Revealing The Finer Details Of Hellblade’s Mysterious Heroine

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Revealing The Finer Details Of Hellblade’s Mysterious Heroine

Ninja Theory’s upcoming game Hellblade: Senua’s Sacrifice is being developed by a small team, with a modest budget. That doesn’t mean that the studio is scrimping on the details, however. One of the biggest areas that they’re putting particular focus on is the titular character, Senua. Today, we’re taking a closer look at the Pict warrior, pointing out the inspirations, historical roots, and other easily missed details behind her creation.

Hellblade is set around 790 AD, according to the game’s creative director, Tameem Antoniades. “It’s specifically that period because the Christians haven’t arrived yet,” he says. “It’s in the Orkney Islands, which is just off Scotland. Shortly after the Vikings landed in Orkney, the Celtic population in Orkney disappeared. People don’t know why. The story sets out to explain that.”

The Sports Desk – MLB The Show 17 Tips & Tricks

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The Sports Desk – MLB The Show 17 Tips & Tricks

MLB The Show 17 has been out for a little while now, and with so many features packed into the title – including a new story framework for Road to the Show – there's a lot to chew on. In this week's Sports Desk I've gathered some helpful tips from my colleagues Brian Shea and Reiner for Road to the Show and Diamond Dynasty, respectively, to help you excel in these modes.

Road to the Show

1. Build Your Character for How You Want to Play

Is Mass Effect: Andromeda’s New Dialogue System Better?

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Is Mass Effect: Andromeda’s New Dialogue System Better?

This article was originally published on April 6.

Spoiler warning: We discuss some minor plot points that occur during the first half of the game. Read at your own discretion.

The original Mass Effect trilogy put us in the shoes of the revered Commander Shepard, giving us agency in making decisions for this hero through a binary morality system categorized as paragon and renegade. With Mass Effect: Andromeda, the newest installment in the series, BioWare introduces us to a new hero and a revamped dialogue system that is meant to be less restrictive and more open-ended. 

Spoiler-Free Tips For Success In Persona 5

about X hours ago from
Spoiler-Free Tips For Success In Persona 5

This article was originally published on April 6.

Persona 5 has many different systems that all interact with one another, and often you can get a big advantage by planning your days, maximizing the value of time spent with confidants and relationships and more.

Here are some essential tips to help you make the most of your time in Persona 5.

Never Played Shenmue II? Watch Us Play The First 20 Hours

about X hours ago from
Never Played Shenmue II? Watch Us Play The First 20 Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

Spoiler-Free Tips For Success In Persona 5

about X hours ago from
Spoiler-Free Tips For Success In Persona 5

This article was originally published on April 6.

Persona 5 has many different systems that all interact with one another, and often you can get a big advantage by planning your days, maximizing the value of time spent with confidants and relationships and more.

Here are some essential tips to help you make the most of your time in Persona 5.

Replay – Crackdown

about X hours ago from
Replay – Crackdown

Project Scorpio's impressive specs were just revealed, and Crackdown 3 is one of the first games that should be playable on it later this year. We're hoping this new entry can rekindle the fun of the original Crackdown. That fun melded bounding superhero-like movement with the typical run-and-gun combat found in most open-world games. It was a simple, yet satisfying mix that was sadly lost in the sequel.

Game Informer's Kyle Hilliard walks us through Crackdown's opening moments, going well out of his way to show us just how cool it is to drive cars like a madman. He also enjoys throwing grenades, people, and tries his hardest to toss dumpsters as well. Just when it seems Kyle is entering his typical "how can I play this game totally wrong" phase, we turn off Crackdown to play a game that has fast become a Replay favorite for the staff and viewers alike. You know what it is, and yes, this new look at it is glorious.

Enjoy the episode, people, and come back in seven days to see another game of yesteryear.

Funny To A Point – So, About Mass Effect: Andromeda...

about X hours ago from
Funny To A Point – So, About Mass Effect: Andromeda...

This week's column goes where no moron has gone before.

If you're a regular reader of Funny To A Point, you've probably noticed that many of these dumb columns are devoted to recently released games. There's a simple reason for that: I write about certain games because that's what I've been playing recently, and as such, that's also what I've been thinking (read: obsessing) about. Sometimes a game enchants me with its creativity or addictive gameplay. Others literally keep me up at night with their infuriating flaws or satanic game design.

Regardless of the emotion, most of my thoughts come with a thick coating of humor, because that's the way my beautiful brain works. While this is super unhelpful when your wife is already upset over some dumb comment you've made, it comes in handy when you have a bi-weekly humor column to write.* Like a lever-flipping lab monkey, FTAP has trained me to jot down every dumb observation I have if it might be mistaken for humor. If I manage to collect enough goofy anecdotes on a given game before my next deadline, then voila – I've got a column! (If not, there's always Plan B...)

New Gameplay Shows Why Hellblade Isn't What You Think

about X hours ago from
New Gameplay Shows Why Hellblade Isn't What You Think

With our new cover story on Hellblade: Senua's Sacrifice, we're trying to put a finger on what exactly Ninja Theory has been developing. We've already asked the game's creative director Tameem Antoniades 158 rapid-fire questions about the game and studio, but there's still more to explain. In this video interview with Antoniades, we talk about the balance in Hellblade: Senua's Sacrifice game between story experiences, combat, and puzzles. To learn more about our thoughts on seeing a lot of Hellblade in action, check out the latest episode of The Game Informer Show for our impressions.

Watch the video to learn about the team's growing confidence in their story and to see plenty of new gameplay footage. 

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Get Ready For Our Second Game Club On Mass Effect: Andromeda

about X hours ago from
Get Ready For Our Second Game Club On Mass Effect: Andromeda

Mass Effect Andromeda is here, and we want to play through the entire game with you. If you're not familiar with the GI Game Club format, we break up a game into multiple chunks and then discuss each segment in detail on The Game Informer Show podcast while reading off emails from the community that are sent in to podcast@gameinformer.com. We're looking for short and focused emails, but anything from lore nuggets to funny little things you might have noticed.

In the first of three installments covering BioWare's latest release, we cover everything in the game up until wrapping up the critical path mission on the planet Havarl. We encourage you to play along with us and get ready for the next episode, airing on April 13th, that will cover everything in the game up until completing the critical story mission called "Hunting the Archon". This will include all side-missions and content on the planets Voeld and Kadara and the squadmate loyalty missions.

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