The 2017 Shooter Of The Year Awards

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The 2017 Shooter Of The Year Awards

Given that 2016 was a landmark year for shooters with standouts like Doom, Battlefield 1, and Overwatch, 2017 had big combat boots to fill. I think you can argue that the year more than held its own. 

Whether you were looking for a cooperative romp, competitive firefights, or a story-based campaign, 2017 had you covered. Ghost Recon Wildlands put the dormant Tom Clancy brand back on the map with a fresh take on open world tactics. Wolfenstein II: The New Colossus made us smile, laugh, and stare in wonder with its schizophrenic story and pulse-pounding action. Whether you rolled, solo, as a duo, or in a group, PlayerUnknown's Battlegrounds proved to be the most addicting shooter of the year, racking up more than 30 million players in less than a year despite it being a rough early access experience for most of the year.  

Studios also supported prior releases extremely well in 2017. Overwatch had a steady stream of new heroes, maps, and seasonal events. Rainbow Six Siege continued its improbable rise. Battlefield 1's expansions kept players coming back to World War I. 

Replay – Silent Hill 4: The Room

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Replay – Silent Hill 4: The Room

Apartment life isn't quite what you would expect in Silent Hill. Kitchen's are filthy, telephones aren't plugged in, and ominous, giant holes randomly appear in bathroom walls. On this episode of Replay, we dive into Silent Hill 4: The Room's opening moments, and show off just how dangerous diseased dogs can be. We don't make much progress, but we do get far enough to show off how combat and exploration work. We're also really good at counting, as you'll soon see. The Room released for Xbox and PlayStation 2 on September 7, 2004. A PC version was released at a later date.

Our second segment takes a look at a weird cooperative game on Super Nintendo. Just figuring out how to play cooperatively requires a manual. If this discovery isn't reason alone to watch, I don't know what is. Enjoy the episode, folks!

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What The Heck Is This? Episode 17

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 What The Heck Is This? Episode 17

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 17, we we try to build a functional dinosaur theme park with $1 million in Mesozoica. We also explore a very dangerous house in Kitten Madness.

Funny To A Point – Jeff M's Big Picks For 2018

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Funny To A Point – Jeff M's Big Picks For 2018

We're just a few days into the new year, which means most gaming outlets are busy doling out their final year-end awards to all of 2017's greatest titles. However, being the extremely efficient and professional editor that I am, I already did that, and am ready to stop living in the past and focus on the year ahead of us.

And what a year it's going to be! Full of triple-A sequels and plucky indies and probably more lootboxes than you can shake a pitchfork and/or torch at. But don't worry about that crap for a minute and instead read this list of my most anticipated games of 2018. Some of the entries are guaranteed to surprise you! (But not in legally binding way. Seriously, I will not be held responsible if you walk away from this list unsurprised.)

Note: The following entries are listed in no particular order. Except for the last one, which is my most anticipated game. But everything else is totally random.

102 Rapid-Fire Questions About God Of War

about X hours ago from
102 Rapid-Fire Questions About God Of War

We answer a lot of questions about the new God of War's gameplay in our latest cover story on the PS4 exclusive, but many little details are just waiting to be uncovered. While visiting Santa Monica Studio to learn about the game, Joe Juba sat down with creative director Cory Barlog and volleyed over 100 questions his way about Kratos' next adventure.

Watch the video below to learn more about Kratos's son Atreus, the story, and whether you'll push a box that's exactly 4'x4'.

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Blog Herding – The Best Blogs Of The Community (January 4, 2018)

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Blog Herding – The Best Blogs Of The Community (January 4, 2018)

We've been on a long break, but it seems that the blogging community kept writing while we were on vacation! It's a new year of blogs, so dive in!

Community Blogs For December 21 – January 3:

What Game(s) Disappointed You the Most in 2017? ConnorTrinske goes a different route than normal, and instead of writing about great games of last year, writes about some that disappointed. Two sequels and a game that was highly lauded made the list. There are some solid points made. What were some games that disappointed you?

2017 Action Game Of The Year Awards

about X hours ago from
2017 Action Game Of The Year Awards

The best action games get our hearts beating, inspire us to see what’s over the next hill, and thrill us with intense moments of traversal, combat, and discovery. Check out our selections for the greatest that 2017 had to offer in the action genre. 

For hours, Horizon keeps the story focus small and contained, focusing on interpersonal dramas and the coming-of-age tale of its central hero. When the big beats finally hit in the latter half of the game, they reignite excitement in the player with tales of a long-forgotten fall of humanity, and the strange machines that rose up to occupy the world. Horizon’s fascinating slow-drip of new storytelling eventually turns into a deluge, and the depth and tragedy of the tale is magnificent.

Assassin’s Creed has always looked to history to inspire its game worlds, but the developers have never cast the net so far back as they did with Origins. Ancient Egypt is redrawn with a historian’s acumen and an artist’s eye, bringing the Nile Delta to life and firing up the imagination. Through a focus on actual historical culture and religion, the lands of Assassin’s Creed Origins feel genuine and vast in scope, letting us get lost in the fantasy of living thousands of years in the past.  

Reader's Choice Best Of 2017 Awards

about X hours ago from
Reader's Choice Best Of 2017 Awards

Every year, the Game Informer staff is locked into a conference room that seems to grow smaller with every passing hour. The task? Coming up with the best games of the preceding year, including the recipient of the coveted game of the year nod. Harsh words are unleashed, feelings are bruised, and only our corporeal forms shuffle from the process intact. But enough about us. In addition to our awards, we open up the process to our readers, letting them answer an online poll to determine what games were the standouts. Today, we’ve got all the results – and some of them may surprise you.

In keeping with tradition, we’re rolling through each category while providing a little context for each of the results. And per usual, don’t blame us if you find something that seems a little hinky. You voted for these things, after all. If you didn’t, perhaps you’ll join us again next year and make your voice heard. 

Game Informer's Best Of 2017 Awards

about X hours ago from
Game Informer's Best Of 2017 Awards

2017 saw the release of so many great games that our yearly deliberations for choosing the best of them was a longer, more drawn-out fight between our editors than usual. From groundbreaking entries in long-running series to a slew of innovative newcomers, players of all kinds of games had something to love.

You can find our yearly list of the 50 best games of 2017 in the latest issue of Game Informer, but we've also doled out several other honors, including the best platform exclusives, the most exciting games to refine and move genres forward, and more. Check out the full list of winners, including Game Informer's Game of the Year award.

Best Sony Exclusive: Horizon Zero DawnForegoing a sequel to create a new franchise is always a risky bet, but it paid off for Guerrilla games, which made pivoting from first-person shooters to action-RPGs look easy. Horizon's world is not only gorgeous, but filled with lots of hunting, quests, and enemies to pursue. Aloy's story is also filled with both intriguing mysteries and plenty of spectacle, making it the best Sony exclusive in a competitive year.

Why You Should Skip Wolfenstein’s Comic Adaptation

about X hours ago from
Why You Should Skip Wolfenstein’s Comic Adaptation

Wolfenstein Volume 1 is a comic collection centered on Wolfenstein II's new character: The Professor. The Professor is a sniper who throws out sassy remarks just as often as she's ejecting rounds from her rifle. She didn't get much screen time during Wolfenstein II so I was excited to read a story dedicated to building her character and expanding the world of MachineGames' take on Wolfenstein, a bleak universe rich with possibility. Unfortunately, Wolfenstein Volume 1 left me feeling disappointed by being a superfluous story rather than something that expands Wolfenstein in an interesting way.

At its core, the latest iteration of Wolfenstein is a fine balance between the zany, pulp sci-fi trappings of previous entries, with demons and Nazi robots running around, and brilliant character development, focusing on a cast of downtrodden people rising up to fight fascism. MachineGames' Wolfenstein is essentially equal parts character drama and high stakes action-adventure, with all of the weird, polarizing tone shifts that go along with it. It's not for everyone, but I adore the series. Unfortunately, Volume 1 leans heavily into the pulpy sci-fi ethos, introducing characters like Emile, a brilliant scientist and the only other member of the Da'at Yichud we've seen outside of Set Roth. Unfortunately, it also gives them story arcs with no development.