We Asked Bandai Namco's Dragon Ball Team If Goku Was Ever In Discussion For Super Smash Bros.

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We Asked Bandai Namco's Dragon Ball Team If Goku Was Ever In Discussion For Super Smash Bros.

Bandai Namco developed Super Smash Bros. Wii U and 3DS for Nintendo, and Bandai Namco makes Dragon Ball games. It would stand to reason that if ever there was any discussion about Goku appearing in Super Smash Bros., it would occur between the folks who make Dragon Ball video games for Bandai Namco.

The request for Goku to be in Super Smash Bros. is a familiar one. It has its own entry on knowyourmeme.com and when Nintendo opened the polls for people to submit who they would like to see appear in the game as DLC, Goku was a common refrain. His inclusion was always unlikely. Not only is he not a Nintendo character, he's not a video game character, but that didn't stop us from asking the people who would have potentially been involved in his inclusion if it was ever close to being a thing. Spoiler alert: it probably wasn't.

Game Informer: Bandai Namco worked on Super Smash Brothers. How close did Goku get to becoming a DLC character?

Ranking The Three Egyptian Monuments You'll Probably Recognize In Assassin's Creed Origins

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Ranking The Three Egyptian Monuments You'll Probably Recognize In Assassin's Creed Origins

As with all Assassin's Creed games, Assassin's Creed Origins lets you climb on all sorts of historical objects you probably should have no business climbing. Origins' Egyptian setting, however, offers some opportunity to explore some incredible prehistoric cities and monuments like the city of Krocodilopolis (which Egyptians called Shedet), ride along the beautiful expanses of Farafra's White Desert, and encounter the original cities of Memphis and Philadelphia (called Amman by the Egyptians).

But let's be honest: You're really only going to recognize three places, since they're the ones that show up in most movies, TV shows, and games when someone needs to make something look and feel all Egyptian-like. How do The Pyramids of Giza, The Lighthouse of Alexandria, and The Great Sphinx fare in Origns? We take a deep dive (of faith!) into each and rank them based on size, historical coolness, and climbability. Enjoy!

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New Gameplay Today – Assassin's Creed Origins

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New Gameplay Today – Assassin's Creed Origins

After a two year vacation, Assassin's Creed is back with Origins, and GI editor Suriel Vasquez has already played through the whole thing! So, Jeff Cork and I invited him to the NGT studio for a full grilling on how the game has changed, and whether it's overcome the franchise fatigue that made it go away in the first place.

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Come on back to the site later this week to read Suriel's full review!

13 Spooky Indie Games To Play This Halloween Season

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13 Spooky Indie Games To Play This Halloween Season

It’s time again for spooks, scares, and festivities, and these smaller titles are perfect games to set the mood.

Whether it’s a dark and dingy setting, the uneasiness of being in a new situation, or being pursued by a good old-fashioned knife-wielding psychopath, these games have something to get you in the spirit for Friday the 13th and Halloween. Luckily, 2017 has been a scarily good year for indie horror titles, delivering spook-worthy experiences for an affordable price. Here are 13 of the best, each offering something different to enhance your autumnal gaming experience.

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For those who like: Amnesia or Gone Home
Solitude, silence, and the unknown permeate this VR exploration title from Introversion Software. Tasked with mapping an underground cavern, players set off alone to uncover the secrets of a series of tunnels, lighting up the stone work to a variety of different hues with a geothermal projector. Claustrophobic one moment and breathtaking the next, the game is phenomenal at making a descent into the unknown exhilarating and exciting.

Destiny 2 – The Season One Report Card

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Destiny 2 – The Season One Report Card

Destiny 2 released in early September, and its player community has spent countless hours in the weeks since then plumbing its solo, cooperative, and competitive challenges. With the PC version about to release, I wanted to take an in-depth look at the console game as it exists for its most devoted players, and examine the good, the bad, and the questions that remain as we head into the game's future. 

Some clarifications are in order. 

First, this isn't a second review. My original review stands as an evaluation of the game as it will be experienced by many players – that is, a person who dives in and navigates their way through the story missions, explores the competitive options, and begins to dig into the wealth of public events, strikes, and maybe even a few runs at the raid. That's a flashbulb of the game experience after my first 60-80 hours or so of play, and if you still haven't tried Destiny 2, that article best speaks to the excitement and fun you can expect to find over what might be many weeks of play. To sum it up for those who prefer not to click over, I found the first many dozen hours of Destiny 2 to be a thrilling adventure, and one that was well worth exploring for both veteran Guardians and newcomers.

The Sports Desk – Mixing Sports Video Games & Politics

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The Sports Desk – Mixing Sports Video Games & Politics

Sports and politics are uneasy bedfellows these days, with fans arguing whether or not players should or should not express their political views. Should this be reflected in sports video games?

Video games are as pure fantasy as they come. From taking a rookie to the big leagues to being the GM that assembles a dynasty for the ages, playing sports video games is definitely all about living a carefully constructed dream. But in the name of realism it can be argued that players' political opinions could be important to some modes. Your decision as a GM to hire/fire certain players could shakeup the roster or affect the lockerroom. As a player, do you stick your neck out to express your convictions and deal with the fallout – positive and/or negative – from fans and management, or keep silent? For years some sports gamers have wanted off-the-field behavior like missing meetings or bring arrested to impact their franchises. Games like NHL, Football Manager, and FIFA already have morale, can't this be added into the mix? Furthermore, as story-based modes in sports games continue, both a lack of player agency and topical content related to politics within those modes could become conspicuous.

Exclusive Interview On Dragon Ball FighterZ’s Story Mode

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Exclusive Interview On Dragon Ball FighterZ’s Story Mode

With our new cover story on Dragon Ball FighterZ, we've shown a lot of new gameplay and looked deep into the game's combat, but much of the story still remains a mystery. We spoke with the game's director, Junya Motomura, and its producer, Tomoko Hiroki, about what players can expect from the narrative. In the interview, Motomura and Hiroki share more about Android 21, detail in ambiguous terms the bizarre premise that has the player taking over Goku's body, and what elements of the Android Saga will serve as an influence on the narrative.

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New Gameplay Today – Destiny 2 PC (4K, 60FPS)

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New Gameplay Today – Destiny 2 PC (4K, 60FPS)

Welcome back to New Gameplay Today! This time, guest host Kyle Hilliard brings me into the studio to discuss my trip to Bungie and what I thought of my time playing Destiny 2's PC debut. We show off a campaign mission, a strike, and a match of Crucible.

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Rockstar Responds To Shark Card Criticisms

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Rockstar Responds To Shark Card Criticisms

photo by maks55amg

Since GTA Online first launched four years ago, Rockstar has continued to update the game with free expansions that give players new ways to enjoy the multiplayer mode. With the addition of heists, criminal enterprises, motorcycle gangs, stunt races, holiday events, and deep car customization, the game keeps evolving at an aggressive pace. Each update usually comes with new vehicles, properties, adversary modes, and fashion accessories as well. None of these require players to buy virtual currency via the Shark Cards, but the number of expensive in-game items and entry cost for many criminal enterprises has drawn the ire of a certain segment of the community. Whenever a new expensive sports car releases that costs millions of dollars, it doesn't take long to find players criticising the game for its monetary practices on Rockstar forums or GTA Online subreddit. 

We asked Rockstar Games director of design Imran Sarwar how the studio views these complaints.

We Asked Rockstar What Happens To GTA Online After Red Dead Redemption II Launches

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We Asked Rockstar What Happens To GTA Online After Red Dead Redemption II Launches

photo by HappyHeart

Grand Theft Auto Online is currently in the midst of a strong run of expanded content. But after four years of undivided attention for its crown jewel franchise, Rockstar Games is about to enter a very busy release schedule. On November 14, Rockstar plans to release updated versions of L.A. Noire on PS4, Xbox One, and Switch plus a special VR rendition of the game for the HTC Vive. After the calendar turns to 2018, Rockstar is slated to release the most anticipated game of the year, Red Dead Redemption II, in the spring. This raises the question: Will Rockstar continue to support its smash hit after the studio turns its gaze to the next big thing, and when will Rockstar cease making new content for GTA Online?

"We don’t yet have a fixed end point in mind, but the rollout of updates may change a little in order to encourage players to try Red Dead Redemption II when it launches," says Rockstar Games director of design Imran Sarwar. "It would be great to have players splitting time between two incredible worlds, but we shall see how things evolve. One of the enjoyable things about working on a project like this is that you can iterate quickly, and change and evolve plans fairly quickly too, so we don’t have to be as clear in our plans as with other projects."