Ninja Theory Answers Hellblade: Senua's Sacrifice Lingering Questions

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Ninja Theory Answers Hellblade: Senua's Sacrifice Lingering Questions

Throughout the last month, we posted a ton of features revealing new information on Hellblade: Senua's Sacrifice from Ninja Theory. In this interview from the latest episode of The Game Informer Show, we ask Ninja Theory's co-founder and creative director Tameem Antoniades a few burning questions from the community. Since Antoniades has also worked on games such as Heavenly Sword, Enslaved, and DmC, we also talk about those projects and the overall future of the studio.

You can watch the full interview below or subscribe to the podcast and listen to the audio version here.

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Funny To A Point – Six Mind-Blowing Video Game Conspiracies Revealed!

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Funny To A Point – Six Mind-Blowing Video Game Conspiracies Revealed!

As regular Funny To A Point readers know, this column gives me the opportunity to explore a lot of fun and goofy ideas. But don't let my passion for humor fool you; while I enjoy yukking it up from time to time, I am also a serious, capital-J Journalist. Sometimes that means voicing inconvenient truths that gamers don't want to hear. Other times it manifests itself as a hard-hitting exposé, like my investigation into why modern box art sucks.

However, all those years of hard work were just a prelude to the following report, which is such a monumental journalistic achievement that scientists will need to create a whole new scale just to measure it. Today I'm uncovering not just one, but the SIX biggest video game conspiracies of all time. These diabolical truths have been hidden right under our noses the entire time, and once you see them, your life will never be the same. So buckle up, because...well, I just told you why – how much more freakin' hype do you need?

32 Tips To Help You Survive Prey's Punishing Difficulty

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32 Tips To Help You Survive Prey's Punishing Difficulty

Prey is not a gentle game. One might even go so far as to call it brutal – especially in the opening hours, when you're considerably weaker than the foes you'll come up against. Have no fear though: We've suffered countless deaths to learn a plethora of tips that will help you survive your journey through the Talos-1 space station.

Weapons1. If you come across a weapon in the environment you already have, like the pistol or gloo cannon, you can still take that weapon's ammo for yourself. If you have room in your inventory, you can also take them to a recycler and harvest some crafting materials.

2.The gloo cannon is more than an enemy immobilizer. You can also use it to create bridges and stairs, as well as a way to cover up environmental hazards like electric cables and fires.

The 10 Best Persona Characters

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The 10 Best Persona Characters

The Persona series has introduced us to many interesting characters over the years. The casts of the last three mainline entries games are all memorable in their own way, and spin-offs such as Persona 4: Dancing All Night and Persona Q: Shadow of the Labyrinth have given some of them more depth, nuance, and charm. With a month to ruminate on Persona 5 and its characters, we've updated our rankings of the best personalities the series has to offer.

Entries by Kimberley Wallace and Suriel Vazquez.

10. Maya Amano (Persona 2)Maya stands out for being the first female main protagonist in the Persona series, but she also left an impression for her optimism. In the world of Persona, not many people are chanting things like, "Let's think positive!" especially as things escalate to worse circumstances. It was this very attitude that turned her into a great leader to raise her team's spirits and get them through the darkest times. She's also just someone you want to be around, because she's always looking on the bright side, never bringing you down with negativity.

Get Ready For Our Prey Livestream Today

about X hours ago from
Get Ready For Our Prey Livestream Today

If you followed our month of coverage on Arkane Studios' Prey, you know why we're especially interested in this immersive sci-fi game from the creators of Dishonored. Today we're finally getting a look at the full game beyond the first hour and we want to share the experience with the community. Starting at 4pm Central, Game Informer's Andrew Reiner will be playing past the one-hour mark and journeying into the great unknown of the game's early areas. There will be wrenches, mimics, and probably a jump scare or two. 

You can watch the stream on Twitch or Youtube, or just tune in here using the embedded video below.

Blog Herding – The Best Blogs Of The Community (May 4, 2017)

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Blog Herding – The Best Blogs Of The Community (May 4, 2017)

I'm surprised to see all the game of the year talk this early in the year, but it is a testament to the quality of games we've seen released before the summer. Overall, this is a great week of blogs, and there is something for everyone!

Community Blogs For April 28 – May 3:

A Return to Form? Or Just Another CoD? What's the Difference? Brendon Curzio starts out writing about how everyone reacted more favorably to the reveal of Call of Duty: WII than other recent entries. But he finishes the blog by saying it has been the same game for 10 years. I disagree, and loved the space-age theme of the previous game, but I get what he's saying: The gameplay typically stays largely the same. For me, however, it's the tiny tweaks and bombastic set pieces that make the games great.

Star Wars

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Star Wars

Star Wars.


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Watch Us Creep Through Scanner Sombre's Spooky And Inventive Intro

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Watch Us Creep Through Scanner Sombre's Spooky And Inventive Intro

Scanner Sombre is a neat little first-person horror game from Introversion Software, the makers of Prison Architect and DEFCON. I reviewed it and dug it quite a bit, so we decided to show off the first 15 minutes of gameplay to give you a sense what this eerie little game plays like.

Joining me is Suriel Vazquez as we spelunk through the dark caves and talk about what makes Scanner Sombre so special.

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How The Heck Isn't The Hunger Games A Video Game Yet?

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How The Heck Isn't The Hunger Games A Video Game Yet?

Two intrepid G.I. editors discuss all the reasons triple-A publishers are blowing it by ignoring this obvious game idea.

Jeff M: So Cork, there's no shortage of gamers on the Internet who think they've got a brilliant idea for a video game, despite having zero programming or game design experience.

Jeff C: Such as, "Smash Bros., but with fatalities"?

The Virtual Life – Taking On Death In What Remains Of Edith Finch

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The Virtual Life – Taking On Death In What Remains Of Edith Finch

One of the hardest truths of life is that dying is inevitable. I’ve touched on how video games handle death before in the first installment of The Virtual Life over a year ago. However, What Remains of Edith Finch from developer Giant Sparrow fixates on death so firmly that I thought it would be worthwhile to touch on the game’s unique approach to the subject.

Just a warning: from this point on, I’m talking full-on spoilers for this narrative-driven game. If you haven’t played What Remains of Edith Finch yet, I urge you to close this browser, purchase the game, and play it for yourself before returning because I’d hate to spoil something as fantastic as this.

What Remains of Edith Finch is dedicated to exploring death, not just as a terrible looming thing that will swallow you in time, but also as something we see happen to other people and how that affects us psychologically. Finch also takes care to try and present Death in as many ways as possible: classically somber, darkly humorous, and even as a roaring escape from the tortures of our crumbling mental states.