Our 10 Most Anticipated Adventure Games Of 2018

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Our 10 Most Anticipated Adventure Games Of 2018

2017 was an exciting year for the adventure genre, with titles like the melancholy short story collection What Remains Edith Finch and the heartbreaking and mundane odyssey Night In The Woods leading the pack. 2018 looks to be a worthy successor, with a series of adventure games that run the aesthetic gambit: with expeditions in space, plague-ridden towns, cyberpunk futures. And that’s just the tip of the iceberg.

Here are the 10 adventure games we’re most excited for in 2018.

10. Pathologic 2
Release: 2018
Platform: PS4, PC
Despite Pathologic 2 having a sequel’s name, it’s actually a remake of the 2005 cult hit Pathologic. This 'sequel' finds you in a small European town stricken by the plague. Your mission is to save the town…or at least try. The original game was beloved in spite of its technical issues because of its idiosyncratic nature, offering no clear instructions and embracing a bleak atmosphere and design that allowed players to fail in their quest if they’re not careful. Hopefully, this remake presents the best version of one of gaming’s most bizarre and compelling titles when hits later this year.

New Gameplay Today – Metal Gear Survive's Single-Player

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New Gameplay Today – Metal Gear Survive's Single-Player

Metal Gear Survive is a little over a month away, but we haven't see much of its single-player yet. Most of what we know revolves around the multiplayer co-op, but rest assured: You're going to be doing some solo sneaking survival come February 20.

To give you a glimpse of what that will look like, Jeff Cork, Kyle Hilliard, and I sat down with a near-final build of the single-player, and tackle a four-player co-op mission on the hardest difficulty by ourselves (it doesn't go too well). Now that being said, I did not capture my own gameplay footage from my play session, but Konami was nice enough to approximate my play session and share the footage. You can check out the video below to see fences, barricades, and bases be built to survive against the looming, facing zombie horde.

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Crunch: The Video Game Industry's Notorious Labor Problem

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Crunch: The Video Game Industry's Notorious Labor Problem

From the 2010 Christmas holidays until May 2011, Krzysztof Nosek, the multiplayer programming lead on Call of Juarez: The Cartel, was working himself into the ground.

Due to some "unlucky business negotiations" with publisher Ubisoft, Techland hadn't been given enough time to finish the game. With a release date looming and far too much work left to complete, the team turned to one of the video game industry's most notorious practices: crunch.

"We all had the enthusiasm and drive to create a good game, but there simply weren't enough hours around the clock to fit everything in," Nosek says. "Out of exhaustion we were making stupid mistakes, which required even more patching later on. We would lose our tempers easily, and at some point we developed a pretty surrealistic attitude to the project as a whole."

Our 10 Most Anticipated Action Games Of 2018

about X hours ago from
Our 10 Most Anticipated Action Games Of 2018

Many of us are still catching up on the phenomenal games that came out in 2017, but most game developers aren't ready to stop making games yet, which means that a whole  new lineup of must-play titles will soon be vying for our time. We polled the Game Informer staff about this coming year's lineup, and here are the top 10 action games that we can't wait to get our hands on.

10. Days GoneRelease: 2018
Platform: PlayStation 4
Post-apocalyptic open-world survival games aren't as fresh as they once were, but we're still hopeful for SIE Bend Studio's take on zombie killing. Players take control of a drifter and former bounty hunter named Deacon St. John, who has been wandering the road, living in wilderness encampments, and eking out a pale existence in the wake of a global pandemic that nearly wiped out humanity. The game's zombies, called Freakers, behave differently depending on the environment. For example, they might seem weak and slow during the day, but will become fast and aggressive at night. Here's hoping the final release comes together.

The Sports Desk – Full Ace Tennis Simulator

about X hours ago from
The Sports Desk – Full Ace Tennis Simulator

This year looks to be a full one for tennis games, with Mario Tennis Aces, AO Tennis, and Tennis World Tour all coming. Hopefully there's one more that joins the crew – Full Ace Tennis Simulator on PC.

The title has been released and updated in various forms for years now, and as of the time of this writing I believe the expectation is for a new version in 2018.

Playing a demo of the title, I really liked how ball placement isn't just about timing. Once you prepare for your stroke, a blue reticle (see shot below) appears indicating roughly where you'll place the ball. The interesting part is that avatar movement and reticle movement are on the left analog (the overall process is similar if you use a keyboard). This may seem difficult at first, but once I got the hang of it, I started to hone in on where I was placing the ball as opposed to just watching my player run around in the foreground. This not only makes you consider strategy of pulling your opponent from side to side, but it also gives a sweet satisfaction when you get the reticle and timing just right to paint the lines.

The Sports Desk – Full Ace Tennis Simulator

about X hours ago from
The Sports Desk – Full Ace Tennis Simulator

This year looks to be a full one for tennis games, with Mario Tennis Aces, AO Tennis, and Tennis World Tour all coming. Hopefully there's one more that joins the crew – Full Ace Tennis Simulator on PC.

The title has been released and updated in various forms for years now, and as of the time of this writing I believe the expectation is for a new version in 2018.

Playing a demo of the title, I really liked how ball placement isn't just about timing. Once you prepare for your stroke, a blue reticle (see shot below) appears indicating roughly where you'll place the ball. The interesting part is that avatar movement and reticle movement are on the left analog (the overall process is similar if you use a keyboard). This may seem difficult at first, but once I got the hang of it, I started to hone in on where I was placing the ball as opposed to just watching my player run around in the foreground. This not only makes you consider strategy of pulling your opponent from side to side, but it also gives a sweet satisfaction when you get the reticle and timing just right to paint the lines.

How Kratos' Axe Changes God Of War's Combat

about X hours ago from
How Kratos' Axe Changes God Of War's Combat

In our new cover story on God of War, we share hands-on gameplay impressions of playing the new God of War. In this feature, we speak with lead gameplay designer Jason McDonald about the development and evolution of the new combat system. Removing Kratos' Blades of Chaos and replacing them with one axe is a risky move, and it took years of work before the team was happy with how it felt and played. McDonald has been working on the God of War series since the first game, and is open about the difficult task of changing things up.

Watch the video interview with McDonald below to learn about the role the axe plays in Santa Monica Studio's new vision for combat in God of War.

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Our 20 Most Anticipated Games Of 2018

about X hours ago from
Our 20 Most Anticipated Games Of 2018

2017 offered gamers lots of amazing moments, from exploring an open-world Hyrule in The Legend Of Zelda: Breath of the Wild, to battling massive mechanical beasts in Horizon Zero Dawn. But now that we're finally done handing out awards to our favorite games of 2017, it's time to look ahead at the year to come.

Thankfully, there are already plenty of games to get excited about in 2018, which we'll be shining a spotlight on over the next two weeks. You can expect a slew of genre- and platform-specific lists in the days to follow, but we're kicking things off today with our overall Top 20 Most Anticipated Games list. This list was compiled and debated by the Game Informer staff, and kicks the frivolous categorizations to the curb. The only two requirements are that the game has a 2018 release (making TBA titles like The Last of Us Part II and Ghost Of Tsushima ineligible), and that it excites the heck out of us. Our picks may change as new titles get announced and others are inevitably delayed, but as of right now, these are our most anticipated games of 2018.

Super Replay – Vampire Hunter D Episode 2

about X hours ago from
Super Replay – Vampire Hunter D Episode 2

Our playthrough of Sonic the Hedgehog 2006 is the most successful Super Replay to date. One thing became abundantly clear: You love watching us suffer while playing broken games. From the comments I read, a good number of you expected we would play another Sonic game for the annual 12.31 Super Replay. As tempting as that idea was, we decided to flip the script again, and do something completely different. Playing a survival horror game without Tim Turi still feels wrong. Playing another Sonic game just feels wrong, period. So we decided to turn our sights on the anime crowd, a pocket of loyal fans Replay hasn't mocked enough.

The one game that bubbled to the surface was Vampire Hunter D, a little-known PlayStation relic that launched on September 25, 2000. Developed by Victor Interactive Software and published by Jaleco, Vampire Hunter D is a game about a powerful talking hand that is attached to a vampire. I don't want to give away much more than that. The only other thing I will say is, we're having a terrible good time playing it. As always, we hope you enjoy this year's pick. It's unexpected, I know, but that's how these 12.31 Super Replays should be.

Episode 3(Please visit the site to view this media)