Inside Call Of Duty: WWII's Plan To Make The Scariest Zombies Mode Ever

about X hours ago from
Inside Call Of Duty: WWII's Plan To Make The Scariest Zombies Mode Ever

While visiting Sledgehammer Games for our new cover story on Call of Duty: WWII, we got a chance to play the game's fresh take on the classic Nazi Zombies mode. The mode's creative director Cameron Dayton and senior director of development Jon Horsley sat down with us to talk about how the team is hoping to use Sledgehammer Gamess' unique perspective (the studio contains a lot of developers that worked on Dead Space) to create a more intense and scary experience for players.

Watch the video below to learn how the team hopes to make a more accessible (but deep) version of Nazi Zombies.

(Please visit the site to view this media)

The Sports Desk – Full NASCAR Heat 2 Career Mode Details

about X hours ago from
The Sports Desk – Full NASCAR Heat 2 Career Mode Details

NASCAR Heat 2 comes out on September 12 (PS4, Xbox One, and PC), and developer Monster Games continues to build out the franchise since taking it back last year. The game adds two racing series – The Xfinity and Camping World Truck series – as well as local, offline splitscreen multiplayer (head over here for more details on all that). Naturally, the new racing series impacts the game's career mode, but that's not all that is being added in that department. Monster Games is augmenting your career path with rivalry and momentum systems that hopefully add more nuance to your race schedule.

CAREER MODE

NASCAR games have attempted rivalry systems before, and it'll be crucial that the game rides that subtle line between being noticeable and appropriate while not impacting your racing so much that you're getting dumped constantly. Similarly, in the absence of a traditional upgrade system, getting the momentum right and that feeling that your team is getting more proficient from season to season is important. Perhaps the X-factor in all of this is how the drivers are integrated into the career mode. Hopefully, it's more than a few recycled messages, as this aspect of the sport hasn't been well represented in past video games, but is one that can help set this iteration apart.

The Top 10 Cyberpunk Games Of All Time

about X hours ago from
The Top 10 Cyberpunk Games Of All Time

Hackers. Androids. Body Augmentation. Political conspiracies. Neon. Since cyberpunk's inception in the early '80s, the anarchist trappings of the genre have taken root in culture, resulting in influential and ridiculously stylish works across all mediums – including video games. Observer, a unique cyberpunk horror game that feels like a combination of Blade Runner and Silent Hill, launched today (spoiler: it's pretty great) so what better time than now to take a look at the best cyberpunk games of past and present? We ranked these games by their influence, whether they have (or will) stand the test of time, and how they use the genre's strengths to create intriguing, unique gameplay.

With that in mind, let's get to it injustice-fighting cyberpunks.

Why Ruby And Sapphire Were The Most Challenging Pokémon To Make

about X hours ago from
Why Ruby And Sapphire Were The Most Challenging Pokémon To Make

The Pokémon series has transitioned between three different handheld generations comfortably (four if you count Game Boy to Game Boy Color), but there is one one in particular that proved more difficult than the rest. Pokémon X and Y may have marked the series' biggest graphical upgrade, but according to Game Freak co-founder and Pokémon director, producer, and composer Junichi Masuda, the most difficult Pokémon to bring across the finish line were the games that brought the series to the Game Boy Advance.

Pokémon Ruby and Sapphire released in 2004 to wide acclaim and impressive sales. In some ways, the technical leap between the Game Boy Color and Game Boy Advance helped development. "With Ruby and Sapphire, the screen got a little longer and it was a different aspect ratio, a lot more colors and sound channels so the tech was improved dramatically," Masuda says. "It allowed us to do a lot more and gave us more freedom, but at the same time it made it take a lot longer to do things and was more resource-intensive."

The Top 10 Screams In Video Games

about X hours ago from
The Top 10 Screams In Video Games

Screaming is one of the most passionate forms of expression. Screams can convey joy, terror, rage – they're a versatile communicative tool, pertinent to the human condition (or the condition of any conscious being for that matter). We've all bellowed a scream for one reason or another in our lives. Needless to say, in order to build real characters that foster a sense of empathy within the player, we need to hear some screams, shouts, hoots, hollers, or other variety of vociferation. So, turn your volume down and check out the 10 best screams in gaming.

Warning: Spoilers

(Please visit the site to view this media)

Replay – Contra: Shattered Soldier

about X hours ago from
Replay – Contra: Shattered Soldier

Let me warn you right now – we don't spend a lot of time talking about Contra: Shattered Soldier in this episode. It's a great game and one that I have fond memories of playing when it released in 2002, but there were just too many distractions too ignore. We knew things were going to be different when the Replay machine started "calibrating" in the opening moments.

To cover some of the ground we simply never got around to in the episode, Andrew Reiner, Ben Reeves, the voice of Leo Vader, and I take a look at a great Contra reboot for the PlayStation 2. It's a legitimate sequel to the previous games with lots of specific callouts to the Contras that came before it. We also, finally, check in with a missing staff member to find out what happened to them?

(Please visit the site to view this media)

Photo Gallery Of The Surprisingly Large Sonic Mania Collector's Edition

about X hours ago from
Photo Gallery Of The Surprisingly Large Sonic Mania Collector's Edition

Sonic Mania is set to hit on Tuesday, and while we can't quite give our impressions on the game, we received a collector's edition ahead of the game's launch. We busted it open to take a look at the items held within.

In addition to a code for the game, the Sonic Mania collector's edition also features a massive statue of Sonic standing on a full-size Genesis replica, as well as a card with some key art and a replica of a Sonic Mania Genesis cartridge.

You can see the statue and the other goodies included in the package below. Sonic Mania launches on PS4, Xbox One, and Switch on August 15. Earlier today, the PC version was delayed until August 29.

Watch How Undertale Pulls Off Its PC-Only Trick On PS4

about X hours ago from
Watch How Undertale Pulls Off Its PC-Only Trick On PS4

WARNING: Massive spoilers for Undertale. We recommend you play through the game before watching this video.

Undertale was one of our favorite games of 2015, for several good reasons. It plays with with form of video games in several ways, prodding at the fourth wall constantly.

When news of a PlayStation 4 version came at E3, we were curious about how that version would handle a trick that seems like it would only really work on a PC or computer. We decided to find out for ourselves, and if you're a curious player who beat the PC version, you can find out below. Also, to learn more about the process of bringing Undertale to console, check out our interview with publisher and developer 8-4 on the latest episode of The GI Show podcast.

Top Of The Table – Unlock!

about X hours ago from
Top Of The Table – Unlock!

An odd but intriguing entertainment phenomenon has risen in popularity in recent years. The “escape room” concept doesn't always go by that same name, but it has a consistent structure. Grab a group of friends, get locked in a designated space, and solve puzzles under a time limit to try and figure out an often convoluted path to getting out. A good escape room demands lateral thinking, careful observation, and often, cooperation. But it can also be a pricey evening of fun, or it can be hard to find one near you. 

Unlock! is one of a few in a growing collection of games that aims to eliminate those latter concerns, offering smartly crafted puzzles and intriguing scenarios, but suitable for a game at any time and in any place – and without breaking the bank. While nothing is going to replace the visceral thrill of a location-based puzzle experience and its real physical props and features, Space Cowboys and Asmodee's card game, Unlock!, is a surprisingly exciting, challenging, and accessible way to wile away an hour.

Exclusive Call Of Duty: WWII Zombies Gameplay Impressions

about X hours ago from
Exclusive Call Of Duty: WWII Zombies Gameplay Impressions

During our cover-story trip to Sledgehammer's offices, we were able to get some hands-on time with Call of Duty: WWII's zombies mode. This co-op diversion has been a longtime series staple, giving players a break from competitive shooting in favor of working together to blast apart the undead. After checking out the mode's latest incarnation, PC editor Dan Tack and I sat down and reflected on our fun, but ultimately doomed, battle against those pesky zombies.

Jeff: Hey, Dan Tack. We played some Call of Duty: WWII zombies while we were out visiting Sledgehammer for your cover story. Before we dive into that too deeply, what’s been your experience with that mode? Is that something you look forward to with new entries? Do you spend much time killing the undead? Would you call yourself a grade-A zombie hound?