Watch Us Push Hellblade's Mocap Process To Its Limits

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Watch Us Push Hellblade's Mocap Process To Its Limits

With our new cover story on Hellblade: Senua's Sacrifice, we're shining a spotlight on the innovative work from the developers of Heavenly Sword, Enslaved, and DmC. Ninja Theory has long been known for being on the forefront of motion-capture technology, going back to the early days of the PS3 when it worked with Andy Serkis on Heavenly Sword. In an effort to make the entire mocap process faster and cheaper, in the hopes of selling their games for less to consumers, creative director Tameem Antoniades and the team converted a meeting room into a full mocap studio and has emphasized capturing performances in real time. It's important to note that only a handful of scenes in Hellblade: Senua's Sacrifice were recorded with the real-time process shown off in the video, but the studio hopes to use it more in the future. If you're interested in learning more about Ninja Theory's process of building an internal mocap studio, watch their informative dev diary videos on the process.

Watch the video below to see Game Informer's Ben Reeves bring pure absurdity to the process alongside Melina Juergens, the actress that plays Senua in the game.

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Opinion – If Uprising Is What An Overwatch Story Mode Would Be, I’m On Board

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Opinion – If Uprising Is What An Overwatch Story Mode Would Be, I’m On Board

This week, Blizzard began its latest Overwatch limited-time event, Uprising. In addition to bringing 100 collectibles ranging from skins to sprays, April's offering introduces the eponymous Uprising mode. In this four-player co-op mission, you battle against the invading Omnic robots in a mission that takes anywhere from 10 to 15 minutes to complete. It's a short experience, but it kicks up a notion I haven't felt since the game launched last year.

Last May, I initially thought the game was lacking in content. I saw a handful of maps with only a few different multiplayer modes tying them together. Because of this, I felt like a story mode would do wonders for the content present in the game. However, as I played more and learned about the nuances of the gameplay and the dynamics of the characters, I learned that the multiplayer provides more than enough content for Overwatch (I've now played well over 100 hours over the last 12 months).

Never Played Shenmue II? Watch Us Play The First 21 Hours

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Never Played Shenmue II? Watch Us Play The First 21 Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

From GoldenEye To Yooka-Laylee: Composer Grant Kirkhope Reflects On His Career

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From GoldenEye To Yooka-Laylee: Composer Grant Kirkhope Reflects On His Career

If you’ve been a gamer for any length of time, Grant Kirkhope’s tunes have probably been stuck in your head at some point. His music defined some of the Nintendo 64’s greatest games, such as GoldenEye and Banjo-Kazooie – the latter being the direct inspiration for his latest project, Playtonic’s Yooka-Laylee.

Kirkhope spoke to us about his decades in the industry and his plans for the future, and offered his veteran words of wisdom to young composers. “You get to that point where people call you a veteran just because you’ve been doing it for a long time, like you’re old. Yes, I’m an old person!” Even at 54 and with 20 years of video game composition under his belt, Kirkhope remains exuberant, humble, and dedicated to the music.

A Big Bad HornBorn in Edinburgh, Scotland, Kirkhope graduated from the prestigious Royal Northern School of Music with a major in classical trumpet; despite his classically-trained skills, he self-identifies as a straight-up metalhead. In the 1980s/early ‘90s, Kirkhope’s biggest claim to fame was as the trumpet player for The Big Bad Horns, the backing band to Scottish rock group Little Angels, which let him brush shoulders with plenty of famous rock stars.

Science-Fiction Weekly – Aven Colony, Aaero, Secret Empire, Rogue One Secrets, Scorn

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Science-Fiction Weekly – Aven Colony, Aaero, Secret Empire, Rogue One Secrets, Scorn

Aven Colony is a science-fiction building game for PlayStation 4, Xbox One, and PC that places players on an alien world filled with unpredictable weather, angry wildlife, and a mysterious history. The goal is to colonize the alien world and create a stable and safe new home for humanity light-years from Earth. Aven Prime is a world filled with lush forests, wetlands, and tundras, but its beauty is countered by electrical storms, tornadoes, toxic gas, shard storms, explosive geothermal vents, and toxic gas. As you build your colony, you need to develop technology that can withstand these elements, along with local wildlife such as Dune-like sandworms and an aggressive fungus called "The Creep."

Like most city building games, you can micromanage just about everything, down to little details like determining the food income and what type of materials to invest in. One of its unique hooks is the story, which unravels Aven Prime's history as your city takes shape. Aven Colony is developed by Mothership Entertainment, a team comprised of video game veterans that worked on the Metroid Prime series, as well as Fable, and Star Wars: The Old Republic. The game is currently in beta, and is slated to ship in the second quarter of 2017. 

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Come Watch Us Play Overwatch's New Uprising Event

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Come Watch Us Play Overwatch's New Uprising Event

Join Andrew Reiner and GI Intern Jordan Leendertsen today at 2:30 CT, as we stream our initial impressions of Overwatch's latest event. Releasing today, Overwatch: Uprising brings with it over 100 new pieces of loot, as well as a cooperative PvE mode. We will be fielding questions from the community, and checking out some of the new loot as we dive into Uprising.

You can check out the latest trailers and screenshots for Uprising by clicking right here

You can click the banner below to watch the stream on Twitch or Youtube on Tuesday, or just tune in here using the embedded video below.

Four Bullet Points About Bulletstorm: Full Clip Edition

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Four Bullet Points About Bulletstorm: Full Clip Edition

Bulletstorm is back, baby! Nearly six years after People Can Fly released the over-the-top shooter, the studio is bringing it to a new generation – of console hardware and, potentially, players. It was a great game when it came out, and its blend of freestyle shooting and nonstop carnage has aged surprisingly well. What's new in the Full Clip Edition? Is it worth revisiting? And what's the deal with that Duke Nukem stuff? In our latest Four Things video, we tackle those topics and more.

For our original review of Bulletstorm, head here. For a number of features on the game from when it appeared on our cover, head here.

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Revealing The Finer Details Of Hellblade’s Mysterious Heroine

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Revealing The Finer Details Of Hellblade’s Mysterious Heroine

Ninja Theory’s upcoming game Hellblade: Senua’s Sacrifice is being developed by a small team, with a modest budget. That doesn’t mean that the studio is scrimping on the details, however. One of the biggest areas that they’re putting particular focus on is the titular character, Senua. Today, we’re taking a closer look at the Pict warrior, pointing out the inspirations, historical roots, and other easily missed details behind her creation.

Hellblade is set around 790 AD, according to the game’s creative director, Tameem Antoniades. “It’s specifically that period because the Christians haven’t arrived yet,” he says. “It’s in the Orkney Islands, which is just off Scotland. Shortly after the Vikings landed in Orkney, the Celtic population in Orkney disappeared. People don’t know why. The story sets out to explain that.”

The Sports Desk – MLB The Show 17 Tips & Tricks

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The Sports Desk – MLB The Show 17 Tips & Tricks

MLB The Show 17 has been out for a little while now, and with so many features packed into the title – including a new story framework for Road to the Show – there's a lot to chew on. In this week's Sports Desk I've gathered some helpful tips from my colleagues Brian Shea and Reiner for Road to the Show and Diamond Dynasty, respectively, to help you excel in these modes.

Road to the Show

1. Build Your Character for How You Want to Play

Is Mass Effect: Andromeda’s New Dialogue System Better?

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Is Mass Effect: Andromeda’s New Dialogue System Better?

This article was originally published on April 6.

Spoiler warning: We discuss some minor plot points that occur during the first half of the game. Read at your own discretion.

The original Mass Effect trilogy put us in the shoes of the revered Commander Shepard, giving us agency in making decisions for this hero through a binary morality system categorized as paragon and renegade. With Mass Effect: Andromeda, the newest installment in the series, BioWare introduces us to a new hero and a revamped dialogue system that is meant to be less restrictive and more open-ended.