Exclusive Pokémon Sword And Shield Concept Art Gallery

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Exclusive Pokémon Sword And Shield Concept Art Gallery

As you probably already know, our cover story this month features Pokémon Sword and Shield. As part of our coverage, we received a glimpse of concept art from the early days of development. Now, you can get a look at these never-before-seen pieces of concept art. These pieces were illustrated by director Shigeru Ohmori, art director James Turner, and managing director/art director at Game Freak Ken Sugimori, who has been a character designer and artist for the series since the first entries.

You can see the full gallery, as well as descriptions provided by Game Freak, below.

This was drawn by James Turner, the art director, as an example of the final art direction he wanted to pursue for Pokémon Sword & Shield. We then developed 3D models of the same environment to try to match the look.

Pokémon Sword And Shield Have Mechanics To Let You Use Your Favorite Pokémon Competitively

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Pokémon Sword And Shield Have Mechanics To Let You Use Your Favorite Pokémon Competitively

The latest entries in the Pokémon series are making several tweaks to the franchise's long-running conventions. From introducing autosave to getting rid of the Exp. Share item in favor of an automatic solution, Sword and Shield change several things about the standard play of a Pokémon game. While Game Freak was open about a lot of the behind-the-scenes information surrounding the development of Pokémon Sword and Shield, the team was a bit cagier about a new battle mechanic it could only tease.

Pokémon Sword And Shield Have Mechanics To Let You Use Your Favorite Pokémon Competitively

about X hours ago from
Pokémon Sword And Shield Have Mechanics To Let You Use Your Favorite Pokémon Competitively

The latest entries in the Pokémon series are making several tweaks to the franchise's long-running conventions. From introducing autosave to getting rid of the Exp. Share item in favor of an automatic solution, Sword and Shield change several things about the standard play of a Pokémon game. While Game Freak was open about a lot of the behind-the-scenes information surrounding the development of Pokémon Sword and Shield, the team was a bit cagier about a new battle mechanic it could only tease.

Pokémon Cut From Sword And Shield's National Pokédex Will Return In The Future

about X hours ago from
Pokémon Cut From Sword And Shield's National Pokédex Will Return In The Future

Fans are eagerly anticipating Pokémon Sword and Shield, but some of the biggest news coming out of summer was regarding what won't be in the first mainline Pokémon console RPGs. During E3, producer Junichi Masuda explained that not every Pokémon will make the leap into Sword and Shield. This news left many fans disappointed, so I caught up with Masuda during our trip for this month's cover story to dive deeper into the reasoning for the cuts.

According to Masuda, the sheer number of Pokémon the series had accumulated over the last two-plus decades got to the point of being unwieldy. "Up until now, we’ve been proud we’ve been able to include so many Pokémon in the games, but as a result of that, there’s actually been quite a few features or gameplay ideas that we’ve had to abandon in the past," he says. "Going forward, thinking about the future of Pokémon, we want to prioritize all those new gameplay ideas, new ways to enjoy the game, and want to challenge ourselves at Game Freak to create new ways to enjoy the game. That’s really what drove the decision for this new direction."

Pokémon Cut From Sword And Shield's National Pokédex Will Return In The Future

about X hours ago from
Pokémon Cut From Sword And Shield's National Pokédex Will Return In The Future

Fans are eagerly anticipating Pokémon Sword and Shield, but some of the biggest news coming out of summer was regarding what won't be in the first mainline Pokémon console RPGs. During E3, producer Junichi Masuda explained that not every Pokémon will make the leap into Sword and Shield. This news left many fans disappointed, so I caught up with Masuda during our trip for this month's cover story to dive deeper into the reasoning for the cuts.

According to Masuda, the sheer number of Pokémon the series had accumulated over the last two-plus decades got to the point of being unwieldy. "Up until now, we’ve been proud we’ve been able to include so many Pokémon in the games, but as a result of that, there’s actually been quite a few features or gameplay ideas that we’ve had to abandon in the past," he says. "Going forward, thinking about the future of Pokémon, we want to prioritize all those new gameplay ideas, new ways to enjoy the game, and want to challenge ourselves at Game Freak to create new ways to enjoy the game. That’s really what drove the decision for this new direction."

Sword And Shield's Max Raid Battles Could Be Among Pokémon's Most Challenging Encounters

about X hours ago from
Sword And Shield's Max Raid Battles Could Be Among Pokémon's Most Challenging Encounters

Pokémon Sword and Shield are introducing myriad new mechanics to the series. One of the biggest new additions is the ability for Pokémon to grow to massive proportions. While this is most prominently on display in battles through the Dynamax and Gigantamax mechanics, players can also challenge powerful giant Pokémon in cooperative Max Raid Battles. We spoke with the developers to learn more about these encounters.

Initially, the Max Raid Battles were called something more generic like "cooperative battles," but following Pokémon Go's implementation of co-op raids, the word was entered into the vocabularies of Pokémon fans across the globe. "The initial concept of having cooperative battles against a Pokémon – the raid idea – came before raids were even implemented in Pokémon Go, but we saw Pokémon Go implement this raid feature and how popular it was for people to get together in the same space and enjoy these cooperative experiences," director Shigeru Ohmori says. "I think there was some influence like how in Pokémon Go, you don’t need to be a hardcore battler to enjoy the raid battles. It’s really easy to invite a friend. We wanted to have that element in Sword and Shield’s raid encounters as well."

Sword And Shield's Max Raid Battles Could Be Among Pokémon's Most Challenging Encounters

about X hours ago from
Sword And Shield's Max Raid Battles Could Be Among Pokémon's Most Challenging Encounters

Pokémon Sword and Shield are introducing myriad new mechanics to the series. One of the biggest new additions is the ability for Pokémon to grow to massive proportions. While this is most prominently on display in battles through the Dynamax and Gigantamax mechanics, players can also challenge powerful giant Pokémon in cooperative Max Raid Battles. We spoke with the developers to learn more about these encounters.

Initially, the Max Raid Battles were called something more generic like "cooperative battles," but following Pokémon Go's implementation of co-op raids, the word was entered into the vocabularies of Pokémon fans across the globe. "The initial concept of having cooperative battles against a Pokémon – the raid idea – came before raids were even implemented in Pokémon Go, but we saw Pokémon Go implement this raid feature and how popular it was for people to get together in the same space and enjoy these cooperative experiences," director Shigeru Ohmori says. "I think there was some influence like how in Pokémon Go, you don’t need to be a hardcore battler to enjoy the raid battles. It’s really easy to invite a friend. We wanted to have that element in Sword and Shield’s raid encounters as well."

Unboxing The Destiny 2: Shadowkeep Collector’s Edition

about X hours ago from
Unboxing The Destiny 2: Shadowkeep Collector’s Edition

Destiny 2: Shadowkeep is rolling out today, and Bungie was kind enough to let us check out a copy of the collector’s edition and share details and pictures with you. Hop down into the gallery if you just want a glimpse of the goodies inside, or read on for some brief descriptions of what you can expect to find within. Most reports indicate the Collector’s Edition has been broadly sold out, so if you didn’t snag a copy, here’s your chance to see what you're missing.

The Collector’s Edition box opens up and immediately offers up a letter from Eris Morn, who writes to our Guardian of a doomed Golden Age expedition on the moon, and a mysterious power sought by the Hive. The opposite face of the letter includes a map of the First Light Mission Complex on Luna, with several areas circled.

The collector’s edition also includes both a digital code for an exclusive emblem and is supposed to include a digital soundtrack code, although I should note here that the soundtrack code seemed to be missing from our copy. Hopefully, that’s only a function of the early copy of the product we received, rather than an indication of what's going out to consumers.

Unboxing The Destiny 2: Shadowkeep Collector’s Edition

about X hours ago from
Unboxing The Destiny 2: Shadowkeep Collector’s Edition

Destiny 2: Shadowkeep is rolling out today, and Bungie was kind enough to let us check out a copy of the collector’s edition and share details and pictures with you. Hop down into the gallery if you just want a glimpse of the goodies inside, or read on for some brief descriptions of what you can expect to find within. Most reports indicate the Collector’s Edition has been broadly sold out, so if you didn’t snag a copy, here’s your chance to see what you're missing.

The Collector’s Edition box opens up and immediately offers up a letter from Eris Morn, who writes to our Guardian of a doomed Golden Age expedition on the moon, and a mysterious power sought by the Hive. The opposite face of the letter includes a map of the First Light Mission Complex on Luna, with several areas circled.

The collector’s edition also includes both a digital code for an exclusive emblem and is supposed to include a digital soundtrack code, although I should note here that the soundtrack code seemed to be missing from our copy. Hopefully, that’s only a function of the early copy of the product we received, rather than an indication of what's going out to consumers.

Replay – Red Faction Guerrilla

about X hours ago from
Replay – Red Faction Guerrilla

Everyone likes physics, right? Physics were created by Albert Einstein, and were later purchased by developer Volition for use within the 2009 game, Red Faction: Guerrilla. In this episode of Replay, we put these physics to the test, and marvel at them for an hour straight.

I reviewed Guerrilla back in the day, giving it a 9 out of 10 rating, and raved about it's weapons. An excerpt from my review: "Remote charges allow you to sculpt explosions like an artist with an eye for urban landscaping. Singularity bombs and rockets create unpredictable (albeit awesome) messes. My favorite approach is to use a mech outfitted with jet boosters. Wildly flailing its arms through a building sends bodies and metal flying through the air. Landing the walker on a building is also quite amusing, as it often weighs more than the roofing, which results in the mech taking an express elevator to the lowest level."

Enjoy the episode and we'll see you again in just seven days with another live episode.