Weekend Warrior – Keep On Keepin' On

about X hours ago from
Weekend Warrior – Keep On Keepin' On

Congratulations: You've successfully made it to another weekend! If you're anything like the G.I. staff, that means rewarding yourself with 48 hours of decadent, game-playing laziness! Or yardwork. One of the two.

As always, share your weekend plans in the comments below – ours are clearly as boring as all get out, so you've got nothing to be embarrassed about!

Ben Hanson (@BlindBoy) – This weekend I'm going to continue my voyage through the gaming no man's land. I might mess around with some post-game God of War, continue playing The Forest, or just go outside and stare at the sun. Have a good weekend! [Editor's note: Don't stare at the sun.]

New Gameplay Today – Yoku's Island Express

about X hours ago from
New Gameplay Today – Yoku's Island Express

We have a fairly solid group of pinball fans in our offices, and we don't see many brand-new games in this niche space. Until now! Reiner popped into the studio to share his enthusiasm over a weird little game called Yoku's Island Express. 

It's a curious blend of puzzle-platformer with pinball mechanics, and it inspired a rare session of pass-the-controller action during our recording. Look – it's not every day that you get a chance to control a dung beetle, so we weren't about to squander this opportunity.

(Please visit the site to view this media)

New Gameplay Today – Yoku's Island Express

about X hours ago from
New Gameplay Today – Yoku's Island Express

We have a fairly solid group of pinball fans in our offices, and we don't see many brand-new games in this niche space. Until now! Reiner popped into the studio to share his enthusiasm over a weird little game called Yoku's Island Express. 

It's a curious blend of puzzle-platformer with pinball mechanics, and it inspired a rare session of pass-the-controller action during our recording. Look – it's not every day that you get a chance to control a dung beetle, so we weren't about to squander this opportunity.

(Please visit the site to view this media)

God Of War's Writers On What The Ending Means For The Future

about X hours ago from
God Of War's Writers On What The Ending Means For The Future

On the latest episode of The Game Informer Show podcast (which you can subscribe to right here) we spoke with God of War's writers Matt Sophos and Richard Gaubert about their journey through the game industry, the scary process of writing the new God of War, and what the game's ending might mean for the future of the series. It's an interesting and lengthy discussion, but the big spoilers begin at the 35:00 minute mark so be careful.

Watch the full interview below to learn about the duo's work on Lost Planet 3, their work mapping out "the next project", and why they don't want to read any more compelling fan theories about the future.

(Please visit the site to view this media)

God Of War's Writers On What The Ending Means For The Future

about X hours ago from
God Of War's Writers On What The Ending Means For The Future

On the latest episode of The Game Informer Show podcast (which you can subscribe to right here) we spoke with God of War's writers Matt Sophos and Richard Gaubert about their journey through the game industry, the scary process of writing the new God of War, and what the game's ending might mean for the future of the series. It's an interesting and lengthy discussion, but the big spoilers begin at the 35:00 minute mark so be careful.

Watch the full interview below to learn about the duo's work on Lost Planet 3, their work mapping out "the next project", and why they don't want to read any more compelling fan theories about the future.

(Please visit the site to view this media)

Breaking Down Days Gone's Gameplay Loops

about X hours ago from
Breaking Down Days Gone's Gameplay Loops

Earlier this week, we took a look at how Sony Bend is attempting to craft a different kind of open-world game with Days Gone, eschewing the activity-filled sandbox formula for a more focused and cohesive experience. But that doesn't mean players won't have plenty to keep them busy as they navigate the freaker-infested high-desert region of Oregon. Sony Bend is working hard to create compelling and rewarding gameplay loops that provide numerous forms of progression for Deacon. We got firsthand experience with several of these gameplay loops, which we detail below along with more hands-on impressions.