What You Need To Know About Madden 18’s Longshot Story Mode

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What You Need To Know About Madden 18’s Longshot Story Mode

Madden 18 is using DICE's Frostbite engine for the first time, and concurrent with this move the series is debuting its story mode entitled The Longshot. Sports gamers may already have some experience with EA's take on a story mode via FIFA 17's The Journey last year, but The Longshot is a different kind of experience. So what can you expect? Here are some spoiler-free answers to some important questions regarding Madden 18's The Longshot.

What Is The Longshot? The story centers around Devin Wade and his attempt to return to football after being away from the game, and draws from inspirations such as Friday Night Lights. Family and friends play a large part of Wade's story, as does the milieu of small-town, football-mad Texas, where everyone knows your business and has a vested interest in what you do on and off the field.

The mode features regular Madden gameplay like you're used to, shorter tutorial-like sequences, quick-time events, a few custom minigames, and dialogue decision moments (on countdown timers of various speeds). All in all, the whole story should take you three to four hours to play.

A Madden 18 Target Passing Clinic

about X hours ago from
A Madden 18 Target Passing Clinic

Madden 18's optional target passing is another new tool to help you break down your opponent. While it can be very useful, it's also not for every situation. Here's a quick guide showing off the feature and some of the things you can do with it.

How It Works Target passing lets you throw to a specific space on the field. Thus, you can "throw open" your receiver by putting it to an open spot on the field where they will be, not just to where they are. This helps you lead receivers and put the ball out of the reach of any defenders.

Before the snap of each passing play, the primary receiver is highlighted in red (pull down your right trigger to see the playart). Once the ball is snapped, click the left trigger to bring up the different colored target passing icons corresponding to each receiver. Moving the left analog stick brings up an icon that shows where you will throw the ball. It starts out on your primary receiver, but you can move it around at will. To switch it to a different receiver, hold down the left trigger then press that receiver's icon. Pressing the receiver's icon again throws the ball. In terms of the icons themselves, the feature does not take into account your QB's ratings apart from the accuracy of the throw itself.

The Virtual Life – Searching For Absolution In Observer

about X hours ago from
The Virtual Life – Searching For Absolution In Observer

Observer, the latest game from the spooky folks over at Bloober Team, just released yesterday. It's a fantastic combination of sci-fi and horror that I urge everyone to check out. You can read my review for the game here. I'm going to be talking about the game's plot in detail here and dissecting its themes so uh MAJOR SPOILERS. Turn back now if you haven't played the game. Seriously.

Still here? Ok. Let's get to it.

Observer fits quite nicely into its grimy Cyberpunk box. It's a game that tackles all the familiar themes and tropes of the genre: evil corporations and the rebels who rise up to fight them, the horrific body politics of cybernetic augmentations, the crushing mental weight that technology can have on a single human being. However, where Observer deviates in an interesting fashion is with its horror lineage and focuses on a theme that many horror stories deal with: absolution.

What The Heck Is This? Episode 12

about X hours ago from
 What The Heck Is This? Episode 12

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.
We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 12 we change things up a little bit by playing a single game: Ken Follett's The Pillars of the Earth.

(Please visit the site to view this media)

Episode 1 | Episode 2 | Episode 3 |Episode 4 | Episode 5 | Episode 6
Episode 7
| Episode 8 | Episode 9
| Episode 10 | Episode 11 | Episode 12

An Exclusive Look At Pokémon's Early Design Documents

about X hours ago from
An Exclusive Look At Pokémon's Early Design Documents

With our recent trip to Game Freak's studio in Tokyo, we spoke to the team about their earliest projects and the origins of the Pokémon series. But why just tell when you can show? We were honored and delighted that Pokémon series producer, director, and composer Junichi Masuda and the director of Pokémon Sun and Moon Shigeru Ohmori dug up their oldest documents and sketches from the development of the entire Pokémon series to help explain the team's process of bringing the handheld series to life.

Watch the video below for never-before-seen insight into the full design process behind Game Freak's Pokémon series.

(Please visit the site to view this media)

Are These Real Agents Of Mayhem Jokes?

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Are These Real Agents Of Mayhem Jokes?

Agents of Mayhem is the latest game from Volition, the developer behind the Saint's Row series, and much like its spiritual predecessor, it is chock full of awful, awful one-liners.

As a means of showing off some of these cringe-worthy sentences, we came up with a game to prompt the question from our contestants, "Is that really in the game?" To do this I gathered one-liners from the game, Leo Vader made up a handful of his own, and then we made Jeff Cork and Suriel Vazquez compete to see who could pick the real from the imposters.

For more on Agents of Mayhem, you can find my review right here.

Science-Fiction Weekly – Observer, Phasma, Neuromancer, The Terminator, The Last Jedi

about X hours ago from
Science-Fiction Weekly – Observer, Phasma, Neuromancer, The Terminator, The Last Jedi

I was expecting today's big science-fiction release to be Agents of Mayhem, but all eyes should instead be on Observer, a cyberpunk horror game from Bloober Team. While Agents of Mayhem sounds like it delivers silly fun in a similar vein to the Saints Row series, Observer is a legitimately interesting science-fiction experience with a hell of a payoff, both for people looking for deep cyberpunk lore, and those in the market for a terrifying descent into the mind.

Observer takes place in the year 2084, and follows a neural detective (or Observer) named Daniel Lazarski. He is tasked to hack into and invade a subject's mind. As he searches for answers, he's forced to become a part of the subject's darkest fears and thoughts, which is where the horror angle comes into play. Game Informer's Javy Gwaltney reviewed Observer for us, giving the game a glowing 9 out of 10 score. He nailed the experience in his critique:

Four Iconic Characters Become Roommates In The Sims 3

about X hours ago from
Four Iconic Characters Become Roommates In The Sims 3

Welcome to the Console House. We’ve selected four major video game characters with the most polarizing personalities to live in a Sims 3 house together. Their aesthetics and personalities have been faithfully reconstructed before they were placed into the “Celebrity Mansion” (mod by pancake101). We also provided them $218,000 and gave them the highest free will setting possible before leaving them entirely to their own devices. See unexpected relationships form, horrendous tragedies unfold, and mediocre waffles made in the week’s highlights below.

The four new roommates are Wario, Kratos, Bayonetta, and Gordon Freeman.

Gordon Is the Cure to IncontinencyBayonetta’s bladder struggles began the first day and continued all too frequently throughout the week. Although she seemed predisposed to having a low-volume bladder, she managed to maintain a modicum of modesty, only relieving herself in private. Private does not denote the privacy of a bathroom as one would imagine, but rather, she simply waited until no one is around. Her blossoming relationship with Gordon proved worthy of decency however, and she kept her issues in check when he was around. We all make sacrifices for our relationships, and hers just so happened to be holding her bladder at least until Gordon is out of sight.