Replay – Kung-Fu High Impact

about X hours ago from
Replay – Kung-Fu High Impact

Kinect released for Xbox 360 on November 4, 2010, transforming many gamers into arm-waggling buffoons as they explored this odd, but somewhat compelling new frontier of interactive entertainment. Although Kinect's legacy will likely be that of a failure, and one of the reasons Xbox One struggled out of the gates, it delivered plenty of fun through odd games that did something different. Virtual Air Guitar Company's Kung-Fu High Impact is one such example. By no means is it a great game, but when you have a group of friends over, it can be a great experience.

We give you a nice taste of what to expect from this title, and our second segment dives into another long-forgotten Kinect series that brings out the true talents of Game Informer's Kyle Hilliard. Enjoy the episode, everyone, and thanks again for all of the support throughout the years.

(Please visit the site to view this media)

Top Of The Table – So You Want To Be A Dungeon Master?

about X hours ago from
Top Of The Table – So You Want To Be A Dungeon Master?

I’ve made some of my closest friends sitting around a table playing role-playing games like Dungeons & Dragons. The experience of a shared narrative leads to tons of laughs and fun memories. But if you’ve never tried to run a role-playing game, the whole process can feel intimidating. 

I’ve received numerous emails over the years from prospective DMs who want to start playing, and are looking for some suggestions on how to get started. As I told those enthusiasts, while there’s no catch-all advice that is going to be perfect for everyone, there are some guidelines that should point you in the right direction. 

We’re going to divert a few times in the coming months from the regular schedule of individual board, card, and role-playing games, and discuss some of the ins and outs of running your own RPG game for your friends. It’s a surprisingly big and complex topic, but we’re starting today with some basics – what to play, how to think about your players, and what to prioritize as you prepare to sit down for your first adventure. A lot of the strategies for the actual running of a game are going to be in a future installment. We’ve got to start somewhere, and if you’re serious about running an RPG, the first lesson is that prep before sitting down at the table is as important as the actual game. 

Watch Our In-Depth Discussion Of Portal With GI Game Club

about X hours ago from
Watch Our In-Depth Discussion Of Portal With GI Game Club

Update: Thanks for sending in your wonderful emails with thoughts on Portal 1, you're all the best. You can watch the full discussion below with Ben Hanson, Kyle Hilliard, Ben Reeves, and new video editor Leo Vader. We hope you enjoy the conversation!

(Please visit the site to view this media)

With the next rapid-fire entry in our ongoing GI Game Club series, we're taking a look back at 2007's Portal. Not Portal 2, just the original Portal. Several Game Informer editors are going to play through the game and talk about it in exhaustive detail on the next episode of The Game Informer Show podcast airing on June 7th. We're looking for your input. This is a great opportunity to go beyond the "Portal is brilliant" over-simplification and really dig into the how and why of the tiniest details on what makes the first Portal special. Please send in your focused and specific thoughts on what details stand out to you about Portal to podcast@gameinformer.com. Let's all find something new to say about this game.

The 10 Best Musical Performances Put On By Video Game Characters

about X hours ago from
The 10 Best Musical Performances Put On By Video Game Characters

An Italian plumber once changed the world by traversing a two-dimensional landscape full of bricks, tubes, and mushrooms. It’s full of something else though, and that something, is music. Mario’s iconic theme song, along with red hat and overalls, helped bring him into the limelight as a harbinger of the industry’s revitalization. Games have come a long way since Mario stepped onto the screen, and their music is no exception. Video game music has evolved into a quintessential component of the gaming experience, even producing its own genre of games.

Soundtracks are notable in their ability to build atmosphere and shape the tone of a game. In some cases, however, music is used to build player-character relationships and foster empathy through the power of song. How can both the player and character hear the song, you ask? Fortunately, a term was created to solve that very conundrum. Diegetic music is a special style of music that originates within the story’s world, so both the audience and the characters are aware of it. It’s like sharing earbuds with someone but without the perpetual threat of earwax residue. From time to time, video game characters have produced their own music, which often leads to some very powerful moments. Here are 10 of the most meaningful performances by characters in a video game.

Ghost Recon Wildlands: Fallen Ghosts Expansion Feels Rote Despite Its New Challenge

about X hours ago from
Ghost Recon Wildlands: Fallen Ghosts Expansion Feels Rote Despite Its New Challenge

Ubisoft has a unique relationship with expanded content for its campaign-focused titles. Rather than simply extend the storyline of the base game, it frequently challenges the status quo with unconventional approaches like the retro-futuristic Far Cry 3: Blood Dragon or alternative American-history storyline in Assassin’s Creed III: The Tyranny of King Washington. Ubisoft took this approach with the first expansion for Ghost Recon Wildlands, Narco Road, but the rally races, nitro boosts, and monster trucks felt more like a sad collection of abandoned Grand Theft Auto missions. Purists will likely prefer the latest, more straightforward expansion, Fallen Ghosts. Just don’t expect any drastic improvements on the base game. 

Fallen Ghosts opens after the events of the Wildlands campaign. With the Santa Blanca cartel in turmoil and the CIA involvement exposed by a data breach, the rogue Bolivian special operations division Unidad hires a high-tech mercenary group called Los Extranjeros to hunt down the American agents. This collection of opportunists is just as terrible for the local population as the cartel, but they prove more formidable against the Ghosts thanks to their cloaking and jamming devices, motion trackers, and plated armor. 

RPG Grind Time – The E3 2017 RPG Forecast

about X hours ago from
RPG Grind Time – The E3 2017 RPG Forecast

Another E3 is on the horizon, which means we’ll soon be treated to a bevy of announcements, new trailers, and impressions of anticipated games. What will it hold for RPG fans? This year might not have an abundance of triple-A games, but there’s more than you’d think at first glance. For this Grind Time, I wanted to break down some my predictions, sharing my expectations and hopes for the show.

Square Enix Set For An Off Year

Let’s address the elephant in the room. I don’t expect many of Square’s big RPGs to be on the show floor. If anything, Square is going to use the show for announcements and new trailers. With the news of Kingdom Hearts III and Final Fantasy VII Remake launching in “the next three years or so” I don’t have high hopes to see them at the show. If we’re lucky, we might get new trailers, but I don’t even expect those to show off anything substantial. This morning, Square announced Dissidia Final Fantasy NT for PS4, which I suspect will be a big part of the show. It’s possible we’ll also get a look at the next character DLC for Final Fantasy XV. 

What The Heck Is This? Episode 9

about X hours ago from
What The Heck Is This? Episode 9

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

For episode nine we play a multiplayer hide and seek game called Witch It and try not to get our feelings hurt as we pursue a career in art with Passpartout: The Starving Artist.

Blog Herding – The Best Blogs Of The Community (June 8, 2017)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (June 8, 2017)

Just like with the return of Gohan to prominence in recent episodes of Dragonball Super, Blog Herding makes a return to form and then some. While I know that some of you have no idea what that last sentence means, let's just say we have a super awesome edition of Blog Herding this week, thanks to all of G.I.'s wonderful bloggers.

Community Blogs For May 26 – June 7:

What Makes Success? StarterPack mulls over the reasons why a game is successful. It doesn't merely ponder why a certain game is a hit, but really looks at historical anecdotes about gaming in general and whether or not success can be gauged. Success, after all, means different things to different people.

E3 Bingo: 2017 Edition

about X hours ago from
E3 Bingo: 2017 Edition

The announcements and surprises will be flying during E3, and at the end of the week, gamers are the big winners. But what if you don't like that "greater good" stuff and would rather declare an individual victory? Well, then you can turn E3 into a game with this year's E3 Bingo.

Click here to play the 2017 version!

By following the link above, you'll be taken to a randomized Bingo card full of reveals and moments that we could potentially see on the show floor. Follow along with the press conferences, check the boxes as they occur, and see if you're a winner. You don't actually get anything for winning, except the pride of a job well done (due to random chance).