Six Moments In Egyptian History That Are Perfect For Assassin's Creed Origins

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Six Moments In Egyptian History That Are Perfect For Assassin's Creed Origins

Assassin’s Creed Origins winds the clock back to a time before the Assassins and Templars, putting players in the shoes of Bayek during the last years of Ancient Egypt’s Ptolemaic Period, roughly 48-30 B.C.E. With a civil war brewing between Cleopatra VII and her brother Ptolemy XIII and the Romans at the gates of the Egyptian capital of Alexandria, it was a time of upheaval and chaos in the empire. The Ptolemaic Period is full of storytelling possibilities, and features one of history’s most fascinating figures: Cleopatra. It also provides ample opportunity for stealth/action shenanigans. As a series, Assassin’s Creed embraces major historical moments and figures while playing fast and loose with the details, so we’re going to run down five of the most interesting moments in the history of Ancient Egypt’s dying days that players might witness in the upcoming installment.

Funny To A Point – My Biggest Nemeses In Shadow Of War

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Funny To A Point – My Biggest Nemeses In Shadow Of War

If you read one of my columns last month, you know I've been playing and enjoying the heck out of Destiny 2 (which some readers seem personally offended by for some reason, but that's a topic for another day). Something about the changes Bungie has made to the series have really clicked with me, and kept me coming back night after night.

However, the life of a professional gamer isn't that easy, and while I would love to indulge in the hedonistic pleasures of playing the same game forever and ever simply because I enjoy it, it is my sworn duty to evaluate and explicate on the latest releases for the benefit of my dear readers. Seriously – I swore an oath when I started working at G.I., and I don't intend to break it.*

Anywho, Middle-earth: Shadow of War is the hot new game this week, and while I originally intended to write another long and rambling impressions piece and then force Jeff Cork to proofread it, a clear focal point** has emerged from my play sessions: the Nemesis system.

Dragon Ball Z: Budokai's Producer On Cutting Off After Three Entries And Working With Akira Toriyama

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Dragon Ball Z: Budokai's Producer On Cutting Off After Three Entries And Working With Akira Toriyama

In the Dragon Ball FighterZ issue of the magazine you can find a separate feature about the history of the franchise and its myriad video game adaptations. As part of that look back, we were able to speak with Daisuke Uchiyama, who served as the producer on the three Budokai games, as well as a few other Dragon Ball games. Uchiyama spoke to us about how the Dragon Ball video games have evolved over the the last few years, what it was like to meet the creator of Dragon Ball, Akira Toriyama, and whether or not a future Dragon Ball game would explore a genre other than fighting.

Game Informer: What is your history with making Dragon Ball games? What was your first Dragon Ball game?

Thirteen Indie Games To Play On Friday The 13th

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Thirteen Indie Games To Play On Friday The 13th

It’s time again for spooks, scares, and festivities, and these smaller titles are perfect games to set the mood.

Whether it’s a dark and dingy setting, the uneasiness of being in a new situation, or being pursued by a good old-fashioned knife-wielding psychopath, these games have something to get you in the spirit for Friday the 13th and Halloween. Luckily, 2017 has been a scarily good year for indie horror titles, delivering spook-worthy experiences for an affordable price. Here are 13 of the best, each offering something different to enhance your autumnal gaming experience.

Scanner: SombrePC
For those who like: Amnesia or Gone Home
Solitude, silence, and the unknown permeate this VR exploration title from Introversion Software. Tasked with mapping an underground cavern, players set off alone to uncover the secrets of a series of tunnels, lighting up the stone work to a variety of different hues with a geothermal projector. Claustrophobic one moment and breathtaking the next, the game is phenomenal at making a descent into the unknown exhilarating and exciting.

10 Tips For Surviving The Early Hours Of The Evil Within 2

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10 Tips For Surviving The Early Hours Of The Evil Within 2

The Evil Within is out today, and as mentioned in our review, it’s a brutal horror experience in the early hours. Enemies easily outnumber your bullets, so you’ll have to sneak, hide, and stab your way until you amass enough resources to truly tear into the hordes of STEM. To make the first half of the game a little easier, we came up with 10 tips to help you make the best of your limited supplies.

Use weapon parts to upgrade the shotgunYou can upgrade a few different weapons in The Evil Within 2, but we recommend focusing on the shotgun first and foremost. Its combination of power and spread make it the most useful weapon in the game. This is especially true early on, when your aim is unsteady and enemies far outnumber your shells. Upgrading the magazine and reload time are nice, but raw power will be important to taking down bosses and later enemies more effectively.

The Most Memorable Amusement Parks In Video Games

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The Most Memorable Amusement Parks In Video Games

Amusement parks are where people go to relax on a sunny day. They also appear as less-than-relaxing locations in plenty of video games. Game designers can somehow be inspired by “The happiest place on Earth” and turn that inspiration into a place with murderous robots or zombies. Not all in-game parks are trying to kill you, however; some host creative mini-games for heroes and heroines to enjoy. Here are some of the most memorable amusement parks in video games.

Dead Rising 2Fortune City’s amusement park was a nice place full of UFO crashes and molemen – then the zombies arrived and ruined the family fun. Now Uranus Zone is filled with zombies, but the park offers plenty of ways to fight back. Galactic Glide, a giant swinging spaceship, kills zombies as they walk under it. Combining this with Frank West’s ingenious weaponsmithing means the zombies should be cleared out of this theme park in no time. Unfortunately, none of the awesome action in the Dead Rising 2’s Off The Record DLC (including this theme park) is canonical, but that doesn’t make it any less fun to play.

A Gallery Of Pokémon TCG's Huge Premium Trainer's XY Collection

about X hours ago from
A Gallery Of Pokémon TCG's Huge Premium Trainer's XY Collection

The holiday season is inching ever closer, and with that comes several companies making a push to make sure their product is what ends up on wishlists everywhere. For Pokémon Trading Card Game, that big item is the Premium Trainer's XY Collection, which releases on October 20 in select hobby stores, and then early November at retail chains.

We were sent one to check out and were impressed by the quality of the items included. Not only do you get more than a dozen full-art holographic cards including rare and legendary Pokémon, as well as trainer cards, but you also get a bunch of extras. Included in this pack are 130 card sleeves featuring the legendary Pokémon Xerneas and Yveltal from the X/Y games, a double deck box featuring those two creatures, two sets of tournament dice, and a metal coin featuring Pikachu wrapped up in a high-quality kickstand box.

Watch Us Play Wulverblade On Nintendo Switch

about X hours ago from
Watch Us Play Wulverblade On Nintendo Switch

The Nintendo Switch got a new game today, with the release of the downloadable beat 'em up Wulverblade. Leo Vader and I checked it out as soon as it hit the eShop, and you can see a few levels in action in our new video.

Darkwind Media's game has undergone some changes since I first saw it at an Xbox One indie event in 2014, most notably the addition of several playable characters. Rather than playing as the brutish Caradoc, Leo went with the speedier hero, Guinevere. She's able to block incoming projectiles with her shield and hack enemy limbs off with her sword. In case you didn't figure it out, this game is a little violent.

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The Virtual Life – Trauma And The Futility Of Revenge In Metal Gear Solid V

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The Virtual Life – Trauma And The Futility Of Revenge In Metal Gear Solid V

From the outset, Metal Gear Solid V: The Phantom Pain has been controversial. This entry in the long-running series attracted praise for its mixture of pulp sci-fi, alternate history, and deadly serious subjects, like post-traumatic stress disorder and child soldiers. The Phantom Pain has also been overshadowed by its tumultuous development history, with series director Hideo Kojima eventually departing from Konami on bitter terms, and the game itself ends with a number of major plot points unresolved. For many, myself included, Metal Gear Solid V's last act makes the game feel incomplete.  

However, I would argue that even if the incomplete nature of the V's story is incidental and due to developmental issues instead of artistic vision, that lack of closure fits the The Phantom Pain and ends up making it a fascinating meditation on revenge and trauma, and the relationship between the two. Note: I'm assuming anyone reading this is versed in Metal Gear lore and doesn't mind spoilers, just FYI.

Blog Herding – The Best Blogs Of The Community (October 12, 2017)

about X hours ago from
 Blog Herding – The Best Blogs Of The Community (October 12, 2017)

So, this last week was the lightest I've ever seen. I am guessing that like me you were all getting married and on your honeymoon! But even though we don't have many blogs this week, they're still very good, and you all should read them.

Community Blogs For October 5 – October 11:

Have You Heard Of... Multi Month Edition! One month, one game. This is what McNutty891 provides in his blog this week. A lot of great games are featured, with a fresh perspective. Plus, any blog with Yakuza mentioned in it is fantastic. What a great series.