The Virtual Life – Why The Outsider Is One Of Gaming's Greatest Characters

about X hours ago from
The Virtual Life – Why The Outsider Is One Of Gaming's Greatest Characters

Note: This includes spoilers for all of the Dishonored series, including Death Of The Outsider.

Since the first Dishonored's release back in 2012, I've maintained that Arkane's fantastical immersive sim series is the most humanistic work in the massive-budgeted video game space. Across five entries (including DLC and standalone expansions) there is one continuous struggle that defines both Dishonored's theme and design, intertwining those two elements with a particular kind of grace. A large part of why that combination works so well is because of Dishonored's most compelling character: The Outsider.

Balancing The Complexity Of Middle-earth: Shadow Of War

about X hours ago from
Balancing The Complexity Of Middle-earth: Shadow Of War

Middle-earth: Shadow of Mordor turned a lot of heads back in 2014 for its unique take on enemy AI and systemic gameplay in an open-world action game. Now, with Middle-earth: Shadow of War, Monolith Productions is expanding on the ideas in the last game and making everything bigger, deeper, and more complex. In this video interview, we spoke with Michael de Plater about the line between systemic complexity and mass appeal. Especially with de Plater's design background in the RTS genre, we discuss the amount of strategy in the game and how to balance such a diverse experience.

Watch the video below to learn more about how "hardcore" of a game Monolith Productions is creating.

(Please visit the site to view this media)

SNES Classic Edition Review

about X hours ago from
SNES Classic Edition Review

The Super Nintendo holds a special place in gaming history. Though many franchises got started on the original NES, the 16-bit era allowed developers to expand their scope and refine their vision for series like Super Mario, Zelda, Metroid, Final Fantasy, and Mega Man. Some of the most enduring and iconic games released on the SNES, and Nintendo’s latest plug-and-play device has the potential to transport you back to the glory days.

After the runaway success of the NES Classic Edition, Nintendo tapping into its prestigious library of 16-bit classics was practically guaranteed. But does the SNES Classic Edition deliver on its promise? Has the company worked out the kinks from last year? We spent several days with the new unit (and its games) to find the answers and deliver a verdict.

What Is It?

Science-Fiction Weekly – Star Trek: Discovery, Watchmen, Jurassic World, Terminator

about X hours ago from
Science-Fiction Weekly – Star Trek: Discovery, Watchmen, Jurassic World, Terminator

More than 10 years have passed since Star Trek: Enterprise warped off of TV. Although Star Trek has had a promising run on the big screen recently, the heart and soul of this franchise has always been the television shows. Kirk, Archer, Sisko, Janeway, and Picard were in our lives for years, week after week. The television format allows for deep character development and sprawling stories to be told about the Federation and the other factions in space. Last weekend's release of Star Trek: Discovery, a new series streaming exclusively on CBS All Access, is a sight for sore eyes – a new wrinkle of Star Trek lore that dares to be different, and excites in ways that are simultaneously familiar and alien.

Do Destiny 2's Guided Games Work?

about X hours ago from
Do Destiny 2's Guided Games Work?

In the first Destiny, the activities with the most enticing rewards required the most legwork to initiate. Because Nightfall Strikes and raids lacked any sort of matchmaking, dedicated players had to gather teammates through outside means (such as Reddit or DestinyLFG) if they wanted to take part in them. The logic behind the omission of matchmaking was that Nightfalls and raids were simply too difficult for any three (or six) random schlubs to finish one without everyone coordinating and communicating through voice chat. Still, for as long Destiny has been around, players have wanted matchmaking for Nightfalls and raids so they can avoid perusing a website for an hour or two in order to find a group to play with.

Bungie has relented to fans’ demands to some degree with Destiny 2, which includes Guided Games, a feature currently in beta. Guided Games are a kind of matchmaking meant to introduce solo players to the kinds of small, tight-knit communities Destiny has fostered over the past three years, letting them eventually join a clan they like and get in on the highly cooperative parts of Destiny that truly set it apart from other shooters. But to see how well they worked in practice, I ran last week’s Nightfall strike about a dozen times to find out.

Submit Your Question For Our Middle-earth: Shadow Of War Podcast

about X hours ago from
Submit Your Question For Our Middle-earth: Shadow Of War Podcast

All month long we've been rolling out exclusive features highlighting Middle-earth: Shadow of War from Monolith Productions. Now's your chance to get specific and ask the game's lead developer Michael de Plater whatever you'd like. In an upcoming episode of The Game Informer Show podcast, we'll be pulling questions left in the comments section below and volleying them at de Plater. Want to learn more about how the game ties in to Tolkien's world? What's with the game's microtransactions? Will there be an orc named Jeff Marchiafava? Leave a question below and let's find out!

For now, subscribe to the audio version of The Game Informer Show podcast by clicking here and get ready for a fresh special edition soon!

Click on the banner below to see everything that we've covered from Middle-earth: Shadow of War so far.

Watch 20 Minutes Of New Wolfenstein II Gameplay

about X hours ago from
Watch 20 Minutes Of New Wolfenstein II Gameplay

Wolfenstein II: The New Colossus is right around the bend and we've got footage to show off from a level taking place in New Orleans. Join me and Jeff Cork as we discuss theories and concerns about MachineGames' ambitious sequel:

(Please visit the site to view this media)

For more on Wolfenstein II: The New Colossus, here's our latest preview.

21 Tips To Help You Brave Ruiner's Madness

about X hours ago from
21 Tips To Help You Brave Ruiner's Madness

Devolver Digital's latest foray into our horrific future, Ruiner, is out today. I had a pretty fun time with it, as it's a pretty good game (you can read my review here). It's also unrepentant in the stark challenge it throws at players. To help you survive the legions of goons and cybernetic monstrosities you'll be toeing off against, here are some tips that helped me get through the campaign.

Skills1. Get your energy shield skill early and drop some skill points into it ASAP. It's an essential power you need to survive at least two boss fights later on down the line.

2. Upgrade your dash ability at least one tier so you take less damage when you're hit while dashing.

The Ten Coolest Looking Weapons in Destiny 2

about X hours ago from
The Ten Coolest Looking Weapons in Destiny 2

Destiny players will always have one true love: exotic gear. With Destiny 2, Bungie gives us not only more impressive firearms but unique weapon ornaments that help us accessorize our armaments. And that’s really what we all care about. You can check out our full thoughts on the game here, but today, we set aside all the arguments about stats, and rank which exotics simply look amazing.

10. Skyburner’s OathSkyburner’s Oath comes straight from the villainous Red Legion, a Cabal outfit that functions as the primary antagonist for Destiny 2. With the Beware the Red Legion ornament, the Cabal’s industrial, brutalist design comes to life in this exotic scout rifle. It’s bulky and utilitarian aesthetic resembles its alien owners.  Skyburner’s Oath is less ornate than many weapons on this list, but its simple design and alien inscriptions remind us of all the Cabal we’ve shot on our way to becoming legend.

The Sports Desk – All Racing Games Need This Feature

about X hours ago from
The Sports Desk – All Racing Games Need This Feature

A lot of people love racing cars in video games, but that doesn't mean that we all know exactly what we're doing – I count myself among that group to a certain extent. It's one thing to know how to take a corner properly and another to know how to change the car's setup in order to make the most of your car and your racing style. Thankfully, developer Slightly Mad Studios has added a handy race engineer feature to Project Cars 2 to help everyone figure it out.

Races in the sim title are built around the weekend format, with optional practice and qualifying sessions. Make use of these, because they'll give you a baseline for how the car is handling. Once in the pits, you can go into the Tuning Setup menu and access the race engineer.

From here you can address four categories: Braking, Downforce, Suspension, and Gearing. The race engineer asks you questions trying to get at the heart of your problems with the car. Are you loose in the middle of the corners? Are you getting beat on the straights? Are your front brakes locking up? The answers to these questions lead the engineer to suggest tweaks that can possibly rectify what ails your lap times.