, or check out our coverage hub of the game. Be sure to come back next week for tips and tricks.