July Cover Revealed – Star Wars Jedi: Fallen Order

about X hours ago from
July Cover Revealed – Star Wars Jedi: Fallen Order

In late May, a small group of Game Informer editors traveled to Respawn Entertainment’s Los Angeles studio to play Star Wars Jedi: Fallen Order. The single-player (and microtransaction-free) adventure follows Jedi-in-training Cal Kestis, who is on the run after the Jedi have been wiped out by Order 66 during the events of Revenge of the Sith. We spent two days talking to the development team about the game’s design and inspirations, as well as the process of creating a new story within Lucasfilm’s universe.

Jedi: Fallen Order makes a hell of a first impression in a big, bombastic Star Wars way, but isn’t the game we were expecting it to be. We can’t go into gameplay specifics today, but we can say Respawn’s approach to lightsaber combat isn’t about combos and acrobatics. It focuses instead on… well… you’ll find out tomorrow. Two beloved gaming franchises were repeatedly mentioned during our trip as inspiration points for Jedi: Fallen Order, and together they create the framework of an experience that sings in a unique way.

July Cover Revealed – Star Wars Jedi: Fallen Order

about X hours ago from
July Cover Revealed – Star Wars Jedi: Fallen Order

In late May, a small group of Game Informer editors traveled to Respawn Entertainment’s Los Angeles studio to play Star Wars Jedi: Fallen Order. The single-player (and microtransaction-free) adventure follows Jedi-in-training Cal Kestis, who is on the run after the Jedi have been wiped out by Order 66 during the events of Revenge of the Sith. We spent two days talking to the development team about the game’s design and inspirations, as well as the process of creating a new story within Lucasfilm’s universe.

Jedi: Fallen Order makes a hell of a first impression in a big, bombastic Star Wars way, but isn’t the game we were expecting it to be. We can’t go into gameplay specifics today, but we can say Respawn’s approach to lightsaber combat isn’t about combos and acrobatics. It focuses instead on… well… you’ll find out tomorrow. Two beloved gaming franchises were repeatedly mentioned during our trip as inspiration points for Jedi: Fallen Order, and together they create the framework of an experience that sings in a unique way.

10 Deadly Everyday Objects-Turned-Weapons In Games

about X hours ago from
10 Deadly Everyday Objects-Turned-Weapons In Games

John Wick’s deadly proficiency with literally any object, weapon or otherwise, is one of the most popular aspects of the film series named after him; he did kill three men with a pencil, after all. The positive reception the character has received led to the announcement of a fourth installment in the series shortly after the premiere of John Wick: Chapter 3 as well as the announcement of a strategy game close behind. Although you’ll have to wait for John Wick Hex to truly stand in Wick’s shoes, that doesn’t mean you can’t feel like the Baba Yaga right now. Here are ten games in which you can feel as deadly as John Wick with a simple, everyday objects. 

10 Deadly Everyday Objects-Turned-Weapons In Games

about X hours ago from
10 Deadly Everyday Objects-Turned-Weapons In Games

John Wick’s deadly proficiency with literally any object, weapon or otherwise, is one of the most popular aspects of the film series named after him; he did kill three men with a pencil, after all. The positive reception the character has received led to the announcement of a fourth installment in the series shortly after the premiere of John Wick: Chapter 3 as well as the announcement of a strategy game close behind. Although you’ll have to wait for John Wick Hex to truly stand in Wick’s shoes, that doesn’t mean you can’t feel like the Baba Yaga right now. Here are ten games in which you can feel as deadly as John Wick with a simple, everyday objects. 

A Quick Photo Tour Of Darksiders: Genesis Developer Airship Syndicate's Studio

about X hours ago from
A Quick Photo Tour Of Darksiders: Genesis Developer Airship Syndicate's Studio

We recently had a chance to visit Airship Syndicate in Austin to play its upcoming game, Darksiders: Genesis, spend some time with the team, and tour its new studio. Genesis will be the studio's second game after Battle Chasers: Nightwar and since founding the studio to develop that game, it has already upgraded its facilities multiple times.

Click image thumbnails to view larger version

The entrance to the studio features a huge Battle Chasers murals and a detailed statue of Death with light-up eyes.

A Quick Photo Tour Of Darksiders: Genesis Developer Airship Syndicate's Studio

about X hours ago from
A Quick Photo Tour Of Darksiders: Genesis Developer Airship Syndicate's Studio

We recently had a chance to visit Airship Syndicate in Austin to play its upcoming game, Darksiders: Genesis, spend some time with the team, and tour its new studio. Genesis will be the studio's second game after Battle Chasers: Nightwar and since founding the studio to develop that game, it has already upgraded its facilities multiple times.

Click image thumbnails to view larger version

The entrance to the studio features a huge Battle Chasers murals and a detailed statue of Death with light-up eyes.

More Mario Maker Themes We Still Want

about X hours ago from
More Mario Maker Themes We Still Want

Super Mario Maker 2 already has five great-looking themes based on everything from the original Super Mario Bros. to the Wii U's Super Mario 3D World. However, we're not sated with what's already been shown. Everyone wants a Super Mario Bros. 2 or Super Mario Land theme, but there’s a plethora of other influences Nintendo could take from. Here are five more potential themes that would really shake up how creators make Mario levels.

What it is: If you’ve seen any official artwork for Super Mario, it was likely drawn by Yoichi Kotabe. His art for Mario and company is iconic, and for good reason: Back when Nintendo’s consoles weren’t powerful enough to show detailed portrayals of Mario, Kotabe’s illustrations lent a vision of what the Mushroom Kingdom would look like if it was a children’s anime.

Now, we have the technology. Recent titles such as Shantae: Half-Genie Hero and Cuphead have perfected the look of traditional animation in games, so this is the perfect time to bring Kotabe’s original vision to life. Shigeru Miyamoto even showed interest in the idea!

More Mario Maker Themes We Still Want

about X hours ago from
More Mario Maker Themes We Still Want

Super Mario Maker 2 already has five great-looking themes based on everything from the original Super Mario Bros. to the Wii U's Super Mario 3D World. However, we're not sated with what's already been shown. Everyone wants a Super Mario Bros. 2 or Super Mario Land theme, but there’s a plethora of other influences Nintendo could take from. Here are five more potential themes that would really shake up how creators make Mario levels.

What it is: If you’ve seen any official artwork for Super Mario, it was likely drawn by Yoichi Kotabe. His art for Mario and company is iconic, and for good reason: Back when Nintendo’s consoles weren’t powerful enough to show detailed portrayals of Mario, Kotabe’s illustrations lent a vision of what the Mushroom Kingdom would look like if it was a children’s anime.

Now, we have the technology. Recent titles such as Shantae: Half-Genie Hero and Cuphead have perfected the look of traditional animation in games, so this is the perfect time to bring Kotabe’s original vision to life. Shigeru Miyamoto even showed interest in the idea!