How Is The iPhone Version Of Playdead’s Inside?

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How Is The iPhone Version Of Playdead’s Inside?

A year and a half removed from its original release on Xbox One, I am prepared to say that Inside is one of my favorite games ever. I universally recommend it to everyone, even if you‘ve never played a video game in your life. It’s a great example of the kind of experiences the medium is capable of delivering and is absolutely gorgeous. Its release on iOS is good news because it means my universal recommendation can now be delivered nearly universally. If you have an iPhone, you can experience Playdead’s masterpiece. That’s great news, but the mobile platform is not ideal for platformers, or any type of game where you control the movements of a character in an action setting, which begs the question: How is Inside on iOS?

The short answer is it’s pretty good, but this is far from the best way to play. Inside’s focus is atmosphere above all else, and that element translates perfectly to iOS. With headphones, Inside’s impeccable sound design comes through flawlessly, and its visuals and animation have not been scaled back in any way for mobile. It looks just as good here as it does on every platform – maybe even superior, considering your iOS screen may be better than your television or computer monitor. Playing with headphones in bed in a dark room, I found my pulse quickening the same way it did when I played it on a television.

Your Winter 2017 Guide To Pokémon Go Gyms, Legendary Raids, Eggs, And More

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Your Winter 2017 Guide To Pokémon Go Gyms, Legendary Raids, Eggs, And More

Pokémon Go captured the world when it launched in summer 2016. Beyond the excitement of traveling to new locations to catch monsters and meet like-minded trainers, one of the things that made Niantic's collaboration with The Pokémon Company so interesting was the mystery that surrounded nearly every element about the game.

The mystery was thrilling at first, but after a while, being in the dark wore on users of the app, and they decided to do something about it. Players scoured their local areas, data-mined the app, and started crowd-sourced sites on where to find the best monsters and how to be the most efficient trainers they could be.

Each time a new major update hits, the sense of mystery in Pokémon Go is reinvigorated. However, thanks to the methods discovered and created by players in the original release, light is shed on each successive update quicker than ever before.

Replay – Batman: Rise Of Sin Tzu

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Replay – Batman: Rise Of Sin Tzu

Six years before Batman: Arkham Asylum made us all collectively realize Batman games could be amazing, Ubisoft released a game called Batman: Rise of Sin Tzu.

The draw of the game was its inclusion of a brand new Batman villain, Sin Tzu, which was created by artist Jim Lee. Unfortunately, no one was particularly impressed by Mr. Tzu and he disappeared into a level of obscurity so severe, that he didn't even get a cameo in The Lego Batman Movie. It didn't help that the game was not particularly fun to play, which is something Andrew Reiner, Jeff Cork, and Leo Vader and I all learned while playing it. Make sure to stick around for part two to see more from the world's greatest detective.

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Top Of The Table – Gloomhaven

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Top Of The Table – Gloomhaven

2017 has been a great year for board games, with tons of innovative designs and intriguing themes to discover on your table. But few games garnered the kind of intense and constant conversation among hardcore hobbyists engendered by Gloomhaven. A centerpiece game for any dedicated player’s collection, Gloomhaven is a sprawling cooperative dungeon crawler in a richly imagined and gritty fantasy world, playable across an interconnected campaign that takes many dozens of hours to complete. Mixing the story-driven fantasy focus, miniatures, and progression-oriented play first popularized by North American RPGs with the minimization of luck players have come to expect from Euro-style games, Gloomhaven is a complex beast of a project. But it’s also one of the most inventive and rewarding board games in a long time…if you’re willing to commit the significant time and energy it takes to uncover its bountiful charms. 

Ranking The Top 30 Star Wars Games

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Ranking The Top 30 Star Wars Games

In honor of this year's Star Wars day, we are republishing our list of the 30 best games that take place in a galaxy far, far away. This feature was originally published in December 2015.

Game Informer's office is usually as quiet as a library; the sounds of keyboards rapidly being clicked is often all you hear. Today the office is filled with the chatter of anxious Star Wars fans. The conversations range from people huddling together to discuss their favorite Star Wars movies and moments within them, to Jeff Cork pointing a damning finger at every person on staff, warning them not to spoil the movie for him or else.

Answering Five Big Questions About The Future Of Mega Man

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Answering Five Big Questions About The Future Of Mega Man

After a seven-year hiatus, Mega Man is finally back with a new experience on modern consoles. However, is Capcom’s adorable blue robot here to stay or is Capcom just testing the waters? We talked with the development team at Capcom to get a better sense for if fans can expect more Mega Man projects coming down the line anytime soon.

Why Was There Such A Long Break After Mega Man 10?In less than a quarter century, Man Man had appeared in over 100 titles, but after the release of Mega Man 10, and creative leader Keiji Inafune announced he was leaving the company to begin work on new projects like Recore and Mighty No. 9. Capcom then canceled its existing Mega Man projects, and the blue bomber began to fade into the background. Fans began to wonder if Capcom had forgotten about this classic gaming icon.

“To be honest with you, when Inafune left it was a difficult atmosphere within the company,” says Mega Man 11 producer Kazuhiro Tsuchiya. “It was difficult for somebody to step up and say, ‘I really want to work on Mega Man.’ Inafune-san was definitely a brand leader for the franchise. He helped pave the way for its success, and he had a lot of brilliant ideas. That’s an absolute truth. So when he left, there was a sense of emptiness, and a sense that no one was appropriate to pick up the mantle and pave a new vision for Mega Man.”

How Bluepoint Rebuilt Shadow Of The Colossus For PS4

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How Bluepoint Rebuilt Shadow Of The Colossus For PS4

When working on a remaster of a beloved game, you have to tread lightly in your revisions lest you bring down the ire of its dedicated fan base. As the team responsible for updating Team Ico's Shadow of the Colossus for the PlayStation 4, the developers at Bluepoint are intimately familiar with working in this sort of environment. 

Producer Randall Lowe and technical director Peter Dalton recently joined The Game Informer Show podcast to talk about Fumito Ueda's involvement, the minor tweaks they are making to gameplay, and the technical challenges of working off the game's original PS2 code. 

You can watch podcast host Ben Hanson's discussion with the duo here: 

Star Wars [UPDATED]

about X hours ago from
Star Wars [UPDATED]

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New Gameplay Today – Far Cry 5

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New Gameplay Today – Far Cry 5

The Far Cry series is built on a few simple rules: Drop players into a beautiful world, give them the tools they need to make their mark on it, and then let them loose. Far Cry 5 continues that tradition, providing plenty of opportunities for players to indulge in their most mayhem-generating impulses, too. GI's news editor, Imran Khan, comes across as an amiable, low-key guy, but make no mistake – he's a straight up maniac, or at least he is if his time in the latest game is any indicator.

Imran recently checked out Far Cry 5 at an event, and he came back with a bloody trophy. Okay, not really. It was technically a bunch of video footage from his play session. But it's bloody! He walks Leo and me through some of his adventures while providing disturbing evidence that we may have hired a monster. Oh well!

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Is Wolfenstein II's The Adventures Of Gunslinger Joe Worth Playing?

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Is Wolfenstein II's The Adventures Of Gunslinger Joe Worth Playing?

The first real piece of DLC, the opening episode in the so-called Freedom Chronicles, dropped for Wolfenstein II today. The Adventures Of Gunslinger Joe is a mini-campaign that follows a former football player Joseph Stallion as he seeks revenge against a Nazi officer who's tormented him. As our resident Wolfenstein fanatic, I played through the DLC last night and found it to be an engaging trek. But is it worth your time? Let's find out together.

Here's the good and the bad of The Adventures Of Gunslinger Joe

Good: The Story Is Unexpectedly GoodMarketing materials for the Freedom Chronicles suggested that the entire DLC package would be a campfest, filled with homages to pulp fiction rather than the heavy storytelling of The New Colossus. While the Adventures Of Gunslinger Joe is certainly more light-hearted and adventure-focused than the somber storytelling the marks The New Colossus, there are still unexpectedly bleak moments.