Breaking Down Destiny 2's New Features In Screenshots

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Breaking Down Destiny 2's New Features In Screenshots

Bungie revealed the first bits of gameplay for Destiny 2 earlier today via livestream, showing off the changes to classes, gear, and the game’s reworked single-player structure. It’s a lot to take in, and you can get the full breakdown here.

It’s also nice to look at some cool screenshots, so we’ve plucked out the best screens from the new reveal to show off Destiny 2's look, as well as offer a brief look at all the new locations, gear, and class abilities in the sequel.

StoryThe story mission shown off in the reveal is called “Homecoming,” and has your Guardian returning to The Last City in the midst of its destruction. The new villain, Ghaul, takes the Light away from the Guardians, along with most of their prized gear.

Blog Herding – The Best Blogs Of The Community (May 18, 2017)

about X hours ago from
 Blog Herding – The Best Blogs Of The Community (May 18, 2017)

This week sees an even split in blogs and writing responses – and all of them were fantastic. From oddball eating habits to under-appreciated role-playing games, this week has it all!

Community Blogs For May 11 – May 17:

Why Yooka-Layla Is My Biggest Disappointment of 2017 A Banjo Kazooie-like game sounded great to Zack Burrows. He had been waiting to revisit his childhood, so to speak, with a game like Rare's bird and bear adventure. But then tragedy struck. The game is what Zack remembers loving, but he also remembered how bad some design choices could be. Like the talking and the movement through special moves. This is one game Zack just could not finish.

17 Details From Our Extensive Hands-on With Arms On Nintendo Switch

about X hours ago from
17 Details From Our Extensive Hands-on With Arms On Nintendo Switch

Arms is the Nintendo Switch's next big release, and we recently got to spend some extended hands-on time with the game. We played a bunch of versus rounds, as well as its new modes, Hoops, Skillshot, and Teamfight. Below, you will find some of our big takeaways from our hours with the game.

If you prefer video over words, you can hear me try to convince Ben Reeves, an Arms skeptic, that he might want to give this game another look while emphasizing many of the points below.

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See Why We’re So Excited About The Castlevania-Inspired Dead Cells

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See Why We’re So Excited About The Castlevania-Inspired Dead Cells

Motion Twin's Dead Cells is making waves in Early Access on Steam, and with good reason.

This "roguevania" features slick combat, rewarding progression and exploration, and many fleshed out features already, even though we're some ways away from a full release.

Join Matt Miller and Daniel Tack as they walk through a few maps, slay a few foes, port through a few coffins, and explain why this title is one to watch.

Opinion – Why Breaking Weapons Are Ruining My Zelda Experience

about X hours ago from
Opinion – Why Breaking Weapons Are Ruining My Zelda Experience

The Legend of Zelda: Breath of the Wild came out couple months ago, but I’m only now getting around to playing it (I had other stuff going on in March). The latest installment in the long-running series received nearly universal praise from consumers and critics (including us), and is already one of the front-runners in Game of the Year discussions. That’s great for Nintendo and Zelda fans, but from my time with the game, I’m left wondering if everyone is somehow playing a different version of the game than I am. Because while I agree it is very good in many ways, it has one very bad idea that poisons my enjoyment at almost every turn: breaking weapons.

I’m sure plenty of people have written “that game you love is actually bad” articles in response to the widespread adulation for Breath of the Wild. This isn’t one of those, because I don’t think the game is bad as a whole. However, I think it has a baffling design flaw that makes it difficult to appreciate all of the other clever and ambitious things in Nintendo’s latest vision of Hyrule.

Science-Fiction Weekly – Orville, War For the Planet Of The Apes, Shin Godzilla, The Gifted

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Science-Fiction Weekly – Orville, War For the Planet Of The Apes, Shin Godzilla, The Gifted

Inserting Seth MacFarlane's style of humor into Star Trek sounds like an apocalyptically bad idea, but FOX apparently liked this strange amalgamation enough to greenlight it as a new show called The Orville. MacFarlane is not only one of the creators (joined by director Jon Favreau), but he's also the captain of the crew aboard the exploratory vessel, the U.S.S Orville. As a fan of Tim Allen's Galaxy Quest (a vastly underappreciated sci-fi film), I won't write this one off completely. The trailer below has a few laughs in it, but also a ton of MacFarlane doing his thing. I like Family Guy and some of MacFarlane's films, but he's been hit or miss lately (leaning more heavily on the unbearably bad). I thought some jokes in this trailer missed the mark as most of A Million Ways to Die in the West did. We'll see what comes of this. I like the idea of a science-fiction comedy, but my first takeaway is they are trying to Galaxy Quest, and it doesn't look as charming or clever. The Orville debuts on FOX on Thursdays this fall. Again, I'll give it a chance, but that first taste has a bite to it.

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Four Things To Know About Injustice 2

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Four Things To Know About Injustice 2

Injustice 2 is an improvement over the 2013 DC fighter, and you can find an overview of why it succeeds the original below.

The game's story is a direct follow-up to the first game, and its popular accompanying comic book, and also improves on many of the core fighting mechanics. For our review of Injustice 2, head here.

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Check Out The Awesome Flash Vs. Reverse Flash Fight From Injustice 2

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Check Out The Awesome Flash Vs. Reverse Flash Fight From Injustice 2

I've lost track of just how many speedsters are in DC Comics' universe these days, but they're always good fun to watch in action, especially when they are battling each other. The newly released Injustice 2 offers one such battle, pitting The Flash against Reverse Flash. Yellow versus red. Ketchup against mustard. Punches are thrown, highways are turned into speedy battlegrounds, and we end the feud with a little time travel. Sit back and enjoy the clip. For those wondering, many of Injustice 2's story sequences are just as elaborate and action packed as this one.

My review praises the action and details exactly what you should expect from Injustice 2. We also ranked all of the over-the-top finishers for each character.

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34 Tips For Getting The Most Out Of Your Time With Injustice 2

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34 Tips For Getting The Most Out Of Your Time With Injustice 2

Injustice 2 offers plenty to do for both veteran fighting game fans DC devotees alike. With a full story mode, multiverse, online play, and guilds to play around with and loot to grind for, it may feel a bit intimidating to get a handle on everything during your first few hours.

We’ve come up with with 34 tips to help ease you into every mode while getting the most decked-out character in the shortest amount of time.

Fighting Basics1. The most reliable way to deal damage as you learn the game with any character is to press light, light, then heavy, and end with a special move (usually a fireball motion and punch). Not all characters have this combo, but it’s an easy base to work from as you figure out a character.