Our Most Anticipated Adventure Games Of 2019

about X hours ago from
Our Most Anticipated Adventure Games Of 2019

With 2018 behind us, it's time to look forward to the new titles coming our way this year. From Campo Santo's gorgeous, new story-driven adventure taking place in Egypt to trying to escape Hell with your best friend, it sounds like this year will have some great games with unique premises. Here are our most anticipated adventure games.

Note: Entries are listed in alphabetical order.

Release: 2019 Platform: PC, Mac

Our Most Anticipated Adventure Games Of 2019

about X hours ago from
Our Most Anticipated Adventure Games Of 2019

With 2018 behind us, it's time to look forward to the new titles coming our way this year. From Campo Santo's gorgeous, new story-driven adventure taking place in Egypt to trying to escape Hell with your best friend, it sounds like this year will have some great games with unique premises. Here are our most anticipated adventure games.

Note: Entries are listed in alphabetical order.

Release: 2019 Platform: PC, Mac

Two Simple Reasons To Avoid AC Odyssey’s Shadow Heritage DLC

about X hours ago from
Two Simple Reasons To Avoid AC Odyssey’s Shadow Heritage DLC

In December, Ubisoft released the first (of three) episodes in Odyssey’s Legacy of the First Blade arc. When it launched, I wrote that players should wait before investing any time or money in the DLC; the story had potential, but not enough substance to spark a strong recommendation one way or the other. That isn’t true anymore. With the release of the second installment this week, we have a much clearer idea of how this DLC is shaping up – and it isn’t an encouraging one.

I’ve boiled my complaints about this episode (called Shadow Heritage) down to two general points that encapsulate my disappointment. However, I can’t really talk about the second point without digging into some spoilers, so:

Warning: This article contains spoilers for the Assassin’s Creed Odyssey DLC!

Two Simple Reasons To Avoid AC Odyssey’s Shadow Heritage DLC

about X hours ago from
Two Simple Reasons To Avoid AC Odyssey’s Shadow Heritage DLC

In December, Ubisoft released the first (of three) episodes in Odyssey’s Legacy of the First Blade arc. When it launched, I wrote that players should wait before investing any time or money in the DLC; the story had potential, but not enough substance to spark a strong recommendation one way or the other. That isn’t true anymore. With the release of the second installment this week, we have a much clearer idea of how this DLC is shaping up – and it isn’t an encouraging one.

I’ve boiled my complaints about this episode (called Shadow Heritage) down to two general points that encapsulate my disappointment. However, I can’t really talk about the second point without digging into some spoilers, so:

Warning: This article contains spoilers for the Assassin’s Creed Odyssey DLC!

How Sekiro Plays Differently Than Dark Souls

about X hours ago from
How Sekiro Plays Differently Than Dark Souls

With Sekiro: Shadows Die Twice, From Software is making a number of changes to the way it thinks about combat, level design, storytelling, and more. Although fans expect plenty of surprises when they sit down with a From game for the first time, certain aspects of the developer’s formula having been trained into players’ minds, and it might be these players who have the hardest time getting used to Sekiro’s changes.

To get a taste of how Sekiro might differ from From’s previous output we sat down with lead game planner Masaru Yamamura to get his insight on what learned players may want to rethink most when they jump into Sengoku-era Japan for the first time.

For years, fans of From games have learned an invaluable instinct: If you see your opponent wind up an attack, get out of the way. That will only get you so far in Sekiro, and Yamamura predicts some players are going to think the game is harder than it actually is if they dodge at the first sign of movement. “We feel like the initial impression is going to be, ‘Wow, these enemies are really tough! They have a strong defense,” he says.

How Sekiro Plays Differently Than Dark Souls

about X hours ago from
How Sekiro Plays Differently Than Dark Souls

With Sekiro: Shadows Die Twice, From Software is making a number of changes to the way it thinks about combat, level design, storytelling, and more. Although fans expect plenty of surprises when they sit down with a From game for the first time, certain aspects of the developer’s formula having been trained into players’ minds, and it might be these players who have the hardest time getting used to Sekiro’s changes.

To get a taste of how Sekiro might differ from From’s previous output we sat down with lead game planner Masaru Yamamura to get his insight on what learned players may want to rethink most when they jump into Sengoku-era Japan for the first time.

For years, fans of From games have learned an invaluable instinct: If you see your opponent wind up an attack, get out of the way. That will only get you so far in Sekiro, and Yamamura predicts some players are going to think the game is harder than it actually is if they dodge at the first sign of movement. “We feel like the initial impression is going to be, ‘Wow, these enemies are really tough! They have a strong defense,” he says.

Our Most Anticipated Shooters Of 2019

about X hours ago from
Our Most Anticipated Shooters Of 2019

As we blast ahead in 2019, shooter fans face a murder’s row of promising games within the first few months. With games from the Metro, Far Cry, Division, and Rage franchises dropping before summer, those mousepads and analog sticks are about to get a serious workout. 

Looking beyond these early months, the heavy hitters become more few and far between, but that doesn’t mean the rest of the year is lacking in interesting projects. Let’s take a look at the most promising shooters scheduled to release in 2019. 

Release: February 22 Platform: PS4, Xbox One, PC

Our Most Anticipated Shooters Of 2019

about X hours ago from
Our Most Anticipated Shooters Of 2019

As we blast ahead in 2019, shooter fans face a murder’s row of promising games within the first few months. With games from the Metro, Far Cry, Division, and Rage franchises dropping before summer, those mousepads and analog sticks are about to get a serious workout. 

Looking beyond these early months, the heavy hitters become more few and far between, but that doesn’t mean the rest of the year is lacking in interesting projects. Let’s take a look at the most promising shooters scheduled to release in 2019. 

Release: February 22 Platform: PS4, Xbox One, PC

Gris Is The Best Modern Game About Overcoming Trauma

about X hours ago from
Gris Is The Best Modern Game About Overcoming Trauma

The vast majority of stories are about restoration. Yearning to restore or replace what has been lost is a very human thing, after all. The desire for restoration is a theme that echoes throughout art maybe more than any other. You find the theme all over the place in games, from sophisticated titles aping popular cinema (like The Last Of Us with Joel's attempts to replace his lost daughter with Ellie) to games that aren't particularly focused on narrative, such as Tetris, where you're constantly trying to restore the game screen to its blankness by removing the lines of blocks.

One particular type of game trope involves having a protagonist restore a fallen world. In Dark Souls, your goal is to literally light up a kingdom in the darkness of a fallen age. In Breath Of The Wild, Link goes on a quest to take on Ganon so that Hyrule can begin to heal after a century of strife and ruin. Gris falls into this category of games as well, focusing on a young woman's journey to restore a broken world, but is remarkably unique and affecting in its presentation.

Gris Is The Best Modern Game About Overcoming Trauma

about X hours ago from
Gris Is The Best Modern Game About Overcoming Trauma

The vast majority of stories are about restoration. The desire to restore or replace what has been lost is a very human thing, after all. The desire for restoration is a theme that echoes throughout art maybe more than any other. You find the theme all over the place in games, from sophisticated titles aping popular cinema (like The Last Of Us with Joel's attempts to replace his lost daughter with Ellie) to games that aren't particularly focused on narrative, such as Tetris, where you're constantly trying to restore the game screen to its blankness by removing the lines of blocks.

One particular type of game trope involves having a protagonist restore a fallen world. In Dark Souls, your goal is to literally light up a kingdom in the darkness of a fallen age. In Breath Of The Wild, Link goes on a quest to take on Ganon so that Hyrule can begin to heal after a century of strife and ruin. Gris falls into this category of games as well, focusing on a young woman's journey to restore a broken world, but is remarkably unique and affecting in its presentation.