A Spoiler-Free Survival Guide For Red Dead Redemption II

about X hours ago from
A Spoiler-Free Survival Guide For Red Dead Redemption II

This collection of tips will help prepare for your journey into the wondrous (and dangerous) frontier featured in Red Dead Redemption II. Whether you stick to the story missions or venture off on your own to explore the wilds, you're in for a hell of an adventure. This survival guide is largely spoiler free. We don't reveal any of the discoveries you will make or give away any story details. You'll just learn about the gameplay basics, and tips that will aid you along the way.
Snap to Aim
The default targeting system turns Arthur Morgan into a sharpshooter if used correctly. Rather than moving the analog stick to highlight a target, simply point in their direction, and then pull left trigger to make the targeting reticle snap onto their body. This technique will almost always make a bullet connect with the target. This technique is invaluable when taking on foes who are on horseback. Although the snap technique just highlights the body, it’s also the quickest method for lining up headshots. Snap to their chest, then subtly move the analog stick up to target an enemy's head. Once you get comfortable with this system, you’ll be rattling off one-hit kills repeatedly. You can apply Dead Eye for the tougher shots when foes are ducking behind cover or are partially hidden behind trees.

Remembering The Mundane Greatness Of John Marston

about X hours ago from
Remembering The Mundane Greatness Of John Marston

Note: There are no spoilers for Red Dead Redemption II here since this column is concerned with the original game. I do talk about my concerns about how the second game might change my perspective on John Marston – but I haven't played it yet, so I'm not capable of spoiling anything we haven't seen in trailers.

One thing I’ve always loved about Rockstar Games' output is that none of its titles are about saving the world. Even now, it feels like most action or RPG titles are, in some way, about saving the planet or civilization from impending doom. There are exceptions, of course (God Of War being a recent one), but tasking players with the duty of being a savior is a quick, easy way to contextualize giving them loads of power and justifying whatever morally questionable things they’re doing – maiming, killing, making tough moral choices that determine the fates of other people. While nearly all of Rockstar’s oeuvre still has players stealing and killing their way through the games, the stories of each are all on a smaller, more personal scale. The intimacy that emerges from that laser focus is half of what makes these games so compelling to me.

Remembering The Mundane Greatness Of John Marston

about X hours ago from
Remembering The Mundane Greatness Of John Marston

Note: There are no spoilers for Red Dead Redemption II here since this column is concerned with the original game. I do talk about my concerns about how the second game might change my perspective on John Marston – but I haven't played it yet, so I'm not capable of spoiling anything we haven't seen in trailers.

One thing I’ve always loved about Rockstar Games' output is that none of its titles are about saving the world. Even now, it feels like most action or RPG titles are, in some way, about saving the planet or civilization from impending doom. There are exceptions, of course (God Of War being a recent one), but tasking players with the duty of being a savior is a quick, easy way to contextualize giving them loads of power and justifying whatever morally questionable things they’re doing – maiming, killing, making tough moral choices that determine the fates of other people. While nearly all of Rockstar’s oeuvre still has players stealing and killing their way through the games, the stories of each are all on a smaller, more personal scale. The intimacy that emerges from that laser focus is half of what makes these games so compelling to me.

Spider-Man: The Heist Impressions – A Fantastic Continuation

about X hours ago from
Spider-Man: The Heist Impressions – A Fantastic Continuation

The first DLC offering for Insomniac Games' Spider-Man plays like the opening act of a sequel. I assumed the DLC would function as a side story set at an unspecified point in the central story, but it doesn't skip a beat in continuing from where the core game left off. That means we learn more about Peter Parker and Miles Morales' shocking moment from a post-credits sequence, and again get to see how Peter can screw up his relationship with Mary Jane Watson. This add-on story is every bit as fascinating and unpredictable as the main game's. Even Spider-Man's history with Black Cat carries potential bombshell reveals.

The DLC of note is called The Heist, and it doesn't take long to realize why. Spider-Man is alerted of a robbery in progress at Manhattan's Museum of Contemporary Art, and swings in to investigate. He quickly realizes he isn't dealing with a singular art thief. Along with Black Cat, another crime family is stirring up trouble and all parties are gunning for a particular painting. This is where things get interesting, and take a turn for the worse. Spidey soon finds himself stretched thin, trying to figure out how all of the pieces fit together. This introductory sequence is punchy, and does a great job of setting the tone for Black Cat as a wonderfully mysterious character.

Spider-Man: The Heist Impressions – A Fantastic Continuation

about X hours ago from
Spider-Man: The Heist Impressions – A Fantastic Continuation

The first DLC offering for Insomniac Games' Spider-Man plays like the opening act of a sequel. I assumed the DLC would function as a side story set at an unspecified point in the central story, but it doesn't skip a beat in continuing from where the core game left off. That means we learn more about Peter Parker and Miles Morales' shocking moment from a post-credits sequence, and again get to see how Peter can screw up his relationship with Mary Jane Watson. This add-on story is every bit as fascinating and unpredictable as the main game's. Even Spider-Man's history with Black Cat carries potential bombshell reveals.

The DLC of note is called The Heist, and it doesn't take long to realize why. Spider-Man is alerted of a robbery in progress at Manhattan's Museum of Contemporary Art, and swings in to investigate. He quickly realizes he isn't dealing with a singular art thief. Along with Black Cat, another crime family is stirring up trouble and all parties are gunning for a particular painting. This is where things get interesting, and take a turn for the worse. Spidey soon finds himself stretched thin, trying to figure out how all of the pieces fit together. This introductory sequence is punchy, and does a great job of setting the tone for Black Cat as a wonderfully mysterious character.

The Madden 19 Afterwords

about X hours ago from
The Madden 19 Afterwords

Madden 19's launch in August didn't go as smoothly as developer EA Tiburon hoped. A host of bugs surfaced, and the game's new RPM motion system wasn't an unqualified leap forward for the series, among other criticisms.

The game has been improved across the board since launch, including addressing some specific problems I asked the development team about when I initially submitted my questions. I've nevertheless included those questions (the responses come from Mike Young (creative director), JP Kellams (development director), and Clint Oldenburg (lead gameplay designer)) since they show the game's progress.

So read on to find out the team's answers regarding what's been going on with Madden 19 and what may be addressed in the future.

The Madden 19 Afterwords

about X hours ago from
The Madden 19 Afterwords

Madden 19's launch in August didn't go as smoothly as developer EA Tiburon hoped. A host of bugs surfaced, and the game's new RPM motion system wasn't an unqualified leap forward for the series, among other criticisms.

The game has been improved across the board since launch, including addressing some specific problems I asked the development team about when I initially submitted my questions. I've nevertheless included those questions (the responses come from Mike Young (creative director), JP Kellams (development director), and Clint Oldenburg (lead gameplay designer)) since they show the game's progress.

So read on to find out the team's answers regarding what's been going on with Madden 19 and what may be addressed in the future.

Submit Your Questions For Our Dreams Podcast Interview

about X hours ago from
Submit Your Questions For Our Dreams Podcast Interview

All month long we've been rolling out exclusive information on Dreams from Media Molecule. Now's your chance to ask the game's developers anything you want about the upcoming PS4 game!

In an upcoming episode of The Game Informer Show podcast (which you can subscribe to here) we'll be speaking with Dreams' creative director Mark Healey and Media Molecule's studio director Siobhan Reddy, in an interview fueled entirely by the questions you submit in the comments section below.

Click on the banner below to visit our constantly-updating hub full of exclusive features on Dreams.

Submit Your Questions For Our Dreams Podcast Interview

about X hours ago from
Submit Your Questions For Our Dreams Podcast Interview

All month long we've been rolling out exclusive information on Dreams from Media Molecule. Now's your chance to ask the game's developers anything you want about the upcoming PS4 game!

In an upcoming episode of The Game Informer Show podcast (which you can subscribe to here) we'll be speaking with Dreams' creative director Mark Healey and Media Molecule's studio director Siobhan Reddy, in an interview fueled entirely by the questions you submit in the comments section below.

Click on the banner below to visit our constantly-updating hub full of exclusive features on Dreams.

Ranking Every Single Rockstar Game

about X hours ago from
Ranking Every Single Rockstar Game

Over the past two decades, Rockstar Games has emerged as a force to be reckoned with in the games industry. Rising up from quirky Scotland-based developers with a taste for pulp and crime fiction, Rockstar evolved radically, shifting into innovators and provocateurs, creating some of the industry's most influential and blockbuster titles. In the lead up to the eagerly anticipated Red Dead Redemption 2, we came together as a staff to rank every single game that Rockstar developed (this means we excluded published titles like L.A. Noire and Smuggler's Run). From the humble top-down beginnings of Grand Theft Auto to the blood-soaked streets of Manhunt and the beautiful jaw-dropping vistas of Red Dead Redemption, you’ll find every single title put in its proper place in terms of influence, importance of innovation, and just plain fun.

With all that in mind, let’s steal a ride and roar down this road to hell. Read more...