Star Wars

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Star Wars

Star Wars.


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15 Tips To Get The Most Out Of Shadow Of War

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15 Tips To Get The Most Out Of Shadow Of War

Middle-earth: Shadow of War is one of the bigger games of 2017 in both anticipation and sheer scope. From the moment you drop into the new and improved version of Mordor, you are given a high degree of freedom in approaching the game the way you want to. While this is awesome for players who know what they want to experience, it can also be a tad overwhelming in the beginning.

Shadow of War does an exemplary job of explaining each of its intricate systems to the player, but there are so many that it's easy to forget or neglect them as you play on. Below you'll find some tips we feel are the best way to not only hit the ground running, but also keep enjoying for the duration of Talion's conquest.

Get The Lay of the Land

Suda51 Discusses His Strange Approach To Game Development And The 25th Ward: The Silver Case Remake

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 Suda51 Discusses His Strange Approach To Game Development And The 25th Ward: The Silver Case Remake

Goichi Suda (aka Suda51) has made a name for himself with surreal games such as Killer7 and The No More Heroes series. He also created a slew of smaller novel experiences from Flower, Sun, and Rain to The Silver Case. The latter received a remaster last year with some new content, and now he's giving its sequel, The 25th Ward, similar treatment. The upcoming remake features completely rebuilt HD graphics and new content.

The game, which is due out sometime in 2018, takes place five years after the events of the original, when a woman's murder sets off a chain of strange events. The tale will bridge across multiple protagonists, including The Silver Case's Tokio Morishima. To find out more about The 25th Ward: The Silver Case, we chatted with writer Suda and director Nobutaka Ichiki.

When you set out to remake The Silver Case, how likely were the prospects of The 25th Ward also making it stateside? Was The 25th Ward remaster contingent on The Silver Case doing well?

The Sports Desk – The Death Of The Franchise Mode

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The Sports Desk – The Death Of The Franchise Mode

Even with a yearly schedule for many sports games, you never know what you're going to get. What's the focus this year? Did the developers fix that thing? Is there a new feature or direction they're taking? I don't know if it's a coincidence or what, but some of this year's titles have created an overall trend that I hope only applies to this year: The lack of features for games' franchise/GM modes over online collection modes.

As I've mentioned before, my favorite mode in sports games is franchise mode. The ascendancy and lucrative nature of Ultimate Team-type modes (a term I'll use to cover all the player collection modes including Diamond Dynasty, MyClub, etc.), however, seems to be related to the relative stasis of the franchise modes.

First, here's a non-exhaustive look at what some of what this year's sports games have done with their Franchise modes:

Dragon Ball FighterZ’s Seven Nerdiest Details

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Dragon Ball FighterZ’s Seven Nerdiest Details

Dragon Ball FighterZ loves its source material and it shows in every fight. The game takes all of the anime and manga's most memorable fighting moves and implements them into the game, but there are deeper cuts, too. Here are seven, very nerdy, deep cuts form the game that we noticed during our time with Bandai Namco and Arc System Works in Japan.

Android 18 Shows Her AllegiancesThis is certainly not one we discovered on our own as it has been public since Android 18 and Krillin were revealed, but Android 18's three-meter Meteor attack will change depending on whether or not Krillin in is in your party. If he isn't, 18's brother, Android 17 shows up to help.

If Krillin is in the party, however, he will jump in to assist his wife in lieu of her brother.

The Complete Saga Of How MachineGames Saved Wolfenstein

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The Complete Saga Of How MachineGames Saved Wolfenstein

Note: This feature previously appeared in Game Informer issue #294.

To say MachineGames is doing well would be an understatement. After reviving the classic first-person shooter franchise Wolfenstein to critical and commercial success in 2014, the company developed a standalone expansion that also did well. Now MachineGames is on the verge of releasing a hotly anticipated sequel. The Swedish developer is situated comfortably, but this has not always been the case for its founders.

The story of bringing back Wolfenstein involves a group of people setting out to rebuild their careers from the ground up. It’s a story of broken dreams, chaos, and traveling down hard roads. With Wolfenstein II: The New Colossus just around the corner, we talked with the developer about skating on the fringes of failure for more than a decade, going broke for art, and the trials and tribulations of reviving the world’s original first-person shooter.

What The Heck Is This? Episode 15

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 What The Heck Is This? Episode 15

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 15, we start with a absurdly charming platformer called A Hat in Time. For part two, we recruit two more players to battle it out in Stick Fight: The Game.

Replay – The Atari 2600 Spectacular

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Replay – The Atari 2600 Spectacular

The Atari 2600 originally launched in 1977 and didn't officially call it quits until 1992. During that 15 year period, a ton of games released for the system, and today we played a small fraction of them.

In lieu of focusing entirely on the classics (don't worry, we still play some of them) we decided to use our Atari Flashback 8 Gold plug-and-play system to randomly choose whatever we thought looked interesting. Over the course of the episode, Andrew Reiner, Jeff Cork, and I spend time with about 20 Atari 2600 games. Some we enjoyed more than others. We also discovered that Jeff Cork may be the most talented Atari pinball player on the planet.

(Please visit the site to view this media)Note: if some of the stellar, Atari 2066 soundtracks and effects seem off, Leo Vader assures me it is something I did, and I apologize for that.

Top Of The Table – The 7th Continent

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Top Of The Table – The 7th Continent

As a rule, I tend to stay away from extensive coverage of games currently in the process of crowdfunding. Especially in the tabletop gaming world, systems like Kickstarter have become one of the central ways many games finally see the light of day. However, with only so many Top of the Table columns every year, I want to point you toward games that have an established release and clear paths to being published and getting to your table – which isn’t always a sure thing with crowdfunding. 

Top Ten Restaurants In Video Games

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Top Ten Restaurants In Video Games

From traditional Japanese restaurants to a food stand built around a power generator in a post-apocalyptic baseball stadium, gaming is chock full of fantastic eateries we’d be hard-pressed to turn down in real life. Some offer benefits for the player like restored health and stat boosts, while others simply allow us to kick up our feet and take in the ambiance. These 10 restaurants take the cake and should be at the top of your must-visit lists.

10. Temjin Burgar (Overblood 2)There’s nothing wrong with a simple menu, or at least that’s the motto of this frequented food shop. Offering only horse-meat burgers and high-priced bananas, Temjin stands as the best and only food source in Overblood 2’s cyberpunk civilization. The Santa mascot holding the restaurant’s sign initially drew us in, but we kept coming back for the lack of other options.