Opinion – Red Dead Redemption II's Sophisticated Narrative Is Rockstar's Best

about X hours ago from
Opinion – Red Dead Redemption II's Sophisticated Narrative Is Rockstar's Best

Spoiler warning: Major spoilers for Red Dead Redemption II are in this article. If you haven't completed the campaign, tread carefully.

“You have no idea, Arthur,” Dutch says, his determined and defensive voice echoing off the cave walls in front of him. “I will do whatever it takes for us to survive.”

The threads holding the gang together are loosening, as the once-strong Van der Linde gang finds themselves stranded on a Caribbean island after being stowaways on a ship. Arthur and Dutch scale a cliff and then head into an ominous cave to continue their unpredictable journey. With only the flicker of torchlights to guide them, the darkness feels appropriate; how could Arthur possibly know what lies ahead?

Opinion – Red Dead Redemption II's Sophisticated Narrative Is Rockstar's Best

about X hours ago from
Opinion – Red Dead Redemption II's Sophisticated Narrative Is Rockstar's Best

Spoiler warning: Major spoilers for Red Dead Redemption II are in this article. If you haven't completed the campaign, tread carefully.

“You have no idea, Arthur,” Dutch says, his determined and defensive voice echoing off the cave walls in front of him. “I will do whatever it takes for us to survive.”

The threads holding the gang together are loosening, as the once-strong Van der Linde gang finds themselves stranded on a Caribbean island after being stowaways on a ship. Arthur and Dutch scale a cliff and then head into an ominous cave to continue their unpredictable journey. With only the flicker of torchlights to guide them, the darkness feels appropriate; how could Arthur possibly know what lies ahead?

How Flash Games Changed Video Game History

about X hours ago from
How Flash Games Changed Video Game History

During the ’90s, the internet slowly grew into a massive web of information that eventually reshaped entire industries. But access to that information was slow – it took nearly 10 minutes to download a single song – and web designers were in a constant battle to build splashy websites that didn’t cripple dial-up modems. To solve this problem, a group of engineers at FutureWave Software took a program, originally designed for drawing on tablet computers, and transformed it into a vector graphics animation tool that allowed animated images to swim through phone lines. FutureSplash Animator was eventually shortened to Flash, and it came to dominate the internet.

How Flash Games Changed Video Game History

about X hours ago from
How Flash Games Changed Video Game History

During the ’90s, the internet slowly grew into a massive web of information that eventually reshaped entire industries. But access to that information was slow – it took nearly 10 minutes to download a single song – and web designers were in a constant battle to build splashy websites that didn’t cripple dial-up modems. To solve this problem, a group of engineers at FutureWave Software took a program, originally designed for drawing on tablet computers, and transformed it into a vector graphics animation tool that allowed animated images to swim through phone lines. FutureSplash Animator was eventually shortened to Flash, and it came to dominate the internet.

Here Are The Most Peculiar Ways To Kill In Hitman 2

about X hours ago from
Here Are The Most Peculiar Ways To Kill In Hitman 2

Spoiler warning: Major spoilers for Hitman 2 assassinations.

The latest release of Hitman really shows off IO Interactive's ability to make a creative murder playground, with Agent 57 pulling no punches in finding peculiar but effective ways to take down his targets.

Even using an unassuming item like a suitcase (that thanks to a bug acts like a homing missile) can pacify those in your way, and a toilet is the perfect deathtrap after making someone sick with poison. With tools like these, you can be an expert executioner without anyone knowing.

Here Are The Most Peculiar Ways To Kill In Hitman 2

about X hours ago from
Here Are The Most Peculiar Ways To Kill In Hitman 2

Spoiler warning: Major spoilers for Hitman 2 assassinations.

The latest release of Hitman really shows off IO Interactive's ability to make a creative murder playground, with Agent 57 pulling no punches in finding peculiar but effective ways to take down his targets.

Even using an unassuming item like a suitcase (that thanks to a bug acts like a homing missile) can pacify those in your way, and a toilet is the perfect deathtrap after making someone sick with poison. With tools like these, you can be an expert executioner without anyone knowing.

Developer Top 5 Games Of 2018

about X hours ago from
Developer Top 5 Games Of 2018

2018 was a fantastic year for games and I don't think it's a controversial statement to say that that's entirely thanks to the people who make video games. Games don't suddenly appear from thin air, after all. To commemorate the video game year of 2018, we decided to reach out to those folks, the ones who make video games, and find out what sort of games they liked in 2018, specifically their five favorites, but the rules are fast and loose. A few snuck in bonus sixth entries and others wrote exactly why they picked the games they did, which we were happy to accept and share.

Check out the lists below to learn what the makers of games like God of War, Darksiders, Destiny, Resident Evil, Monster Hunter, and plenty more were into this year.

David Adams is game director for Darksiders III at Gunfire Games.

Developer Top 5 Games Of 2018

about X hours ago from
Developer Top 5 Games Of 2018

2018 was a fantastic year for games and I don't think it's a controversial statement to say that that's entirely thanks to the people who make video games. Games don't suddenly appear from thin air, after all. To commemorate the video game year of 2018, we decided to reach out to those folks, the ones who make video games, and find out what sort of games they liked in 2018, specifically their five favorites, but the rules are fast and loose. A few snuck in bonus sixth entries and others wrote exactly why they picked the games they did, which we were happy to accept and share.

Check out the lists below to learn what the makers of games like God of War, Darksiders, Destiny, Resident Evil, Monster Hunter, and plenty more were into this year.

David Adams is game director for Darksiders III at Gunfire Games.

Game Workers Unite: The Fight To Unionize The Video Game Industry

about X hours ago from
Game Workers Unite: The Fight To Unionize The Video Game Industry

In 2018, at expos across the world – from San Francisco to Melbourne, Montreal to Seattle, London to Tokyo – the first overt signs of an organized game developer pushback emerged from the shadows.

You could see it in the protest badges strewn across indie game booths at PAX. Developers handing out pamphlets in crowded hallways at GDC. Stickers with slogans like "Press X to form union" and "Fight bosses not devs" scattered across convention centers the world over. It's small but growing, tentative but tangible, a whisper bursting to scream.

At the heart of it all stands Game Workers Unite (GWU), a collective of largely anonymous activists that coordinate on platforms like Discord and Facebook. Comprised of both indie and triple-A developers, the GWU operates under a horizontal, democratic structure – everyone I speak to is reluctant to claim the mantle of "leader."

Game Workers Unite: The Fight To Unionize The Video Game Industry

about X hours ago from
Game Workers Unite: The Fight To Unionize The Video Game Industry

In 2018, at expos across the world – from San Francisco to Melbourne, Montreal to Seattle, London to Tokyo – the first overt signs of an organized game developer pushback emerged from the shadows.

You could see it in the protest badges strewn across indie game booths at PAX. Developers handing out pamphlets in crowded hallways at GDC. Stickers with slogans like "Press X to form union" and "Fight bosses not devs" scattered across convention centers the world over. It's small but growing, tentative but tangible, a whisper bursting to scream.

At the heart of it all stands Game Workers Unite (GWU), a collective of largely anonymous activists that coordinate on platforms like Discord and Facebook. Comprised of both indie and triple-A developers, the GWU operates under a horizontal, democratic structure – everyone I speak to is reluctant to claim the mantle of "leader."