Blizzard Has Multiple New Projects That Have Been In The Works For Some Time

about X hours ago from
Blizzard Has Multiple New Projects That Have Been In The Works For Some Time

Chatting with Blizzard co-founder and executive producer Allen Adham at BlizzCon 2018, he told us about several unannounced projects that are being headed up by Tom Chilton and Dustin Browder, respectively, along with a sense of how Blizzard is allocating their wealth of talent.

Adham explains: If you think about Blizzard, Blizzard is fairly unique in our industry. There’s one or two other companies that have been around for almost three decades now. And it took us a long time to go from one team to two teams. And the reason we were able to do that is because we had so many people on that first team that knew how we did things. And then as that team scaled, and as everyone on that team became bonafide long-term Blizzard developers – that lets you carve off a chunk of those people and start the next thing. Then you have two teams, and then another decade passes and those two teams have been around for 10 years with lots of very experienced seniors, you can carve off some of them and then start another two teams. And that’s a gross oversimplification, but you can look at our teams now. We have five public-facing teams: Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.

Blizzard Has Multiple New Projects That Have Been In The Works For Some Time

about X hours ago from
Blizzard Has Multiple New Projects That Have Been In The Works For Some Time

Chatting with Blizzard co-founder and executive producer Allen Adham at BlizzCon 2018, he told us about several unannounced projects that are being headed up by Tom Chilton and Dustin Browder, respectively, along with a sense of how Blizzard is allocating their wealth of talent.

Adham explains: If you think about Blizzard, Blizzard is fairly unique in our industry. There’s one or two other companies that have been around for almost three decades now. And it took us a long time to go from one team to two teams. And the reason we were able to do that is because we had so many people on that first team that knew how we did things. And then as that team scaled, and as everyone on that team became bonafide long-term Blizzard developers – that lets you carve off a chunk of those people and start the next thing. Then you have two teams, and then another decade passes and those two teams have been around for 10 years with lots of very experienced seniors, you can carve off some of them and then start another two teams. And that’s a gross oversimplification, but you can look at our teams now. We have five public-facing teams: Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.

Blizzard Has Multiple New Projects That Have Been In The Works For Some Time

about X hours ago from
Blizzard Has Multiple New Projects That Have Been In The Works For Some Time

Chatting with Blizzard co-founder and executive producer Allen Adham at BlizzCon 2018, he told us about several unannounced projects that are being headed up by Tom Chilton and Dustin Browder, respectively, along with a sense of how Blizzard is allocating their wealth of talent.

Adham explains: If you think about Blizzard, Blizzard is fairly unique in our industry. There’s one or two other companies that have been around for almost three decades now. And it took us a long time to go from one team to two teams. And the reason we were able to do that is because we had so many people on that first team that knew how we did things. And then as that team scaled, and as everyone on that team became bonafide long-term Blizzard developers – that lets you carve off a chunk of those people and start the next thing. Then you have two teams, and then another decade passes and those two teams have been around for 10 years with lots of very experienced seniors, you can carve off some of them and then start another two teams. And that’s a gross oversimplification, but you can look at our teams now. We have five public-facing teams: Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.

The Making Of Game Informer’s Warcraft III: Reforged Cover

about X hours ago from
The Making Of Game Informer’s Warcraft III: Reforged Cover

We often get asked about how the art on our covers come together. The truth is that it’s always a little different, but the creation of our Warcraft III: Reforged cover is a good example of how we collaborate with game studios to design a bold image for the front of the magazine. Here’s an inside look at the process behind how a cover comes together.

Most of the time, the art on Game Informer’s covers are created by the designers who work on the game. After we negotiated with Blizzard to put Warcraft III: Reforged on our December cover, the studio began dreaming about what it wanted to feature on the cover. Their first step was to go to our cover archive and look through all the art we’ve ever featured on the cover of the magazine. The team noted overall themes, compositions, and styles.

The Making Of Game Informer’s Warcraft III: Reforged Cover

about X hours ago from
The Making Of Game Informer’s Warcraft III: Reforged Cover

We often get asked about how the art on our covers come together. The truth is that it’s always a little different, but the creation of our Warcraft III: Reforged cover is a good example of how we collaborate with game studios to design a bold image for the front of the magazine. Here’s an inside look at the process behind how a cover comes together.

Most of the time, the art on Game Informer’s covers are created by the designers who work on the game. After we negotiated with Blizzard to put Warcraft III: Reforged on our December cover, the studio began dreaming about what it wanted to feature on the cover. Their first step was to go to our cover archive and look through all the art we’ve ever featured on the cover of the magazine. The team noted overall themes, compositions, and styles.

The Untapped Potential Of Our Favorite Open Worlds

about X hours ago from
The Untapped Potential Of Our Favorite Open Worlds

I loved Red Dead Redemption II. Arthur Morgan’s story was beautifully told, and I felt a great sense of accomplishment for finishing his journey. As the credits rolled, I wondered what the game would hold for me next. Would there be additional missions, more side activities to dive into, or perhaps a New Game Plus mode? When I reappeared in the world, I brought up the map to see if anything was added. As I scanned it, my eye was taken by a different revelation: Even after being in this world for 80 hours, I still hadn’t seen all of it. Large sections of it were still undiscovered.

If I had to guess, Rockstar probably used the interesting places for the campaign missions – like cities and farms and whatnot – but for there to still be that much of the world to be untouched blew my mind. I knew the game was big, but a lot of it wasn’t used for Arthur’s story. From a game-making standpoint, I would assume most creators would want people to see everything they worked on. For a game like Red Dead Redemption II, however, part of what makes it so compelling is player freedom and giving them areas off the beaten path to explore.

The Untapped Potential Of Our Favorite Open Worlds

about X hours ago from
The Untapped Potential Of Our Favorite Open Worlds

I loved Red Dead Redemption II. Arthur Morgan’s story was beautifully told, and I felt a great sense of accomplishment for finishing his journey. As the credits rolled, I wondered what the game would hold for me next. Would there be additional missions, more side activities to dive into, or perhaps a New Game Plus mode? When I reappeared in the world, I brought up the map to see if anything was added. As I scanned it, my eye was taken by a different revelation: Even after being in this world for 80 hours, I still hadn’t seen all of it. Large sections of it were still undiscovered.

If I had to guess, Rockstar probably used the interesting places for the campaign missions – like cities and farms and whatnot – but for there to still be that much of the world to be untouched blew my mind. I knew the game was big, but a lot of it wasn’t used for Arthur’s story. From a game-making standpoint, I would assume most creators would want people to see everything they worked on. For a game like Red Dead Redemption II, however, part of what makes it so compelling is player freedom and giving them areas off the beaten path to explore.

2019 Video Game Release Schedule

about X hours ago from
2019 Video Game Release Schedule

If you're wondering what games are coming up in 2019, we've put them all in one convenient location. This list will be continually updated to act as a living, breathing schedule as new dates are announced, titles are delayed, and big reveals happen. This should help you plan out your next several months in gaming and beyond.

New additions or changes to the list will be in bold.

As the gaming calendar is constantly changing, we highly recommend you bookmark this page. You'll likely find yourself coming back to this to find out the most recent release schedule for the most anticipated games across PC, consoles, handhelds, and mobile devices. If you notice that we've missed something, feel free to let us know! Please note that games will not get assigned to a month until they have confirmed release dates.

2019 Video Game Release Schedule

about X hours ago from
2019 Video Game Release Schedule

If you're wondering what games are coming up in 2019, we've put them all in one convenient location. This list will be continually updated to act as a living, breathing schedule as new dates are announced, titles are delayed, and big reveals happen. This should help you plan out your next several months in gaming and beyond.

New additions or changes to the list will be in bold.

As the gaming calendar is constantly changing, we highly recommend you bookmark this page. You'll likely find yourself coming back to this to find out the most recent release schedule for the most anticipated games across PC, consoles, handhelds, and mobile devices. If you notice that we've missed something, feel free to let us know! Please note that games will not get assigned to a month until they have confirmed release dates.

All The Characters, Stages, Assist Trophies, And Pokémon Confirmed For Super Smash Bros. Ultimate

about X hours ago from
All The Characters, Stages, Assist Trophies, And Pokémon Confirmed For Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is poised to be one of this holiday season's biggest releases. When the Switch entry in the long-running franchise was unveiled at E3 2018, fans were shocked to learn about the scope of the new title; not only was the Smash team adding a few new characters and stages, but also including every character and a huge percentage of the stages that have ever appeared in the series in Super Smash Bros. Ultimate.

With more than 70 characters and 100 stages announced for Super Smash Bros. Ultimate, we decided to gather them all in one place and organize them by franchise. In addition, we've scoured footage from the several times Super Smash Bros. Ultimate has been shown to compile a list of Pokémon appearing both in Poké Balls and the Pokémon-themed stages.

Super Smash Bros. Ultimate not only includes every playable character from the series' past entries, but also a handful of new characters. If you're curious as to whether your favorite gaming icon is confirmed for the upcoming Super Smash Bros. title for Switch, check out our list, organized by franchise of origin, below.