Top Of The Table – Assassin’s Creed: Brotherhood of Venice

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Top Of The Table – Assassin’s Creed: Brotherhood of Venice

At first glance, Assassin’s Creed seems like a franchise ripe for tabletop adaptation. Rich in character and story, as well as setting options spread across all of history, it would be an exciting project for any designer to bring it to life as a board game. However, like the video games themselves, it’s also a wildly ambitious concept, which demands the combination of numerous mechanics, including stealth, combat, and traversal. And where to zero in within a franchise that has ballooned into dozens of unique mini-settings, heroes, and villains? Years after its initial announcement, and no doubt numerous iterations and improvements, Assassin’s Creed: Brotherhood of Venice is finally here, and sure enough, the resulting release is large, ambitious, and complex. It’s also remarkably fun.

Final Fantasy VII Remake Intergrade – Review In Progress

about X hours ago from
Final Fantasy VII Remake Intergrade – Review In Progress

When Final Fantasy VII Remake launched last summer for PlayStation 4, I took my very first trip to Midgar. You see, my most immediate connection to Cloud and his band of companions was the Advent Children movie. And, from there, I spent what likely amounted to thousands of hours listening to Nobuo Uematsu’s incredible score and imagining what it would be like to play an upgraded version of the seventh game. It must come as no surprise that Final Fantasy VII Remake was one of my favorite experiences of 2020. With that in mind, you might be wondering where the review for Intergrade is now that the highly-anticipated title has been out for over 24 hours. I’m here to tell you that it’s definitely on the way and that I’ve been enjoying what I’ve played so far.

Ultimately, the review copy of Final Fantasy VII Remake Intergrade came a little late, and I didn’t get access to the new Episode INTERmission story content until launch day. I’m still fighting my way through Midgar’s oddities as Yuffie and Sonon and their banter and fighting prowess makes combat feel just as invigorating as it was when I hopped in as Cloud, Tifa, Barrett, and Aerith about a year ago. Yuffie’s split-second ninja combos and beloved shuriken make decimating enemies satisfying (apart from having to throw her weapon at far-off crates for MP points and whatnot). 

Death Stranding Is One Of The Best Games Of The Last Generation

about X hours ago from
Death Stranding Is One Of The Best Games Of The Last Generation

Ever since the Oldsmobile company started the large-scale manufacturing of cars in 1901, one of the dumbest things you can do with your free time is walk anywhere. While you could easily argue cars have been abysmal for the environment and forced us all to deal with Elon Musk, you can't deny that getting behind the wheel to go anywhere is far easier and less strenuous than using your legs. Why on Earth would you walk anywhere? It's dumb. Your little legs don't have the power of a Hemi, and they definitely can't hit 85 miles-per-hour on the highway. You can't accessorize your legs, either, like you can a car. Try throwing truck nuts on anything other than an F150 and you're going to jail.

Video games know this fact of life, too. Since Mario first punched Yoshi in the back of his head to get going, developers everywhere have experimented with new ways to allow players to traverse worlds in more convenient ways. Grand Theft Auto popularized the idea of driving around an open world, using any vehicle you can get your hands on to quickly get from point A to B. And people sure do love those games; Grand Theft Auto V is one of the most successful entertainment properties of all time. It was such a hit in fact that it inspired developer Rockstar to add horses to Red Dead Redemption 2. 

Vampire: The Masquerade Bloodhunt Preview - Battle Royale Meets Vampires (No, Seriously)

about X hours ago from
Vampire: The Masquerade Bloodhunt Preview - Battle Royale Meets Vampires (No, Seriously)

When I think of the battle royale genre, a few things come to mind: PUBG, Fortnite, Apex Legends, boredom. It's not a bad genre, but not one I've ever really felt super connected to. What I do feel connected to, however, is Vampire: The Masquerade, so when Sharkmob approached me with a new game that is literally battle royale with vampires, I was too intrigued to say no. Surprisingly enough? It works! Here's my Vampire: The Masquerade Bloodhunt preview. 

For those that may not be the biggest of tabletop fans, Vampire: The Masquerade is a stunningly expansive RPG experience that has evolved so much through the years. Numerous adaptations have come and gone to expand upon this world, including video game takes that breathe fresh life (or unlife?) into the characters we know and those we can create. I've tanked years into this universe and used the very rules of The Masquerade to build so many fan-creations of my own, so imagine my surprise when the latest game to be announced under this umbrella was a PvP battle royale adventure. Now take that surprise, and imagine how that tripled when I found myself really enjoying my time with Bloodhunt. 

A Totally Serious Breakdown Of Elden Ring's New Trailer

about X hours ago from
A Totally Serious Breakdown Of Elden Ring's New Trailer

FromSoftware fans have spent the last two years repeatedly saying the name "Elden Ring" in front of a mirror, and it finally paid off today. The much-anticipated collaboration between the makers of Dark Souls and Game of Thrones author George R.R. Martin reemerged from the abyss during today’s Summer Games Fest. We were treated to a flashy new trailer that showed off tons of gameplay, some tantalizing plot foreshadowing, not to mention a firm release date.

I’m excited to play it too, despite not being what I’d consider a FromSoftware "expert". Sure, I beat Bloodborne and have played various amounts Demon’s Souls, Dark Souls, and Sekiro (not finished, mind you) but I couldn’t tell you a thing about the lore or story about those games. That obviously makes me the perfect person to break down this trailer almost scene for scene. Enjoy my stream of consciousness style thoughts and reactions to Elden Ring’s latest gameplay showing and I apologize in advance. 

Holy crap, that’s got to be Elden Ring! No other game could have a horse sniffing a knight’s hand.

E3 2021 Predictions And Wishes

about X hours ago from
E3 2021 Predictions And Wishes

E3 has always been video games' biggest event, and despite the expo being an entirely digital showcase due to the pandemic, we're as excited for it as ever. Not only is the beloved trade show in the spotlight over the coming weeks, but so is the independent Summer Game Fest hosted by The Game Awards creator, Geoff Keighley. Because the pandemic has thrown the industry into an unprecedented year for game development, we don't know quite what to expect from the announcements.

Will there be more games than previous years? Has the pandemic caused even more delayed games than we already know? We're in for a couple of wild weeks of game announcements and news, starting on June 8th with Summer Game Fest.

We gathered a handful of Game Informer editors to discuss some of the games and hardware announcements we could possibly see. Here's what the staff thinks will be unveiled:

E3 2021 Predictions And Wishes

about X hours ago from
E3 2021 Predictions And Wishes

E3 has always been video games' biggest event, and despite the expo being an entirely digital showcase due to the pandemic, we're as excited for it as ever. Not only is the beloved trade show in the spotlight over the coming weeks, but so is the independent Summer Game Fest hosted by The Game Awards creator, Geoff Keighley. Because the pandemic has thrown the industry into an unprecedented year for game development, we don't know quite what to expect from the announcements.

Will there be more games than previous years? Has the pandemic caused even more delayed games than we already know? We're in for a couple of wild weeks of game announcements and news, starting on June 8th with Summer Game Fest.

We gathered a handful of Game Informer editors to discuss some of the games and hardware announcements we could possibly see. Here's what the staff thinks will be unveiled:

Why Fans Are Excited After Destiny 2: The Witch Queen Old Chicago Teaser

about X hours ago from
Why Fans Are Excited After Destiny 2: The Witch Queen Old Chicago Teaser

Earlier this month, Bungie teased a new piece of artwork for a future Destiny 2 expansion with The Witch Queen. Though a small image, it set the Guardian community alight with excitement over the implications that we're heading to Old Chicago. So what is Old Chicago, and why are players hyped about its return? Let's break it down

First things first, let's look at the render itself. You can see a few small tweaks to the Hunter helmet in the below image, changes seen from the previous tease in earlier concept art. You can also see the luscious backdrop behind the focal character. While it could be argued that the backdrop looks like it could potentially be EDZ or Nessus, most players are pretty convinced that this means we're going back to Old Chicago to the swamplands. The swamps of Old Chicago have been mentioned in the past through the series' evolving lore, but it's never been a physical place that Guardians could visit. But that could be changing. 

Each expansion takes players to new locations to uncover more about the universe of Light vs. Dark. With Beyond Light racing towards completion, Guardians are already looking at what's next beyond Europa. In the image at the top of the article, you can see previous Old Chicago concept art that Bungie has revealed in the past. Note the similar environment? 

Why Fans Are Excited After Possible Destiny 2: The Witch Queen Old Chicago Teaser

about X hours ago from
Why Fans Are Excited After Possible Destiny 2: The Witch Queen Old Chicago Teaser

Earlier this month, Bungie teased a new piece of artwork for a future Destiny 2 expansion with The Witch Queen. Though a small image, it set the Guardian community alight with excitement over the implications that we're heading to Old Chicago. So what is Old Chicago, and why are players hyped about its return? Let's break it down

First things first, let's look at the render itself. You can see a few small tweaks to the Hunter helmet in the below image, changes seen from the previous tease in earlier concept art. You can also see the luscious backdrop behind the focal character. While it could be argued that the backdrop looks like it could potentially be EDZ or Nessus, most players are pretty convinced that this means we're going back to Old Chicago to the swamplands. The swamps of Old Chicago have been mentioned in the past through the series' evolving lore, but it's never been a physical place that Guardians could visit. But that could be changing. 

Each expansion takes players to new locations to uncover more about the universe of Light vs. Dark. With Beyond Light racing towards completion, Guardians are already looking at what's next beyond Europa. In the image at the top of the article, you can see previous Old Chicago concept art that Bungie has revealed in the past. Note the similar environment? 

Dragon Age 4 And The Future Of Thedas

about X hours ago from
Dragon Age 4 And The Future Of Thedas

Dragon Age 4 is poised to take fans of Thedas where they have never been within the video game franchise: Tevinter. While the associated novels and comics have taken us deep within the underbelly of power-driven mages and a society built on the backs of slaves, the games themselves have only skirted this expansive location through characters met throughout the franchise. We were introduced to Fenris in Dragon Age 2, an escaped slave that teased the horrors his kind-faced at the hands of blood magic-wielding magisters. We were later enthralled by Dorian Pavus in Inquisition, an Altus on his way to becoming a magister; a compassionate character bent on making his countrymen see where they have gone wrong while learning key lessons about his own problematic upbringing. He was also the victim of an attempted blood ritual, by his own father nonetheless, due to Tevinter’s scorned eye on homosexual relationships. In the same game, we also met Cremisius “Krem” Aclassi, a transgender soldier stuck in the middle of slavery and the elite, a class abandoned by common kindness, again chased out for being anything other than what Tevinter wants a citizen to be.