A Deeper Look At Uncharted: The Lost Legacy's Unlikely Duo

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A Deeper Look At Uncharted: The Lost Legacy's Unlikely Duo

In Uncharted: The Lost Legacy, a standalone game set about year after the events of Uncharted 4, a new duo of thieves are in the spotlight: Chloe Frazer and Nadine Ross. How did the two come to know each other, and why did Naughty Dog choose to pair them up? We spoke to Naughty Dog, along with the protagonists' voice actresses, to find out what makes these characters unique.

While we first met Nadine in Uncharted 4, Chloe is a fan-favorite and has had a reoccurring appearance in previous installments. The Lost Legacy marks her return since Uncharted 3, and Chloe has moved up in the treasure hunting business since then. She's no longer just a getaway driver who handles a fight well; she's also matured and evolved since we've last seen her, taking on bigger jobs with higher risks. 

The Kickstarter Compendium

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The Kickstarter Compendium

Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded.

Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention. The crowd-funding model for video games has resulted in some fascinating new game ideas, and new projects are going up on a weekly basis that deserve your attention. 

The only problem is keeping track of it all – what’s worth watching, and what are these different projects about? As an ongoing feature, our Kickstarter Compendium is your guide to games seeking funding through Kickstarter. After funding projects are complete, this feature will also track what games (and game-related projects) got funded and which ones didn’t – and, where possible, offer links to the projects as they are developed. 

Science-Fiction Weekly – Mass Effect Andromeda, Star Wars Rebels, Guardians Of The Galaxy Vol. 2

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Science-Fiction Weekly – Mass Effect Andromeda, Star Wars Rebels, Guardians Of The Galaxy Vol. 2

Starbucks is to thank for a planet name in Rogue One: A Star Wars Story. During a SXSW keynote, the film's director Gareth Edwards said the planet Scarif came from a Starbucks barista hearing his name wrong. The barista wrote "Scarif" on his drink instead of Gareth. He also said Lucasfilm president Kathleen Kennedy suggested Rogue One's bloody ending, but he didn't think it would stick. He  thought Disney would change course to different conclusion. "I kept waiting for them to go back on that decision," he said to the SXSW crowd. "Until the last week, I still waited for that little 'no,' but it never came."

Star Wars fans will want to tune in to Disney XD on March 18 at 8:30 p.m. to watch a Star Wars Rebels episode titled "Twin Suns." As the name so clearly highlights, the setting is Tatooine, and it just happens to be the battleground for another lightsaber fight pitting Darth Maul against Obi-Wan Kenobi. Yes, he's old Ben now, and no, Maul will likely never die.

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Super Replay – The Worst Sonic The Hedgehog Ever

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Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Early Zelda: Breath Of The Wild Concepts Show Link Without An Arm, Minish People, And More

about X hours ago from
Early Zelda: Breath Of The Wild Concepts Show Link Without An Arm, Minish People, And More

This morning, Nintendo released a three-part, behind-the-scenes video series discussing the development of The Legend of Zelda: Breath of the Wild. Many of the details of the documentary were covered during Nintendo's GDC panel, like early ideas revolving around aliens, but there are a number of new details, as well as better looks at the game's early concept art.

The videos feature interviews with director Hidemaro Fujibayashi, technical director Takuhiro Dohta, art director Satoru Takizawa, sound director Hajime Wakai, and Zelda series producer Eiju Aonuma.

Development for the game truly began in the beginning of 2013 and the goal from the beginning was to break the conventions of the Zelda series. It was the team's motto. This is where the early ideas of alien invasion started, as well as the gif seen at the bottom of this page featuring Link outrunning explosions across a war-torn battlefield. Later in development, the team would take off a full week at a time to playtest the game. It's an atypical practice to devote so much time to playtesting, and it was one of many factors that contributed to the game's delays.

Cliff Bleszinski Talks LawBreakers, VR, And The Future Of Games

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Cliff Bleszinski Talks LawBreakers, VR, And The Future Of Games

At PAX East 2017, I sat down with Cliff Bleszinski to chat about his upcoming game LawBreakers, his thoughts on VR, and more. Read on for the full interview!

Game Informer: The market is full of competitive arena shooters now. What is going to set LawBreakers apart from that?

Cliff Bleszinski: Well, I always cite the style, right? The majority of character-based shooters has that kind of like Pixar look to it, which, it’s not for me. I play the s--- out of games like Overwatch, Paladins is pretty cool too, but that’s not the kind of game I wanna make, you know? I wanna make the one that looks, you know, like it’s more set for the Battlefield, Call of Duty audience, so…

We're Live Streaming Mass Effect: Andromeda Right Now

about X hours ago from
We're Live Streaming Mass Effect: Andromeda Right Now

We're live! Click below to join the stream.

Original Story:

Join Andrew Reiner and crew tomorrow for a two-hour live stream of Mass Effect: Andromeda, starting at 11 am CT. We'll be playing through the opening hours, fielding questions from the community, and giving a general (and non-spoiler) look at the game..

We're Live Streaming Mass Effect: Andromeda Tomorrow

about X hours ago from
We're Live Streaming Mass Effect: Andromeda Tomorrow

Join Andrew Reiner and crew tomorrow for a two-hour live stream of Mass Effect: Andromeda, starting at 11 am CT. We'll be playing through the opening hours, fielding questions from the community, and giving a general (and non-spoiler) look at the game..

In the meantime definitely check out our month of coverage for Andromeda last November where we go over art design, in-game squadmates, and much more.

You can click the banner below to watch the stream on Twitch or Youtube on Tuesday, or just tune in here using the embedded video below.

Final Fantasy XV Producer Haruyoshi Sawatari Talks Future DLC And Chapter 13

about X hours ago from
Final Fantasy XV Producer Haruyoshi Sawatari Talks Future DLC And Chapter 13

At PAX East 2017, I sat down with Final Fantasy XV producer Haruyoshi Sawatari to discuss the upcoming Final Fantasy XV: Episode Gladiolus, Chapter 13, his favorite games, and so much more. Read on for the full interview.

Game Informer: How long does the DLC take to complete?

We’re kind of impressed that you actually got to that second boss fight in 30 minutes. Going back to your first question, we generally think a normal playthrough will be anywhere between an hour and a half to two hours, depending on player skill and how familiar they are with the basic mechanics.