Perfect Team Takes Out Of The Park Baseball 20 Into A New Era

about X hours ago from
Perfect Team Takes Out Of The Park Baseball 20 Into A New Era

Last year, Out of the Park Baseball added a free fantasy-based card mode called Perfect Team to its simulation offerings, and not only has the mode taken off, but it's just the start. Out of the Park Developments has added collection missions, and tournaments are planned before the end of the year.

I talked to OTTP community manager Kris Jardine and chief marketing officer Rich Grisham about how fans are finding ways to win in the mode, and what's next for the mode and the company.

Where any changes made going from Perfect Team in OOTP 19 to 20? Kris Jardine: We took a lot of the feedback that we got in that initial Perfect Team 19 in terms of player ratings and in-game strategies, and we were able to make some improvements in that regard. So we were able to tinker the way that players were rated, especially in terms of older historical players and trying to use their defensive ratings in a way that more reflected how the game was played at that time. And just some general changes to the way that the A.I. operates. And we introduced the opener/follower scenario that has kind of taken the baseball world by storm.

Perfect Team Takes Out Of The Park Baseball 20 Into A New Era

about X hours ago from
Perfect Team Takes Out Of The Park Baseball 20 Into A New Era

Last year, Out of the Park Baseball added a free fantasy-based card mode called Perfect Team to its simulation offerings, and not only has the mode taken off, but it's just the start. Out of the Park Developments has added collection missions, and tournaments are planned before the end of the year.

I talked to OTTP community manager Chris Jardine and chief marketing officer Rich Grisham about how fans are finding ways to win in the mode, and what's next for the mode and the company.

Where any changes made going from Perfect Team in OOTP 19 to 20? Chris Jardine: We took a lot of the feedback that we got in that initial Perfect Team 19 in terms of player ratings and in-game strategies, and we were able to make some improvements in that regard. So we were able to tinker the way that players were rated, especially in terms of older historical players and trying to use their defensive ratings in a way that more reflected how the game was played at that time. And just some general changes to the way that the A.I. operates. And we introduced the opener/follower scenario that has kind of taken the baseball world by storm.

The Third Annual Dubious E3 Awards

about X hours ago from
The Third Annual Dubious E3 Awards

As longtime readers are aware, I’ve adapted an ingenious defense mechanism to dealing with G.I.’s horrible lists and rankings – instead of lending consideration to my fellow co-workers’ obviously wrong opinions, I simply disavow the lists completely and come up with my own competing awards instead.

This method has proven shockingly popular with readers I assume, so even though I can’t say I have any real qualms with our Best of E3 Awards this year, I figured I’d continue the tradition anyway with the Third Annual Dubious E3 Awards. Read on to find out which games, companies, and other random crap won a highly coveted Duby this year!

Did you see when Keanu Reeves took the stage during Microsoft’s press conference to introduce Cyberpunk 2077? Of course you did! That’s all anyone was talking about! Who would have thought a company could get a celebrity to appear on a stage and read something from a teleprompter? I wonder how they did it! What’s that you say? Money? Oh, that explains it.

The Third Annual Dubious E3 Awards

about X hours ago from
The Third Annual Dubious E3 Awards

As longtime readers are aware, I’ve adapted an ingenious defense mechanism to dealing with G.I.’s horrible lists and rankings – instead of lending consideration to my fellow co-workers’ obviously wrong opinions, I simply disavow the lists completely and come up with my own competing awards instead.

This method has proven shockingly popular with readers I assume, so even though I can’t say I have any real qualms with our Best of E3 Awards this year, I figured I’d continue the tradition anyway with the Third Annual Dubious E3 Awards. Read on to find out which games, companies, and other random crap won a highly coveted Duby this year!

Did you see when Keanu Reeves took the stage during Microsoft’s press conference to introduce Cyberpunk 2077? Of course you did! That’s all anyone was talking about! Who would have thought a company could get a celebrity to appear on a stage and read something from a teleprompter? I wonder how they did it! What’s that you say? Money? Oh, that explains it.

10 Emotional Sidequests In Zelda Games

about X hours ago from
10 Emotional Sidequests In Zelda Games

The Zelda franchise is full of fun and exciting adventures for you and Link to embark on. From a cartoonish crusade over the high seas to a journey between realms to save the land, Link’s escapades are always full of memorable characters and unforgettable moments. However, after the reveal of a Breath of the Wild sequel, we couldn’t help but notice how it seemed to embrace a bleak, more somber tone. Zelda series director Eiji Aonuma has gone on record saying the game will be darker, and upon further inspection, this isn’t wholly out of the ordinary for a Zelda game. Hidden between the lines in even some of the franchise’s most upbeat and exciting adventures lie tragic, emotional stories. Here are 10 sidequests in which the Zelda franchise got surprisingly grim. 

10 Emotional Sidequests In Zelda Games

about X hours ago from
10 Emotional Sidequests In Zelda Games

The Zelda franchise is full of fun and exciting adventures for you and Link to embark on. From a cartoonish crusade over the high seas to a journey between realms to save the land, Link’s escapades are always full of memorable characters and unforgettable moments. However, after the reveal of a Breath of the Wild sequel, we couldn’t help but notice how it seemed to embrace a bleak, more somber tone. Zelda series director Eiji Aonuma has gone on record saying the game will be darker, and upon further inspection, this isn’t wholly out of the ordinary for a Zelda game. Hidden between the lines in even some of the franchise’s most upbeat and exciting adventures lie tragic, emotional stories. Here are 10 sidequests in which the Zelda franchise got surprisingly grim. 

Respawn Talks Building AT-ATs And Creating Lightsabers For Star Wars Jedi: Fallen Order

about X hours ago from
Respawn Talks Building AT-ATs And Creating Lightsabers For Star Wars Jedi: Fallen Order

Jedi: Fallen Order is a canonical Star Wars story. That means everything that appears in the game – characters, plot elements, designs, etc. – are all things that will exist in Star Wars lore for the foreseeable future. Creating something new for Star Wars is exciting, but it also requires precision, research, and LucasFilm approval. We spoke with the team at Respawn about what it’s like to create new things in the Star Wars universe, as well as expand on elements that already exist in the Star Wars universe – like modeling the interior of an AT-AT for the first time.

The AT-ATs in Fallen Order are based predominantly on those found in the TV show Rebels, as both pieces of Star Wars media take place during the same timeframe. “It’s different than a normal AT-AT. It’s actually a bigger unit,” art director Christopher Sutton says. The ones seen in the most recent gameplay footage, that show Cal climbing the quadruped tanks, also have turrets on top and have a different head than the ones seen in Empire Strikes Back, or later down the timeline with the gorilla-like AT-M6 walkers of The Last Jedi.

Respawn Talks Building AT-ATs And Creating Lightsabers For Star Wars Jedi: Fallen Order

about X hours ago from
Respawn Talks Building AT-ATs And Creating Lightsabers For Star Wars Jedi: Fallen Order

Jedi: Fallen Order is a canonical Star Wars story. That means everything that appears in the game – characters, plot elements, designs, etc. – are all things that will exist in Star Wars lore for the foreseeable future. Creating something new for Star Wars is exciting, but it also requires precision, research, and LucasFilm approval. We spoke with the team at Respawn about what it’s like to create new things in the Star Wars universe, as well as expand on elements that already exist in the Star Wars universe – like modeling the interior of an AT-AT for the first time.

The AT-ATs in Fallen Order are based predominantly on those found in the TV show Rebels, as both pieces of Star Wars media take place during the same timeframe. “It’s different than a normal AT-AT. It’s actually a bigger unit,” art director Christopher Sutton says. The ones seen in the most recent gameplay footage, that show Cal climbing the quadruped tanks, also have turrets on top and have a different head than the ones seen in Empire Strikes Back, or later down the timeline with the gorilla-like AT-M6 walkers of The Last Jedi.

Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

about X hours ago from
Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

Nintendo is poised to release The Legend of Zelda: Link's Awakening, a Switch remake of the 1993 Game Boy game, later this year. While we already gave our hands-on impressions of the game and talked about how the dungeon creator is different from Super Mario Maker, we still have plenty to share. During E3, I spoke with both Zelda series producer Eiji Aonuma and Link's Awakening director Takashi Tezuka about the game and why it's so special to them.

Aonuma and Tezuka have both demonstrated they know what makes a terrific game. Tezuka has vast directorial credits that include Super Mario Bros. 3, Super Mario World, Yoshi's Island, Zelda: A Link to the Past, and Link's Awakening, while Aonuma is a longtime Zelda producer, essentially serving as a supervisor, director, and producer of the franchise starting with Ocarina of Time.

Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

about X hours ago from
Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

Nintendo is poised to release The Legend of Zelda: Link's Awakening, a Switch remake of the 1993 Game Boy game, later this year. While we already gave our hands-on impressions of the game and talked about how the dungeon creator is different from Super Mario Maker, we still have plenty to share. During E3, I spoke with both Zelda series producer Eiji Aonuma and Link's Awakening director Takashi Tezuka about the game and why it's so special to them.

Aonuma and Tezuka have both demonstrated they know what makes a terrific game. Tezuka has vast directorial credits that include Super Mario Bros. 3, Super Mario World, Yoshi's Island, Zelda: A Link to the Past, and Link's Awakening, while Aonuma is a longtime Zelda producer, essentially serving as a supervisor, director, and producer of the franchise starting with Ocarina of Time.