Red Dead Redemption II's Slow Burn Is Why It's Great

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Red Dead Redemption II's Slow Burn Is Why It's Great

Note: This article contains spoilers for up until the end of Chapter 3 in Red Dead Redemption II.

“That is a young boy. That is not the way you do things.” With a few simple words, Dutch Van Der Linde delivers a menacing ultimatum to the wretched Braithwaites, who have kidnapped John Martson’s son to get back at the Van Der Linde gang for interfering in a regional feud. It’s all pretense. For all his eloquent speech, Dutch has made up his mind before the gang has rolled into the gates of Braithwaite plantation. He’s not looking for a solution. Jack’s kidnapping is a problem that needs to be solved, sure, but it’s also an excuse to vent his frustrations in that old familiar way: through bloodshed.

The Strange History Of Grasshopper Manufacture

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The Strange History Of Grasshopper Manufacture

Goichi Suda has long been the face of Grasshopper Manufacture, and for good reason. Not only is Suda founder of the studio behind cult favorites like Killer7, No More Heroes, and Shadows of the Damned, but most of those games also bear the kind of idiosyncratic style many attribute to a singular vision. For Grasshopper, that vision usually comes from Suda.

“In Japan, they call my games ‘Suda games.’” Suda says. “People say ‘That’s a Suda game,’ and that means something to a lot of people.” That definition can be flexible, however. Grasshopper has released over two dozen games throughout its 20-year history, and while some clearly bear the mark of one of Japan’s most notable developers, some games are more “Suda” than others.

To find out what it means to be a “Suda game,” how that concept has evolved, and how Suda plans to have “Suda games” outlive him, we delved into the history of Grasshopper, straight from its founder and chief eccentric.

The Strange History Of Grasshopper Manufacture

about X hours ago from
The Strange History Of Grasshopper Manufacture

Goichi Suda has long been the face of Grasshopper Manufacture, and for good reason. Not only is Suda founder of the studio behind cult favorites like Killer7, No More Heroes, and Shadows of the Damned, but most of those games also bear the kind of idiosyncratic style many attribute to a singular vision. For Grasshopper, that vision usually comes from Suda.

“In Japan, they call my games ‘Suda games.’” Suda says. “People say ‘That’s a Suda game,’ and that means something to a lot of people.” That definition can be flexible, however. Grasshopper has released over two dozen games throughout its 20-year history, and while some clearly bear the mark of one of Japan’s most notable developers, some games are more “Suda” than others.

To find out what it means to be a “Suda game,” how that concept has evolved, and how Suda plans to have “Suda games” outlive him, we delved into the history of Grasshopper, straight from its founder and chief eccentric.

Top 5 Tips For Winning Game-Of-The-Year Debates

about X hours ago from
Top 5 Tips For Winning Game-Of-The-Year Debates

As 2018 winds down, discussions about the best games of 2018 are winding up. This can be a contentious time of year, pitting friend against friend in debates about what single title deserves to be called “game of the year.” On one hand, you can be a loser and say that we were all fortunate to have so many amazing interactive experiences in 2018, blah, blah, blah. On the other hand, you can be a winner and fight relentlessly for your personal favorite, burning bridges and alienating people in the process. For those who choose to stand up for their principles, this infallible list of tips will help you emerge victorious from any debate about this year’s best games.

1. All other games except your favorite are terrible You don’t win arguments by acknowledging that the other side has some good points. This is the most important rule of any game-of-the-year debate. Instead, you need to mercilessly tear down the competition with gross exaggerations and misrepresentations, making their flaws appear obvious and hilarious. After your artful ridicule demonstrates that only a fool could love any of the alternatives (and everyone agrees), you present your personal pick – the knight in shining armor that rides in as the champion. You can’t gain any ground simply by singing the praises of your favorite and hoping other people are moved by your passion.

Top 5 Tips For Winning Game-Of-The-Year Debates

about X hours ago from
Top 5 Tips For Winning Game-Of-The-Year Debates

As 2018 winds down, discussions about the best games of 2018 are winding up. This can be a contentious time of year, pitting friend against friend in debates about what single title deserves to be called “game of the year.” On one hand, you can be a loser and say that we were all fortunate to have so many amazing interactive experiences in 2018, blah, blah, blah. On the other hand, you can be a winner and fight relentlessly for your personal favorite, burning bridges and alienating people in the process. For those who choose to stand up for their principles, this infallible list of tips will help you emerge victorious from any debate about this year’s best games.

1. All other games except your favorite are terrible You don’t win arguments by acknowledging that the other side has some good points. This is the most important rule of any game-of-the-year debate. Instead, you need to mercilessly tear down the competition with gross exaggerations and misrepresentations, making their flaws appear obvious and hilarious. After your artful ridicule demonstrates that only a fool could love any of the alternatives (and everyone agrees), you present your personal pick – the knight in shining armor that rides in as the champion. You can’t gain any ground simply by singing the praises of your favorite and hoping other people are moved by your passion.

The Most Ruthless Assassinations In Gaming

about X hours ago from
The Most Ruthless Assassinations In Gaming

With Hitman 2’s release, many of us have picked up the fiber wire once again and resumed dunking heads in toilet bowls as Agent 47. But for the less squeamish of us, there are also other, more colorful ways to dispatch your targets. In gaming there is no shortage of brutal contract killings. So, to honor the bald guy with the barcode on the back of his head, here are our picks for the most ruthless assassinations in gaming.

** This list contains spoilers for Wolfenstein II: The New Colossus, Grand Theft Auto V, God of War 3, and Call of Duty: Modern Warfare 3 **

If you’ve ever been scalded, you’ll know how painful this one is. In Dishonored, players take on the role of supernatural agent of vengeance, Corvo Attano – a man determined to return the princess to the throne, taking out anyone who gets in his way. So, when players encounter one of the princess’s kidnappers at a bathhouse, slave-owning aristocrat Morgan Pendleton, players can turn up the pressure to burst the pipes and burn Morgan to death with hot steam. As Arnold Schwarzenegger would say, “Let off some steam, Morgan.”

The Most Ruthless Assassinations In Gaming

about X hours ago from
The Most Ruthless Assassinations In Gaming

With Hitman 2’s release, many of us have picked up the fiber wire once again and resumed dunking heads in toilet bowls as Agent 47. But for the less squeamish of us, there are also other, more colorful ways to dispatch your targets. In gaming there is no shortage of brutal contract killings. So, to honor the bald guy with the barcode on the back of his head, here are our picks for the most ruthless assassinations in gaming.

** This list contains spoilers for Wolfenstein II: The New Colossus, Grand Theft Auto V, God of War 3, and Call of Duty: Modern Warfare 3 **

If you’ve ever been scalded, you’ll know how painful this one is. In Dishonored, players take on the role of supernatural agent of vengeance, Corvo Attano – a man determined to return the princess to the throne, taking out anyone who gets in his way. So, when players encounter one of the princess’s kidnappers at a bathhouse, slave-owning aristocrat Morgan Pendleton, players can turn up the pressure to burst the pipes and burn Morgan to death with hot steam. As Arnold Schwarzenegger would say, “Let off some steam, Morgan.”

Five Promising Indie Games You Haven’t Heard Of

about X hours ago from
Five Promising Indie Games You Haven’t Heard Of

With several promising blockbuster games on the horizon, from Anthem to Darksiders III, it can be easy to get caught up in the bigger releases from large publishers. However, this doesn't mean you should ignore some of the smaller gems. We've gathered a handful of under-the-radar games that we think deserve your attention.

From drinking your way through the depths of Hell to an alternate history where the Berlin Wall never fell, these six upcoming indie games have interesting premises and gameplay hooks that look promising.

Mosaic Release: Summer 2019
Platform: Nintendo Switch, PlayStation 4, Xbox One, PC

Five Promising Indie Games You Haven’t Heard Of

about X hours ago from
Five Promising Indie Games You Haven’t Heard Of

With several promising blockbuster games on the horizon, from Anthem to Darksiders III, it can be easy to get caught up in the bigger releases from large publishers. However, this doesn't mean you should ignore some of the smaller gems. We've gathered a handful of under-the-radar games that we think deserve your attention.

From drinking your way through the depths of Hell to an alternate history where the Berlin Wall never fell, these six upcoming indie games have interesting premises and gameplay hooks that look promising.

Mosaic Release: Summer 2019
Platform: Nintendo Switch, PlayStation 4, Xbox One, PC

Dead Space – Reliving Isaac Clarke’s Horrifying Inaugural Journey 10 years Later

about X hours ago from
Dead Space – Reliving Isaac Clarke’s Horrifying Inaugural Journey 10 years Later

A decade ago, Electronic Arts and Visceral Games entered the world of survival horror, surprising everyone with the violent tale of Isaac Clarke – an engineer who faced unimaginable terror and barely came out alive.

This article originally appeared abridged in the November 2018 issue of Game Informer.

In 2008, Electronic Arts was known primarily for its annual sports, racing titles, licensed games, and recurring franchises like Battlefield and Medal of Honor. Horror was not in its repertoire, and it shied away from making new game concepts. This made its decision to go up against survival horror’s biggest players like Resident Evil with a brand-new, unproven original universe a huge surprise. When Dead Space was announced, it was treated with qualified praise. The game was undeniably promising, but EA and Visceral had no track record for scary games, and players did not have the confidence the studio could deliver a truly terrifying experience.