10 Ways Wargroove Changes The Way You Play Advance Wars

about X hours ago from
10 Ways Wargroove Changes The Way You Play Advance Wars

Wargroove is a fantastic game that borrows heavily from the Advance Wars milieu, filling the void that series’ absence has left behind in fans’ hearts (like mine). But for as similar as Chucklefish’s latest game might hew to its inspiration, it makes a number of smart, significant changes that are mostly for the better, giving players more to think about when making their next move.

Here are the biggest ways the two games’ battles differ, with accompanying tips on how to use them to your advantage. For a deep dive on what else Wargroove has to offer that Advance Wars doesn’t, check out or episode of New Gameplay Today.

By far the biggest, most nuanced change Wargroove makes to its inspiration’s gameplay are critical hits. While the name “critical hit” can imply a degree of randomness, it’s anything but: Essentially, they allow you to squeeze extra damage out of every unit (save for passive transport units) if you move them in the right place at the right time. Regular soldiers are stronger when attacking near their commander, the adorable little battlepups are extra vicious if the unit they’re attacking is next to another allied doggo, and dragons deal extra when attack units on open roads.

10 Ways Wargroove Changes The Way You Play Advance Wars

about X hours ago from
10 Ways Wargroove Changes The Way You Play Advance Wars

Wargroove is a fantastic game that borrows heavily from the Advance Wars milieu, filling the void that series’ absence has left behind in fans’ hearts (like mine). But for as similar as Chucklefish’s latest game might hew to its inspiration, it makes a number of smart, significant changes that are mostly for the better, giving players more to think about when making their next move.

Here are the biggest ways the two games’ battles differ, with accompanying tips on how to use them to your advantage. For a deep dive on what else Wargroove has to offer that Advance Wars doesn’t, check out or episode of New Gameplay Today.

By far the biggest, most nuanced change Wargroove makes to its inspiration’s gameplay are critical hits. While the name “critical hit” can imply a degree of randomness, it’s anything but: Essentially, they allow you to squeeze extra damage out of every unit (save for passive transport units) if you move them in the right place at the right time. Regular soldiers are stronger when attacking near their commander, the adorable little battlepups are extra vicious if the unit they’re attacking is next to another allied doggo, and dragons deal extra when attack units on open roads.

How To Play Red Dead Redemption II Like A Professional

about X hours ago from
How To Play Red Dead Redemption II Like A Professional

There's no question that Red Dead Redemption II was the biggest and bestest game of 2018, as evidenced by its sweeping wins in G.I.'s illustrious Not 50 Awards. However, just because the game is undeniably great doesn't mean that everyone is great at playing it. The Wild West is a dangerous and unforgiving place, after all, and if you don't know what you're doing, you'll quickly find yourself in trouble. In fact, even if you think you know what you're doing, you probably still don't and are totally blowing it one way or another.

Luckily for you, my job as a professional gamer means my skills are vastly superior to yours, and I'm more than happy to point out all your flaws with ruthless honesty. I've been performing this invaluable service for the gaming community for years here at G.I., enlightening readers on how to properly play everything from Prey to Metal Gear Solid V to Dark Souls II to GTA V to Tomb Raider to The Last of Us to the worst Borderlands to Far Cry 3 to Skyrim to...actually I think that's it. What was I talking about? Oh yeah, I'm really good at games, guys!

How To Play Red Dead Redemption II Like A Professional

about X hours ago from
How To Play Red Dead Redemption II Like A Professional

There's no question that Red Dead Redemption II was the biggest and bestest game of 2018, as evidenced by its sweeping wins in G.I.'s illustrious Not 50 Awards. However, just because the game is undeniably great doesn't mean that everyone is great at playing it. The Wild West is a dangerous and unforgiving place, after all, and if you don't know what you're doing, you'll quickly find yourself in trouble. In fact, even if you think you know what you're doing, you probably still don't and are totally blowing it one way or another.

Luckily for you, my job as a professional gamer means my skills are vastly superior to yours, and I'm more than happy to point out all your flaws with ruthless honesty. I've been performing this invaluable service for the gaming community for years here at G.I., enlightening readers on how to properly play everything from Prey to Metal Gear Solid V to Dark Souls II to GTA V to Tomb Raider to The Last of Us to the worst Borderlands to Far Cry 3 to Skyrim to...actually I think that's it. What was I talking about? Oh yeah, I'm really good at games, guys!

The Coolest Pokémon Sun And Moon – Team Up Cards We Pulled From Booster Packs

about X hours ago from
The Coolest Pokémon Sun And Moon – Team Up Cards We Pulled From Booster Packs

The Pokémon Trading Card Game took a couple of months off (the last expansion hit in early November), but February signals the release of the first new set of 2019. Team Up not only adds various monster and trainer cards to the ever-growing catalog, but it introduces the new Tag Team Pokémon-GX mechanic (you can read more about this new mechanic here). This new style of card puts two popular Pocket Monsters on one ultra-powerful card for a high-risk/high-reward scenario.

The new expansion introduces more than 180 new cards, including 6 Tag Team pairings. The Pokémon Company sent us a ton of booster packs, both themed decks (Relentless Flame starring Charizard and Torrential Cannon starring Blastoise), and the Towering Splash GX box featuring a special Magikarp & Wailord GX Tag Team card.

From the cards I pulled, I noticed a strong emphasis on the first generation of Pokémon, though when I lined them up, all generations were represented through at least a few monsters. I'm pleasantly surprised by the Tag Team-GX cards I pulled, as the pairings are fun and sometimes unexpected, and their rare nature made them special each time I pulled one from a pack.

The Coolest Pokémon Sun And Moon – Team Up Cards We Pulled From Booster Packs

about X hours ago from
The Coolest Pokémon Sun And Moon – Team Up Cards We Pulled From Booster Packs

The Pokémon Trading Card Game took a couple of months off (the last expansion hit in early November), but February signals the release of the first new set of 2019. Team Up not only adds various monster and trainer cards to the ever-growing catalog, but it introduces the new Tag Team Pokémon-GX mechanic (you can read more about this new mechanic here). This new style of card puts two popular Pocket Monsters on one ultra-powerful card for a high-risk/high-reward scenario.

The new expansion introduces more than 180 new cards, including 6 Tag Team pairings. The Pokémon Company sent us a ton of booster packs, both themed decks (Relentless Flame starring Charizard and Torrential Cannon starring Blastoise), and the Towering Splash GX box featuring a special Magikarp & Wailord GX Tag Team card.

From the cards I pulled, I noticed a strong emphasis on the first generation of Pokémon, though when I lined them up, all generations were represented through at least a few monsters. I'm pleasantly surprised by the Tag Team-GX cards I pulled, as the pairings are fun and sometimes unexpected, and their rare nature made them special each time I pulled one from a pack.

Anthem's Endgame Still Needs To Prove Itself

about X hours ago from
Anthem's Endgame Still Needs To Prove Itself

Between an alpha period, press coverage (including our own cover story), and last week’s tumultuous VIP demo, most people have a good idea of what Anthem feels and plays like in its early hours. But with BioWare angling the game as a shooter/RPG with a long tail, we’re still missing one crucial piece of the puzzle: the endgame. This aspect of ongoing games like Anthem is the hardest to assess initially, since it only becomes clear after dozens of hours.

We recently had the chance to play a lot of Anthem at a press event, including one endgame-oriented session. For this, we were provided a fully leveled character and set out searching for high-quality guns, components, and abilities. While we can’t say for sure how Anthem holds up when it comes to keeping players engaged after launch, my time with the game (as well as my conversation with executive producer Mark Darrah) shed some light on what Anthem’s endgame might be like when it releases later this month. Here are my four major takeaways.

Anthem's Endgame Still Needs To Prove Itself

about X hours ago from
Anthem's Endgame Still Needs To Prove Itself

Between an alpha period, press coverage (including our own cover story), and last week’s tumultuous VIP demo, most people have a good idea of what Anthem feels and plays like in its early hours. But with BioWare angling the game as a shooter/RPG with a long tail, we’re still missing one crucial piece of the puzzle: the endgame. This aspect of ongoing games like Anthem is the hardest to assess initially, since it only becomes clear after dozens of hours.

We recently had the chance to play a lot of Anthem at a press event, including one endgame-oriented session. For this, we were provided a fully leveled character and set out searching for high-quality guns, components, and abilities. While we can’t say for sure how Anthem holds up when it comes to keeping players engaged after launch, my time with the game (as well as my conversation with executive producer Mark Darrah) shed some light on what Anthem’s endgame might be like when it releases later this month. Here are my four major takeaways.

How To Get The Most Out Of The Anthem Open Demo Weekend

about X hours ago from
How To Get The Most Out Of The Anthem Open Demo Weekend

Anthem’s VIP demo last weekend faced some struggles. While most players who had pre-ordered were eventually able to get in and explore some of the game, significant technical and networking problems plagued the weekend. The issues were so rampant BioWare was forced to make an announcement and offer some in-game gifts (once the real game launches) for participating players. Despite the problems, the beta revealed a game with a lot of potential.

Hopefully, this next, more public beta weekend goes better and players have a smoother experience. If you’re planning to hop in, we’ve compiled some recommendations from our team about their experience in-game to help ensure you have a good time, and that you have a good chance to decide whether Anthem is the right game for you when it launches in full on February 22.

Several players we know had hoped to dive into the VIP demo, and simply missed their chance because they didn’t know about the timing.

How To Get The Most Out Of The Anthem Open Demo Weekend

about X hours ago from
How To Get The Most Out Of The Anthem Open Demo Weekend

Anthem’s VIP demo last weekend faced some struggles. While most players who had pre-ordered were eventually able to get in and explore some of the game, significant technical and networking problems plagued the weekend. The issues were so rampant BioWare was forced to make an announcement and offer some in-game gifts (once the real game launches) for participating players. Despite the problems, the beta revealed a game with a lot of potential.

Hopefully, this next, more public beta weekend goes better and players have a smoother experience. If you’re planning to hop in, we’ve compiled some recommendations from our team about their experience in-game to help ensure you have a good time, and that you have a good chance to decide whether Anthem is the right game for you when it launches in full on February 22.

Several players we know had hoped to dive into the VIP demo, and simply missed their chance because they didn’t know about the timing.