Every Overwatch Funko Pop To Date

about X hours ago from
Every Overwatch Funko Pop To Date

Funko pumps out Pop! figures at an alarming rate, and even had one ready for Ashe when she was announced as a new Overwatch character at last year's Blizz Con. In addition to creating a figure for almost every Overwatch hero, Funko has created a variety of retailer exclusive versions that show off different skins. You'll even find some that are themed to Halloween and Christmas.

UPDATE: At this year's London Toy Far, Funko announced the next wave of Overwatch Pops. Although no date was give other than "soon," fans can look forward to adding Brigitte, Moira, Wrecking Ball, and Bastion to their collections. Wrecking Ball and Bastion are six-inch figures. Funko also revealed its re-releasing some heroes with new sculpts. This line begins with Pharah, Reaper, and D.Va (without her MEKA).

Ana (Amazon Exclusive)

Every Overwatch Funko Pop To Date

about X hours ago from
Every Overwatch Funko Pop To Date

Funko pumps out Pop! figures at an alarming rate, and even had one ready for Ashe when she was announced as a new Overwatch character at last year's Blizz Con. In addition to creating a figure for almost every Overwatch hero, Funko has created a variety of retailer exclusive versions that show off different skins. You'll even find some that are themed to Halloween and Christmas.

UPDATE: At this year's London Toy Far, Funko announced the next wave of Overwatch Pops. Although no date was give other than "soon," fans can look forward to adding Brigitte, Moira, Wrecking Ball, and Bastion to their collections. Wrecking Ball and Bastion are six-inch figures. Funko also revealed its re-releasing some heroes with new sculpts. This line begins with Pharah, Reaper, and D.Va (without her MEKA).

Ana (Amazon Exclusive)

The MLB The Show 19 Wishlist

about X hours ago from
The MLB The Show 19 Wishlist

The MLB franchise has struggled in successive years with the stability and general implementation of its online infrastructure, and hopefully fixing this is a major focus for series' developer San Diego Studio (SDS). But that's not the only area that needs work. Here's an offseason to-do list for a franchise that's at a crossroads between executing on its promise and becoming stagnant.

Diamond Dynasty

Franchise Mode

The MLB The Show 19 Wishlist

about X hours ago from
The MLB The Show 19 Wishlist

The MLB franchise has struggled in successive years with the stability and general implementation of its online infrastructure, and hopefully fixing this is a major focus for series' developer San Diego Studio (SDS). But that's not the only area that needs work. Here's an offseason to-do list for a franchise that's at a crossroads between executing on its promise and becoming stagnant.

Diamond Dynasty

Franchise Mode

The Hits And Misses Of Overwatch League

about X hours ago from
The Hits And Misses Of Overwatch League

The most accurate and damning review of Overwatch League’s first season came moments after the London Spitfire were crowned champions on July 28, 2018. In a post-game press conference, Spitfire player Bdosin seemed somewhat disappointed by the competition in the Grand Finals, saying “I didn’t think it would be this easy. I hope next year we play against a stronger team.”

He’s right. The Spitfire obliterated the Philadelphia Fusion in the two days of championship battles. For the millions of people watching live on Twitch and ESPN, it looked like the Spitfire stole candy from a baby – only they walked away with $1 million in prize money instead of a sucker.

The competition was so uneven over the course of the season that the Shanghai Dragons lost every match, leading to one of the longest losing streaks in the history of professional sports. They ended up going 0-40. The only good to come from the Dragons’ inability to push payloads was the moniker of becoming Overwatch League’s Lovable Losers. Step aside, Chicago Cubs. A new team deserves this title. People tuned in to the Dragons' matches with hopes of seeing that illusive first win.

The Hits And Misses Of Overwatch League

about X hours ago from
The Hits And Misses Of Overwatch League

The most accurate and damning review of Overwatch League’s first season came moments after the London Spitfire were crowned champions on July 28, 2018. In a post-game press conference, Spitfire player Bdosin seemed somewhat disappointed by the competition in the Grand Finals, saying “I didn’t think it would be this easy. I hope next year we play against a stronger team.”

He’s right. The Spitfire obliterated the Philadelphia Fusion in the two days of championship battles. For the millions of people watching live on Twitch and ESPN, it looked like the Spitfire stole candy from a baby – only they walked away with $1 million in prize money instead of a sucker.

The competition was so uneven over the course of the season that the Shanghai Dragons lost every match, leading to one of the longest losing streaks in the history of professional sports. They ended up going 0-40. The only good to come from the Dragons’ inability to push payloads was the moniker of becoming Overwatch League’s Lovable Losers. Step aside, Chicago Cubs. A new team deserves this title. People tuned in to the Dragons' matches with hopes of seeing that illusive first win.

The Origin Of Super Smash Bros.

about X hours ago from
The Origin Of Super Smash Bros.

Super Smash Bros. Ultimate recently launched on Switch with 74 characters, more than 100 stages, and a soundtrack featuring more than 900 songs. Despite the massive scope of the series today, the franchise emerged from meager beginnings, starting as a passion project from a three-man team at Kirby and EarthBound developer HAL Laboratory.

Satoru Iwata and Masahiro Sakurai, the co-creators of the Kirby series, began development on a prototype fighting game in 1996. According to an Iwata Asks interview, Iwata handled all the programming for the prototype, while Sakurai worked on planning, design, modeling, and movement. One additional team member helped with the sound. The small team worked on the project alongside other development obligations.

At the time, Iwata was getting pulled to another project that took up most of his time. “I didn’t have any time during the week and had to program on the weekends,” he said. “I would assemble the data and specs, and the project slowly took shape as we sent changes back and forth.”

The Origin Of Super Smash Bros.

about X hours ago from
The Origin Of Super Smash Bros.

Super Smash Bros. Ultimate recently launched on Switch with 74 characters, more than 100 stages, and a soundtrack featuring more than 900 songs. Despite the massive scope of the series today, the franchise emerged from meager beginnings, starting as a passion project from a three-man team at Kirby and EarthBound developer HAL Laboratory.

Satoru Iwata and Masahiro Sakurai, the co-creators of the Kirby series, began development on a prototype fighting game in 1996. According to an Iwata Asks interview, Iwata handled all the programming for the prototype, while Sakurai worked on planning, design, modeling, and movement. One additional team member helped with the sound. The small team worked on the project alongside other development obligations.

At the time, Iwata was getting pulled to another project that took up most of his time. “I didn’t have any time during the week and had to program on the weekends,” he said. “I would assemble the data and specs, and the project slowly took shape as we sent changes back and forth.”

Exclusive Card Reveal: Seven Cards From Pokémon Trading Card Game: Sun & Moon – Team Up

about X hours ago from
Exclusive Card Reveal: Seven Cards From Pokémon Trading Card Game: Sun & Moon – Team Up

The Sun & Moon – Team Up expansion for the Pokémon Trading Card Game hits store shelves on February 1, introducing the new Tag Team Pokémon-GX mechanic that puts two Pokémon on the same card to deliver more power and higher stakes; in addition to bringing higher attack power, if your opponent knocks out a Tag Team card, you lose a whopping three prize cards. These Tag Team cards see pairings like Eevee & Snorlax, Celebi & Venusaur, and Pikachu & Zekrom.

These Tag Team Pokémon-GX cards aren't the only cards found in the Team Up expansion. The expansion introduces more than 180 new cards, including 6 Tag Team pairings, 6 standalone Pokémon-GX cards, 4 Prism Star cards, and more than 25 Trainer cards. The Pokémon Company was gracious enough to give us a look at a few of these cards ahead of the expansion's launch.

You can see these cards for the first time below. For some early looks at the Team Up mechanic itself, check out our earlier reveal of two Tag Team Pokémon-GX cards. Also, be sure to check out our interview with Pokémon Trading Card Game director Atsushi Nagashima about the challenges of balancing this new mechanic and how the pairings are decided.

Exclusive Card Reveal: Seven Cards From Pokémon Trading Card Game: Sun & Moon – Team Up

about X hours ago from
Exclusive Card Reveal: Seven Cards From Pokémon Trading Card Game: Sun & Moon – Team Up

The Sun & Moon – Team Up expansion for the Pokémon Trading Card Game hits store shelves on February 1, introducing the new Tag Team Pokémon-GX mechanic that puts two Pokémon on the same card to deliver more power and higher stakes; in addition to bringing higher attack power, if your opponent knocks out a Tag Team card, you lose a whopping three prize cards. These Tag Team cards see pairings like Eevee & Snorlax, Celebi & Venusaur, and Pikachu & Zekrom.

These Tag Team Pokémon-GX cards aren't the only cards found in the Team Up expansion. The expansion introduces more than 180 new cards, including 6 Tag Team pairings, 6 standalone Pokémon-GX cards, 4 Prism Star cards, and more than 25 Trainer cards. The Pokémon Company was gracious enough to give us a look at a few of these cards ahead of the expansion's launch.

You can see these cards for the first time below. For some early looks at the Team Up mechanic itself, check out our earlier reveal of two Tag Team Pokémon-GX cards. Also, be sure to check out our interview with Pokémon Trading Card Game director Atsushi Nagashima about the challenges of balancing this new mechanic and how the pairings are decided.