20 Westerns To Watch When You're Not Playing Red Dead Redemption II

about X hours ago from
20 Westerns To Watch When You're Not Playing Red Dead Redemption II

Red Dead Redemption 2 is now out in the wild (and we love it) but there's still time to watch some great Westerns when you're not living the life of the outlaw on the plains. We’ve compiled a list of 20 great Westerns that not only serve as great companion pieces to Red Dead Redemption II, but also share some thematic or cinematic similarities to the series.

3:10 To Yuma (2007) The original 3:10 to Yuma is no slouch but the remake, directed by Logan’s James Mangold, is among the most fascinating and complex character studies the Western genre has ever produced. A poor rancher (Christian Bale) is tasked to escort a notorious outlaw (Russell Crowe) to a train as the bandit’s group tracks them to free their leader. While the gunfights are tense and the plot is interesting, the ever-evolving relationship between Bale, Crowe, and Ben Foster (who plays the outlaw’s second-in-command) steals the show. From friendship to animosity and deep respect, all the characters in 3:10 to Yuma are constantly shifting their perspectives on one another even though the rules of the world, and the situations of every character, forces them to play the roles forced upon them. A shocking, poignant conclusion marks this remake as one of the best modern Westerns out there.

20 Westerns To Watch When You're Not Playing Red Dead Redemption II

about X hours ago from
20 Westerns To Watch When You're Not Playing Red Dead Redemption II

In a matter of days, millions of us will saddle up with the Van der Linde gang and try to outrun the law, the steady progress of civilization, the dangers of the wild, and fate itself. Our anticipation for Red Dead Redemption II led many of the staff to replay the original game to refamiliarize ourselves with Rockstar’s open world take on the Western. We’ve also been spending a lot of time watching Western films and TV series to get us in the mood for Arthur Morgan’s suicide mission to preserve the bonds of the gang and keep the only life he’s ever known from falling apart. We’ve compiled a list of 20 great Westerns that not only serve as great companion pieces to Red Dead Redemption II, but also share some thematic or cinematic similarities to the series.

Analyzing The Appeal of Gaming’s Sympathetic Antagonists

about X hours ago from
Analyzing The Appeal of Gaming’s Sympathetic Antagonists

Sometimes the so-called “bad guy” isn’t actually that bad. They can be sympathetic. Other times, they’re simply hard to judge in worlds where no one is truly a hero. Video games have lots of morally ambiguous antagonists, each with their own backstory and motivation. Here are five of the most common archetypes behind video games’ morally gray antagonists, along with the character who most embodies the archetype.

**This list contains spoilers for the following games: StarCraft series, The Last of Us, Mass Effect series, Metal Gear Solid 3: Snake Eater, Dragon Age: Origins **

Exemplar: Sarah Kerrigan/Queen of Blades – StarCraft series

Analyzing The Appeal of Gaming’s Sympathetic Antagonists

about X hours ago from
Analyzing The Appeal of Gaming’s Sympathetic Antagonists

Sometimes the so-called “bad guy” isn’t actually that bad. They can be sympathetic. Other times, they’re simply hard to judge in worlds where no one is truly a hero. Video games have lots of morally ambiguous antagonists, each with their own backstory and motivation. Here are five of the most common archetypes behind video games’ morally gray antagonists, along with the character who most embodies the archetype.

**This list contains spoilers for the following games: StarCraft series, The Last of Us, Mass Effect series, Metal Gear Solid 3: Snake Eater, Dragon Age: Origins **

Exemplar: Sarah Kerrigan/Queen of Blades – StarCraft series

Exploring The Directions Rockstar Could Go With Red Dead Redemption II Story DLC

about X hours ago from
Exploring The Directions Rockstar Could Go With Red Dead Redemption II Story DLC

After Grand Theft Auto V came and went with no further story missions to enjoy outside of the main campaign, many have assumed Rockstar will take the same approach with Red Dead Redemption II and pour all its resources into the Red Dead Online service that starts later this month. Well, hold your horses just a sec.

When I interviewed Rockstar director of design Imran Sarwar last year, he didn’t rule out story DLC for future games, saying, “We would love to do more single-player add-ons for games in the future. As a company, we love single-player more than anything, and believe in it absolutely – for storytelling and a sense of immersion in a world, multiplayer games don’t rival single-player games.”

Exploring The Directions Rockstar Could Go With Red Dead Redemption II Story DLC

about X hours ago from
Exploring The Directions Rockstar Could Go With Red Dead Redemption II Story DLC

After Grand Theft Auto V came and went with no further story missions to enjoy outside of the main campaign, many have assumed Rockstar will take the same approach with Red Dead Redemption II and pour all its resources into the Red Dead Online service that starts later this month. Well, hold your horses just a sec.

When I interviewed Rockstar director of design Imran Sarwar last year, he didn’t rule out story DLC for future games, saying, “We would love to do more single-player add-ons for games in the future. As a company, we love single-player more than anything, and believe in it absolutely – for storytelling and a sense of immersion in a world, multiplayer games don’t rival single-player games.”

Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham

about X hours ago from
Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham

Blizzard co-founder Allen Adham came back to the company two-and-a-half years ago after being gone a little over a decade. Today, Adham talks why he left, why he came back, and what to expect in the future from one of the industry's most revered companies.

So, what brought you back? So, I’ll tell you the short version of the story. So, I ran the company for like the first 13 years as president and then later as chairman and VP of Game Design. And I left amid 2004, right before World of Warcraft launched. And I had been, along with Mike [Morhaime] running the company and game director of World of Warcraft up until that point. And so, we didn’t call it game director back then – there was no game director title – it was lead game designer. And so, I exhausted myself working seven day weeks, 14-16 hour days, for more than a year, and I loved it, but it turns out making an MMO and running Blizzard was two jobs in one.

Sure.
What I should have done was taken a sabbatical. Refresh. And then come back. But what I did, instead, was I went off and started a quantitative hedge fund using computers and artificial intelligence, trading the stock market. And that was super fun too. Another really fun video game in a different sort of setting...

Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham

about X hours ago from
Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham

Blizzard co-founder Allen Adham came back to the company two-and-a-half years ago after being gone a little over a decade. Today, Adham talks why he left, why he came back, and what to expect in the future from one of the industry's most revered companies.

So, what brought you back? So, I’ll tell you the short version of the story. So, I ran the company for like the first 13 years as president and then later as chairman and VP of Game Design. And I left amid 2004, right before World of Warcraft launched. And I had been, along with Mike [Morhaime] running the company and game director of World of Warcraft up until that point. And so, we didn’t call it game director back then – there was no game director title – it was lead game designer. And so, I exhausted myself working seven day weeks, 14-16 hour days, for more than a year, and I loved it, but it turns out making an MMO and running Blizzard was two jobs in one.

Sure.
What I should have done was taken a sabbatical. Refresh. And then come back. But what I did, instead, was I went off and started a quantitative hedge fund using computers and artificial intelligence, trading the stock market. And that was super fun too. Another really fun video game in a different sort of setting...

Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham

about X hours ago from
Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham

Blizzard co-founder Allen Adham came back to the company two-and-a-half years ago after being gone a little over a decade. Today, Adham talks why he left, why he came back, and what to expect in the future from one of the industry's most revered companies.

So, what brought you back? So, I’ll tell you the short version of the story. So, I ran the company for like the first 13 years as president and then later as chairman and VP of Game Design. And I left amid 2004, right before World of Warcraft launched. And I had been, along with Mike [Morhaime] running the company and game director of World of Warcraft up until that point. And so, we didn’t call it game director back then – there was no game director title – it was lead game designer. And so, I exhausted myself working seven day weeks, 14-16 hour days, for more than a year, and I loved it, but it turns out making an MMO and running Blizzard was two jobs in one.

Sure.
What I should have done was taken a sabbatical. Refresh. And then come back. But what I did, instead, was I went off and started a quantitative hedge fund using computers and artificial intelligence, trading the stock market. And that was super fun too. Another really fun video game in a different sort of setting...

Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham

about X hours ago from
Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham

Blizzard co-founder Allen Adham came back to the company two-and-a-half years ago after being gone a little over a decade. Today, Adham talks why he left, why he came back, and what to expect in the future from one of the industry's most revered companies.

So, what brought you back? So, I’ll tell you the short version of the story. So, I ran the company for like the first 13 years as president and then later as chairman and VP of Game Design. And I left amid 2004, right before World of Warcraft launched. And I had been, along with Mike [Morhaime] running the company and game director of World of Warcraft up until that point. And so, we didn’t call it game director back then – there was no game director title – it was lead game designer. And so, I exhausted myself working seven day weeks, 14-16 hour days, for more than a year, and I loved it, but it turns out making an MMO and running Blizzard was two jobs in one.

Sure.
What I should have done was taken a sabbatical. Refresh. And then come back. But what I did, instead, was I went off and started a quantitative hedge fund using computers and artificial intelligence, trading the stock market. And that was super fun too. Another really fun video game in a different sort of setting...