Watch Us Play 20 Minutes Of Diablo III's Rise of the Necromancer DLC

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Watch Us Play 20 Minutes Of Diablo III's Rise of the Necromancer DLC

The necromancer has returned to the Diablo franchise, sporting blood, bone, and buckets of new loot and skills to play with.

Alongside the launch of the necromancer class, Blizzard has introduced Challenge Rifts that anyone can jump in and enjoy for rewards, where you play as another character's build, spec, and loot through a rift as you try to beat the clock.

Several new adventure zones have also been added, with new bounties to explore. While the big draw of the DLC is clearly the new class, these other content offerings are available to anyone that has Diablo III: Reaper of Souls.

RPG Grind Time – Three Upcoming Nihon Falcom Darlings To Watch

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RPG Grind Time – Three Upcoming Nihon Falcom Darlings To Watch

Now that the dust has settled on E3 and I’ve had time to process the show, I wanted to take a closer look at some games that might have got lost in the shuffle. Many of my favorite RPGs are from Nihon Falcom, a developer I’ve been a big fan of for some time. Falcom has been around for over 35 years, best known for pioneering the action/RPG with Dragon Slayer and the Ys series. Later, the studio found much fanfare with The Legend of Heroes, especially the more recent Trails in the Sky and Cold Steel entries. 

What I love most about Falcom is that its games all have a classic feel, but still take into account a modern audience. In addition to fun combat systems, Falcom also has a way with detail, adding extra care to every facet of its worlds. Few games compel me to talk to every NPC, but Falcom crafts interesting stories around them, providing plenty reward for you doing so. That extra heart and care is something I think a lot of RPGs are missing these days. That’s why I couldn’t be happier that three Falcom RPGs are coming out in the next few months. Here are my impressions and what you need to know about them.

Tokyo Xanadu (Vita), Tokyo Xanadu EX+ (PS4)

Ubisoft’s Quest To Make Assassin’s Creed Origins’ World Their Most Dynamic

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Ubisoft’s Quest To Make Assassin’s Creed Origins’ World Their Most Dynamic

The video coverage following our cover story on Assassin's Creed Origins continues with a comprehensive look at the design structure behind Origins with producer Julien Laferriere. He goes in detail with us about the steps Ubisoft is taking to make the game world feel more alive and believable.

Watch the video here to learn more about the ambitious civilian, guard, and wildlife AI that powers Origins.

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Check Out Some Exclusive Heroes of Skyrim Card Reveals

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Check Out Some Exclusive Heroes of Skyrim Card Reveals

Tomorrow, The Elder Scrolls: Legends gets a new expansion featuring over 150 new cards from the legendary Skyrim universe. As you would expect, many familiar faces make an appearance alongside dragons and shouts! We've got some new cards to share with you before things get rolling tomorrow.

We're talking Skyrim, so why not start  off with a dragon?

Not exactly the craziest card in the batch, but it hits so hard out the gate that you can just use it like a big removal spell if you have to. Otherwise, taking out something smaller and then resting in the shadow lane before you can attack with a significant punch looks pretty good!

What The Heck Is This? Episode 10

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 What The Heck Is This? Episode 10

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 10, we go with a sports theme with Super Sports Surgery Rugby, a game about a hot dog vendor who gets turned into a doctor and FootRock 2 which is kind of impossible to explain.

See Assassin’s Creed Origins Come To Life In Beautiful Concept Art

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See Assassin’s Creed Origins Come To Life In Beautiful Concept Art

Assassin’s Creed Origins takes you to ancient Egypt, one of fans’ most requested destinations. To bring this exciting locale to life, concept artists immediately got to work, doing research and brainstorming to create over 300 illustrations for the game. When we visited Ubisoft Montreal for our cover story, the artists showed us some of the images that inspired Assassin’s Creed Origins. It wasn’t an easy task, as there aren’t a lot of references for this time period; the game takes place around 40 B.C., when Cleopatra ascended to power. While this gave the artists some leeway to add their own spin, they also wanted to make sure everything felt accurate and held the allure of discovery the series is known for. "It’s between reality in a sense that I can feel that it’s real Egypt, but at the same time we want emotion," says creative director Jean Guesdon. "We want it to feel bigger than it is because it’s an entertainment piece that we’re creating. I’m happy with the result." As you can see in the images below, there are plenty of great moments of reveal alongside structures in the distance just begging for exploration. 

Note: Click images for larger versions. 

The Sports Desk – A New Era For Video Game Tennis

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The Sports Desk – A New Era For Video Game Tennis

Tennis isn't a major sport in America, but through video games such as the successful Top Spin series from 2K Sports, gamers have learned to love playing a sport that's about raw physicality, timing, miraculous comebacks, and demons both internal and external. Sports gamers were thrilled when publisher Bigben announced earlier this year that Tennis World Tour was in development by a studio (Breakpoint) that featured talent from the Top Spin series.

I talked to Pierre André, game designer for Tennis World Tour (a role he performed on Top Spin 3 and 4) about returning to the video game sport, what it has to do, and how it's going to surprise gamers. "All the emotion of sports that make tennis great, we are trying to hardwire it into every match."

Tennis World Tour is scheduled to come out in 2018 for the current consoles and PC. André says that the studio is working on bringing the title to Switch, but it might come out later than the other systems.

How Assassin's Creed Origins Is Rethinking Open World Design

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How Assassin's Creed Origins Is Rethinking Open World Design

With our cover story on Assassin's Creed Origins, we've been showcasing the drastic changes being made to the series' formula. Everything from movement to combat has been revamped, and their approach to exploration is no different.

Creative Director Jean Guesdon and Art Director Raphael Lacoste sat down with us to explain the philosophy behind the world being crafted for Origins and discuss the decision to eliminate the mini-map from the HUD.

Watch the video here to learn more about Ubisoft's ambitions for the world of Assassin's Creed Origins.

Replay – Metal Slug 2

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Replay – Metal Slug 2

Metal Slug 2 is an insane, bombastic, cooperative shooter that goes places you would never expect. The result is a breezy romp through an impressive shoot 'em up.

Released in 1998, Metal Slug 2's detailed animation outdoes many modern games. And its story is bonkers. We went into this episode with a part two planned, but ended up enjoying the game so much we saw it to its conclusion.

This episode also, officially, introduces Game Informer's new video editor, Leo Vader! If you pay attention to our website, you have already seen a great deal of his work, but this episode marks his true induction to the world of Replay.

Touring E3 2017's Silliest Sights

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Touring E3 2017's Silliest Sights

Another E3 full of flashy displays and costumed characters has passed us by, and with it comes another tour of the show floor helmed by Senior Editor Ben Reeves.

Andrew Reiner and Kyle Hilliard join him for an adventure full of bits, riffs, and a chance encounter with the artist behind those very cool E3 T-Shirts.

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