Voting For Your 2018 Games Of The Year Is Now Closed

about X hours ago from
Voting For Your 2018 Games Of The Year Is Now Closed

Update: Thanks for voting! We'll be sharing the results soon, we promise!

Original story:

Now is your chance to sound off on your favorite games of 2018. Do your part and vote to make sure your favorite games make our Reader Games of the Year section in the February 2019 issue of the magazine.

Voting For Your 2018 Games Of The Year Is Now Closed

about X hours ago from
Voting For Your 2018 Games Of The Year Is Now Closed

Update: Thanks for voting! We'll be sharing the results soon, we promise!

Original story:

Now is your chance to sound off on your favorite games of 2018. Do your part and vote to make sure your favorite games make our Reader Games of the Year section in the February 2019 issue of the magazine.

Here Are Rage 2's Pulverizing Powers

about X hours ago from
Here Are Rage 2's Pulverizing Powers

Rage 2 has a lot of great weapons, sure, but part of what makes the combat so satisfying are the nanotrite powers that protagonist Walker can use to stun, bamboozle, and otherwise decimate foes. Alongside movement-based upgrades (like double jump and dashing) these are the powers you’ll acquire during Rage 2 and use in combination with one another to wreak havoc on any group of bandits foolish enough to pick a fight with you. Avalanche teased that numerous upgrades will allow players to make these powers even stronger and demonstrated the fantastic ways in which they could be used to create combos.

Note: All the powers have in-development names and will possibly change in the final product.

Ground Slam As powerful as its name is self-explanatory, Walker leaps into the air and plummets to the earth, smashing whatever is directly below. A direct attack on an unarmored bandit will turn them into a fine paste while those in the area will briefly be stunned, allowing you to zip to them and use another power or shoot them.

Here Are Rage 2's Pulverizing Powers

about X hours ago from
Here Are Rage 2's Pulverizing Powers

Rage 2 has a lot of great weapons, sure, but part of what makes the combat so satisfying are the nanotrite powers that protagonist Walker can use to stun, bamboozle, and otherwise decimate foes. Alongside movement-based upgrades (like double jump and dashing) these are the powers you’ll acquire during Rage 2 and use in combination with one another to wreak havoc on any group of bandits foolish enough to pick a fight with you. Avalanche teased that numerous upgrades will allow players to make these powers even stronger and demonstrated the fantastic ways in which they could be used to create combos.

Note: All the powers have in-development names and will possibly change in the final product.

Ground Slam As powerful as its name is self-explanatory, Walker leaps into the air and plummets to the earth, smashing whatever is directly below. A direct attack on an unarmored bandit will turn them into a fine paste while those in the area will briefly be stunned, allowing you to zip to them and use another power or shoot them.

Capcom Talks Ranking Points, Changing Venues, And Addressing Feedback For Street Fighter V's Capcom Pro Tour

about X hours ago from
Capcom Talks Ranking Points, Changing Venues, And Addressing Feedback For Street Fighter V's Capcom Pro Tour

Throughout the year, Street Fighter V players have been competing at various tournaments as part of the Capcom Pro Tour for a place in the Capcom Cup, which pits 32 qualified players from around the world in one major bracket for the shot at a $250,000 prize. The event, which began in 2015, has quickly become one of the scene's premiere events, rivaled only by Evo.

This year marked a few changes for the tour, including tweaks into how players earned ranking points throughout the season (which saw mixed responses from players and fans), more exposure in new parts of the world including Brazil, where the lack of cash prizes due to regulations in the country caused a minor controversy (which Capcom declined to comment on), and a change in venue, as the event wasn't able to tie into Sony's PSX event this year.

With Capcom Cup kicking off tomorrow, we caught up with Capcom's esports social media manager, Michael Martin, to look at this year's tour in the rearview.

Capcom Talks Ranking Points, Changing Venues, And Addressing Feedback For Street Fighter V's Capcom Pro Tour

about X hours ago from
Capcom Talks Ranking Points, Changing Venues, And Addressing Feedback For Street Fighter V's Capcom Pro Tour

Throughout the year, Street Fighter V players have been competing at various tournaments as part of the Capcom Pro Tour for a place in the Capcom Cup, which pits 32 qualified players from around the world in one major bracket for the shot at a $250,000 prize. The event, which began in 2015, has quickly become one of the scene's premiere events, rivaled only by Evo.

This year marked a few changes for the tour, including tweaks into how players earned ranking points throughout the season (which saw mixed responses from players and fans), more exposure in new parts of the world including Brazil, where the lack of cash prizes due to regulations in the country caused a minor controversy (which Capcom declined to comment on), and a change in venue, as the event wasn't able to tie into Sony's PSX event this year.

With Capcom Cup kicking off tomorrow, we caught up with Capcom's esports social media manager, Michael Martin, to look at this year's tour in the rearview.

Sci-Fi Weekly – Brightburn, Men In Black, Captain Marvel, Mutant Year Zero

about X hours ago from
Sci-Fi Weekly – Brightburn, Men In Black, Captain Marvel, Mutant Year Zero

The deadline for Game Informer's "best of the year" voting draws near, and I'm doing everything I can to play as many of 2018's games as I can. I recently watched the credits roll for Darksiders III, which I adored way more than any other GI staffer, and I'm now working my way through Mutant Year Zero: Road to Eden. While I don't think it will make my personal top 10 list and may not get the votes to make it onto Game Informer's big Top 50 list, this is one science-fiction game you don't want to sleep on. You just have to ask yourself "Do you like XCOM?" If the answer is "yes," drop everything and give it a whirl.

Video Games Weekly – Brightburn, Men In Black, Captain Marvel, Mutant Year Zero

about X hours ago from
Video Games Weekly – Brightburn, Men In Black, Captain Marvel, Mutant Year Zero

The deadline for Game Informer's "best of the year" voting draws near, and I'm doing everything I can to play as many of 2018's games as I can. I recently watched the credits roll for Darksiders III, which I adored way more than any other GI staffer, and I'm now working my way through Mutant Year Zero: Road to Eden. While I don't think it will make my personal top 10 list and may not get the votes to make it onto Game Informer's big Top 50 list, this is one science-fiction game you don't want to sleep on. You just have to ask yourself "Do you like XCOM?" If the answer is "yes," drop everything and give it a whirl.

Sci-Fi Weekly – Brightburn, Men In Black, Captain Marvel, Mutant Year Zero

about X hours ago from
Sci-Fi Weekly – Brightburn, Men In Black, Captain Marvel, Mutant Year Zero

The deadline for Game Informer's "best of the year" voting draws near, and I'm doing everything I can to play as many of 2018's games as I can. I recently watched the credits roll for Darksiders III, which I adored way more than any other GI staffer, and I'm now working my way through Mutant Year Zero: Road to Eden. While I don't think it will make my personal top 10 list and may not get the votes to make it onto Game Informer's big Top 50 list, this is one science-fiction game you don't want to sleep on. You just have to ask yourself "Do you like XCOM?" If the answer is "yes," drop everything and give it a whirl.

NHL 98: The Greatest Sports Game Intro Of All Time

about X hours ago from
NHL 98: The Greatest Sports Game Intro Of All Time

I was talking with Game Informer creative director and friend Jeff Akervik one day, and somewhere in the conversation NHL 98 came up – specifically its intro. I never played the game back in the day, and I don't think I could remember hardly any sports game intro off the top of my head – that's how pedestrian most of them are.

Akervik was not only adamant that I see the intro, but that it was one of his favorites in all of video games. After finding the video on YouTube and chuckling at the thorough '90s-ness of the production and a bygone era of the NHL, the metal guitar riffs kicked in, sending the intro to another level that concluded – fittingly – with an explosion.

Suitably impressed, I was curious how the whole thing came about. In these days of pervasive licensed music, the NHL 98 intro is striking for its tenor and commendable for simply going for it.