The 2018 Sports Game Awards

about X hours ago from
The 2018 Sports Game Awards

It was a year of controversies for some of 2018’s sports titles, but nevertheless there still were aspects of this annual crop worth celebrating. There were varied, non-traditional titles like UFC 3, The Golf Club 2019, Laser League, and newbies like Tennis World Tour, but it was a year – like usual – defined by the usual heavy-hitters. Read on to see which games garnered the accolades and stood out amidst an otherwise middling year.

This year developer EA Tiburon went out of its way to address some of the problems of Madden 18’s Ultimate Team mode (MUT) by overhauling the power-up system (via training points) and adding more content like solo battles to make it the most complete fantasy mode out there. MUT gives viable options to those who don’t want to spend real money to get good teams or compete online, and rewards those who put in the time to maximize their team and skills in order to dominate.

Codemasters has been slowly building this franchise up, and the key feature this year is the career mode’s R&D tree, which is the nexus for the continual growth of your racing organization through planning your upgrades. How you do off the track corresponds nicely with your performance on it, spurring you to get everything working at peak performance – despite the equipment degradation and rule changes that may trip you up.

Sekiro: Shadows Die Twice's New Combat Options Means Bosses Are A Little Different

about X hours ago from
Sekiro: Shadows Die Twice's New Combat Options Means Bosses Are A Little Different

In From Software games, bosses are the main event. From Ornstein and Smough in Dark Souls to The Nameless King in Dark Souls III, the developer has crafted incredibly rewarding  enemy encounters over the last few years. With Sekiro: Shadows Die Twice, From is changing their approach to combat, which means how they design bosses has to follow suit. Although the boss we faced in our time with the game definitely captured the feel of a From Software boss fight, we did notice – and were able to talk to From about – how Sekiro’s new combat and traversal options could alter the way we approach their bosses.

Although the Dark Souls series let players tweak their characters towards archetypes like warriors, archers, or mages, this meant having to keep these archetypes in mind when designing bosses. “We have to restrict ourselves, and how far we can take that balance and that tuning, in order to cater to all these playstyles,” says From Software marketing and community manager Yasuhiro Kitao. “Sekrio, with a fixed protagonist, allows us to hone in on that single-player experience, and tweak the boss battles and the encounters to accomodate for all of these tools at the shinobi’s disposal. So we want players to eventually use every aspect of their arsenal and really use their cunning, and use every aspect of their skillset, to take on these really challenging foes.”

Sekiro: Shadows Die Twice's New Combat Options Means Bosses Are A Little Different

about X hours ago from
Sekiro: Shadows Die Twice's New Combat Options Means Bosses Are A Little Different

In From Software games, bosses are the main event. From Ornstein and Smough in Dark Souls to The Nameless King in Dark Souls III, the developer has crafted incredibly rewarding  enemy encounters over the last few years. With Sekiro: Shadows Die Twice, From is changing their approach to combat, which means how they design bosses has to follow suit. Although the boss we faced in our time with the game definitely captured the feel of a From Software boss fight, we did notice – and were able to talk to From about – how Sekiro’s new combat and traversal options could alter the way we approach their bosses.

Although the Dark Souls series let players tweak their characters towards archetypes like warriors, archers, or mages, this meant having to keep these archetypes in mind when designing bosses. “We have to restrict ourselves, and how far we can take that balance and that tuning, in order to cater to all these playstyles,” says From Software marketing and community manager Yasuhiro Kitao. “Sekrio, with a fixed protagonist, allows us to hone in on that single-player experience, and tweak the boss battles and the encounters to accomodate for all of these tools at the shinobi’s disposal. So we want players to eventually use every aspect of their arsenal and really use their cunning, and use every aspect of their skillset, to take on these really challenging foes.”

The Gaming Industry Should Embrace Resident Evil 2 Remake’s Fantastic One-Shot Demo

about X hours ago from
The Gaming Industry Should Embrace Resident Evil 2 Remake’s Fantastic One-Shot Demo

I grew up on video game demoes. Many of the childhood gaming tales I hear around the Game Informer office are rooted in the classic experience of playing A Link To The Past on the Super Nintendo, Sonic on the Genesis, or even eating little yellow dots on Ms. Pac-Man cabinet at the arcades. I grew up with a console too but I didn't fall in love with games until I got hooked on downloading demoes on our dial-up connection back in 1999.

As my parents slept away the night, I would sneak to the family computer and gleefully download demoes for Half-Life, MDK 2, Diablo 2, Messiah, Soldier Of Fortune, and a bevy of other gameplay snippets. Whenever we’d take a trip to the city, I’d grab a copy of PC Gamer and download the demoes included on the packaged disc as well. These trials were eventually what convinced me to save my allowance up to buy those games.

The Gaming Industry Should Embrace Resident Evil 2 Remake’s Fantastic One-Shot Demo

about X hours ago from
The Gaming Industry Should Embrace Resident Evil 2 Remake’s Fantastic One-Shot Demo

I grew up on video game demoes. Many of the childhood gaming tales I hear around the Game Informer office are rooted in the classic experience of playing A Link To The Past on the Super Nintendo, Sonic on the Genesis, or even eating little yellow dots on Ms. Pac-Man cabinet at the arcades. I grew up with a console too but I didn't fall in love with games until I got hooked on downloading demoes on our dial-up connection back in 1999.

As my parents slept away the night, I would sneak to the family computer and gleefully download demoes for Half-Life, MDK 2, Diablo 2, Messiah, Soldier Of Fortune, and a bevy of other gameplay snippets. Whenever we’d take a trip to the city, I’d grab a copy of PC Gamer and download the demoes included on the packaged disc as well. These trials were eventually what convinced me to save my allowance up to buy those games.

What Is Dota Auto Chess And Why Is Everyone Playing It?

about X hours ago from
What Is Dota Auto Chess And Why Is Everyone Playing It?

If you believe the internal tracking in the Dota 2 client, upwards of 70,000 concurrent players are engaging in a single custom map: Dota Auto Chess. It's definitely not chess, and although the characters share some similar abilities to Dota 2 counterparts, it's absolutely not Dota either. Instead, Dota Auto Chess is a turn-based tactical strategy game that pits you against seven other players in round after round of resource-management action – you won't need any APM to compete here, as all the units do battle on their own after you place them.

What Is Dota Auto Chess And Why Is Everyone Playing It?

about X hours ago from
What Is Dota Auto Chess And Why Is Everyone Playing It?

If you believe the internal tracking in the Dota 2 client, upwards of 70,000 concurrent players are engaging in a single custom map: Dota Auto Chess. It's definitely not chess, and although the characters share some similar abilities to Dota 2 counterparts, it's absolutely not Dota either. Instead, Dota Auto Chess is a turn-based tactical strategy game that pits you against seven other players in round after round of resource-management action – you won't need any APM to compete here, as all the units do battle on their own after you place them.

Check Out The Best Awesome Games Done Quick Runs You Missed

about X hours ago from
Check Out The Best Awesome Games Done Quick Runs You Missed

This year's Awesome Games Done Quick, the annual winter speedrunning event for charity, was a massive success. Over the course of a week, viewers were entertained by speedrunners breaking open video games, explaining how they're doing it, and providing commentary all the while. But like all good things, it eventually ends, and most people can't watch 24 hours a day for the entire week, so thankfully we can watch the runs archived after the event is over.

We kept our eyes and ears open for the best runs of AGDQ 2019, as well as reaching out to the community to get suggestions. If your favorite run or game you're interested in isn't here, don't worry! The speedrunning subreddit has a full list for you right here. If you have no idea what you want to watch, check out this list here for some suggestions.

This Metal Gear Solid 2 run is fascinating thanks to the informative commentary and genuinely interesting ways you can just break the game. Did you know that you are just invulnerable to missiles as long as you keep peeking out from cover and aiming your gun? Raiden does!

Check Out The Best Awesome Games Done Quick Runs You Missed

about X hours ago from
Check Out The Best Awesome Games Done Quick Runs You Missed

This year's Awesome Games Done Quick, the annual winter speedrunning event for charity, was a massive success. Over the course of a week, viewers were entertained by speedrunners breaking open video games, explaining how they're doing it, and providing commentary all the while. But like all good things, it eventually ends, and most people can't watch 24 hours a day for the entire week, so thankfully we can watch the runs archived after the event is over.

We kept our eyes and ears open for the best runs of AGDQ 2019, as well as reaching out to the community to get suggestions. If your favorite run or game you're interested in isn't here, don't worry! The speedrunning subreddit has a full list for you right here. If you have no idea what you want to watch, check out this list here for some suggestions.

This Metal Gear Solid 2 run is fascinating thanks to the informative commentary and genuinely interesting ways you can just break the game. Did you know that you are just invulnerable to missiles as long as you keep peeking out from cover and aiming your gun? Raiden does!

Super Replay – Resident Evil 2

about X hours ago from
Super Replay – Resident Evil 2

Editor's note: This Super Replay (which was the second one we ever did!), originally aired on July 30, 2010. It was hosted by former Game Informer editor Tim Turi who worked on the Resident Evil series with Capcom for awhile before moving on to currently do social media for PlayStation. We're repromoting it in celebration of the Resident Evil 2 remake coming out very soon.

Popping in an old game and talking about our memories is always fun, and that's why it's a blast doing Replay every week. However, some games are so iconic that a simple 20-minute episode just wouldn't do them justice. That's why we do Super Replay, a feature where we play through the entirety of an all-time great. No edits, no skipped stages, no speeding-up the video...this is the entire game experience, beginning to end.