Stranger of Paradise Final Fantasy Origin Is Awesome Or Terrible. Possibly Both.

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Stranger of Paradise Final Fantasy Origin Is Awesome Or Terrible. Possibly Both.

I really didn’t know what to expect when I sat down with Team Ninja’s take on classic Final Fantasy last night, but I sure as hell wasn’t ready for what I experienced. At once, it was both a nostalgic romp through one of my favorite Final Fantasy game settings in precision timing action form and a bizarre B-movie with characters hammier than a pork sandwich. I’ve heard a ton of people complaining about the graphics as well, but I actually didn’t have an issue with them. PlayStation 3? Have you actually looked at a PlayStation 3 game lately? Seriously, c'mon. Yes, it's absolutely not the definitive "current gen experience", but to call it a PS3 game is ridiculous.

Why Metroid Dread Took So Long To Make

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Why Metroid Dread Took So Long To Make

The announcement of Metroid Dread earlier this week was met with widespread excitement as fans of the series are finally receiving a new 2D Metroid. While some games in the series, primarily 1994's Super Metroid on Super NES, are considered among the greatest games of all time, fans of the 2D style of Metroid have been waiting for news of a new adventure for Nintendo's galactic bounty hunter to embark on.

Following the launch of the last all-new 2D Metroid game, 2002's Metroid Fusion on Game Boy Advance, the name "Metroid Dread" began floating around as early as 2004. Though we've heard rumors of cancellation, development restarts, and platform changes throughout the last 16 years, Nintendo has been largely quiet on the follow-up game to Metroid Fusion. However, Tuesday's re-emergence finally gave long-suffering fans the relief they've been waiting for.

While the Metroid faithful have known the name Metroid Dread for more than a decade and a half, Nintendo's Yoshio Sakamoto, who serves as producer on Metroid Dread, says development has been on and off rather than continuous. "At the time that we came up with the idea, the hardware wasn't there; the technological concepts weren't working with our vision," he says. "We had to put it on hold. Then some time later, we started again, but then we stopped again for pretty much the same reasons."

E3 2021 Was A Bust

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E3 2021 Was A Bust

Over the last week, gamers got what they have come to expect at the beginning of the summer. A slew of big game announcements, thrilling trailers, and gameplay reveals set the stage for the coming year and showed an industry eager to stride into the future after the shared hardship of the last year in quarantine. For gamers, E3 has become a buzzword that represents a sort-of Christmastime for game reveals – with an accompanying crowd of ravenous fans who can’t wait to tear into the present of the next big announcement. Even among our staff at Game Informer, we used the words “E3 2021” to grasp the trends and cover the big news coming from the game industry.

The issue, of course, is that the news and reveals that excited us all this past week had little to nothing to do with the event run by the ESA – the actual official show called E3. That event – E3 2021 – failed to make the grade.

E3 has had a long history as a showplace for the gaming industry and is no stranger to changes in format and presentation. Over the years, it moved from Los Angeles to Atlanta and back again. It shifted to a small-form business focus in 2007 and 2008. In more recent years, it opened to the public, moving away from its trade show origins. And, like virtually every worldwide in-person event in 2020, it was totally cancelled.

What I Want From Zelda: Breath Of The Wild 2 - Make Zelda Playable, You Cowards

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What I Want From Zelda: Breath Of The Wild 2 - Make Zelda Playable, You Cowards

With the Nintendo E3 2021 showcase set for this Tuesday, June 15, I can't help but to think about what I'd want to see the Big N share. With so many Legend of Zelda fans begging for Breath of the Wild 2 news, I put together a very serious, very hardcore wish list for what I'd like to see in the sequel. And by that, I mean a chance for me to call Nintendo cowards for not letting Zelda be playable and to talk about shark himbos. 

So anyway, here's what I want from The Legend of Zelda: Breath of the Wild 2 outside of a working title. 

This Resident Evil Village Mod Shows Ethan Winters' Hands The Love That Capcom Won't

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This Resident Evil Village Mod Shows Ethan Winters' Hands The Love That Capcom Won't

Sure, the internet was going nuts about the Big Tall Vampire with Lady Dimitrescu, but let's not also forget about poor Ethan Winters' hands. Both in Resident Evil 7 and Village, Capcom just loves putting Ethan's digits through the ringer, but modders are bringing the character (and his hands) the love that devs won't. That's right, there's a Resident Evil Village mod that gives Ethan back his hands. Lord knows he's been through enough...

In Resident Evil Village, Ethan loses his fingers, his hand, and his sanity. Maybe not so much that last part, but the former point is absolutely true. I don't know what Capcom hates about Ethan particularly, but the poor boy has gone through enough. That's where this Resident Evil Village mod comes in. 

The mod itself is simple (and just for PC, as console mods are still largely limited to just Bethesda titles). It gives back Ethan's chewed-up fingers that he loses pretty early on in the game. Is this a mind-blowing mod? Nah. Did I enjoy writing it because Ethan gets too much hate? Yah. 

Cover Reveal – Marvel's Guardians Of The Galaxy

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Cover Reveal – Marvel's Guardians Of The Galaxy

When I learned Eidos-Montreal was working on a Guardians of the Galaxy game, I assumed the superhero team dynamic would lead to a cooperative or multiplayer experience, much like Crystal Dynamics’ take on The Avengers. That surprisingly isn’t the case. Eidos Montreal is sticking to the script it knows well. From Thief to Deus Ex, this development studio has proved it knows how to make riveting single-player experiences that are backed by meaningful player choice. That’s exactly what Marvel’s Guardians of the Galaxy is.

The player controls just Star-Lord, the Guardians’ leader, who will be asked to make difficult decisions that affect the story, the gameplay, and even the relationships with his fellow teammates. That doesn’t mean the other Guardians are tucked into the background. They are in the spotlight just as much as Star-Lord through an innovative idea called “solo teamplay,” a control input that allows the player to tell the Guardians when to use their abilities.

For this month’s cover story, I saw 18 minutes of Marvel’s Guardians of the Galaxy in action, and also talked to key members of the development team to learn everything about this wildly designed action/adventure. They walked me through combat, player choice, galactic exploration, collectibles, leveling up, and what we can expect from the story and relationships.

Battlefield 2042 Preview - A True Turning Point For The FPS Franchise

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Battlefield 2042 Preview - A True Turning Point For The FPS Franchise

Sure, taking to battle in a fast-paced shooter is fun and all, but have you ever weaponized a tornado? The answer is probably no, but with Battlefield 2042 you can get your inner Shia LaBeouf on and not let your dreams be dreams. The next step for the Battlefield franchise uses cutting-edge technology and new generational hardware to push the sky to the limit. While many games boast that, Battlefield 2042 looks to truly live up to that promise. From a way higher player count to a perfect blend of new and familiar, the upcoming FPS is ready to take back the crown within the multiplayer space. 

Battlefield 2042 sets the stage in the near future, in a world ravaged by the most profound refugee crisis known to man. Within this shooter, players will become something called Non-Patriated, or Non-Pats for short. Non-Pats are farmers, engineers, soldiers - they are the survivors, they are the fighters that don’t fight for a flag. They fight for the future of the known world. 

Sonic Team Head Talks Sonic Origins, Next Mainline Game, And 30th Anniversary

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Late last month, Sega held Sonic Central, a stream jam-packed with Sonic the Hedgehog news. In addition to information about merchandising deals and upcoming animated shorts, we learned about three new projects on the horizon for the speedster. Sonic Colors: Ultimate is up first, bringing the Wii favorite forward to modern platforms, followed by Sonic Origins, a compilation of classic games from Genesis and Sega CD. However, the news that everyone was waiting for came in the form of a cryptic teaser trailer for the next mainline game from Sonic Team. 

Unfortunately, there was next to no information in the teaser. While internet sleuths have pieced together some information, Sonic Team and Sega have been tight-lipped about the 2022 release, not even providing a title at the time of the announcement. With details scarce, I reached out to head of Sonic Team and longtime series designer, director, and producer Takashi Iizuka to learn more about the Sonic Central news and what the 30th anniversary means for Sega's Blue Blur.

Phil Spencer's E3 2016 Speech Compared To E3 2021 Meaningfully Shows Xbox's Growth After Xbox One

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Phil Spencer's E3 2016 Speech Compared To E3 2021 Meaningfully Shows Xbox's Growth After Xbox One

The Xbox One generation did a lot to hinder Team Green. Under previous leadership, the gaming brand lost its identity and its meaningful contribution to the community overall. Where the original Xbox and 360 excelled, Xbox One's focus was too far-spread when looking at being an all-in-one entertainment system, something that is now common place. So widespread, in fact, that the vision lost one critical component: the games. Then Phil Spencer took the helm and we started to see change, but the scope of the shift in place takes time, patience, and strategic moves. We've previously broken down Xbox's strategy, which you can find here, in comparison to other big-name companies, but as we head into E3 2021's Xbox showcase, we can't help but to reflect back on when Spencer first revealed a new tide for the Xbox platform. 

A few of us here at Game Informer were talking about this last night, looking back on previous Xbox showcases from Spencer's time and beyond. When looking back during the Xbox "Scorpio" talks during E3 2016, we can't help but to notice how true to the vision Spencer and his team has been through the years. Now that we're in 2021, we see the fruits of the labor he talks about in the showcase clip seen below, something that wasn't necessarily evident at the time after the burned trust over the Xbox One generation.