Our 10 Most Anticipated Action Games Of 2018

about X hours ago from
Our 10 Most Anticipated Action Games Of 2018

Many of us are still catching up on the phenomenal games that came out in 2017, but most game developers aren't ready to stop making games yet, which means that a whole  new lineup of must-play titles will soon be vying for our time. We polled the Game Informer staff about this coming year's lineup, and here are the top 10 action games that we can't wait to get our hands on.

10. Days GoneRelease: 2018
Platform: PlayStation 4
Post-apocalyptic open-world survival games aren't as fresh as they once were, but we're still hopeful for SIE Bend Studio's take on zombie killing. Players take control of a drifter and former bounty hunter named Deacon St. John, who has been wandering the road, living in wilderness encampments, and eking out a pale existence in the wake of a global pandemic that nearly wiped out humanity. The game's zombies, called Freakers, behave differently depending on the environment. For example, they might seem weak and slow during the day, but will become fast and aggressive at night. Here's hoping the final release comes together.

The Sports Desk – Full Ace Tennis Simulator

about X hours ago from
The Sports Desk – Full Ace Tennis Simulator

This year looks to be a full one for tennis games, with Mario Tennis Aces, AO Tennis, and Tennis World Tour all coming. Hopefully there's one more that joins the crew – Full Ace Tennis Simulator on PC.

The title has been released and updated in various forms for years now, and as of the time of this writing I believe the expectation is for a new version in 2018.

Playing a demo of the title, I really liked how ball placement isn't just about timing. Once you prepare for your stroke, a blue reticle (see shot below) appears indicating roughly where you'll place the ball. The interesting part is that avatar movement and reticle movement are on the left analog (the overall process is similar if you use a keyboard). This may seem difficult at first, but once I got the hang of it, I started to hone in on where I was placing the ball as opposed to just watching my player run around in the foreground. This not only makes you consider strategy of pulling your opponent from side to side, but it also gives a sweet satisfaction when you get the reticle and timing just right to paint the lines.

The Sports Desk – Full Ace Tennis Simulator

about X hours ago from
The Sports Desk – Full Ace Tennis Simulator

This year looks to be a full one for tennis games, with Mario Tennis Aces, AO Tennis, and Tennis World Tour all coming. Hopefully there's one more that joins the crew – Full Ace Tennis Simulator on PC.

The title has been released and updated in various forms for years now, and as of the time of this writing I believe the expectation is for a new version in 2018.

Playing a demo of the title, I really liked how ball placement isn't just about timing. Once you prepare for your stroke, a blue reticle (see shot below) appears indicating roughly where you'll place the ball. The interesting part is that avatar movement and reticle movement are on the left analog (the overall process is similar if you use a keyboard). This may seem difficult at first, but once I got the hang of it, I started to hone in on where I was placing the ball as opposed to just watching my player run around in the foreground. This not only makes you consider strategy of pulling your opponent from side to side, but it also gives a sweet satisfaction when you get the reticle and timing just right to paint the lines.

How Kratos' Axe Changes God Of War's Combat

about X hours ago from
How Kratos' Axe Changes God Of War's Combat

In our new cover story on God of War, we share hands-on gameplay impressions of playing the new God of War. In this feature, we speak with lead gameplay designer Jason McDonald about the development and evolution of the new combat system. Removing Kratos' Blades of Chaos and replacing them with one axe is a risky move, and it took years of work before the team was happy with how it felt and played. McDonald has been working on the God of War series since the first game, and is open about the difficult task of changing things up.

Watch the video interview with McDonald below to learn about the role the axe plays in Santa Monica Studio's new vision for combat in God of War.

(Please visit the site to view this media)

Our 20 Most Anticipated Games Of 2018

about X hours ago from
Our 20 Most Anticipated Games Of 2018

2017 offered gamers lots of amazing moments, from exploring an open-world Hyrule in The Legend Of Zelda: Breath of the Wild, to battling massive mechanical beasts in Horizon Zero Dawn. But now that we're finally done handing out awards to our favorite games of 2017, it's time to look ahead at the year to come.

Thankfully, there are already plenty of games to get excited about in 2018, which we'll be shining a spotlight on over the next two weeks. You can expect a slew of genre- and platform-specific lists in the days to follow, but we're kicking things off today with our overall Top 20 Most Anticipated Games list. This list was compiled and debated by the Game Informer staff, and kicks the frivolous categorizations to the curb. The only two requirements are that the game has a 2018 release (making TBA titles like The Last of Us Part II and Ghost Of Tsushima ineligible), and that it excites the heck out of us. Our picks may change as new titles get announced and others are inevitably delayed, but as of right now, these are our most anticipated games of 2018.

Super Replay – Vampire Hunter D Episode 2

about X hours ago from
Super Replay – Vampire Hunter D Episode 2

Our playthrough of Sonic the Hedgehog 2006 is the most successful Super Replay to date. One thing became abundantly clear: You love watching us suffer while playing broken games. From the comments I read, a good number of you expected we would play another Sonic game for the annual 12.31 Super Replay. As tempting as that idea was, we decided to flip the script again, and do something completely different. Playing a survival horror game without Tim Turi still feels wrong. Playing another Sonic game just feels wrong, period. So we decided to turn our sights on the anime crowd, a pocket of loyal fans Replay hasn't mocked enough.

The one game that bubbled to the surface was Vampire Hunter D, a little-known PlayStation relic that launched on September 25, 2000. Developed by Victor Interactive Software and published by Jaleco, Vampire Hunter D is a game about a powerful talking hand that is attached to a vampire. I don't want to give away much more than that. The only other thing I will say is, we're having a terrible good time playing it. As always, we hope you enjoy this year's pick. It's unexpected, I know, but that's how these 12.31 Super Replays should be.

Episode 3(Please visit the site to view this media)

Replay - Soulcalibur Legends

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Replay - Soulcalibur Legends

This week on Replay we're looking back at a pair of oddities: Wii exclusives based on popular franchises, which explore new genres.

Our main game, Soulcalibur Legends, is especially strange since it's a Wii Remote-waggling action game based on a franchise that, up until the release of this game, was exclusively an fighting game. Our second game is similar in that it is another Wii exclusive from a popular franchise that also explores a genre it which it normally does not dabble.

As always, thanks for watching Replay, and make sure to tune into our Super Replay of Vampire Hunter D, which will also see a new episode this weekend!

Our Most Anticipated Tabletop Games of 2018

about X hours ago from
Our Most Anticipated Tabletop Games of 2018

2017 was a stellar year for the tabletop hobby. Dozens of excellent new games arrived on our tables, from intriguing abstract strategy games to sprawling legacy adventures that could last hundreds of hours. Our Top Tabletop Games of 2017 is a good place to start if you’re looking for something to try out with your friends and family. Now, we turn our attention to what’s coming next, as 2018 promises to be another banner year for the hobby. 

Here are 10 of the most anticipated games targeting release in 2018. Entries span a variety of genres and game styles, and are listed alphabetically.

The Dark Knight is returning to tabletops once again, this time in a design strongly inspired by Monolith’s previous Conan board game, which won accolades back in 2016, including a slot on our 2016 Best Tabletop Games list. The new Batman game casts one player as a supervillain in a distinct story-based scenario, while the other players take on the role of Batman and his allies, working to subvert the dastardly plan. Monolith has already shown off some of the intricate miniatures that players can expect to find in the game, but the real excitement comes from the return of this amazing combat system, which puts tremendous flexibility into the hands of players to attack, defend, and maneuver in interesting ways. 

Everything You Need To Know About Boats In God Of War

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Everything You Need To Know About Boats In God Of War

Many things are changing in the new God of War. Sony’s Santa Monica Studio is reimagining combat, moving to Norse mythology, and taking the narrative in a different direction. Those are the large-scale changes, but the game also explores new territory for Kratos in smaller ways, like having him traverse some of the Scandinavian wilderness by boat. Though this isn’t a revolutionary feature by video game standards, why boats are prominent in God of War – and how they enhance its storytelling – might surprise you.

Kratos and Atreus use boats for the same reason the rest of us do: They can’t swim where they want to go. Despite his limited experience exploring underwater in previous games, swimming is not part of Kratos’ repertoire in this God of War. Creative director, Cory Barlog, explains why: “As we started looking at, first, the crazy amount of investment for full 3D swimming to be awesome, and, second, to have a character follow you in in full 3D swimming, the programmers kept giving me that look.”