Game Freak's Directors Share Their Favorite Pokémon Spin-Offs

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Game Freak's Directors Share Their Favorite Pokémon Spin-Offs

During our time at Game Freak we spoke with studio co-founder, composer, producer, and director Junichi Masuda and director Shigeru Ohmori extensively about the core Pokémon RPGs, but we did sneak in one question about the Pokémon spin-offs. The franchise has found the most success as an RPG, but it has explored nearly every genre on nearly every platform. Our question for Masuda and Ohmori was simple: what's your favorite one?

Masuda was quick to offer an unsurprising answer, especially if you've been following him on twitter lately.

"Pokémon Go!" Masuda says, "I am not sure if you can call that a spin-off title." Masuda also brought up the mobile game when we were talking to him about the development of Pokémon Ruby and Sapphire, which he acknowledges were the most difficult for him to create. During the development of those games, he could see the Pokémon brand begin to fade which caused him a great deal of stress, but when the game finally came out, he learned that the franchise was still very popular. “Pokémon Go is experiencing something similar where people are saying, ‘Eh, it’s done. The fad’s over,’ but it was way worse than that after Gold and Silver had settled down and we were working on the next game," Masuda says.

Here's How To Beat Matterfall's Difficult Final Boss

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Here's How To Beat Matterfall's Difficult Final Boss

Matterfall is a challenging game. However, it's final boss is a particularly excrutiating pain as its hard to learn the patterns necessary to defeat him thanks to how much chaos is going on during the battle at any given moment. We've recorded a successful run of taking down him down. Obviously, there are MAJOR SPOILERS here, so don't watch if you don't want Matterfall's final battle revealed to you.

Okay, if you're still reading want to know how to take down The Weaponized Excavator here's a video. My recommendation for augmentations is this: Railgun, Shockwave Radius, and Strike Damage. As you can see in the video below, the shockwave radius is essential because it will allow you to destroy all of the excavator's fireballs as they come at you, letting you get a shot off with the railgun during the rhtyum dodging segments. The Strike Damage augmentation let's you blow through enemies without firing on them, giving you more space to work with.

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20 Tips To Survive Matterfall's Unforgiving Difficulty

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20 Tips To Survive Matterfall's Unforgiving Difficulty

Matterfall, the latest arcadey action game from Housemarque, is surprisingly difficult. With death waiting around every corner thanks to bullet-spewing enemies and spiky pits, there's a lot that can get your freelancer vaporized. Luckily, through my hundreds of demises, I've learned a couple of tricks that might keep you from dying...so much.

Traversal1. Always explore. Civilians are hidden away from the straight path through each level, and saving them unlocks precious weapons and augmentations for you to use.

2. You can use your matter ray to hit certain floating installments and glitchy walls to form shields from enemy fire.

Inside Call Of Duty: WWII's Plan To Make The Scariest Zombies Mode Ever

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Inside Call Of Duty: WWII's Plan To Make The Scariest Zombies Mode Ever

While visiting Sledgehammer Games for our new cover story on Call of Duty: WWII, we got a chance to play the game's fresh take on the classic Nazi Zombies mode. The mode's creative director Cameron Dayton and senior director of development Jon Horsley sat down with us to talk about how the team is hoping to use Sledgehammer Gamess' unique perspective (the studio contains a lot of developers that worked on Dead Space) to create a more intense and scary experience for players.

Watch the video below to learn how the team hopes to make a more accessible (but deep) version of Nazi Zombies.

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The Sports Desk – Full NASCAR Heat 2 Career Mode Details

about X hours ago from
The Sports Desk – Full NASCAR Heat 2 Career Mode Details

NASCAR Heat 2 comes out on September 12 (PS4, Xbox One, and PC), and developer Monster Games continues to build out the franchise since taking it back last year. The game adds two racing series – The Xfinity and Camping World Truck series – as well as local, offline splitscreen multiplayer (head over here for more details on all that). Naturally, the new racing series impacts the game's career mode, but that's not all that is being added in that department. Monster Games is augmenting your career path with rivalry and momentum systems that hopefully add more nuance to your race schedule.

CAREER MODE

NASCAR games have attempted rivalry systems before, and it'll be crucial that the game rides that subtle line between being noticeable and appropriate while not impacting your racing so much that you're getting dumped constantly. Similarly, in the absence of a traditional upgrade system, getting the momentum right and that feeling that your team is getting more proficient from season to season is important. Perhaps the X-factor in all of this is how the drivers are integrated into the career mode. Hopefully, it's more than a few recycled messages, as this aspect of the sport hasn't been well represented in past video games, but is one that can help set this iteration apart.

The Top 10 Cyberpunk Games Of All Time

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The Top 10 Cyberpunk Games Of All Time

Hackers. Androids. Body Augmentation. Political conspiracies. Neon. Since cyberpunk's inception in the early '80s, the anarchist trappings of the genre have taken root in culture, resulting in influential and ridiculously stylish works across all mediums – including video games. Observer, a unique cyberpunk horror game that feels like a combination of Blade Runner and Silent Hill, launched today (spoiler: it's pretty great) so what better time than now to take a look at the best cyberpunk games of past and present? We ranked these games by their influence, whether they have (or will) stand the test of time, and how they use the genre's strengths to create intriguing, unique gameplay.

With that in mind, let's get to it injustice-fighting cyberpunks.

Why Ruby And Sapphire Were The Most Challenging Pokémon To Make

about X hours ago from
Why Ruby And Sapphire Were The Most Challenging Pokémon To Make

The Pokémon series has transitioned between three different handheld generations comfortably (four if you count Game Boy to Game Boy Color), but there is one one in particular that proved more difficult than the rest. Pokémon X and Y may have marked the series' biggest graphical upgrade, but according to Game Freak co-founder and Pokémon director, producer, and composer Junichi Masuda, the most difficult Pokémon to bring across the finish line were the games that brought the series to the Game Boy Advance.

Pokémon Ruby and Sapphire released in 2004 to wide acclaim and impressive sales. In some ways, the technical leap between the Game Boy Color and Game Boy Advance helped development. "With Ruby and Sapphire, the screen got a little longer and it was a different aspect ratio, a lot more colors and sound channels so the tech was improved dramatically," Masuda says. "It allowed us to do a lot more and gave us more freedom, but at the same time it made it take a lot longer to do things and was more resource-intensive."

The Top 10 Screams In Video Games

about X hours ago from
The Top 10 Screams In Video Games

Screaming is one of the most passionate forms of expression. Screams can convey joy, terror, rage – they're a versatile communicative tool, pertinent to the human condition (or the condition of any conscious being for that matter). We've all bellowed a scream for one reason or another in our lives. Needless to say, in order to build real characters that foster a sense of empathy within the player, we need to hear some screams, shouts, hoots, hollers, or other variety of vociferation. So, turn your volume down and check out the 10 best screams in gaming.

Warning: Spoilers

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Replay – Contra: Shattered Soldier

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Replay – Contra: Shattered Soldier

Let me warn you right now – we don't spend a lot of time talking about Contra: Shattered Soldier in this episode. It's a great game and one that I have fond memories of playing when it released in 2002, but there were just too many distractions too ignore. We knew things were going to be different when the Replay machine started "calibrating" in the opening moments.

To cover some of the ground we simply never got around to in the episode, Andrew Reiner, Ben Reeves, the voice of Leo Vader, and I take a look at a great Contra reboot for the PlayStation 2. It's a legitimate sequel to the previous games with lots of specific callouts to the Contras that came before it. We also, finally, check in with a missing staff member to find out what happened to them?

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Photo Gallery Of The Surprisingly Large Sonic Mania Collector's Edition

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Photo Gallery Of The Surprisingly Large Sonic Mania Collector's Edition

Sonic Mania is set to hit on Tuesday, and while we can't quite give our impressions on the game, we received a collector's edition ahead of the game's launch. We busted it open to take a look at the items held within.

In addition to a code for the game, the Sonic Mania collector's edition also features a massive statue of Sonic standing on a full-size Genesis replica, as well as a card with some key art and a replica of a Sonic Mania Genesis cartridge.

You can see the statue and the other goodies included in the package below. Sonic Mania launches on PS4, Xbox One, and Switch on August 15. Earlier today, the PC version was delayed until August 29.