Answering All Your Very Dumb Questions About Super Smash Bros. Ultimate

about X hours ago from
Answering All Your Very Dumb Questions About Super Smash Bros. Ultimate

We’ve already given you very detailed breakdown about Nintendo’s upcoming brawler, but maybe you still have questions. We’re here to help. If our hands-on impressions left you confused, here’s a quick rundown of all the stupid questions you might have about Super Smash Bros. Ultimate.

This is a photo editing software?

No, this is a game about fighting and action and punching.

Answering Your Amazingly Dumb Questions About Super Smash Bros. Ultimate

about X hours ago from
Answering Your Amazingly Dumb Questions About Super Smash Bros. Ultimate

We’ve already given you very detailed breakdown about Nintendo’s upcoming brawler, but maybe you still have questions. We’re here to help. If our hands-on impressions left you confused, here’s a quick rundown of all the stupid questions you might have about Super Smash Bros. Ultimate.

This is a photo editing software?

No, this is a game about fighting and action and punching.

Answering Your Amazingly Dumb Questions About Super Smash Bros. Ultimate

about X hours ago from
Answering Your Amazingly Dumb Questions About Super Smash Bros. Ultimate

We’ve already given you very detailed breakdown about Nintendo’s upcoming brawler, but maybe you still have questions. We’re here to help. If our hands-on impressions left you confused, here’s a quick rundown of all the stupid questions you might have about Super Smash Bros. Ultimate.

This is a photo editing software?

No, this is a game about fighting and action and punching.

The Best Indie Games Of E3 2018

about X hours ago from
The Best Indie Games Of E3 2018

E3 2018 is finally here and developers from all around the globe have converged on Los Angeles to show off what they've been working on. From massive triple-A publishers to the smallest of development teams, games of all shapes and sizes are at the show. While those big-name games may garner the most excitement on press conference stages and the showfloor, it's unwise to overlook the perpetually strong stable of independent games on show at E3.

Here are the best and most promising independent games the Game Informer staff saw at E3 2018.

Ashen Platform: Xbox One, PC
Developer: Aurora44
Release: 2018

The Best Indie Games Of E3 2018

about X hours ago from
The Best Indie Games Of E3 2018

E3 2018 is finally here and developers from all around the globe have converged on Los Angeles to show off what they've been working on. From massive triple-A publishers to the smallest of development teams, games of all shapes and sizes are at the show. While those big-name games may garner the most excitement on press conference stages and the showfloor, it's unwise to overlook the perpetually strong stable of independent games on show at E3.

Here are the best and most promising independent games the Game Informer staff saw at E3 2018.

Ashen Platform: Xbox One, PC
Developer: Aurora44
Release: 2018

New Gameplay Today - Geralt In Soulcalibur VI

about X hours ago from
New Gameplay Today - Geralt In Soulcalibur VI

Bandai Namco's on a roll when it comes fighting games. Last year saw the triumphant return of Tekken and Dragon Ball FighterZ is angling to be a top competitor on the field this year. Next up is Soulcalibur VI, which looks immensely promising.

Imran Khan and I got to check out the latest build of the 3D fighter, getting our hands on its guest character, Geralt, for the first time. Kyle watched us mess around with several of his moves (including his magical signs) and get a feel for the character and offered a few of his own thoughts. We also play as Ivy, reminisce about Yoshimitsu, and try to figure out the benefits of a throw that heals your opponent and hurts you.

New Gameplay Today - Geralt In Soulcalibur VI

about X hours ago from
New Gameplay Today - Geralt In Soulcalibur VI

Bandai Namco's on a roll when it comes fighting games. Last year saw the triumphant return of Tekken and Dragon Ball FighterZ is angling to be a top competitor on the field this year. Next up is Soulcalibur VI, which looks immensely promising.

Imran Khan and I got to check out the latest build of the 3D fighter, getting our hands on its guest character, Geralt, for the first time. Kyle watched us mess around with several of his moves (including his magical signs) and get a feel for the character and offered a few of his own thoughts. We also play as Ivy, reminisce about Yoshimitsu, and try to figure out the benefits of a throw that heals your opponent and hurts you.

The E3 2018 VR Round-Up

about X hours ago from
The E3 2018 VR Round-Up

VR does not have a huge presence at E3. Facebook and Oculus have a spot on the floor, and there are a few PlayStation VR titles in the PlayStation booth, but otherwise E3 is focused on non-virtual reality experiences. That won't stop us from writing about them, though!

Developer: From Software, Sony Japan Studio Platforms: PlayStation VR
Release: 2018

Dark Souls series director Hidetaka Miyazaki is taking a bit of a break from creating brutal, oppressive worlds that frustrate as much as they fascinate to bring us something a bit lighter. Taking on the role of a magical fairy, your goal in Déraciné is to convince the world around you you're real. You do this by manipulating the world around in a few ways, including snatching vials and keys from children who swear they just had these objects in their pocket and mixing them into a stew to make them bitter.

The Hero We Need

about X hours ago from
The Hero We Need

Each Spider-Man comic book cover tells the reader to expect something extraordinary. The artwork amplifies these commanding words, often showing the red-and-blue wall crawler soaring through the air, shooting webs, or pummeling evildoers. Just looking at the cover is an oddly exhilarating experience – a formula Marvel has successfully used since Spider-Man was first introduced in the 1962 comic book Amazing Fantasy #15.

Continue reading...

The Hero We Need

about X hours ago from
The Hero We Need

Each Spider-Man comic book cover tells the reader to expect something extraordinary. The artwork amplifies these commanding words, often showing the red-and-blue wall crawler soaring through the air, shooting webs, or pummeling evildoers. Just looking at the cover is an oddly exhilarating experience – a formula Marvel has successfully used since Spider-Man was first introduced in the 1962 comic book Amazing Fantasy #15.

Continue reading...