Never Played Shenmue II? Watch Us Play The First 20 Hours

about X hours ago from
Never Played Shenmue II? Watch Us Play The First 20 Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

Spoiler-Free Tips For Success In Persona 5

about X hours ago from
Spoiler-Free Tips For Success In Persona 5

This article was originally published on April 6.

Persona 5 has many different systems that all interact with one another, and often you can get a big advantage by planning your days, maximizing the value of time spent with confidants and relationships and more.

Here are some essential tips to help you make the most of your time in Persona 5.

Replay – Crackdown

about X hours ago from
Replay – Crackdown

Project Scorpio's impressive specs were just revealed, and Crackdown 3 is one of the first games that should be playable on it later this year. We're hoping this new entry can rekindle the fun of the original Crackdown. That fun melded bounding superhero-like movement with the typical run-and-gun combat found in most open-world games. It was a simple, yet satisfying mix that was sadly lost in the sequel.

Game Informer's Kyle Hilliard walks us through Crackdown's opening moments, going well out of his way to show us just how cool it is to drive cars like a madman. He also enjoys throwing grenades, people, and tries his hardest to toss dumpsters as well. Just when it seems Kyle is entering his typical "how can I play this game totally wrong" phase, we turn off Crackdown to play a game that has fast become a Replay favorite for the staff and viewers alike. You know what it is, and yes, this new look at it is glorious.

Enjoy the episode, people, and come back in seven days to see another game of yesteryear.

Funny To A Point – So, About Mass Effect: Andromeda...

about X hours ago from
Funny To A Point – So, About Mass Effect: Andromeda...

This week's column goes where no moron has gone before.

If you're a regular reader of Funny To A Point, you've probably noticed that many of these dumb columns are devoted to recently released games. There's a simple reason for that: I write about certain games because that's what I've been playing recently, and as such, that's also what I've been thinking (read: obsessing) about. Sometimes a game enchants me with its creativity or addictive gameplay. Others literally keep me up at night with their infuriating flaws or satanic game design.

Regardless of the emotion, most of my thoughts come with a thick coating of humor, because that's the way my beautiful brain works. While this is super unhelpful when your wife is already upset over some dumb comment you've made, it comes in handy when you have a bi-weekly humor column to write.* Like a lever-flipping lab monkey, FTAP has trained me to jot down every dumb observation I have if it might be mistaken for humor. If I manage to collect enough goofy anecdotes on a given game before my next deadline, then voila – I've got a column! (If not, there's always Plan B...)

New Gameplay Shows Why Hellblade Isn't What You Think

about X hours ago from
New Gameplay Shows Why Hellblade Isn't What You Think

With our new cover story on Hellblade: Senua's Sacrifice, we're trying to put a finger on what exactly Ninja Theory has been developing. We've already asked the game's creative director Tameem Antoniades 158 rapid-fire questions about the game and studio, but there's still more to explain. In this video interview with Antoniades, we talk about the balance in Hellblade: Senua's Sacrifice game between story experiences, combat, and puzzles. To learn more about our thoughts on seeing a lot of Hellblade in action, check out the latest episode of The Game Informer Show for our impressions.

Watch the video to learn about the team's growing confidence in their story and to see plenty of new gameplay footage. 

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Get Ready For Our Second Game Club On Mass Effect: Andromeda

about X hours ago from
Get Ready For Our Second Game Club On Mass Effect: Andromeda

Mass Effect Andromeda is here, and we want to play through the entire game with you. If you're not familiar with the GI Game Club format, we break up a game into multiple chunks and then discuss each segment in detail on The Game Informer Show podcast while reading off emails from the community that are sent in to podcast@gameinformer.com. We're looking for short and focused emails, but anything from lore nuggets to funny little things you might have noticed.

In the first of three installments covering BioWare's latest release, we cover everything in the game up until wrapping up the critical path mission on the planet Havarl. We encourage you to play along with us and get ready for the next episode, airing on April 13th, that will cover everything in the game up until completing the critical story mission called "Hunting the Archon". This will include all side-missions and content on the planets Voeld and Kadara and the squadmate loyalty missions.

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Exclusive First Look At Starfinder's Iconic Characters

about X hours ago from
Exclusive First Look At Starfinder's Iconic Characters

The Pathfinder tabletop role-playing game has long captured the attention of its fans through the iconic heroes that filled its ranks, representing the fantasy world’s races and classes as visually memorable figures with their own elaborate backstories. Those same named characters went on to star in comics, audio dramas, and any number of appearances in the role-playing releases of Pathfinder. Fans can expect a similar approach for the latest effort. With the impending release of Starfinder later this year, publisher Paizo is finally ready to pull the curtain back on the full line-up of iconic characters for that new role-playing game, and Paizo was kind enough to share that first look with us.

I had the chance a few months back to speak to Starfinder creative director James Sutter as he outlined some of the goals and development processes that have gone into the creation of the new game. Starfinder catapults the fantasy universe of Pathfinder into its own distant future, where magic now lives side by side with space-faring ships and mysterious technology. In that article, Sutter shared a first look at one of the game’s characters, Iseph. Today, Sutter is ready to share the full line-up of characters that will define this new RPG. 

A Pioneer Story: How MECC Blazed New Trails

about X hours ago from
A Pioneer Story: How MECC Blazed New Trails

Today, education and technology go hand in hand. Students write pa pers on laptops, use the internet for research, and supplement tra ditional lectures with interactive learning tools. Modern schools are filled with computer-savvy teachers and students who make this integration possible, but that foundation didn’t form automatically.

Decades ago, as computing migrated from research labs and universities and into the mainstream, one company in Minnesota was instrumental in bringing technology into classrooms. Thanks to its focused mission and talented staff, the Minnesota Educational Computing Consortium (MECC) used exceptional software like The Oregon Trail to engage and educate a generation of students – and establish an unforgettable legacy.

Here Are The Internet's Best Reactions To The Project Scorpio Specs Reveal

about X hours ago from
Here Are The Internet's Best Reactions To The Project Scorpio Specs Reveal

Digital Foundry recently had the chance to take a gander at Project Scorpio and came back with some information about its specs. The power within the console is pretty impressive but reactions have been all over the place. We've collected the best of the best here, from the insightful to the most brutal criticisms. Enjoy.

@gameinformer The tech sounds good but will we get the games to back it up ?. That's more important than tech spec imo

(Really clever to release the specs through Digital Foundry, probably the most trusted source on specs and tech analysis in games)

Is Mass Effect: Andromeda’s New Dialogue System Better?

about X hours ago from
Is Mass Effect: Andromeda’s New Dialogue System Better?

Spoiler warning: We discuss some minor plot points that occur during the first half of the game. Read at your own discretion.

The original Mass Effect trilogy put us in the shoes of the revered Commander Shepard, giving us agency in making decisions for this hero through a binary morality system categorized as paragon and renegade. With Mass Effect: Andromeda, the newest installment in the series, BioWare introduces us to a new hero and a revamped dialogue system that is meant to be less restrictive and more open-ended. 

Is this new system effective? How does it change the Mass Effect experience this time around? Editors Joe Juba and Elise Favis discuss its ups and downs.