Read Our Original BioShock Cover Story From 2006

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Read Our Original BioShock Cover Story From 2006

Today marks the 10-year anniversary of the original BioShock's release. To celebrate the occasion, we're taking a journey through the Game Informer archives – back to March 2006 when we featured BioShock on our cover.

Though BioShock previously existed in another form, this was the world's first look at developer Irrational Games' reimagined project that evolved from a story about a cult de-programmer on a space station. I visited the studio, talked to the team, and wrote this feature based on an early version of the game.

A lot changed from those days to the final release, and even more has changed in the years since. BioShock is revered as a gaming essential, and received two sequels. Irrational Games became 2K Boston, then Irrational Games again, and then the studio underwent a massive downsizing and another name change

Replay - Turok (2008)

about X hours ago from
Replay - Turok (2008)

This week on Replay, we take a look at Turok, though it might not be the one you remember.

Most think of Turok: Dinosaur Hunter for the Nintendo 64 when they hear the name Turok. In 2008, however, developer Propaganda Games and publisher Touchstone Games (which is affiliated with Disney Interactive Studios, strangely) tried to reboot the series with a game clearly inspired Aliens that throws in some dinosaurs and recognizable voice actors for good measure.

Andrew Reiner, the voice of Leo Vader, and I are joined this week by someone you don't hear too often. Creative director Jeff Akervik (last seen/heard here) joins us for a look at, hopefully, not the last time a developer tries to make a Turok game. For part two, we do one of my favorite things, which is to go in with zero expectations and discover a bizarre gem.

Super Replay – Pokémon Snap Episode 3

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Super Replay – Pokémon Snap Episode 3

After the marathon that was Shenmue II, Andrew Reiner and I decided it was time to play something that didn't require quite so much long-term commitment. We wanted something that felt closer to a walk in the park, or a leisurely ride through a park, which is how we landed on Pokémon Snap. The Nintendo 64 favorite offered Pokémon fans their first look at their favorite creatures in 3D and, for our purposes, doesn't tell an elongated story about revenge.

Despite our intentions to play something a little less intense, we still want to make sure we get a photo of every Pokémon in the game. We will also be passing the sticks in order to foster some competition. At the end of every episode we will make sure to check and see who took the best photo.

Enjoy the episodes, and leave comments! We plan on reading them out loud during the episodes just like we did with our last few two-person Super Replays.

Funny To A Point – All I Want To Do Is Play Diablo III

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Funny To A Point – All I Want To Do Is Play Diablo III

Believe it or not, we at Game Informer struggle with the same problem that all gamers do: finding time to play games as much as we'd like to. Everyone thinks that being a games journalist means sitting around and playing games all day (at least that's what every forced small-talk conversation about my job has led me to believe), but in reality we spend 90 percent of our time writing about games. I can say without a doubt that I played way more video games before I started working at G.I., just by virtue of not having a full-time job; turns out you can get a lot of screen time in when the only appointment in your daily planner is, "Save Hyrule in your underwear."

An Exclusive Tour Of Call Of Duty: WWII's New Gibraltar Map

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An Exclusive Tour Of Call Of Duty: WWII's New Gibraltar Map

While we recently showed off gameplay footage that included glimpses of the new map Gibraltar, this feature is all about diving in to one of the most interesting maps in Call of Duty: WWII. Game Informer's Ben Hanson is joined by Sledgehammer Games' lead multiplayer designer Greg Reisdorf in a thorough tour of this new map that will be available in the beta. Not only does this video tour shine light on the team's approach to map design, but Reisdorf also offers some helpful tips on how to make the most of the map when players get their hands on it.

Watch the video tour below to learn everything about Call of Duty: WWII's new map Gibraltar.

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Blog Herding – The Best Blogs Of The Community (August 17, 2017)

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Blog Herding – The Best Blogs Of The Community (August 17, 2017)

Blog Herding was on hiatus last week, so we're returning with a Megasaurus Rex edition. Come see what the community has been writing about!

Community Blogs For August 3 – August 16:

10 Underrated GamesStarterPack begins this article with Titanfall 2, which seemed pretty popular to me. From there, I can agree with most of the picks (Origins: Wolverine was great), but I am guessing this will prove to be a divisive list. One thing I do agree with wholeheartedly? How underrated the Condemned series was. If only we could have gotten a third game and a finale to the crazy story.

Pokémon's Creators On The Anime: 'We Weren’t Really Sure About It'

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Pokémon's Creators On The Anime: 'We Weren’t Really Sure About It'

Pokémon Red and Blue (and Green in Japan) were highly successful. They are quality games that are well loved, but there was another factor that undeniably bolstered the success of the games and helped skyrocket the franchise to the juggernaut it is today. Our focus while visiting Game Freak in Japan was to learn the history of the video games, but we did have a few questions about the anime for Junichi Masuda.

Our discussion began with a simple question: why is Pikachu so popular? "Probably thanks to Pikachu being in the anime and being Ash’s partner," Masuda says. It wasn't Game Freak's decision to make Pikachu the face of the brand, he just sort of fell into it. It was the production company, OLM Inc., that made the anime who recognized the adorable electric rat's potential. "That was a decision, or rather a suggestion, from the company that made the anime," Masuda says, "They originally came to us with the idea that they wanted to feature Pikachu, because Pikachu at the time was really popular amongst kids in school. It is a hard-to-find Pokémon, so kids knew about it."

Are These Real Agents Of Mayhem Jokes?

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Are These Real Agents Of Mayhem Jokes?

Agents of Mayhem is the latest game from Volition, the developer behind the Saint's Row series, and much like its spiritual predecessor, it is chock full of awful, awful one-liners.

As a means of showing off some of these cringe-worthy sentences, we came up with a game to prompt the question from our contestants, "Is that really in the game?" To do this I gathered one-liners from the game, Leo Vader made up a handful of his own, and then we made Jeff Cork and Suriel Vazquez compete to see who could pick the real from the imposters.

For more on Agents of Mayhem, you can find my review right here.