The Sports Desk – UFC 3 Beta Impressions

about X hours ago from
The Sports Desk – UFC 3 Beta Impressions

EA Sports has put out a public beta test for UFC 3 (full game out February 2 for PS4 and Xbox One), giving everyone a first look at the title's new gameplay for stamina, combos, strike interruptions and more. As a first-time UFC player, I jumped into the beta and tried to make sense of it all.

Having played EA Sports' Fight Night franchise, as well as other traditional sports games from the company, I was curious how I'd adapt to the title's gameplay, which is more like a fighter than anything else. UFC 3 is in a tough spot requiring a control scheme that's more complex than Fight Night's analog-stick punching, with situational flexibility as well as accommodating the ground game and submissions.

Replay – Haunting Ground

about X hours ago from
Replay – Haunting Ground

Capcom's storied history of survival-horror games extends far beyond Resident Evil. In 2005, Capcom released a game called Haunting Ground on PlayStation 2, which begins with the controversial scenario of waking up in an unknown place, imprisoned, and without clothes. The uncomfortable intro gives way to gameplay survival-horror fans know oh so well, fleeing for your life, and solving puzzles to open doors and reveal useful items. In this episode of Replay we check out this little-known Capcom title, which was slammed by Game Informer back in the day, scoring a 4.75 out of 10.

In our 40 minutes with the game, we may like it more now than our critics did. Of course, we are only scratching the surface of what this game offers. We didn't get to see how the dog is integrated into the gameplay design.

This episode's second segment is older and far more shocking. Thanks again for watching and all of the support for seven-plus years. We'll see you in seven days!

Vote For Your 2017 Games Of The Year

about X hours ago from
Vote For Your 2017 Games Of The Year

Now is your chance to sound off on your favorite games of 2017. Vote for your favorite games, and do your part to make sure they make our Reader Games of the Year section in our upcoming issue.

This year, the video game industry delivered an onslaught of awesome games. From fantastic releases that kept players coming back for more, to incredible adventures that will stick with us for the rest of our lives, 2017 delivered an outstanding line-up of games. With so many great games hitting this year, coming up with our list of the Top 50 Games of 2017 was extremely difficult, and no game is guaranteed any award, so be sure to vote to ensure that your favorite releases are represented in our results!

You may notice that some seemingly obvious picks aren't on the list. That could be because of our eligibility requirements. Remasters and remakes are restricted to that category. Also, if a game is episodic, but the final episode isn't releasing in 2017, that keeps it off our list for this year.

Top Of The Table – Five Amazing New Dice Games You Should Try

about X hours ago from
Top Of The Table – Five Amazing New Dice Games You Should Try

A significant proportion of tabletop games mix strategic or calculated choices with an element of chance, and one of the best ways to do that is through a roll of the dice. Dice are inextricably tied into the history of games, but modern games have often found surprising ways to implement dice rolling into broader themes. Today, I wanted to highlight five of my recent favorite dice games. 

To be clear, when I talk about dice games, I don’t just mean a game that uses a die roll to resolve one or more situations in-game. Instead, these are titles that use dice as the central conceit around which the rest of the game revolves. It’s an arena of games that has provided a lot of fun over the years. I’m a fan of titles like Escape: The Curse of the Temple, Elder Sign, Quarriors, Trains and Stations, Quantum, Roll for the Galaxy, and King of Tokyo, among many others. If you’re looking for some more established entries in the genre, those are all great places to start. However, I think the last couple of years have given us several exciting new entries, and I wanted to highlight what they bring to the table. 

Discussing The State Of Destiny 2

about X hours ago from
Discussing The State Of Destiny 2

On Wednesday Bungie released an update on "The State of Destiny 2." The post details several major changes coming to the game with the release of the Curse of Osiris expansion. You can read about what those changes are (and some of the events that lead up to the post) here, and we encourage you to check out Bungie's full post to get a good idea of what exactly will change starting on December 5 and going into the new year.

Resident Destiny 2 aficionados Matt Miller, Dan Tack, and I sat down to discuss our thoughts on the big changes, how they may affect the way we play, and where we think Bungie might be taking the game in the future.

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Tune In To Our First Live Super Replay Today!

about X hours ago from
Tune In To Our First Live Super Replay Today!

Our community recently raised over $60,000 for Children's Miracle Network Hospitals through our 25-hour Extra Life livestream. As a big "thank you" for donating so much, we decided to give the community something they've wanted for years: a Super Replay of Ape Escape!

Given our busy schedules with the holidays coming up, we don't have a window to record a traditional, episode-based Super Replay before the end of the year. We didn't want to wait until 2018, so we're going to try recording an entire playthrough of Ape Escape in one livestream. Our attempt to round up every ape will begin on December 1 at 8 a.m. CT. We won't end until we see the credits roll.

The stream will be hosted on Twitch, YouTube, and right here on Game Informer's site. Join us for what will surely be a day of fun and wacky things. We are going to try to record this as closely as we can to the traditional format, and will break it apart into episodes that you can watch well after the livestream ends.

Tune In To Our First Live Super Replay On Friday

about X hours ago from
Tune In To Our First Live Super Replay On Friday

Our community recently raised over $60,000 for Children's Miracle Network Hospitals through our 25-hour Extra Life livestream. As a big "thank you" for donating so much, we decided to give the community something they've wanted for years: a Super Replay of Ape Escape!

Given our busy schedules with the holidays coming up, we don't have a window to record a traditional, episode-based Super Replay before the end of the year. We didn't want to wait until 2018, so we're going to try recording an entire playthrough of Ape Escape in one livestream. Our attempt to round up every ape will begin on December 1 at 8 a.m. CT. We won't end until we see the credits roll.

The stream will be hosted on Twitch, YouTube, and right here on Game Informer's site. Join us for what will surely be a day of fun and wacky things. We are going to try to record this as closely as we can to the traditional format, and will break it apart into episodes that you can watch well after the livestream ends.

The Perilous World Of Fan Game Development

about X hours ago from
The Perilous World Of Fan Game Development

Like many fan games, the development of Super Mario 64 Online started with mutual love for a franchise.

Kaze Emanuar, a prominent ROM hacker based in Argentina, was approached by the streamer and fan-game developer known as MellonSpeedruns, who prefers not to share his real name. A Mario fan since he was five years old, Mellon found the multiplayer offered in titles like Super Mario Galaxy lacking and wanted to create a true multiplayer experience for open-world Mario fans. 

“I tried doing some prototypes in Unity, but [they weren’t] successful,” Mellon says. “After a while, I remembered that the SM64 modding community was strong, and that I could do way more with that game. I then decided to contact Kaze and show him a prototype of an online version of Mario 64 I made with signs.”